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Shikinoyume

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Posts posted by Shikinoyume

  1. 1 hour ago, zettaslow said:

    I put Jakob up with Aptitude for ya =]

    THANK YOU SO MUCH! :0

     

    Lastly so I can stop pestering this thread.

    I needs Jakob with sword and/or lancefaire

    Sakura with Lancefaire

    Elise with Lance and Shuriken breaker

    Mozu with death Blow, gamble and renewal

    Abd Benny with Bowfaire and Mov +1

  2. 8 hours ago, ToP said:

    Jakob with Armored Blow is up.

    Address: 03860-84569-15919-75914

    Got it thanks~

    just need Aptitude and sword and/or Lance fare on Jakob.

    i can’t beleive how hard it is to find aptitude on him, I’ve been to like every My Castle I could find...

  3. On 12/1/2017 at 8:46 AM, ToP said:

    OK, I found an Ophelia with Gamble at this address: 10882-13888-53371-75082

    I have put up Ophelia with Certain Blow at my Castle: 03860-84569-15919-75914

    Thanks a bunch~

    anyone also have Jakob with armored Blow and Aptitude, with sword and lance fare?

  4. 20 minutes ago, tobuShogi said:

    It's in the signature.

    Oh sorry, it looks like I can’t see signatures on mobile.

    at least not with then new layout of this site, because I used to be able to see them.

  5. 6 minutes ago, tobuShogi said:

    As a healer, he really shouldn't be taking hits since he starts out with low HP. I don't have Vantage but I put up my Forrest. Some notable skills on my Forrest are Foreign Princess(reduces the damage you take), Tomefaire, and Draconic Hex(tank mages with that high Res and inflict debuffs) if you're interested.

    She's up with Death Blow and Tomefaire.

    Your castle address?

  6. That's Lethe, not Lyre, in that chapter you're thinking of - Lyre doesn't fight in that chapter.

    Oh sorry, its been a few years xD

    I could SWARE they both show up i remember a conversation between Lyre and Zihark... maybe i'm thinking of a support conversation...

  7. I usually see TONS of Miccy hate in poles like these on other sides.

    Glad to see that shes at least given some benefit of the doubt by users here.

    I usually get a lot of flack for saying this but shes personally my favorite character in the entire FE series.

    anyways:

    Mia: 8.0 I like her and shes been good when i trained her, I love her TureBlade outfit too.

    But i feel like Ike and the gang had WAY too many strong characters and I hardly ever find a way to give her EXP over the rest of the Ike group.

    Kyza: 0 in my books low bases, low growths, not a royal.

    Lyre: 3 ONLY BECAUSE I find it Hilarious that during Miccy's chapter where she fights a TON of Laguze in the dark, If you manage to Talk to her or Lethe with Zihark they will take him from you and he will start roaming as an enemy unit and attack the Dawn Brigade,and He will join Ike's team in the chapter where they meet Ike xD............

    Other then that... low bases, low growths, not a royal.

    Ranulf: 6.5 VERY STRONG, Requires little work to get going and is just a great unit.

    However he suffers from not being a royal and being locked to 1 range when this ENTIRE GAME has 2 range everything...

    Reyson: 6 because hes a flier.... other then that I prefer Raphael with the boots skill to have the same MOV as Reyson.

  8. Oh sure, I am sure you're familiar with the cost-benefit of OP skills. Anyways, why would you get Azura Miracle? She doesn't really have any combat proficiency as a dancer so she shouldn't be fighting. If anything getting her Amaterasu is a much better idea, since it stacks with her personal and is able to be a great healing support. Picture it, she can give Renewal to up to 8 units.

    Yeh because enemies don't target her after she dances or anything...

    And its not like she caps luck and has a luck +4 skill or anything....>_>

    And its not like Axe users have super high HP and STR in Lunatic and have WTA over Azura plus can OHKO her....

    Because dodging is the MOST reliable thing in this game right?

