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The-Mage-King

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Posts posted by The-Mage-King

  1. I don't mean "lost" as in "any of the particular editions are so complicated that I can't understand them," I just mean it can be hard to wrap my head around all the differences and what practical effects they have on the game overall, without even counting supplemental materials and revisions. (which have of course been around since before editions, such as they are, became a thing)

    Like it's something new to wrap my head around not just why would somebody play the original version over the latest," but "why would somebody prefer to play an edition that came after the first but before the latest? (which one has to go through some comparisons to do)

    Ah, that's simple.

    They're literally different games.

    2E is a refinement of 1e+OD&D, from what I've heard/seen. 3E is a different beast, more focused on the character creation aspect, IMO. And 4E is different from that, being more of a tactical wargame, but balanced.

    And Next... Well, we don't even know yet, aside from the playtest, which we've been informed will not completely be reflected in the final release.

    And there's the potential of grognardom, of course. :P:

  2. Yea, they balanced the classes so there all equal in power. In 1st ed the mages start out with one spell for the day and after that, there done. So one sleep spell that takes down 4d4 hit dice of monsters and after that he just follows the party absorbing exp for that day. But starts cranking up in power after they hit third but fatality rate in 1st ed is much higher than in later editions. "you opened a chest, it was trapped, save vs poison or die!"

    ...That's about right for 3.5. First level wizards, while able to pump out 2, maybe 3 Sleeps a day, still resort to plunking along with a crossbow. When you hit level 5, of course, is where you realize that a Fighter... Can't actually hit the Wizard, barring a Wizard of his own. Flight and "Lolnoarrows" is truly powerful.

    I suppose it is fine for monster knowledge, though I recall reading in the 1st ed of the DM book that it actually encouraged metagamng about the monsters. I don't have the book on me though it is something like "After a while the experiences actually simulates in game knowledge". I imagine in the later editions, if a previous party encountered encountered a monster and this one haven’t you can't use their weaknesses.

    Eh... Usually, yeah, I'd say that. However, if this was something like a continuation (For example, the party split enough that only one remained of the original party, with the rest being new?), or a specific anti-monster party? I'd not really give a damn.

    Entirely new, though, that'd be a bit of a no-no.

    And, of course, particularly iconic creatures, like trolls, and the dragons really should be exempt from requiring checks to find out about weaknesses. Campfire stories, and the like, of course.

    Interactions are nice, they give strategic info and a very nice diversion from the blind slaughter in the typical dungeon crawls.

    Yeah. Kinda hurts the game a bit if it goes majorly interactions, though, when people were looking for "kick in the door"...

    As an aside, have you looked at any of the retroclones, or at D&D Next's playtest? Opinions?

    EDIT:

    What? 1st edition is simple, fighters fight. clerics heal and are offhand fighters, mages blow anyone up. Thieves try to steal everything they see. None of that build nonsense you see in the later editions also the lack of abilities that were added in to make everything so complicated. Just more action and less consulting the rulebook for the abilities.

    As for this, I honestly like the character building part of 3E. More skill, less luck, and it's fun.

    'sides. You should have an index card for any sort of ability you have, unless you and the DM know it well enough to summarize quickly.

    A straight transcription makes thing much smoother.

  3. Just had a server/client crash.

    [spoiler=ServerLogs][sEED] 0

    [RCVE]1 JOINLOBBY::net.fe.Player@a4e2e3

    [sEND]1 JOINLOBBY::net.fe.Player@a4e2e3

    [RCVE]1 JOINTEAM::2

    [sEND]1 JOINTEAM::2

    [RCVE]1 JOINTEAM::3

    [sEND]1 JOINTEAM::3

    [RCVE]2 JOINLOBBY::net.fe.Player@cd83d8

    [sEND]2 JOINLOBBY::net.fe.Player@cd83d8

    [RCVE]2 JOINTEAM::2

    [sEND]2 JOINTEAM::2

    [RCVE]1 READYMESSAGE::

