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Wayward Winds

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Posts posted by Wayward Winds

  1. [spoiler=Which Route?] One choice only, and it will be 6 chapters before the routes rejoin (assuming Alfred doesn't somehow change Ch. 15 to be completely different depending on route).

    I would personally choose Fa's route because that "Hollow King" and Tartaros seem more intriguing. That said, there's a lot of questions about Shiori that need answering, and Lazulis has been ringing alarm bells ever since Serafew.

    So Fa wins, but Shiori's pretty close behind.

    I've no idea which way I'll actually go first though; that's up to Alfred. Which is why I've left my save back at the beginning of the interlude, where I'm tied to one.

  2. One thing, in Prologue, the warp knight actually can get killed depending on what the RNG rolls in Hard mode.

    He can die in normal mode as well. Try moving to the right hand column and leaving Oblumbra equipped on the first turn. The RNG will promptly conspire to lower his health enough to be worrying, but not enough to warrant an elixir use. Next enemy turn, stay on that pillar and "WHACK", he's gone. Which was mildly annoying during playtesting. There's a similar issue in Dream of Five if I recall, where not moving correctly in the Prologue leads to a guaranteed axe to the face for Renair.

    Just goes to show the RNG isn't truly "random". Unlike the one in Super Robot Wars, but that one really is biased against the player.

  3. Well, seeing as everyone's uploading stats...

    CombinedFEMSStats_zps4efc0200.png

    Of course, Hellios' stats are from the beginning of Ch. 8, but then I never used him past Ch. 2.

    Cristoph was, as Alfred said, praying to the wrong god and being hit by everything, so he got dropped back in Ch. 6, and Djambo turned out much better than Garion. Cattleya's strength is still iffy (unlike Ceapana, who clearly can gain it), but just try hitting her! Rya, well, when you realise Big Eye/Mogalls count as flying units, works pretty well. And she still did well against most other enemies for me, despite that lacklustre strength.

    As for Ceapana's move - I think troubadours have 6 move even in vanilla FE (one less than more combat orientated (non-promoted) mounted units). And I'm certain that bishops, as a promoted class, have 6 move (as opposed to a 7 move valkyrie or a 5 move priest/monk). So Alfred hasn't actually changed anything in that department.

  4. As one more thing, I never got the Link Arena chapter..I got Chapter 8 and my cursor is forever stuck on the right. Might wanna get that looked at.

    That's already listed under "known issues", and it turns up in other hacks on occaison. It's tied to the autocursor. Simple enough to bypass - press "L" to move the cursor to the next unit. If you've got autocursor on, you'll need to do it at the start of every turn. If it's off, you only need to do it on the first turn.

    Oh, and when people mention the "Link Arena", they mean the game's multiplayer function, available through the main menu under "extra". Although you can only do "you vs. computer" matches on emulators.

  5. Rainbow Skittles, on 26 May 2014 - 11:15 PM, said:

    Is it even possible to change the number of chapters in FE8?

    As far as I know, no.

    Because of the world map, mainly.

    If you don't follow the world map events accordingly, the game crashes.

    But some chapters don't use the world map. The examples I can think of; Ch. 5x follows on from Ch. 5 with no world map between, that monster filled fortress on Eirika's route leads straight into Caer Pelyn, and the ghost ship of Ephraim's route leads straight into Landing at Taizel. I'm fairly sure Jehanna palace goes straight onto Eirika's version of Scorched Sands as well. Basically, two consecutive chapters at a location, something that also happens in the Tower and Ruins. Could this method be used for more chapters, perhaps hijacking/repurposing excess Valni/Lagdou/Skirmish levels if necessary? Or is it strictly limited to those particular points in the campaign?

    ...Why am I even asking? Alfred would probably run out of text pointers if he wasn't careful...

    In Chapter 5x, I felt really accomplished for killing saai before the two paladins but i think this created a paradox seeing as the game crashed after i killed the last paladin when saai was already dead lol

    What? How the heck did you manage that? I couldn't even dent him without being slaughtered!

