Hello, I am trying to get an old imported custom animation working in FE7. The animation works fine, except during the critical animations the BGM is killed. I used CT075's FEditor Animation Script Converter and took a look at the script. The C48 command is used during the critical mode and looking at the 0x85 Command Usage text file it seems that the commands 0x40 and 0x48 kills the BGM. Is there a way I can fix this without creating it again in FEditor's Class animation creator?