    [sEND]1 READYMESSAGE::

    [RCVE]1 CHATMESSAGE::GOGOGOGO

    [sEND]1 CHATMESSAGE::GOGOGOGO

    [RCVE]3 JOINLOBBY::net.fe.Player@fbf107

    [sEND]3 JOINLOBBY::net.fe.Player@fbf107

    [RCVE]3 JOINTEAM::1

    [sEND]3 JOINTEAM::1

    [RCVE]3 READYMESSAGE::

    [sEND]3 READYMESSAGE::

    [RCVE]2 READYMESSAGE::

    [sEND]2 READYMESSAGE::

    [sEND]0 STARTPICKING::

    [RCVE]2 PARTYMESSAGE::

    Marth Lv13

    Raven Lv13

    Tana Lv13

    L'Arachel Lv13

    Matthew Lv13

    Kyle Lv13

    Amelia Lv13

    Erk Lv13

    [RCVE]1 PARTYMESSAGE::

    Ike Lv12

    Joshua Lv12

    Canas Lv13

    Raven Lv18

    Priscilla Lv10

    Marisa Lv15

    Sain Lv12

    Ewan Lv11

    [sEND]2 PARTYMESSAGE::

    Marth Lv13

    Raven Lv13

    Tana Lv13

    L'Arachel Lv13

    Matthew Lv13

    Kyle Lv13

    Amelia Lv13

    Erk Lv13

    [sEND]1 PARTYMESSAGE::

    Ike Lv12

    Joshua Lv12

    Canas Lv13

    Raven Lv18

    Priscilla Lv10

    Marisa Lv15

    Sain Lv12

    Ewan Lv11

    [sEND]0 STARTGAME::

    [RCVE]1 COMMANDMESSAGE::Joshua move (-4, 2):[WAIT]

    [sEND]1 COMMANDMESSAGE::Joshua move (-4, 2):[WAIT]

    [RCVE]1 COMMANDMESSAGE::Ewan move (-3, -2):[WAIT]

    [sEND]1 COMMANDMESSAGE::Ewan move (-3, -2):[WAIT]

    [RCVE]1 COMMANDMESSAGE::Ike move (-5, 0):[WAIT]

    [sEND]1 COMMANDMESSAGE::Ike move (-5, 0):[WAIT]

    [RCVE]1 COMMANDMESSAGE::Priscilla move (-2, -1):[WAIT]

    [sEND]1 COMMANDMESSAGE::Priscilla move (-2, -1):[WAIT]

    [RCVE]1 COMMANDMESSAGE::Raven move (-4, 0):[WAIT]

    [sEND]1 COMMANDMESSAGE::Raven move (-4, 0):[WAIT]

    [RCVE]1 COMMANDMESSAGE::Marisa move (-3, 3):[WAIT]

    [sEND]1 COMMANDMESSAGE::Marisa move (-3, 3):[WAIT]

    [RCVE]1 COMMANDMESSAGE::Sain move (-7, -1):[EQUIP, Sain, 2, WAIT]

    [sEND]1 COMMANDMESSAGE::Sain move (-7, -1):[EQUIP, Sain, 2, WAIT]

    [RCVE]3 CHATMESSAGE::This ought to be FUN.

    [sEND]3 CHATMESSAGE::This ought to be FUN.

    [RCVE]1 COMMANDMESSAGE::Canas move (-4, 2):[WAIT]

    [sEND]1 COMMANDMESSAGE::Canas move (-4, 2):[WAIT]

    [RCVE]1 ENDTURN::

    [sEND]1 ENDTURN::

    [RCVE]1 COMMANDMESSAGE::[]

    [sEND]1 COMMANDMESSAGE::[]

    [RCVE]3 COMMANDMESSAGE::[]

    [sEND]3 COMMANDMESSAGE::[]

    [RCVE]2 COMMANDMESSAGE::[]

    [sEND]2 COMMANDMESSAGE::[]

    [RCVE]3 CHATMESSAGE::Press enter to activate in-game chat.