    And I just love having units stand adjacent to my frail ass dancer at the end of a turn to proc Amaterasu rather then having them go kill someone after she refreshes them.

    And she dosen't have a mini Amaterasu already or anything that I already don't use because I have healers :/

    she SHOULD dodge, but if she doesn't, I can sorta rely on miracle.

    However, understanding why a 10% difference in growth rate isn't such a giant deal is extremely important if you want to seriously say that character X is a lot better than character Y.

    (the other way is stat benchmarks, which requires enemy stats)

    Lastly, cooking is free, and tonics are 150 a pop. Much cheaper and faster than buying skills.

    Well 1. I never said that anyone as better then anyone else, i said that Silas performs better in the Ninja class then Xander.

    2. If there were a tonic that gave anything other then stats maybe I'd consider it, but I'd rather the skills and Mess hall

  9. Geez I can't believe you. You say you don't find Tonics or some other things necessary to beat Conquest Lunatic, but in the end you were using online skills which can be very gamebreaking. And they really aren't expensive at all. Elbow Room, which pretty much increases your damage by 3 almost always costs 500g to buy off the logbook (that's a bronze bow). Heartseeker which fixes any axe user's hit rate or allows Effie to use the Effie's Lance with stable hit rate costs 750g. Quick Draw which increases damage by 4 during your turn (that's the difference between Kaze doing 12 damage and Kaze doing 20 damage when he doubles) costs only 750g off the logbook. Life and Death which make's Niles damage output totally bonkers is still only 1000g, the price of an Iron Bow. And worst of all: Darting Blow the skill that makes you double even if you tie speed is also only 750g, which fixes all of your speed concerns directly. And that's still not counting how stuff like Strength +2, Malefic Aura, Mag+2, Def+2, etc. are also only 500g.

    And all these are prices if you don't want to bother searching for skills online and just buy them off the logbook from previous finds. If you buy them straight off the battle they're even cheaper, Elbow Room ends up being less expensive than the gold bar Lilith gives you.

    You know, you dont have to sit here and tell me which skills are and aren't OP/expensive

    I know the skills and all i really got as things to keep certain characters alive such as miracle on Azura, or the lvl 35 skills that characters would get in the class I made them that way they would have it before the end game when Ied only get to use if bout 3-4 chapters.

    the way you're phrasing it just implies that bases don't matter much at all for early units and that's just not true. anecdotal evidence is very poor evidence. for example your Mozu always capped by 15-18? just on averages she'll cap by Lvl 19-20. Saizo reaches 15 Def by Lvl 19 on average. so stop using anecdotal evidence to back your arguments

    I mean.... I can only speak from my own experiences so....

  10. I'd assume Benny was in range of a unit with Demoiselle, which cuts the damage male allies take in combat by 2.

    Nope, I don't even use that skill.

    How do you not have money for them, specially in Conquest. Conquest literally never stops throwing money at your direction, it baffles me how much money you get in that route. Really: Chapter 7: 3,000g , 8: 10,000g, 9: 3,000g, 10: 10,000g, 12: 5,000g, 13: 5,000g, 14: 10,000g, 16: 6-8,000g, 17: 5,000g, 18: 10,000g, 19: 5,000g, Percy's: let's say 5,000g, 20: 10,000g, 22: 5,000g, 23: 10,000g, 25: 10,000g, 26: 20,000g

    So I really find it hard to believe you lack money for tonics in Conquest. That's over 130,000g total, not even counting the bitch coins Lilith throws at you. Limited resources my ass.

    Skills are expensive.

    oh, if you count THAT as the poster, sure I guess. but yea, keychains don't really count since not all sources offered it.

    while Silas has average Spd growths, because of his low bases, his Spd is still a problem. I always ended up benching him because I just prefer speedy units in general and he ended up speed screwed on top of his low bases.