    L95, on 26 May 2014 - 3:57 PM, said:

    Speaking of the link arena, Menmus has the boss icon as a NPC. (very minor, but I just happened to notice)

    Working as intended, Menmus is a boss.

    Cattleya's got it too. Of course, I seem to be the only person with a viable Cattleya...

    Garion hasn't got it though, so it's not purely based on the character being a boss.

  6. zerorock1312, on 26 May 2014 - 12:33 PM, said:

    Could you please give me the patched rom ? My Pc broken so I can't patch it myself

    Yeah sorry, linking ROMs is illegal and not allowed here.
    There are patchers available for Android (and possibly other phones as well) though. I've got one available through Google Play - takes a while to patch compared to NUPS, but it works. And technically, with phone based GBA emulators such as Gameboid, I don't even need a computer for FE hacks anymore unless I'm actively trying to hack a ROM myself.

    So the next patch will take us right to whatever replaces Scorching Sands? Hmm. Can't wait to find out what the deal is with Hollow King Holon. He looks like a mannequin!

  7. Well, all Sae'rah recruitment events are working fine for me, now that I've got a properly patched ROM (NUPS let me down; same FE8 ROM and different patcher, and it's working fine. My old saves aren't obsolete after all). If I get a chance today, I'll see if I can test an old Ch. 3 save right through to Garion's recruitment.

    Yep, different players, different glitches. While looking for every last bit of text, I found 3 extra endings to Ch. 2 (working on the unlikely scenario Menmus was alive but unrecruited at the end - Alfred's apparently fixed them), Sae'rah issues resulting from the wrong character trying to recruit her (or without fulfilling the recruitment conditions properly) - again, apparently fixed), and the very messed up end scene resulting from transferring a Ch. 3 save state from one version to the next - although that last one was my fault.) And a few others that Alfred did know about.

    ...I still think the bugs have a nest somewhere in Ch. 2 though.

    Just for the record though, I was playing blind as well. I had a couple of hints, but that was it.

  8. Yes I did save, and he DID appear on the first time I tried the chapter, just after restarting he didn't do it anymore.

    Ah. Alfred? When does the game check for (and delete if appropriate) the "virtual unit" you're using instead of a permanent event ID? Before the battle preparations by any chance?

    (EDIT: Never mind. My glitched out saves seem to be caused by an improperly patched ROM. Unless anyone else bumped into 70hp+ pegasus knights in the prologue?)

  9. Fateborn, on 24 May 2014 - 03:27 AM, said:

    Found an error with your text scripting for chapter 2 house. (The closest house to the shop/armory)

    There's no [A] or pause to let us read them while accelerating the emulator.]

    Pretty sure this is intentional? The old lady talks a lot, and the character that enters the house even leaves because she is talking too much. Well, it struck me as an intentional joke... -shrug-

    That's intentional. What cued me in was the fact the sentence doesn't stop. I think my comment on the matter was "Egad! Does this woman even breathe?!?"

    [spoiler=About Sae'rah]

    So, is Sae'rah supposed to be recruited by Garion, then?

    Am I missing some sort of special condition for Andre or Djambo to visit the left village near the start of Chapter 6? Because for some reason, neither of them can visit the village.

    How you're supposed to do it is visit the top left village with either Andre or Djambo, then talk to Sae'rah with the same character. Any other combination just gets a generic "this girl looks dangerous" line.

    It was working when I was playtesting a couple of versions back (with a couple of glitch scenes that Alfred has since dealt with), but he's done a lot of general clean up in the last few days. Maybe something's been knocked loose.

    I'll dig up an old Ch. 6 save and see if I can recruit her. I suspect Alfred's sleeping at the moment.

    Overusing Hellios in Ch. 2? Yeah, I got told off for doing that. But then Andre was a one hit wonder back then, Cristoph was wearing magical magnetic armour, Menmus was a bit lacking in the speed department, and the only non-Oifey/Jeigan reliable character for surviving enemy attacks for me was Rya. An archer. Hellios is a godsend if you want Cattleya.