    [sEND]3 CHATMESSAGE::Press enter to activate in-game chat.

    [RCVE]1 CHATMESSAGE::Yeah, I know

    [sEND]1 CHATMESSAGE::Yeah, I know

    [RCVE]2 COMMANDMESSAGE::Marth move (5, 0):[WAIT]

    [sEND]2 COMMANDMESSAGE::Marth move (5, 0):[WAIT]

    [RCVE]2 COMMANDMESSAGE::Matthew move (3, 2):[WAIT]

    [sEND]2 COMMANDMESSAGE::Matthew move (3, 2):[WAIT]

    [RCVE]2 COMMANDMESSAGE::Raven move (4, 0):[WAIT]

    [sEND]2 COMMANDMESSAGE::Raven move (4, 0):[WAIT]

    [RCVE]1 CHATMESSAGE::Also, kek at the people having trouble figuring out the na

    [sEND]1 CHATMESSAGE::Also, kek at the people having trouble figuring out the na

    [RCVE]2 COMMANDMESSAGE::Amelia move (5, 0):[WAIT]

    [sEND]2 COMMANDMESSAGE::Amelia move (5, 0):[WAIT]

    [RCVE]2 COMMANDMESSAGE::Kyle move (3, 2):[WAIT]

    [sEND]2 COMMANDMESSAGE::Kyle move (3, 2):[WAIT]

    [RCVE]2 CHATMESSAGE::I suck at FE

    [sEND]2 CHATMESSAGE::I suck at FE

    [RCVE]2 COMMANDMESSAGE::L'Arachel move (4, -1):[WAIT]

    [sEND]2 COMMANDMESSAGE::L'Arachel move (4, -1):[WAIT]

    [RCVE]2 COMMANDMESSAGE::Tana move (7, 0):[WAIT]

    [sEND]2 COMMANDMESSAGE::Tana move (7, 0):[WAIT]

    [RCVE]2 COMMANDMESSAGE::Erk move (5, -1):[WAIT]

    [sEND]2 COMMANDMESSAGE::Erk move (5, -1):[WAIT]

    [RCVE]2 ENDTURN::

    [sEND]2 ENDTURN::

    [RCVE]1 COMMANDMESSAGE::[]

    [sEND]1 COMMANDMESSAGE::[]

    [RCVE]2 COMMANDMESSAGE::[]

    [sEND]2 COMMANDMESSAGE::[]

    [RCVE]1 COMMANDMESSAGE::Raven move (-5, 1):[WAIT]

    [sEND]1 COMMANDMESSAGE::Raven move (-5, 1):[WAIT]

    [RCVE]1 COMMANDMESSAGE::Marisa move (-5, 1):[WAIT]

    [sEND]1 COMMANDMESSAGE::Marisa move (-5, 1):[WAIT]

    [RCVE]1 COMMANDMESSAGE::Sain move (-5, -3):[WAIT]

    [sEND]1 COMMANDMESSAGE::Sain move (-5, -3):[WAIT]

    [RCVE]1 COMMANDMESSAGE::Ike move (-2, 2):[WAIT]

    [sEND]1 COMMANDMESSAGE::Ike move (-2, 2):[WAIT]

    [RCVE]4 JOINLOBBY::net.fe.Player@152a84b

    [sEND]4 JOINLOBBY::net.fe.Player@152a84b

    [RCVE]1 COMMANDMESSAGE::Ewan move (-2, 4):[WAIT]

    [sEND]1 COMMANDMESSAGE::Ewan move (-2, 4):[WAIT]

    [RCVE]4 JOINTEAM::1

    [sEND]4 JOINTEAM::1

    [RCVE]1 COMMANDMESSAGE::Canas move (-3, 1):[WAIT]

