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Auro Astum

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Everything posted by Auro Astum

  1. For those who want to see what i've got so far, I'm doing some minor updates and should have it up later tonight. Though I do have another question/topic Despite using Awakening as a base, should I make an effort to include Light Magic? If so, how should it fit? Be a Sage option, or implement a Monk/Bishop class like in older games? Edit: I tried to upload my word (docx) file on character creation but it said I wasn't allowed to do so. Is it just me? Or is the type of file?
  2. Sure! Im all for releasing it. I'm kinda new though so what would be a good way to post MS word documents?
  3. Yes you read that correctly. I would like your help in building a world for a Fire Emblem Tabletop game. I've started whipping up a homebrew system using elements from various Fire Emblems and i've managed to find some people interested in playing what i've cooked up! Awesome right? Well i've hit a bit of a snag. I really don't know what kind of world I want to create, and the players really haven't given me much to work with when i've asked due to the majority of them only having a passing knowledge of Fire Emblem. So I'm looking for advice and suggestions for mechanics and things that would be interesting for the players in the world. Current thought occupying my mind: Manaketes & Taguels or Laguz? Ashera or Naga? How to make archers and knights better. Skills? (Currently using awakening skills and class sets) Magic Triangle? Yes/No Jeigan character? All suggestions are welcome!
  4. Does the offset also apply to the No Cap Limit Codes? Been fiddling with that and it caused all my units to have 0 hit on everything oddly enough.
  5. What should I class Tiki and Nowi (and Gregor!Nah) into since Manakete isnt good? (I'm assuming thats due to the lack of Brave Weaponry)
  6. Hi, i'm new here. I've been kind've forum lurking every time I've played a Fire Emblem and I thought i'd finally make an account. Nice to meet everyone. Alright, so this is was my first playthrough of Fire Emblem Awakening, and while im pretty sure alot of my decisions and whatnot have been sub-optimal at best, i'd still like to give the Apotheosis Secret Route a try. I have the majority of the dlcs so i'm hoping it will make it doable. (I do intend to LB everyone but I just haven't really gotten around to it yet) My currently best units consist of Dread Fighter MaMU. +SKl -LUCK (Armsthrift, Ignis, Lifetaker, LB, Agressor) Great Lord Chrom (LB, Dual Strike+, Rightful King, Aether, Aegis) Great Lord Sumia!Lucina (Aether, Dual Strike +, Defender, Rightful King, Charm) -Still needs Limit Breaker Swordmaster Lucina!Morgan (Veteran, Swordfaire, Aether, Lifetaker, Ignis) -Still needs Limit Breaker Manakete Tank Nowi (LB, All stats +2, Lifetaker, Odd Rhythm, Wyrmsbane)-Paired with Gregor typically Swordmaster Gregor (Armsthrift, Patience, Sol, Axebreaker, All Stats +2) -Still needs Limit Breaker Manakete Tank Mk2. Tiki (LB, All Stats +2, Wyrmsbane, Odd Rhythm, Open Slot) -usually paired with Gregor!Nah Those are my current best units. I do have a Sorcerer squad consisting of Tharja, Henry, and Henry!Noire, and while I haven't developed them as much as I should have I have a Chrom!Cynthia with Aether and Galeforce a Libra!Inigo with Galeforce and a Gaius!Severa with Galeforce. Soo...any tips or suggestions or am I kinda hopeless for Apotheosis secret route? I know it allows 20 units and I plan or Street/Spot passing a rally bot or two and trying to bring everyone up to par with my better units.
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