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Vapo

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Everything posted by Vapo

  1. My Jill is 7 points Strength screwed? o.o That's almost as bad as one time where I got a 10 points Speed screwed Chrom in FE13. I can't wait till I get the Flame Lance then, currently on Chapter 18.
  2. I'm currently on Chapter 17-3 on my first playthrough and this is my Jill: Her Magic is only 3 less than her Strength. I feel like soon her Magic is going to surpass her Strength and I'm going to start wishing FE9 had the magic cards in FE10. She promoted at Level 20, which means she's levelled up 23 times and only gained Strength twice, implying an 8% growth, and she's gained Magic 11 times, implying a 47% growth. Is this normal at all? o.o
  3. Virion. I guess that leaves Carmine Sword with Inigo. May the draft begin!
  4. I did an FE10 Girls Only playthrough and used Triangle Attacks + Leanne to kill Deghinsea because my Ilyana got everything-screwed but strength. Even then it wasn't that useful though.
  5. Ricken is the only possible Rescuebot I could have had since you took Anna. =P Anyway, Gregor. I need a horsie.
  6. PART 2: OF COUNTRIES AND KINGS subtitled: what are laguz lol 2-P: 2-1: Next time: 2-2, 2-3 and 2-E because Part 2 gameplay is boring and has a grand total of 4 laguz.
  7. Nowi + Nah aka the name-pun squad
  8. Carmine you go last, you have a second pick.
  9. Yep. A. Sure, why not. B. Nope, could give an unfair advantage. Alright, drafting order is:
  10. I freed up a slot recently in my save lists, sooooo: Drafting: 1. This draft is for 4 players. 2. Chrom, Avatar, Frederick, Olivia and Lucina are free for all to use. 3. The game will be played on Hard Mode Classic. Rules: 1. Undrafted units may: pair up with undrafted units and trade with undrafted/drafted units (but must not be in range of a drafted unit when battling) 2. Undrafted units may not do anything not listed above, including but not limited to: pairing up with drafted units, meatshielding, healing and supporting with drafted units. 3. NPC units may do as they please without penalty. 4. Paralogues are optional and are free up to 10 turns. 5. Challenge battles are banned. You may have undrafted units clear a challenge battle to shop, though any items obtained must be discarded/cannot be used or sold. 6. Map shopping is allowed, excluding items sold from Anna Merchant shops. 7. Mothers are drafted with their children, but are drafted at the same time as the rest of the units. 8. Use of items obtained from event tiles, the barracks and renown items are banned. 9. Use of DLC and Spotpass for grinding is disallowed, but you may summon Spotpass teams for buying items. 10. Renown items up to the Second Seal are allowed. ((I'm fine with this may be changed if people disagree)) 11. Forging is allowed. Extra: 1. A unit that activates Galeforce may not move. Taking another action with Galeforce other than using a healing item is worth a penalty of 10 turns. 2. The Rescue staff can only be used once per turn. 3. Avatar may only be a Tactician or a Grandmaster. 4. Frederick is forbidden from pairing with a unit unless he's in the lead after Chapter 5. Exception: Paralogues ^those rules will not be applied Penalties: 1. Undrafted units performing any disallowed action is worth a penalty of 4 turns, 2. Undrafted units pairing up with drafted units is worth a penalty of 20 turns instead. Exceptions: 1. Ricken and Maribelle are free to be attacked without countering in Ch.5. 2. Nowi and Gregor are free for Ch.8. Teams: Lopey: Sully + Kjelle, Libra, Lissa+Owain, Gaius, Kellam, Flavia, Basilio Espemon333: Sumia + Cynthia, Stahl, Maribelle+Brady, Tharja+Noire, Cherche+Gerome, Vaike, Donnel Vapo: Cordelia + Severa, Nowi + Nah, Henry, Morgan, Ricken, Gregor, Virion Carmine Sword: Miriel + Laurent, Lon'qu, Panne+Yarne, Anna, Say'ri, Tiki, Inigo
  11. Nowi can I bear these puns any longer, I'm going to just take Astrid(e) away from this topic. Actually, scratch that, I'll be Renning away.
  12. Definitely won't be using Kysha, he does badly in the two most important Tiger stats. Oh, I forgot about Ulki's dodging skills, I always kind of migrate to Janaff in my runs because he has a higher base. Might use Ulki then. Anyway, update later today hopefully.
  13. Vika and Muarim are definites due to the poll, Stefan and Soren will be taken, along with Volug. The other 5 is currently undecided but possible candidates are: Ranulf Mordy Janaff Lyre (lol) Lethe Skrimir Giffca (not sure though, Giffca with Laguz Gem is basically Cain with no turn 1 player phase action, which is a bit too op) Nealuchi (maybe, he has a case of LEA syndrome)
  14. Yeah I've heard about that. If the opportunity comes I might try doing that for lulz, 36 capped Strength could be pretty decent (then again that also applies to Lethe and Ranulf), if not for bosses then for the role of spirit-killing. Fun fact though: out of the 3 Cats in the game, Lyre has the best summed up growths: 330%. She sacrifices HP for having the best Speed and Skill growths out of the Cats, and - get this - has best Strength growth tied with Lethe. She also has the best Res. I should probably stop complimenting Lyre though, I'm figuratively feeding the troll the equivalent of a 3 course meal. =P
  15. I stopped midpost due to Adobe Flash crashing, the post is finished now though.
  16. And here it is! 1-9: 1-E: And Part 1 is over! Part 2 won't be much of a laguz playthrough due to 2-1 and 2-3 having no laguz, but meh. I can have some fun in those due to this being EM, like soloing 2-3 with Astrid (even though it's probably smarter to go pacifist). Unit summaries and stats: Next time: Nealuchi solos 2-P while everyone else sits in the corner!
  17. 2-P: Nealuchi, Leanne 2-1: N/A 2-2: Nealuchi, Leanne, Mordecai, Lethe 2-3: N/A 2-E: Nealuchi, Leanne, Mordecai, Lethe Then again Leanne can't exactly attack. ._. Anyway though, update hopefully coming later today!
  18. I'm liking this a lot, having to use certain units who I've never used before (ex. Leonardo, Brom, Pelleas) is a very nice challenge. :D EDIT: Also, I don't know if this is intentional, but I ended up with this on one of my rolls: Which gives 16 units instead of the 17 you can bring. I'm not sure if this is a bug or not, but just a headup if it is.
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