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Verdant Shade

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Everything posted by Verdant Shade

  1. Do you prefer "pure" co-op or competitive co-op? (Yes, again with the obtuse terms.) Yes. I want to do something similar to you - live off of what I love doing. Sorry, I have not gotten around to playing any of the SRW.
  2. R&D (As in military R&D. I can explain.)
  3. Have you ever played one of those games that just don't seem to fit into a Genre - ones that blend elements such that you can't quite decide if it's one or the other? To wit, the ones that come to mind are things like Odama, Empires (a sourcemod), etc. . . admittedly, the term and concept of such a game is really up for interpretation/perspective, so. . . feel free to ask for clarification or simply dodge the question. . . . Where's my question? I feel left out of the loop.
  4. Turtle. I can totally explain why, but you'll have to ask via pm.
  5. When did you change your avatar to MAX? I seriously don't remember what the last person asked me. *lazy*
  6. Happy Birthday Tables! Stay double-promoted!

  7. Jelly Jiggler is up to no good again, it seems? Well, "Super-Fist of the World Domination" will get you NOWHERE, fiend!

  8. Aaah, so many shades! (Read:2) Happy Birthday, NocheShade.

  9. Wait, does this version ACTUALLY work on Windows 7 this time? If it doesn't, this is going to be the fourth time I've gotten my hopes up for running Dungeon Keeper again. . .
  10. Just a small aside, Samurai Warriors Chronicles has a mix of the two systems - getting multiples of many weapons, but you can combine them until they reach level 10.
  11. I'm more curious about how certain mechanics will translate into the Warriors setting, if at all. For instance, there is usually some form of leveling up and some form of acquiring weapons and strengthening those weapons. The details vary by installment, as expected from a franchise willing to experiment. . . [spoiler=For instance] In Dynasty Warriors Gundam 3 your pilot leveled up through acquiring "pilot points", but pilots themselves could only affect 3 stats and an extra bit of data - namely, pilots had the Melee(Damage), Shot(Damage for ranged attacks), and Mobility (base movement speed) stats, and they were either Normal, Cyber-Newtype, or Newtype, which determined the use of mobile suits. The actual mobile suit determined the base level of all stats - Melee, Shot, Durability(hp), Armor(Defense), Mobility, and Thrust(Length of the boost gauge) and determined the fighter's move set. By destroying enemies you would acquire ranked "plans" to build a mobile suit, with more expensive plans providing higher base stats and more customization slots to increase those stats. Mobile suits could be outfitted with a certain number of these stat boost determined on construction, and even plans of the same rank had different custom slots and stats. To further the customization, every mobile suit had 3 slots for "Special Equipment" which could be as simple as increasing the damage of a specific attack during a combo to drawing enemies towards you when you attack and recovering a percentage of the damage you Deal. Many Rank 1 (Read:Protagonist/Antagonist/Super Prototype/Important mobile suits) suits also had an unlockable fourth special equipment (which was always set once unlocked) which conferred a significant bonus for the rest of the battle after getting 100 kills in the field. In Fire Emblem, you have leveling, reaching a class rank for a boost (possibly a choice between two classes for variety), and then leveling again. A simple system like this could be used in a myriad of ways - it could be a simple as "Reach this level and you'll get a stat boost and a new combo" or it could be a determining factor in a units moveset, stats, and equipment. Characters could have fixed promotions or they could have more open ended, Gaiden/SacredStones/Awakening style promoting. Classes could be out the window altogether, or they could be another part of a character's stats and abilities. Where they GO with classes is entirely up to the dev team, of course, and there's a good possibility that they will look at it from the Warrior's point of view rather than the Fire Emblem point of view, which could change the outcome by quite a bit. As far as scenarios are concerned, one part of the game I have always found challenging and rewarding is playing a stage where the historical events of a battle can be averted when the player comes back much stronger. Chapter five of Genealogy of the Holy War sounds like a prime example of such a scenario - buy a good mount and intercept the entire enemy Wyvern force - and still have time for tea and keeping Sigurd's army together (because someone will have inevitably have gone off to lead the attack, and thus require saving. Again.) And I feel as though I'm running on a bit long here, so I'll end it off here.
  12. Megaman - X! Was my childhood snes favorite.
  13. And suddenly I'm going to be an uncle. . .

