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Swain

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About Swain

  • Birthday 03/10/1989

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  1. I have some sprites I would like to share. Armor coat Hero http://www.mediafire.com/download/7fucbi63wm7xvl5/armorcoat+hero.rar Enemy Sniper http://www.mediafire.com/download/dxe5xcypmeswddm/enemy+sniper.rar Enemy Paladin http://www.mediafire.com/download/acd96fll85x07on/enemypaladin.rar
  2. Thank you, I'm going to start fixing this tomorrow. Nevermind, fixed it. Found the byte and changed it to a working sound. Thanks for the help.
  3. Sorry, but how do I do that? I don't have the original frames in .pngs so I believe I can't recreate it in FEditor.
  4. Right, I fixed the script, but is there a way to reimport this script into my game?
  5. Hello, I am trying to get an old imported custom animation working in FE7. The animation works fine, except during the critical animations the BGM is killed. I used CT075's FEditor Animation Script Converter and took a look at the script. The C48 command is used during the critical mode and looking at the 0x85 Command Usage text file it seems that the commands 0x40 and 0x48 kills the BGM. Is there a way I can fix this without creating it again in FEditor's Class animation creator?
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