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WrathN'Resolve

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Posts posted by WrathN'Resolve

  1. He doesn't have two ranged weapons to get the advantage in EXP for the prologue. And you only have 6 vulnerary uses. He's not going to last. And you need the def buff from said levels... even if you don't have a DEF asset avatar in order to get an overleveled unit.

    right, was just curious.

  2. But by that time the game is [or is extremely close to] beaten and all you are doing is training for Apo.

    so? the main game is easy enough, and the only bosses that should really be able to survive your onslaught realistically are walhart(total badass), gangrel, validar (dragonskin op), and Grima. and If you can kill them, then you should've already been able to beat their chapters easily enough.

  3. Stop acting dumb. Unless you're actually serious, in which case: read definition 6. Then stop acting dumb anyway because even if you didn't know that definition of the word 'you' (somehow), you still knew what I meant.

    That wasn't him acting dumb, he was just doing as the smart man does, and sarcastically expressing that not everyone shares your opinion.

    After all, aren't there are many options on the "Table"?
  4. I always send cherche through wylord, then valkyrie, get the skill, switch back to wylord (retains mods from before she switched) as to make Gerome's bases passable, finally getting gerome (I'm gonna start getting vaike! gerome and zerk) further accentuates Gerome's massive potential as a physical support, because as a galeforceless unit unable to wvv, nostank, and has the highest strength cap, it's almost criminal to not give him the only way to completely avoid pavise+ and make him do full damage on the backseat with

    ds+, Axefaire, aggressor, deliverer, (LB) move +1 (I won't need pass, When near enemies, he won't be in front, and will be used exclusively to scale the map.

    Miriel doesn't pass anything down anything important to laurent (at least the way I use him), as if his dad is gregor, than he'll get wvv, armsthrift, and lb(filler)

    i reccomend this by being supported by dark flier henry!cynthia with dualguard+, Ds+(lb), anathema, galeforce, Tomefaire

    Lissa will pass down galeforce, but as THE SECOND BEST PARENT UNIT (cordelia), she gets GF, Ds+, tomefaire, lb, and a filler.....bond?

    all opinions, and I have clinical ocd, so I like to keep things tidy.

  5. Please refer to previous first generation vs. second generation discussion threads to see his adamant position on "children equal marriage rights".I said his statements carry that aura are "subtle" for a reason. If you're seen all of his posts, a good part of them always have that kind of aura.

    I usually marry tharja, canonish and takes morgan powahz through the roof. The super morgan idea is dumb, you can get two of almost as awesome morgans out of it

    That being said, it's my opinion and I strive merely to suggest, such as my insight of ds+.