    Its the version of the poster that the US got and its still autographed so.... it will do, but I did buy the JP version

    And I like Silas as a character, hes got that adorkable best friend vibe like my actual best friend and the only reason I benched him was because he wasent pulling his weight as a caveleir

    But hes pretty scary as a Ninja @_@

    It's like you didn't read what I said about how the difference in growth rates is mostly trivial. Also, don't double-post.

    It seems to me that YOU are not reading what i say..

    So let me rephrase it... IMO Your point on having high base stats matters the most for units who join later in the game.

    Because, Units with low base stats and high growths with time to actually use their grows rates usually end up far better then the rest of the cast in the aras they have higher growth in.

    For example, Mozu starts with 7 base speed and in my experience she caps her 22 Speed in archer class by lvl 15-18 this has happened in all 3 of my play throughs so far.

    You would be pretty hard pressed to find someone who joins you at lvl 15-18 with over 22 SPE when they join.

    And the only ones who DO join you with over 22 SPE are Ryoma and Camilla (And maybe Anna depending on how long you wait to get her?)

    regardless she still shoots over them upon promotion to Sniper where she then has 26, which is more then Camilla's 23 base, and Ryoma's 24 base (and Ryoma has a 4 lvl lead on Mozu at that point)

    NOT TO MENTION that Mozu has a lower STR gain then the 2 of them and in my current play has MORE STR then the both of them as well as speed.

    Similarly Saizo for me in both my runs that he shows up in has a base DEF of 9 but 15-18 by lvl 15 thats more then pretty much the entire cast's join DEF, and the only one i think beats that is Camilla...

    So AGAIN, having high bases DO matter, BUT it matters MUCH more in units who join later int he game as units who join earlier with higher growths will almost always be better in those key areas.

  11. While it's true that enemies in Conquest have high speed, they often don't have high enough speed to double your unit unless it's someone like Benny, Effie or the enemies are Ninjas or Swordmasters. Generals do get Wary Fighter which completely nullifies the fear of ever getting doubled, and even if they did they usually don't mind 3 hits of damage below 5. Besides if you do enough damage and you kill an enemy in attack stance you won't see the 3rd hit anyways.

    Tonics are not necessary, but they help A LOT more than you think. They can be the difference between a paired up team doubling the whole map or you having to turtle a whole map. Every tool matters, specially when making up for some units weaknesses.

    Personally I believe whether to use Attack Stance or Guard Stance is a matter of moderation and the present ammount of enemies. For instance if you're dealing with 4 enemies and you have your 8 units available it's not unwise to have everyone be in Guard Stance to ensure safety. Likewise if it's 7 enemies and you have 9 units available it's better to stick to Attack Stance and wipe everything in your turn. If you're approaching a group of 5 enemies and you have 7 units available it's wise to have one or two teams paired up to draw in fire and leave the rest unpaired so that the ones getting attack don't receive Attack Stance damage, build up Guard Stance meter and then wipe everything in your turn with the remaining units. That's how I'd deal with the situations anyways.

    As for why Benny received less damages I can think of many factors: If Benny was in a forest or fortress tile then Natural Cover activated (-3 damage taken). If Benny was adjacent to Elise or Camilla herself then their personal skills were active. If it was Conquest then maybe the enemy attacking Camilla was sneaking a damage boosting skill like Quick Draw or Elbow Room while the one attacking Benny didn't. Weapon Triangle Advantage could have been a factor too.

    Alright let me put growths to you this way. If Nyx were to have an 80% skill growth she still would never ever have more Skill than Odin. Because Odin has 10 Skill at level 5 and Nyx has 5 skill at level 9. Even at a 100% Skill growth it would take Nyx 5 levels to get as much skill as Odin has when he was level 5, likewise by the time Odin himself is level 14 at his 55% skill growth he would have reached 15 skill, a benchmark this hypothetical Nyx wouldn't reach until level 19. Essentially: regardless of growths you still have to deal with a Zeno's Paradox going on around your team.