  10. Yes, finally out! Now Alfred can finally get some shuteye! (He's not kidding when he says he's put an awful lot of work into this.)

    @B.Mage; there's a pretty good gba emulator for android that I use - it's called Gameboid. It's not available through Google Play or similar, just find it on the internet using any good search engine. Oh, and it's free.

    One thing though - you have to cut the .sav files for FE and FE hacks in half using a hex editor (remove all the excess "00" bytes at the end, dropping the file from 64kb to 32kb), otherwise they won't save properly. Once you've done that (and you only have to do it once, unless you ping the .sav to VBA which will add all those junk "00"'s back), it works perfectly.

    For pretty much anything non FE related, you don't even need to do that.

  11. Heh. I found both wyvern riders very useable, mainly because of their high defence growths. It made a nice change from near everyone else going squish in about three hits. Admittedly Bellona wasn't as strong as Juan, but I remember her pulling her weight nonetheless.

  12. Hmm. How about a film adaption of Persona 4? Then again, with all the cutscenes (2hrs to the first proper gameplay? And that's a battle against Shadow Yosuke? Whaaaat?), P4's almost a movie already. Still, it'd be a creepy film if nothing else.

    Alternatively, and I've mentioned it before, the Starshield duology by Margeret Weis and Tracy Hickman. One of their lesser known works, although I preferred it to Dragonlance, and found it at least equal to the Death's Gate Cycle. 'Course, if that did get turned into a movie, they'd have to extract the details of the final book's plot from Weis and Hickman - they failed to get a publisher to accept book 3.

    I mentioned the premise way back in the first QOTD thread under favourite book genre, so I'm not repeating the whole lot. Long story short, space is divided into different quantum zones, with different laws of reality. We're in a zone that allows technology to work, next door could be a zone that instead relies on magic. The books follow our first FTL explorers who stumble into the next zone, and find their highly advanced spaceship is now just so much dead metal. Just to ram the point home that they're "not in Kansas" any more, it's not long before they nearly get sacrificed to a mind eating demon.

    ...It's just one of the more unusual, sci-fi/fantasy wielding stories I've seen. You get vast space battles between half organic "harpy" creatures, tame spirit pulled starchariots, and more conventional spacecraft. You get AI's that solve problems by sending them back in time to themselves. Not to mention dragons in the second book, who think a tunic and an overabundance of laws makes them "civilised". And there's plenty of more conventional stuff as well.

  13. Dammit, just missed the last question by about 2 minutes... Oh well, I'll answer it anyway.

    Worst book-to-film adaption

    This is actually a pretty nasty question when you think about it. The problem is that books don't often translate over in their original form anyway, and in other cases the director starts pruning it depending on his or her own personal view of what it should be like. All in all, things can get pretty different. My favorite book series that I'd like to see turned into a film would be the Death's Gate Cycle (Margaret Weis and Tracy Hickman), but in a way I'd dread to see what Hollywood would do to it. Same for Weis and Hickman's Starshield duology.

    To be honest, my philosophy on this sort of thing is to forget the source material and just try to view the movie on its own merits. Thus, as much as Tolkien killed Azog at the battle of Moria, and as much as Tauriel didn't exist in the original book (no female characters did), I've enjoyed the Hobbit so far. Radagast and his rabbit drawn sled, the inclusion of the Necromancer arc (previously only covered in supplemental materials), heck, even Tauriel (who IMO was no more of a Mary Sue than Legolas - and you don't see people moaning about him) and Legolas being shoved in and the battle with Smaug inside the Lonely Mountain - it all helps make the films more enjoyable for me. What I didn't like was how it took ~40 minutes to leave the Burrow in the first film... but I'm not going to moan about that. When I'm watching a book-derived-film, I leave the book behind for the duration.