  6. Okay. I think you're seriously misvaluing the two skills.Firstly you mention DSt being easy to get to 90%. But I say, why do I want to stop there? There's a big difference between 90% and 100%. Bigger than the difference between 80% and 90%. Heck Ithat'd say going from 95% to 100% is a bigger difference than going from 85% to 95%. Why? Perfect reliability is a massive boon. Considering you're talking about 90% being easy, I assume you're talking Apotheosis and other postgame chapters - at that point, being able to land 6 attacks before the opponent gets their swing, guaranteed, is a huge edge, especially if your hit rates are 100% - which your front units will certainly reach, and your back units will probably come close if they don't reach them themselves. Dual Strikes also break a ton of enemy barriers - Pavise+ and Aegis+ crumble before Dual Strikes and the like.Now you probably already know these things - but the point to drive home is, being guaranteed those things is a massive boon. Rather than 'probably' killing the enemy before they attack but occasionally having to take a Luna+ 100 might attack to the face, you can just guarantee the enemy dies, no question asked. Combine that with Galeforce, and well you can see the allure. No room for failure, just making enemies die, guaranteed.Since you're implying postgame, let's look at Dual Support in comparison. On the back unit, it can't give a support bonus to adjacent allies - only your partner - so it just gives the partner +5 hit/avoid/crit/dodge. We can immediately ignore the dodge bonus -how often does the dodge matter? I see about 5-6 killer weapons on the secret route. Yawn, we can just DSt them down on player phase. Insignificant. Hit is also pretty irrelevant too. Between forging and massive skill, and possibly other skills it's almost unthinkable that we'd not reach 100% hit on an enemy. Hit rate is great for the support unit though, since they don't get a lot of the bonuses... except, they don't benefit from DSp+. Oops. Crit is also largely insignificant for a similar reason as dodge - those enemies have a lot of luck. Now it's low enough that you can sneak in a crit rate, especially with +crit forging and/or +crit weapons, but... it's still pretty small rates. A minor benefit. Finally avoid. That could matter, but a lot of enemies have Hawkeye and even the ones who don't are accurate. You can try and avoid, but it's not a good strategy.Now you might make the argument that I'm overly focusing on Apotheosis, but I don't think it changes much. The hit rate stays irrelevant, as does dodge. That leaves +5 avoid and +5 crit. Those are nice, but they simply pale in comparison to having guaranteed Dual Strikes instead of usually having Dual Strikes. Heck, the extra damage from a DSt is usually more than you'd deal from a critical! The avoid is actually something you can argue, but I contend that it's of a considerably smaller magnitude of benefit. So much smaller in fact that I wouldn't even consider it unless I had literally nothing else vaguely useful to go in that final slot. While DSt+ earns it's place in droves, through a massive reliability bonus, letting us do things such as attacking perfectly safely at low HP, and guaranteeing those Galeforce activations.Finally let's briefly consider non-postgame, when Dual Strike isn't easy to get to 90%. In game, you're looking at more like ~65-75% once you have an S support set up, depending on progress through the game. Here the aspects of Dual Support could actually matter - enemy dodge is low, but their crit is occasionally dangerous (rarely mind), and you might occasionally need a hit boost. Sadly the big problem still remains - it boosts four things, but two of them are niche (hit/dodge) and two of them are just not significant enough (5% avoid/5% crit) when it only affects one person. Now here DSt is far less reliable, and the effect of DSt is less major (as you don't have everyone running around with brave weapons against enemies with shield skills) - but going from say 70% to 80% is still noticable. That means that you go from activating at least one DSt 91% of the time to 96% of the time - more than halving the failure rate - and go from activating two DSt from 49% of the time to 64% of the time - around 4/3rds as often. When you're not quite 2HKOing the opponent... which is rather often... those are quite big jumps.To conclude I really don't think there's any room to argue DSup > DSt, and further, I think I've even shown that DSt is often just not worth considering at all. Most of the time, I'd rather just have a skill to boost my back unit's stats a little, or make them more useful when they're the front unit (if Galeforcing), or similar. There's enough good options that you rarely need to resort to DSt - and when you do, you barely notice the difference.

    Sorry, was too lazy to omit. You've obviously been 1% critted one too many times, and I understand your need for the numbers to be tidy, but you're really not gonna need those 10%... owait, chrom and Lucy can't get dualsupport... yeah go for dualstrike, I'd consider hit+20 to be superior, but If you need that closure, go for it, lineup's not stopping you.

  7. I assume this is what you actually meant - Dual Support is the one which gives basically +5 avoid and +5 crit to the front unit (pretty minor worth), Dual Strike+ is 10% DS rate (one of the better skills in the game). Also I'd add Charm, which is a strong support skill. +5 avoid is less of a bonus than than DSup+, but affects everyone in 3 range, which is great in tight quarters. And the hit boost actually matters since it boosts other back units who have imperfect hit reasonably often).

    Nono, I meant Dualsupport, dualstrikes already get to 90% easy enough.

    While dualsupport simply furthers your chances of critting and dodging.

    it's bottom of the priority, but bigger priority than dualstrike imo

  8. On top of the fact that Berserker doesn't suck.

    55 effective STR in the class before Mods or LB thanks to Axefaire. Brave axe also 18 MT after WRB, so unless you've got a negative STR Mod, it's got 73 ATK at minimum at caps. It's really not hard for it hit the 110 to 4-shot the freaking Nightmare Sniper [lol70DEF] from support.

    It also gives a +8/9/10 STR bonus AND a +6/7/8 SPD bonus as it's pair up. It's -the- best physical hard support class in the game. [Yarne and Gerome should be on it like glue]

    I personally prefer Frederick Gerome, because it's basically a contest of if you want Axefaire on Gerome, or Dualguard. Both give excellent strength and defense, good skill, and meh resist, the only stats he'll need, seeing as his purpose in life is to physical support.

    Am I wrong here? Is Vaike superior to Frederick As Gerome's daddy? which of those two goes where?