    No for Camilla and Benny I tested it on the same enemy Camilla and Benny had the same Lance (a bronze lance) and I just looked at the battle forecast i didn't actually make them fight it with a bronze lance.

    Benny was going to take 3 DMG and Camilla was going to take 7 DMG despite their def Being at 27 and 25 respectively.

    And your calculation for Odin and Nyx assumes that Odin gets SKL every lvl up which probably wont hapen.

    Plus Stats can only go so high, higher the growth, the faster they usually cap.

    My Nina in revelations has a 70% Magic growth as a Witch, and capped her magic at lvl 36

    Rhajat has a 50% growth and capped it MUCH later despite starting off with more base magic then Nina.

    Higher grows equal more chances to proc it on lvl up and if the RNG wills it, it will proc often.

    And I never said that Tonics were useless, I said that I don't have the money for them...

    And on the Attack and Guard stance it dosen't matter when you SHOULD be using them,my point still remains that I dont like using either of them as a way to make a simi-viable unit become viable.

    Revelations already has SUPER low deployment for every map,and I got no time for pair up bots If they can be replaced with a Unit who doesn't need to be paired up to kill things or be fast enough to double things

    Lastly I call Bull shit on that "rarely have enough to double" remark, as almost EVERY SINGLE UNIT in Conquest has a trash speed growth

    When I went through Conquest on Lunatic ONLY Corrin, Azura, Anna, Elise, Effie, Leo, Mozu, Selena, Camilla, and Niles had enough speed to NOT get doubled

    And Effie and Leo ONLY had enough speed to NOT get doubled because I made them a Dread Fighter and Dark Flier respectively

    Everyone else like Keaton and Benny had to rely on their tankability, and thats not even the case for characters like Laslow whos slow and relatively frail in comparison to rest of the cast.

    I made Odin a Samurai and bought Replicate for him to get +5 SPE by pairing up with himself...

    Becuase He like almost basically every other Gen 1 Unit is slow as hell...

  12. it's only $100 if you decided for some reason to buy 2 physical instead of 1 + Digital 2nd route + Revelations, making it $80, too. is the need for a physical thing worth losing the free stuff from having multiple routes on 1? the US SE also didn't have the posters or keychain but yes, SE still better worth (not that SE or CE like this isn't uncommon for Nintendo =\)

    No US DID get the autographed poster, its the Special Edition game case cover, when you open the case and take the cover out the case the poster folds out from the case cover.

    And the key chains were available sepreately but free with purchase of the Special edition depending on where you bought it from, I think GameStop and Walmart were the only 2 with the keychains.

    -----------------------------------------

    And Hold on with the Silas thing, Im at work and my DS is at home.

  13. I am looking for the following skills for Silas, Effie, or Sophie

    1. Counter

    2. Countermagic

    3. Warp

    4. Draconic Hex

    I am looking for the following skills for Kana

    1. Astra

    2. Renewal

    Warp is DLC and thus cant be learned via Logbook or castle victory

  14. You're missing two things: bases and what the difference in growths mean. Here's Xander's bases:

    Class     HP  Str  Mag  Skl  Spd  Lck  Def  Res
    Paladin   38  23    4   18   15   20   23   11
    Absolute  19  15    3   11    8   16   16    5
    M. Ninja  36  20    3   21   19   18   20   13
    And Silas' bases:

    Class     HP  Str  Mag  Skl  Spd  Lck  Def  Res
    Cavalier  39  19    3   16   12   11   19   14
    Absolute  22  13    3   11    7    8   14   11
    Ninja     38  16    3   19   15    9   17   14
    Just by bases, it's pretty clear that Silas wins HP/Res, while Xander has Luck. "But what about growths?" I'll explain below.

