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DoubleSpeedAttack

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Posts posted by DoubleSpeedAttack

  1. 3 minutes ago, Florete said:

    There can be other enemies around, but you should also have other allies around. If your weighed down unit is going to be in danger from other enemies as a result of being weighed down, you have 4 options:

    1. Trade a lighter weapon to the top of their inventory.
    2. Surround them so none of the other enemies can reach.
    3. Kill the other enemies with other allies.
    4. Rescue the unit and pull back.

    At the end of the day it's just...strategy and playing the game. There's no single weapon that is the most optimal for every situation.

    Thanks for the input I do that rescue and pull back strategy alot with boss fighting as well. Unless my healer can just heal them to full again to face tank.

  2. On 6/5/2022 at 5:46 AM, Florete said:

    I mean...what other reason do you need? A dead enemy can't hurt you, so it doesn't matter what your Spd loss is at that point.

    All situations must be judged individually. Sometimes the Spd loss can be fatal, but other times it's negligible. Units have 5 inventory slots, so you can bring along different weapons and choose a heavier or lighter weapon to fit the situation.

    You can kill an enemy with heavy weapon on player phase but then get doubled on enemy phase for still having it equipped when they come up to smack you in the face. I assumed you thought the scenario was "securing the kill with nobody around" though.

    Because if you have a weapon after getting the kill, an enemy can come up to you on their enemy phase and smack you in the face for double attack since you still have that heavier weapon equipped. I assumed you meant "securing the kill when nobody else is around though"

  3. On 6/4/2022 at 2:47 PM, NaotoUzumaki said:

    While it could work these unit would have to come later. Pre promoted unit like in prologue are reset to lvl 1 after promotion but with better stats. Having them with higher stats without the lvl would incentivize the player to not train the others. So either a already promoted unit or they come later and that also means the player has to play and by then Intys might introduce the turn back wheel once again. So the question isn’t about the unit, it about how the world and game would be structured if this was a main focus?

    Good point on the emphasis being less about the unit and more about how the game would be shaped. Would be interesting to see the growth rates changes if this was instituted as well because pre-promoted units can have growth rates that are all over the map but I supposed that sometimes depends on base stats. You could also have a system of where characters that join later are just a different class altogether that was never promoted but designates they are a powerful class with decent base stats so you dont feel like a jerk for leveling up your early units to classes that show up later with no work necessary. I think that would make some people (me included) feel alot better if it was just a simple display change like that as silly as it sounds.

  4. 8 hours ago, Shanty Pete's 1st Mate said:

    I think pre-promotes are great for the flavor they add. Characters with a lot of years behind them (i.e. Jagen, Eyvel, Haar) or else high status (i.e. Perceval, Pent, Elincia) wouldn't make a ton of sense joining in the first tier. It makes sense that, going into the war, different characters would have different levels of experience or stature, based on their background.

    Speed-up would also be nice for the Arena, especially when I'm having my Dancer nick an enemy to death. That said, I think "phase skip" could still work in an FE4 remake. Maybe pressing Start once would skip one Castle phase (since there are multiple Castle phases each enemy phase), whereas holding it down skips everything?

    Great point about pre-promotes using having an established history and sometimes a good story behind them. That does add alot to enhance the story of the game and sometimes make the endgame feel surprising and epic if its a surprise character coming to help out a struggling team.

  5. I guess it doesn't just apply to this game but with the CON affecting speed in relation to weight is there ever a time you folks actually use an absurdly heavy weapon at the detriment of even getting doubled sometimes? Is the only case for most part to use a heavy weapon is it if secures a kill? The reason I ask is because if even if you try to abide by the weight system the most efficient weapons for most of the game without losing speed will just end up being iron weapons for alot of characters.

  6. I usually ignore pre-promotes in all my games because I prefer the feeling of starting with a pathetic weak army and training up all my units into Gods if i get lucky. But unfortunately you can get RNG screwed and then be forced to rely on pre-promotes. However since I have never really checked are they unusually good pre-promotes that have existed more because of their growth rates and less because of their base stats(which is usually the reason to use them)?

  7. My unpopular opinion is that pre-promotes should never really be a thing. Maybe in extreme circumstances you can have them for a very short time. But otherwise I would prefer every FE game to have units grow with you and feel like you actually earned it. As a result of this change though there would have to be a system in place in case you got horribly RNG screwed and I guess that would come down to items somehow boosting your stats to pre-promote levels. That is basically the only reason I don't super hate them is because they do have a use.