    [sEND]1 COMMANDMESSAGE::Canas move (-3, 1):[WAIT]

    [RCVE]1 COMMANDMESSAGE::Priscilla move (-4, 0):[WAIT]

    [sEND]1 COMMANDMESSAGE::Priscilla move (-4, 0):[WAIT]

    [RCVE]1 COMMANDMESSAGE::Joshua move (-2, 4):[WAIT]

    [sEND]1 COMMANDMESSAGE::Joshua move (-2, 4):[WAIT]

    [RCVE]4 CHATMESSAGE::Okay, now i'm in.

    [sEND]4 CHATMESSAGE::Okay, now i'm in.

    [RCVE]1 ENDTURN::

    [sEND]1 ENDTURN::

    [RCVE]1 COMMANDMESSAGE::[]

    [sEND]1 COMMANDMESSAGE::[]

    [RCVE]2 COMMANDMESSAGE::[]

    [sEND]2 COMMANDMESSAGE::[]

    [RCVE]2 COMMANDMESSAGE::Kyle move (5, 0):[EQUIP, Raven, 2, EQUIP, Raven, 0, EQUIP, Kyle, 1, WAIT]

    [sEND]2 COMMANDMESSAGE::Kyle move (5, 0):[EQUIP, Raven, 2, EQUIP, Raven, 0, EQUIP, Kyle, 1, WAIT]

    [RCVE]4 READYMESSAGE::

    [sEND]4 READYMESSAGE::

    [RCVE]2 COMMANDMESSAGE::Erk move (4, -2):[WAIT]

    [sEND]2 COMMANDMESSAGE::Erk move (4, -2):[WAIT]

    [RCVE]2 COMMANDMESSAGE::Raven move (2, 1):[WAIT]

    [sEND]2 COMMANDMESSAGE::Raven move (2, 1):[WAIT]

    [RCVE]2 COMMANDMESSAGE::Matthew move (2, 4):[WAIT]

    [sEND]2 COMMANDMESSAGE::Matthew move (2, 4):[WAIT]

    [RCVE]2 COMMANDMESSAGE::Tana move (1, 6):[WAIT]

    [sEND]2 COMMANDMESSAGE::Tana move (1, 6):[WAIT]

    [RCVE]2 COMMANDMESSAGE::L'Arachel move (3, -4):[WAIT]

    [sEND]2 COMMANDMESSAGE::L'Arachel move (3, -4):[WAIT]

    [RCVE]2 COMMANDMESSAGE::Amelia move (3, 0):[WAIT]

    [sEND]2 COMMANDMESSAGE::Amelia move (3, 0):[WAIT]

    [RCVE]2 COMMANDMESSAGE::Marth move (3, 2):[WAIT]

    [sEND]2 COMMANDMESSAGE::Marth move (3, 2):[WAIT]

    [RCVE]2 ENDTURN::

    [sEND]2 ENDTURN::

    [RCVE]1 COMMANDMESSAGE::[]

    [sEND]1 COMMANDMESSAGE::[]

    [RCVE]2 COMMANDMESSAGE::[]

    [sEND]2 COMMANDMESSAGE::[]

    [RCVE]4 QUITMESSAGE::

    [sEND]4 QUITMESSAGE::

  4. My rant about the later editions

    I rented the later editions of D&D from my local library 3.0 and 4.0. And it seems so different. You have all these skills and in 4.0 I was looking for 10 min. scratching my head thinking to myself: can this fighter even attack, where is the attack for him listed for him in this book? After 10 more min. I realized all these abilities were his attacks. It was all these abilities are his regular “attacks” that made it all cinematic. I don't like it. I just want to plan the ambush and say my fighter start firing his bow from cover then start whaling on the guy and not pick the exact action ability and consult what all these moves do every round while the clerics prebuffed the party the party and the mages in hiding are about to cast some show stopping slows and fireballs( actions are not in order I realized). And what is this “healing surges” about?