    The other flaw is that high numbers in growths is just that - high numbers. A difference of 5% means a difference of on stat point after twenty levels, on average (so Silas' 5% Speed lead on Xander will make itself apparent at 20/18, assuming Xander eats an Eternal Seal). A 10% difference is one point of stat difference every ten levels (so Silas will seize the Skill lead at 20/8 by a whopping one point). Between Silas and Xander, only one growth of theirs has more than a 10% differential - and that's Xander's 20% Luck lead. In other words, the larger stat differences will be seen in their bases, not their growths.

    The biggest argument in Silas' favor IMO is that getting that A+ support requires less grinding. The biggest arguments in Xander's favor IMO are that his bases are better, and that Siegfried makes a bitchin' ninja sword.

    Actually Xander can also A+ Kaze for ninja but I don't think that he can marry Kagero

    Silas has both options however.

    That said, yeh his bases are one thing, but I still dont think that his stats are actually going anywhere with those simi-low growths

    And I think Xander would do much better in DF then M.Ninja...

    High bases on top of high bases + simi-high growths sounds scary ._.

    How much speed do you want, anyways? lol

    There are many ways to make Xander double stuff if you really want him to. The most common being marrying him to a Berserker Charlotte (she gives 5 Speed and 8 Strength what he can't double he kill in one hit), then feed him Strength and Speed tonics, and your speedwings. Bonus points if you have Peri on the mess hall. You end up with a mounted fortress that takes nearly no damage. Then again, you don't always need to double, he's great just for pulling entire groups of enemies himself, and letting the units behind him finish the job. Lunatic Conquest is the perfect place to make him go bonkers since the game is already going insane on you anyways. Like seriously I can possibly think of a way to get through both sides of chapter 25 in Conquest Lunatic without him and like 3 Freeze staves. I find a lot of fun in using Xander not only as a powerhouse, but also as an engine to strengthen other units.

    Considering how much the enemy spams Attack Stance, I'd rather units that dont take 3 hits from one enemy attack

    I also haven't really been using tonics (even though a lot of people told me that those were also "necessary" to beat Lunatic, which is also not true...)

    I probably should be using them, BUT money is kinda tight in Revelations and ESPECIALLY Conquest...

    Plus I try not to us DEF stance too much, unless im trying to tank an enemy phase as I also spam attack stance and when i tried to pair up a few units I kept comingin to situations where i NEEDED the Attack Stance DMG but you cant while using DEF stance to make a unit simi viable....

    so i really don't like to use it often.

    Speaking of Ryoma, for whatever reason, likely how reliable dodging ISN'T as a defense in Fates, I don't think he's all he's cracked up to be...

    yeah i thought the same thing, and that dodging isn't too reliable now means that i try to avoid counter attacks (unless i'm trying to get sakura/elise to lvl 20) whenever possible, which makes doubling a bit less important.

    Dodging has been.... OK.... sometimes..... (geting hit by a 1% is definitely one of the most annoying things in the world...)

    But in a few cases I find DEF to be rather....misleading...

    I know that sounds cray but in both Conquest and Revelations I made Camilla a Wyvern Lord and her def went up to about 2-3 less then Benny

    However she for some reason takes TONS more DMG then Benny does...

    Like maybe im missing something in Fates's calculations but i feel like 2-3 less DEF shouldent equate to 5-7 more DMG taken...

    OP, whatever were Silas's stats?

    In which run?

    Birthright or my current Revelations run?

    I didn't use him in Conquest...

    To add on this, often too high growths do not mean they'll catch up. The infamous Mozu despite having beefed up growths will never really catch up in Strength, Defense or HP until very late in her career. If she's kept as a villager and its promotions, she'll always turn into a mediocre unit that's more of a hassle to level and grind than for the resulting unit due to lukewarm offense and defense for the longest time. In order to shine she needs to reclass as soon as possible into an Archer because the ranged attacks allow her to bypass her weak defenses and the Bows/Yumi's new massive increase in might plus the skill Quick Draw is what allows her to make the most use of her Speed and Skill, which are otherwise her only notable stats.