  14. I only just found out about Shin Gundam Musou today, and I am very excited for it to come over to the states. As for the One Piece Warriors games. . . yeah that would be my fault for having the gall to think that everyone cares more for Fist of the North Star then they do about straw hat. Knew about it, just kinda said "Eh." in my head. The Warriors series does have devoted fans over in the states. Popularity wise, I'd expect at least one sequel and one re-release. In my mind, the actual limiting factor will be how committed to this deal our two parties are - Nintendo may only be grasping for another Zelda game to tide fans over until they put out the Wii U Zelda HD (which seems kind of silly with Wind Waker HD in mind) while Tecmo-Koei tries to boost sales in America with a famous Zelda character as their poster boy, or perhaps our contestants have more interesting, far-reaching goals. . . ? I can't possibly pretend that I truly know what they're thinking, but I at least have the ability to list out and draw up possibilities and then try to run the numbers, the reasons through my head.
  15. Not quite what I meant. It's almost certain that we're getting the game Hyrule Warriors, yes. Most of the "main" Warriors games - namely Dynasty Warriors and Samurai Warriors - follow a format in which the original game is released, say, Samurai Warriors. A short time later, before the next full sequel is released, an (generally) enhanced re-release comes out with more characters and extra campaigns and small content (costumes, weapons, slight changes to combat and character's combos, etc.). This version of the game is (again, usually) subtitled "Xtreme Legends," though most fans will simply type the title with XL appended - i.e. Samurai Warriors:XL is where Tadakatsu Honda made his first appearance as a Non-Generic officer. My post refers to the other kind of re-release that Koei employs - the Empires version of a game. Less common than XL releases (to my knowledge) the Empires release gives the player more control over their allies and gives you a part in the larger scheme of things - a turn based system is used to build the infrastructure of your provinces, raising troops, and employing officers as you set out on a conquest of Japan. Empires releases can generally be considered a slight crossing between Tecmo-Koei's two strategy series, Romance of the Three Kingdoms and Nobunaga's Ambition, with their two hack-and-slash mainstays, Dynasty Warriors and Samurai Warriors. (It's somewhat difficult to fit in a good explanation into one paragraph.) This is all a gross over-simplification. The point of my post was that it is not uncommon for both or either of the two re-releases to never be brought over to America. It was partially a joke, since I don't know of any Empires titles outside of the main two (DW and SW, again), not even in their crossover game (Warriors Orochi, where a demon-general decides he wants to fight the strongest of Asia and so messes with space time to do so.) Even a Hyrule Warriors 2 may not be that likely, though Dynasty Warriors Gundam got 3 releases and the Fist of the North Star games got two, so it's a possibility. . . as an aside, Gihren No Yabuo (Gihren's Ambition, popularly "localized" by fans as Gihren's Greed) could be considered the strategy counterpart to DW:Gundam thanks to its basis as a Nobunaga's Ambition IN GUNDAM! (And also has not had a single titles make it over seas since neither series is individually popular here.) If any of my info is incorrect, feel free to make the correction known. I'm saying this all from memory, and a good memory is generally not my strong suit.
  16. You forgot the Ranmaru Mori costume.
  17. But the biggest question on everyone's minds is. . . Will Hyrule Warriors:Empires make it overseas?
  18. Well, Skype, Steam chat, and various other alternatives exist. The thread could function as a bulletin board of sorts. . .
  19. So far, I have only played on the official servers - when not playing a local game, at any rate. About 1.11.X vs 1.10.X, the add-on servers are different, correct? The 1.11.X version has much less UMC, but I don't know if that will be a concern or not, at least for now. Also, don't worry, some of use are very rusty still. I, an undead player with a great advantage in troop number and composition, charged at the CPU Loyalists, who were on their last legs. During the day. I didn't even know it was possible to let the computer have over half of the map back.
  20. I was actually expecting Emblem Warriors to be a thing before Hyrule Warriors was even considered - we haven't had as many overt references to big wars between the various "good" and "evil" factions, mostly the Imprisoning War, the interlopers, Hylia versus Demise's forces. . . Fire Emblem has wars all the time.
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