    That said, to answer the question, Eragon is probably worst for me, but it does get bumped up from bottom spot if we include any literary work. Troy was a terrible adaption of the Greek myths...

    Best book-to-film adaption

    Well ignoring the Hobbit, because it does have points where it gets too far from the book - the Laketown battle for a start - I'd say the Lord of the Rings. They missed Tom Bombadil and the Scouring of the Shire, but it looked fantastic and didn't have the pacing issues as with the Hobbit.

    I haven't seen many adaptions though, so I'm not the best person to answer this one. I can't put Harry Potter, because I was bored with the franchise by the time book 6/film 3 turned up. So I never finished that lot...

    Suggestion for next QotD's; Best and worst Film adaptions (or vice versa) of games.

  14. I'm playing this for the first time, dunno why I've waited so long to test this out. I guess I'll update this post with comments as I play?

    Chapter 1:- It was mentioned in the text that Ragnar doesn't want to kill soldiers, but I was a little irked by that game over in Ch1. I killed the soldier above the party no problem, so I didn't think twice about attacking the two to my right. If this is something you really have to preserve, you should give the unkillable soldiers something to distinguish them. Maybe have them using the generic soldier mug instead of the card? Alternatively, you could take out that one killable soldier. It's kind of misleading?

    You can tell which are actual Silvatican soldiers and which are press ganged civilians, but it requires careful observation. The civilians:

    A) Don't move from their starting positions even if one of your characters is within their movement range (although they'll still attack you if you stand in the range of their weapon from where they're standing; but they'll never move to reach you).

    B) Their stats are generally lower than the actual Silvaticans. They are untrained after all.

    It's a valid point that you can't easily identify them if you don't know what to look for though. I believe the previous version of the hack also marked them as civilian/changed the "R" button text, so it appears to have been a concious decision to make it harder to tell them apart.

  15. I'm pretty much of the same opinion for DLC as everyone else: I'm fine for large-ish packs of meaningful content (like Skyrim's Dawnguard and Dragonborn), and cosmetic only DLC's are okay provided they are cheap. It doesn't matter all that much if you don't like them (you just don't buy it), but being charged through the nose for a bunch of skins is just plain wrong.

    Pay to play? How about the free with restrictions/single payment unlock everything permanently approach? I'm not liking the look of the next Ace Combat, simply because it will force you to pay if you try playing more than 2 (?) single player missions an hour. I'd rather skip the whole game than deal with that idiocy. A single payment to remove the restriction is fine; I'm not doing a pay-per-mission-past-the-limit approach.

    I'd also like more console games to have alternative releases with major DLC's on disc. Not everyone has the internet capacity to download these things (thank goodness for Borderlands 2 Game of the Year/Skyrim Legendary Edition etc.!)

  16. It depends on how far you stretch the term "junk food". I know a lot of people who class McDonalds food as "junk". So, if we're including fast food, then the McDonalds Fillet O' Fish burger.

    If we're sticking to crisps, biscuits, sweets and the like, then chocolate cookies. Not the piddly little Maryland sort; the big round doughy things that turn up in the bakery section of the supermarket.

  17. Are you sure it's an error message? You get a gobble-de-gook message window regardless of it being a success or failure (although what gobble-de-gook the message window contains will differ depending on success/failure). Check for the Song.gba file if it appears in the left column, and proceed if you find it (it'll appear in the same folder as the "tr" application, it can take a few seconds to appear after conversion).

    If it really is failing to convert... Brendor's not kidding when he says Mid2AGB is weird, although fussy might be a better term. I've hit a failure message, tried cutting the midi down and down, and no joy. But after I took the original midi and processed it with Anvil in exactly the same way as before, gave it the same file name as the last attempt, popped the new one into the "mid" folder, it converted without any complaint whatsoever.

    A word of advice - the "Song.gba" often sounds nothing like how the song will in-game where quality is concerned (ie, the Song.gba will sound awful if you just open it in VBA, even if it sounds perfect if inserted), and even the instruments can sound somewhat different. The only way to check the quality for real is to insert it and test it.