    In contrast, if the RNG wills it units can get continuous pings in stats with low growths. I once had a run where Charlotte got 6 points of defense in a row as a Berserker (20% growth. There is a 0.0064% chance of that happening).

    Well I re-classed Mozu to Archer on her join chapter and lether get all the kills, and I never need to worry about her

    Also you cant really use her as an example of high growths not meaning anything, she doesn't have high growths herself at all, besides the Speed and Skill like you mentioned.

    This is why i let her run around in Merchnt for a few levels for the HP and DEF growths beforeswapping backto Sniper...

    And she got massive amounts of them both due to both having 70% with aptitude

  15. Well you got mad unlucky in your Birthright run, he usually gets more than 12 speed as a Cavalier itself, he doesn't has a bad speed growth either at 50%. In Birthright he's also pretty much your most defensive unit until you get Scarlet. Moreover that's the route where he has C rank in swords and D rank in lances, making him extra useful. In Revelations they said "hey dude, what if we give This cavalier HP LIKE IF HE WAS A PROMOTED GENERAL." I swear to god, his 39 HP is one hell of a drug.

    Silas's crazy in conquest because if you buy him a speed tonic and pair him with Arthur (or buy him a Strength tonic and pair him with Niles) he can effectively double and kill almost everything early on, but yeah I agree he's not really necessary. Another unit that's crazy as a ninja is Xander, because he can still use his Siegfried and get his speed increased. Another way to make units crazy with speed is giving them Marth's class, Lodestar (using the free Awakening DLC). Specially Xander as a Lodestar because he only loses 1 point in strength, loses no defense (until you get Gentle blade), gets a natural +10% in hit and avoid and he eventually gets Speedtaker.

    Eh, I wanted to like Silas but his speed..................

    anything under 60% is bad in my book, I rarely see a 50% proc...

    ITS HARD TO GET A 60% TO PROC!

    Also as stated above I dont really think Xander has a lot of time to gain any reasonable speed from his join chapter in Conquest to the end game, Revelations might be different but I don't like using Ryoma and Xander anyways...

    when i got Ryoma in BR Lunatic and saw that this Sword master with no skills outside of the Samurai line skills was able to solo his join chapter IN LUNATIC I dropped him immediately...

    I play FE for the fun of actually thinking through the map, Ryoma face rolls maps in lunatic without even having skills...

    Now Xander requires a little more thought because he can actually die but he still makes the game WAY too easy...

  16. A long time ago, before downloading was fast, probably back in the times of the First Dragons, additional game routes that required the base game was sold as separate boxes, and were called "expansion packs." They included complete campaigns, additional

    They also weren't full price games....

    they were typically half the price of the full game or less at least in my experience.

    And no, in order to own all 3 routes of fates without the special edition thats a total of $100 exact.

    The special edition was $80 and came with an Artbook, 2 posters and one was autographed Yusuke Koaki, a 3DS carrying pouch, and 2 FE: Fates keychain accessories.

    which might not seem like alot to you, but to me (-An artist who's work is HEAVILY influenced by Yusuke Koaki, and draws inspiration from the FE series as a whole, WHO'S ORDER WAS CANCELED MIGHT I ADD)

    It felt like a HUGE slap in the face and not getting the special edition for my FE collection, AND not getting the art book as a loyal fan who spends hundreds of dollars on FE merch and owns every other art book made by the artists of the FE series

    IS was perfectly capable of putting all 3 games on one cart as the Special Edition shows and is what was originally planed according to IS.

    Remember back to when fates was first announcced they stated that its initial retail price would be $49.99 thats $10 more then the current for one game to get both together in one game without revelations +$19 = $70 is was IS's original intent was...

    But Nintendo had to step in and split the games up in an attempted to get more money out of their customers.

    So as a loyal fan to FE I refuse to support Nintendo inconveniencing their customers for profit.

