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Tanner

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Posts posted by Tanner

  1. Hello guys, this is probably my first time posting here even though I joined a while back.

    Now, here's something I dislike about Lunatic+

    I'm pretty sure it's annoying to everyone (hell, to those doing Lunatic+-Classic, I salute your courage, but I'll stick to my pathetic casual run on it), but randomly given Lunatic+ skills.

    I understand Lunatic+ is for those who complete the difficult Lunatic mode, but this is insane.

    I can deal with Hawkeye, as long as it's not a unit equipped with a effective weapon, because then you are screwed unless you somehow get a lucky Dual-Guard.

    Luna+ becomes a hassle when paired with Hawkeye. It's a huge pain to deal with. Alone, Luna+ isn't extremely difficult in the beginning if you are using Frederick to knight his way to Chapter 3.

    Vantage+ ... eh I don't see the issue with the exception of those that get Luna+ with it, then you can't kill them before they use it.

    Pavise+/Aegis+/Counter - these are annoying. They can't wait till after Chapter 3 to introduce these skills.

    Chapter 3 - Oh god, I remember when I played this back when I was a Normal-Classic new player... I remember how easy it was. I regret ever having that mindset, especially in Lunatic+.You have to reset several times just to get a lucky break. Even then, if it's not Counter+/Aegis+ units, it's Luna+, Luna+ everywhere. Remember how I mentioned before Luna+ was a hassle only (in my opinion) when it was paired with Hawkeye? I take it back for this chapter only. If you get a good RNG with a lack of Pavise+/Aegis+/Counter, almost every time (at least with me) you'll get a boat load of Luna+ mooks.

    I decided after 50 so resets in total I would finish up my Hard Classic save, get 99999 Renown and then play Lunatic+.

    Discuss your rage love for Lunatic+

  2. Name: Warrant

    Gender: Male
    Parent: Walhart
    Default Class: Great Knight
    Reclass Options: Dark Knight, Knight, General, Great Knight, Mercenary, Hero + MU classes

    Summary: The son of Walhart who was neglected most of his life. He, just like his father, wished of being a conqueror. He would wake up before sunrise and train until the end of the night. He however had a soft heart, and unlike most conquerors, allowed the people to disobey him so as long as it's in within the laws. However, because of his lack of heart, he ended up having his empire overthrow him.

    Supports: Avatar (M and F), Walhart, Tiki (A, B, C), Chrom, Lucina, Chrom's other child.

    May need some improvement.

  3. When I saw this update, I realized:

    "I never leave the house with my 3DS."

    So technically, I never used Nintendo Zone. I have only 3 times received StreetPass via Fire Emblem: Awakening and 2 via Mii Plaza. One was my own self, another was my sister, Madison (all here units are completely the same level as when they were first used/recruited), and another random StreetPass (pretty even team)

  4. I guess this question is relevant to this thread: Is Denpa Men owned by Nintendo or not? (I'm asking since I'm wondering if Denpa Men may show up in Smash Bros. in one form or another) It's made by Genius Sonority, which I think is a subsidary of Nintendo, but supposedly isn't.

    On the thread's direct topic, I've never played any of the Denpa Men despite having an avatar/sig of it for a while, but it does seem like a really fun idea: looking for characters to use through your 3DS' camera, then using them to explore randomly generated dungeons. I'm a big fan of Pokemon Mystery Dungeon Red Rescue Team, so if I ever got a 3DS, this seems right up my alley.

    There was also news about an upcoming 3rd Denpa Men game on gonintendo if memory serves correctly...

    A 3rd? Well mkay.

    Current Update on my progress: Made it to the Hammer Angler, can anybody help? I got a Lvl8-Lvl10 ranked team.

  5. Definitely Casual. I don't like the though of losing any characters unless I can live without him, or it can't be helped (In my classic run, Libra decided to charge at the enemy before I could recruit him and ended up dying. Not my fault there, sorry you had to waste your life).Furthermore, I'm still stuck at CH 11 due to having to protect Olivia

    Partner Olivia up with Chrom and allow Chrom to protect her.