    Also be aware that Anvil might delete rests when you truncate. If you find your song not looping properly after insertion, you'll have to go back to the midi file, fiddle about and re-insert it. A method that works for me is to insert rests for every track well past the intended end of the song, with any old note at the end of them. Then truncate the song to where you want the song to end, save, and the rests will stay (providing you don't do any more editing. If you do, repeat the above when done).

    Song insertion's easy enough when you get the hang of it. Keep persisting, and soon enough you'll be doing it without thinking. After all, even I can do it!

  18. So due to my lack of foresight, I found out FAR too late that no one in 14B had any door keys. Due to the aforementioned lack of foresight, I know this is my fault.

    Onduris has a lack of keys/stealable lockpicks in general. The warning bells were ringing for me when I hit Ch. 12B and had no keys, and 4 - 6 uses of Chester's lockpick left. I promptly hit the Vendor of that chapter and walked away with ~10 door keys, and saved the lockpick for chests.

    If you do reach Ch. 14B without any door keys/lockpick uses, there's a possible solution you can use. Get Chester into the treasure room and steal the lockpick from the thief that appears on ~ turn 9. Really though, Ch. 13B and 14B need a droppable door key each, so there's always a way to reach the boss and finish the chapter (providing you aren't a nitwit and chuck away the key!). Otherwise, if Chester's speed is too low to steal that lockpick...

  19. Interesting idea. You might want to fiddle with classes a little though; apart from the aforementioned axe problem, there's a lack of anti-armour capability if everyone sticks with their original specialities, apart from Lyn's Mani Katti, Isadora's Rapier, who-ever-it-is's Wolf Beil and eventually Sophia/Hannah's magic. I suppose you could alternatively compensate by making Armourslayers and Heavy Spears common and cheap...

    Sophia's quite a good choice for Canas' replacement. Same class, doesn't age, half manakete so can have interesting conversations with Ninian. Just remember to change that village in the penultimate chapter!

    Oh, and you seem to be missing Vaida.

    OC's can work providing they a) actually have a personality, b) interact well with existing cast, and c) are relatively few in number. Take a look at Emily and Lily from Cedar's FE7 hack Maiden Quest for example. They're OC's, and yet they (IMO) fit into the Caelin cast perfectly. If you can pull it off, I'd say go for it. Creating connections to existing characters is a good idea though - "Wendy's Mother" is certainly an option, and if she also happens to be Oswin's wife or something, we'll know where Wendy got her inspiration from!

  20. Interesting method of doing a world map, turning a chapter map into a CG and adding labels. Certainly looks different.

    ...Those chapter titles have changed somewhat. "An Unknown World" still matches up with...

    Kalath waking up with amnesia...

    ...but the others... I reckon the story has changed a bit...

  21. ...I'm guessing my Final Fantasy 2 referencing one exceeded a word limit or something? Uh, oops?

    The full, and I'll admit overly long quote was:

    "Heh heh heh, HAHAAAAHAAAAA! YES! WITH MY DEATH THE ARMIES OF HEAVEN AND HELL SHALL BOTH FALL UPON Y-

    "...

    "...What? You're saying I'm not Mateus, Emperor of Palamecia? Sh****t!"

  22. Last question: Apart from the dedicated hentai and child porn sites (BLECH!) there's nothing on the internet that I'd outright like to nuke. Portions of certain sites, yes, but not entire ones. I've got some pretty nice wallpapers (sci-fi and fantasy vistas mostly, with a few other things like an ice dragon) from Deviantart, and some of FF.net's stories are pretty good. As TV tropes says, 95% (or somesuch number) is utter garbage, the other 5% is worth dying for. And as much as I personally can't stand Facebook, even I can see it has uses (sometimes).

    This question: No, I don't. I prefer to get my exercise through a nice, brisk hike, or at least a walk in my local woodland. Better than being cooped up staring at the same four walls all the time, doing something that's rather tedious and repetitive in my mind.

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