    ESPECIALLY since i had to spend an additional $250 to get the autographed poster and artbook

  17. Yeah. That cavalier has some Silas stats in Revelations. Haha... Couldn't resist that pun.

    But yeah, turning Silas into a ninja effectively eliminates his biggest problem. Iffy speed. Takumi Swordmaster is amazing. It's a nice nod to the fact that he can fight with both. I like it.

    Yeh, I learned that in his support with Hana when i was geting sword master for him, If i remember correctly they talk about how Takumi used to be good with a sword but lost a practice match to Hana really bad and gave up on it :P

    man i wish takumi could be an awakening assassin.

    think silas does ok without the speed, especially once he hits a-rank in swords for a brave, but ninja sounds pretty fantastic, and have yet to actually do lunatic.

    Bows and Swords would be nice, Im not the biggest fan of daggers in FE, because the characters who use them typically have HORRIBLE STR and end up doing no dmg....

    AND ONE OF THEM IS FORCED IN ALMOST EVERY CHAPTER HE APPEARS IN AND IN THE END GAME!

    *Glares at Sothe in frustration*

    But honestly Ninja Silas is actually really good. the above average Speed growth and his naturally alittle above average STR gain couples well togther.

    Plus hes DEF tanky naturally and Ninja gives him 45% RES growth.

    So hes basically Saizo, but with speed and no magic

    I wish there was a way to get Takumi Outlaw without having to marry Corrin! Pass and Fujin Yumi seems like such a hilarious combination!

    Besides, if Silas makes a good Ninja. . .imagine what Xander looks like!

    Xander's Ninja growths are:

    50 55 5 60 55 60 45 30

    So I dont think that it helps him as much as it helps Silas.

    Also from my experience Reclassing in this game works best for characters who have time to grow, Xander comes to you at lvl 24 in both rev and conquest leaving no time to really benefit from the grows of another class.

    (excluding DLC)

    I kinda wonder how he'd do as a Bow Knight...

    excluding a 70% HP gain (which he could desperately use)

    its seems to be pretty trashy compered to Sniper, or Sword master for him...

    it also drops his DEF growth to 35 in exchange for 30 in RES....

    And drops his STR a tad below average at 45

    Sofar i only like Bow knight on Niles and Corrin

  18. The title basically...

    I finally garbed a Special Edition copy of FE: Fates... Yeh almost a year later then the games release, despite being a HUGE FE fan and FE influencing my art style-

    But I previously refused to play Fates by buying 3 separate games, and said that I'd never play it unless i had the special edition because i didn't agree with hos Nintendo handled the situation of the Special edition.

    (Someone returned it at the gamestop my friend works in exchange for money off StarFox Zero at and i got it for $35 +tax)

    So I was reading up on characters and things and... I kept coming across people praising Silas... and i tried him out on my Lunatic Birthright run... And he was ASS (lvl 37 with 12 speed... wtf)

    And all these other forums i found with everyone talking about how good he was and "necessary to beat Conquest" (Not true)

    I didn't even touch him for my Lunatic Conquest run, but like 2 days ago i picked him up in Revelations (Odd that he doesn't join in CH:7-8 like the other 2 games)

    and I was like (WTF ARE THESE BASES!!!!)

    But his speed was still ass so I threw him into DF for a while while i decided on a class for him so those bases wouldn't go to waste...

    I like putting the characters in really odd classes for them or whatever class they have unique costumes for.

    I didn't make Takumi a Sniper in Revelations of Birthright because his Sword Master costume is so epic and Mozu does the Sniper role better from my experiences

    Then I decided to have him A+ with Kaze and swap to Master Ninja and now hes lvl 26 for CH:20 in Lunatic Revelations and everything gets murdered by him ._.

    His Growths are:

    45 50 5 70 60 40 45 40

    Which i guess is still KINDA average but his high ass bases put him at 20 in DEF and RES by lvl 21

    And how hes got like 25 SPE which is not as high as the actual ninjas you get would be, but its still enough to double the maps.

    Holy crap I wish that i did this in Birthright and Conquest @_@

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