  9. The thing I love about early lunatic is how it's really tactics... you have one unit just a little better than individual enemies, 2 units that are subpar compared to the enemies, and a healer. The thing I love about this is that it revisits the early fire emblem philosophy of...

    Ok, how Should I go about this?

    get to chapter 5, abuse dlc, and then it's all downhill (meaning easier) from there.

  10. I hope this isn't considered dead, because I always suggest

    Cherche and Freddy

    Stahl/vaike and Cordelia

    Gregor and miriel (laurent gets wrath, vantage, vengeance, Armsthrift in exchange for Greg's -1 mag mod, an excellent trade)

    Chrom and femu is.... Okay I guess... I never used it. I usually choose Olivia and chrom, takes Inigo through the roof

    Tharja and ma mu, with gaius as a second.

    If gaius is free, he and nowi, but if he isn't, donnel for nowi

    Donnel and sully, if donnel isn't taken, but vaike kjelle is a close second

    If Olivia doesn't end up with chrom, give her Linra, top 3 inigo dads are Freddy, chrom, and Libra

    Panne and Kellam, because gregor and stahl are in high demand

    Sumia and Henry

    Maribelle and libra/ lonqu

    I usually go for two kids with mu, but super Morgans are cool, too.

    Owain 'so best dad is either stahl or ricken, so... My humble opinions as follows

    Cherche and Freddy

    Cordelia and stahl

    Tharja and mu

    Gregor and miriel

    Kellam and panne

    Lissa and ricken

    Maribelle and lonqu

    Chrom and Olivia

    Sully and donnel

    Nowi and Gaius

    Sumia and Henry

  11. No, her perception has not.

    http://www.nintendolife.com/news/2013/06/super_smash_bros_will_have_the_same_character_roster_on_both_wii_u_and_3ds

    http://www.nowgamer.com/news/1972435/super_smash_bros_the_difference_between_wii_u_3ds_versions.html

    "Fundamentally we’re going to have the same characters on both systems. If there was a character you couldn’t play on Wii U but you could play on 3DS, or vice versa, that’s rough for consumers. So we want players to be able to have the same character experiences on both devices."

    Couldn't let me have my moment.

    *haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaangh*

    ok my mistake. You'd think the'd put both depictions on her page. my mistake.

  12. The character rosters will be the same in both versions, but what also helps Ike is the fact that the stages will be different and Ike's games were the last home console FE titles. So a stage or two from his games in the Wii U version should secure him a character slo-

    180px-Silence_SHARPENED.pngGodotSlamsCoffee.gif

    Perhaps your perception has failed you. Please pay attention to the images at the bottom of

    http://www.smashbros.com/us/characters/wii_fit_trainer.html

    Notice that there is not a single depiction of this particular champion on the 3ds version? I THINK NOT!

  13. Mario:

    http://www.youtube.com/watch?v=fkBvfhkraG0

    Bowser's Star Reactor (used in several Mairo games, but this is the most pumped up)

    http://www.youtube.com/watch?v=N-lmaPnnD4g

    Rawk Hawk's theme (Paper can't beat the RAAAAAAAAWK!)

    http://www.youtube.com/watch?v=oZBRLA6dEkE

    Dark Bowser has the best mario theme.

    Zelda:

    All of the good battle themes from zelda are taken so the ones I want to stay:

    http://www.youtube.com/watch?v=wlF0-Qs2xkI

    Molgera's theme is so good, even the one with the underwater effect (literally)

    http://www.youtube.com/watch?v=W5vWiXcJrDE

    Hidden Village is in my top 3 zelda themes Easily

    http://www.youtube.com/watch?v=Hy0aEj85ifY

    Gerudo Valley was the first zelda song I fell madly in love with.

    Played the metroid games, but the no songs were really that Iconic for me. SRY!!!

    Fire emblem:

    http://www.youtube.com/watch?v=6EaIIsSb7L4

    Comrades fe7 most of the recruitment themes you can just sit down and listen to.

    http://www.youtube.com/watch?v=zWbM4LcNmjc

    With us fe9

    Also, I'd think it's be really cool if they implement a feature like...

    http://www.youtube.com/watch?v=yPk9Azt_JYk

    (watch the bottom screen at 11:50)

    When they zoom in at the eye level.

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