  6. logo.jpg

    FROM IGN: Denpa Men 2’s combat system will be instantly familiar to anyone that’s played a JRPG in the past two decades: you select an action for each of your party members, then watch as they trade blows with overgrown corncobs, octopus-spiders, morbidly-obese medusas, and other odd hybrids of more traditional fantasy fauna. A handy auto-battle feature makes grinding a breeze when you need to spend a few extra hours getting your party up to snuff, but the option to prioritize healing is poorly implemented, with weaker characters frequently dying before someone gets a chance to save them. Oddly, it usually works out better just to let characters die, because anyone equipped with the common Revive ability can quickly bring them back to full health, without any of the negative status effects they might have had when they died.

    Sometimes, it takes an extra coat of polish to turn a clever idea into a good game. Such is the case with The Denpa Men 2: Beyond the Waves, which might as well be a series reboot for all the improvements it brings to its predecessor's core dungeon-crawling experience. If you were charmed by The Denpa Men: They Came by Wave's goofy personality but put off by its limited nature, give Denpa Men 2 a chance; this time around, there's an actual game under all that silliness.

    For newcomers, a primer: Denpa Men are tiny, androgynous people, dressed in brightly colored unitards, floating all around you. Using your 3DS as a viewfinder, you'll capture them to form a party of adventurers, and because they’re generated by MAC addresses of wi-fi access points in your vicinity, no two are the same. Some are green; others have magnificent mustaches or star-shaped heads. Some are happy to be caught; one accused me of voyeurism and called me a pervert after I captured him. Most importantly, each has a specific elemental affinity and ability, so you’ll want to spend some quality time building an eclectic collection to prepare for every monster and boss you’ll encounter during your adventures. I found my most useful Denpa Men outside the comfort of my home, but just because I was able to capture a character with the “Haste (All)” ability by swinging my 3DS wildly around my mother-in-law's busy jewelry store, it doesn't mean you should do the same. Social niceties, and all.

    Once you've formed a party you’re happy with, you’ll enter a series of underground mazes filled with increasingly difficult dungeons.Dungeons sizes have been lifted almost wholesale from last year’s Denpa Men game, but once you’ve slogged through 5-10 hours of severely linear, heavily repurposed content, you're free to explore a huge multi-continent world map, complete with over 40 locations to explore and many hours of optional quests and activities to engage in.

    Denpa Men 2 can be completed in about 30-35 hours, making it an astonishing 4 times longer than its predecessor. A lot of that time is spent grinding, but that happens organically as you travel between the many non-essential activities you'll discover – harvesting plants for stat boosts, exploring optional dungeons for rare loot, fishing at hidden ponds and rivers – so it doesn't feel like padding. There are also a couple of “multiplayer” components, including a Coliseum that lets you upload your team to a server for other players to challenge at any time and a special dungeon that requires you to StreetPass with other Denpa Men 2 players to succeed. Neither are especially interesting, with the Coliseum mode in particular being a letdown because of how easily it is to game the system. Still, it's a good way to see the unique fashions other players have outfitted their characters with, as well as some of the rarer abilities you might not already know exist.

    In this game, you can use StreetPass, QR Codes, and the 3DS Camera to progress through the game.

    In the start of the game, you see a "Ook" attack away at the main hero's garden. You then decide to go to the tower. Afterwards, you fight him. If sucessful in fight, the Ooks' leader will attack you. You'll be KO'd, but revived after they take the main hero's family. Afterwards, you decide to hightail them to the cave! Once there, your journey will just have started...

    In my opinion, this will be loved by turn-based game lovers and dungeon crawl game lovers (kinda).

    If anybody wishes to PM me a better format of this thread, please do so, as I cannot make good game threads.

    Trailer:

    http://www.youtube.com/watch?v=CehsYnOPlwY

  7. Currently, I'm attempting Lunatic-Classic along with Hard-Classic. Compared to the casual-plays I did when I started FE:A for the first time, It appears like it takes longer. Either because:

    1. I'm overreacting because I worry too much about my units.

    2. I'm only (was, now I started a new game) on Chapter 5.

    Normal-Classic appeared too easy, then it was Hard-Classic. It could be me, but the keeping-the-units-alive difficulty just jumped from low to a good decent highness of difficulty.

    Personally, which one do you think you can blow through faster? Classic or Casual?

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