    I concoct perfectly good plans and lies and I have to roll a dice to see if they believe it? I like the role play in the earlier editions and thing were a lot more simple as “DM can I do this?” “Sure, how though?”.

    -

    I suppose all the structure get me. I like the free roam of the first without all the ability checks you need to make in the later editions as it is assumed your character knows that how to do that if that is germane to your profession and sufficient level. Also it leaves you in the dark about monsters and not to know what they are just by chance of a 20 or 1. A dirty, shambling humanoid approaches the party. A zombie or a villager with a limp that wants help, perhaps a shape shifter in disguise planning treachery? Ask questions and interact to find out.

    I really kind of prefer more structure. I mean, if the DM doesn't like a rule, he can change it or drop it. And if he's on the spot, he can just grab a preexisting one.

    The Fighter still doesn't have to do that sort of thing- regular attacks are still a thing, and you certainly can plan an ambush.

    Thing is, in older editions, mages and clerics probably still did the things they do in the more modern ones. It's just that the fighter lived up to his fluff about being an impenetrable master of warfare. Or at least did so more than in 3.5.

    4E, yeah, it was made to balance everyone against each other, probably due to complaints about 3.5. It's more of a tactical wargame than other editions, even the one that was literally a new set of rules for Chainmail.

    As for monsters and knowledge, it's more like a 50/50 if you're trained, to see if you remember reading something, or can figure it out from context. You can still learn from asking questions and making interactions, after all, but it's giving a mechanical way to represent a character who should be knowledgeable... Being knowledgeable.

    And nothing stops a DM from giving bonuses based on interactions, at least in 3.5- it's actually encouraged to give bonuses based on circumstances. Coming up with a good bluff, or making a compelling argument certainly should count.

  5. I think there was something about bloodline powers, though.

    Anyway, bloodline feats could be another option, too

    Less powerful, but easier to design since less need for filler abilities

    Ehhh... Feats are a limited character resource. XP, which bloodlines use, is significantly less so.

    When it comes to applying bonuses and flavor, I prefer to not burn up standard parts of character building for it unless it's the best option.

    You only get maybe 7 feats, after all. Why use those resources towards something that potentially doesn't mesh with the rest of your mechanics, when you could hop a little out-of-context for something better, that doesn't have as much impact?

  6. 4E? I've always kept my distance from that...

    Bloodlines, huh. Wasn't there a 2E setting based on that? Birthright, iirc.

    Yeah, but that's more "Rules of succession" than "What sort of supernatural ancestor you had", IIRC.

    Anyway, I figure if I can toss together some crunch to represent suitable stuff, I may as well. Since the 3.5 Bloodline rules were better for my goal than feat-chains or PrCs....

  7. I heard it was P2W, though.

    Mechanics-wise, how is it compared to the tabletop game (whatever edition it might be based on)?

    Pretty sure Neverwinter's 4E.

    Personally, I've played DDO, which is fun, if a little grindy. 3.5 based, set in Eberron. I'd recommend it to most people looking for a D&D MMO.

    And, off subject, I figured I'd share this homebrew I posted over at Giantitp with you people. 3.5E, for use with a variant rule that I like.

    Don't know why I didn't think about it until just now...

  8. Been playing a (RL) 2E Ravenloft campaign for the last... 9 years? It's nearing its end though, since the players are slowly but surely following different paths (moving from town, marrying, etc).

    Except for a rather brief intermission, I've played the entire campaign with a mage, since I got a 18 but five useless other stats (8-13 - in 2E, stats from 7 to 14 tend to be pretty much the same shit). He's currently at 12th level, but with a severe lack of 6th level spells; in fact, high level spellcasting can become rather difficult when your character can't have expensive material components.

    Can't have them literally, even - my mage somehow was cursed and can't own any kind of money, as it turns into sand. The only thing keeping him from being a hobo wizard is the fact he's still in a party...