  8. On 5/21/2022 at 10:18 PM, Robert Stewart said:

    I don't recall such a script existing for any SNES game.

    FE3 has such a different engine from the other two games that I'm certain a script written for FE4 wouldn't work for it. Not sure about FE5, but I'm pretty sure it's in a similar boat.

    Thanks for clearing that up just wanted to make sure. If things go terribly wrong I can just rely on pre-promotes or something because most FE games are good about that.

  9. Hey just a little suggestion for this great site and it has been bugging me for a while. I have not checked all FE games but for Fire Emblem Radiant Dawn for the Wii there doesn't seem to be a page for when "Reinforcements" show up and stop showing up. I wouldn't mind adding this data for Radiant Dawn but I have no idea to edit the pages.

    Thanks for anybody who can help!

  10. Yeah, I usually use gamefaqs for walkthroughs only. The boards can be iffy, depending on what game it is. Some are more helpful than others. Also, if you like Overclocked, the older SMT games (especially Nocturne) are great, as well as the spin-offs like Devil Summoner and Persona (if you have a ps2). If you don't like Overclocked try the spin-offs anyways, they're pretty different in terms of gameplay. SMT is just a great franchise all around.

    Thanks so much guys I cant wait to get into the series!

  11. Hi folks I am trying to build up my 3DS collection as right now I currently just have Fire Emblem Awakening.

    I decided to get into the SMT series and order Devil Survivor overclocked.

    I was just wondering if there were any similar sites to Serenes Forest for the SMT series so I can find out some info and not be totally lost?

    Although to be honest SF is just a one of a kind and is part of the reason I love Fire Emblem so much. But yeah any help would be appreciated.

  12. If I understand what you're asking, no, in fact you probably won't be able to cap Chrom's stats by the time Lucina is recruited as you will need to reclass Chrom at least twice to begin maxing stats and that's just Chrom, you'll have to grind levels and reclass with his wife too.

    To calculate Lucina's stats upon her recruitment (as well as the other 12 children), you'll need this formula: [(mother's current stats - mother's class base stats) + (Chrom'scurrent stats - Chrom's class base stats) + Lucina's absolute base stats]/3.

    The only reason you should grind before recruiting the children is to give them the skills you want them to inherit.

    Thanks so much Naui and you understood it perfectly. I get so OCD about my RPGs and I really try and make sure I am doing everything right before I move on. Thanks again for the formula and for all the help everyone else provided!

  13. Not really. Caps are unaffected by the parents's current stats, only the modifiers, but the child's base stats are determined by the parents' current stats. So the higher the the parents's stats, the higher the child's base stats.

    So base stats for the child don't really matter too much in the sense that you can just go and "grind" the child eventually to max stats right? Effectively it just sounds like you are making it more convenient.

  14. er, how about NO

    probably weapon triangle stuff, going against a B or A rank lance Wyvern Lord with A rank swords would cut your attack by 4

    I think I know what I did by accident, I was mistakenly adding it to the existing Attack I already had instead of adding it to my STR /facepalm. I have not done anything with effectiveness of magic though. I assume its the same thing with bows and fliers?

  15. Actually, it's indeed triple, else Wind would actually be dealing LESS damage than Thunder on the targets that are weak to it.

    Not for a Falchion against Dragon units, it kept being consistently double, not triple. Which is why I brought it up because the example they give you is that very same scenario. If you triple the might which is 15 and then subtract the defense of the unit, it doesn't add up. However if you double the might it works everytime if you allow for the weapon bonuses as well.

  16. Today as Chrom I was trying to negate an enemy's 36 critical chance and I saw Chrom had 17 luck so I used him because I remember having a higher luck factors into lowering the Critical chance, the only problem is that the enemy had a 2% chance of Critical on Chrom and 36 minus 17 doesn't equal 2 so I am trying to figure out how he got it lower?

    Keep in mind Chrom was COMPLETELY alone and Sumia who he is married to wasn't even deployed on the map. Unless support bonuses still work even if you aren't near anybody?

    So how did Chrom lower it to 2 % chance of Critical on himself? Keep in mind I am doing this from memory so the numbers might be slightly off but I thought if nobody was supporting you it was just a straight subtraction of Luck from Crit chance.

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