    Guessing there's no way to get a Remove Curse or similar slapped on to deal with it, then?

    Fluff or crunch-wise,I mean....Sp

    Speaking of 2E, I found a Planescape box set a while back, books in great condition, missing the DM screen and Player's guide... For $25. So, it's waiting for me to actually run/find a game in Planescape game. :unsure:

  9. Last game I was on, I believe I was on Pathfinder and I was a Rogue. Don't remember too much about it, but in the end we ended up doing more business than actual questing.

    Yeah, games have a tendency to go off-track at times. My online one has been kinda slow in the combat department, so we're hoping we get to, y'know. KILL STUFF soon.

    Nowadays I play Vampire : the Masquerade instead.

    Eh. Of WW's stuff, I prefer Exalted. But subject for another thread.

  10. So, seeing a lack of D&D thread here, I figured I should start one.

    Pathfinder is "Close enough", and D&D video games count too, I guess.

    Are you in a game, what edition, and what sort of character?

    Tell some stories, share some advice, and so on. Feel free to argue about settings, but not editions, and share homebrew you find interesting or made. .

    For myself, I'm in two games- one in-person, Pathfinder in a homebrew world,, the other online, 3.5 in the Eberron setting.

    First one, I'm running an Aegis/Soulknife that can basically be described as a karate bugman.

    Second, I'm running an Artificer, aiming for Renegade Mastermaker. Throwing and Returning are almost required for my Battlefist, obviously. Ghost Touch, too, given what happened last session...

    Anyway, go nuts.

    EDIT: And I suppose I'll toss up a list of free D&D editions/retroclones.

    3.5 E, found in the form of the SRD, or the infinitely better navigable Hypertext SRD.

    Pathfinder, basically a clone of 3.5, with some changes. And it's 3rd-party-material-including d20pfsrd incarnation.

    Swords and Wizardry, a clone of the Original D&D games.

    Dark Dungeons (Not the Chick Tract, don't ask), a clone of the Rules Cyclopedia version of the game.

    Labyrinth Lord, based on the Magenta Box version of the game.

    If anyone has other suggestions for retroclones and other legal free versions of the game, I'll add them to this list.

  11. +Con, Wis. -.....

    Actually, just +everything. I know for a fact I'm physically strong, flexible, and durable. I'm also somewhat smart, damned good at reading people, and able to talk to people if I want to.

    Probably a Str 12, Dex 14, Con 12, Int 13, Wis 15, Cha 12 spread.

    Maybe swapping Dex and Con

  12. That Paladin should really put that "Detect Evil" to work every now and then. Why does a Paladin work with a bunch of thieves and murderers?

    Anyway, it is not Chaotic due to the calculated nature of the act and not Lawful because the group clearly doesn't care about agreements beyond the "not getting caught" part and doesn't even bother with "technical" truths but just flat out lies.

    Giving the damage that the gypsies did, resorting to lethal violence might still be neutral but attacking and murdering hundreds of orcs with no other excuse but to raise an army is about as evil as it gets.

    So yeah, Neutral boring-selfserving Evil.

    Nah. Chaotic people can plan, after all.

  13. True Neutral, maybe CE.

    In no way was this a Lawful act, since, in addition to not following a PERSONAL code of law, you broke at least one contract.

    If the orcs were doing nothing worthy of extermination, eliminating them was an Evil act, while the gypsies were similar.

    tl;dr: Your paladin should be a Fighter with no class features.

  14. I have but two scars of note-

    The first, and older, one is by my eye, just under it.

    It came from my mother dropping one of those sheetmetal shelves on it when she was assembling it.

    Surprisingly, when a.... 7 year old? Is taken into the emergency room and has a red washcloth held to his face, service is quicker.

    The second's on my left index finger, and came from carving a pumpkin. It wasn't a pretty pumpkin.

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