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Kobazco

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Everything posted by Kobazco

  1. Chapter 8 has now been reworked fully. Chapter 8 Change list: Mainly focused on the Seal Resistance into Magic +2 and Malefic Aura traps towards the back of the level. Movement +1 units to help get around the desert faster. Still mostly on Iron weapons. A Dual Yumi Archer with Lancebreaker. (Might be too strong) Chapter 8 Preview video: https://www.youtube.com/watch?v=e6kNhdHFAKo&feature=youtu.be
  2. A while back, I was fairly certain I saw somebody working on a Conquest Styled Birthright, in which enemies have skills etc. Well I can't find that project anywhere, and I'm fairly certain the creator has taken it down sadly. So I decided to begin work on my own! Images Within: List of Possible Changes to come: Complete Rearrangement of enemies. Skills on Enemies. Conquest enemy only weapons. New enemies on chapters. Changing of AI where possible and applicable. The first 3 chapters of Birthright Lunatic are now available! Download should be attached below. Current Changes: Chapter 6 Change list: Ryoma and Xander are now in the top part of the map much like they are in Conquest, this makes the chapter not impossible anymore. Added a fighter and outlaw that are paired up near Leo. Gave all of the enemies skills. Gave Ryoma Astra for this chapter. Chapter 7 Change list: Completely reworked the layout of units and pacing of this chapter. 3 rows of units wait in the bottom right part of the map, coming at you in waves from left to right on turn numbers as follows; 3,6, and 9. Silas and his squad will begin moving on turn 12. Removed the Outlaw that steals the armorslayer until I can find a way to make him appear later in the chapter to match the new pacing. Units in this chapter will not just all run into you one at a time, many of them will wait until you are range, and will go for good dual attack chances. (Example: Poison Strike Outlaw attacks first, allowing a fighter to follow up for more damage and supported by the outlaw. Chapter 8 Change list: Mainly focused on the Seal Resistance into Magic +2 and Malefic Aura traps towards the back of the level. Movement +1 units to help get around the desert faster. Still mostly on Iron weapons. A Dual Yumi Archer with Lancebreaker. (Might be too strong) Instructions: Changelog/Updates: Requirements to play this: NTR CFW Hans if you really wanna try rebuilding a romfs. Chapter Previews: https://www.youtube.com/watch?v=YN1wfzPvsEg Suggestions: I am not the perfect level designer. If anyone has any ideas about level design and balance, please give me suggestions! Birthright Lunatic.zip
  3. Oh goodness what am I doing back here. SOON TM BOIS I plan on looking back on all of the feedback to practically redo Ephraim route, and finally finish Eirika's route. Looks like I'll have to replay through the entire game though anyway. Don't expect anything too fast. I'll try to work on this as much as I can today though. I've gotten some inspiration. Although I can't garentuee anything I release will be tested, as my save file is started from scratch. I hope everyone here is looking forward to this hack finally being finished!
  4. I already got a save but another could help for differences. It would be before beating the final chapter.
  5. Thanks man! I haven't had the time to go through the game again to get the needed save files sadly. If anyone has an endgame Ephraim route save the are willing to share please upload it!
  6. My current idea is to make Dozla a Rouge. Also Chest Keys are not a problem since every chest key has like 5 uses. Its mainly stealing items that seems to be an issue.
  7. Hey man Garcia has been OP in most other people's runs. He is one of my best units throughout my runs. Not my fault RNG decided to screw you over lel.
  8. Yeah that shouldn't be an issue. I don't see how that glitch could occur.
  9. Axe cavaliers were not made until I was mostly done with Ephraim chapter, thus why none are present throughout his route at the moment. In Eirika's route, they are practically everywhere. Once I'm done with the hack in its entirety I'll go back and balance out the Ephraim levels and add some axe cavaliers here and there. The female pirate animation has been known to have bugs... I don't know why this is. Sorry about that. Ewan is supposed to go monk I just haven't been able to update the promotion gains for that class yet.
  10. Alright before I get into all of this great feedback I'm going to start off by saying a few things. First off, thanks so much for the feedback, a lot of it is good, although some is outdated it seems. There's a point I need to get across first though, and that point is that I currently do not have any means of continuing this hack until my new laptop arrives on this coming Wednesday. Now without further ado... This one is strange. In my run before my computer broke, Female Warrior animations worked flawlessly. I'll have to take this up with the animation creator, after all, the animation is unreleased as of this moment. Rest assured, the Berserker animation works perfectly. Are you talking about Gheb? I'm fairly certain before my last few releases I went back through chapters 1-9 and nerfed them all from their broken selves. I don't think Gheb should still be that stupidly strong. I currently have done nothing to the triangle attack, and as such have no clue how it works. You could try the original trio of Vanessa, Tana, and Syrene as they still have the triangle attack ability attached to them. The warrior is likely just a mistake of me making a unit a warrior instead of a fighter. Also one thing I've learned is that Rogue/Assassin base stats and growths are hilariously pathetic. Caellach ends up having alot of different stats better in exchange for skill however. I also had trouble using Forde at all, he turned out to be dead weight and instantly sent to the bench. Expect him to receive a few small buffs. Since most of these comments refer to stats, I'm just gonna go over them here. I have NOT edited anyone's original base stats/growths. As from what I have heard, Sacred Stones does not use the class growths apparently. The problem likely is most of the unis' bases in Sacred Stones are catered around their class bases. At the very end of the making of this hack, I can go back and balance some general stats. Also strange you would say that about your units. For my first run, Garcia, Vanessa, and Moulder were all some of my most used units. Sorry that I haven't taken the time to update the spreadsheets. L'Archels's class is supposed to be that of the Nomad, and it only uses bows until promotions. She promotes into a Ranger or a Paladin with bows. Everything for her should be working as intended, except I think she requires a knight's crest instead of orion's bolt to promote. Another point I saw mentioned elsewhere, It's likely a good idea for me to make Dozla a Rogue. I'll go ahead and do that sometime.
  11. Yeah nothing in cc has been done yet actually. Sorry about that. Glad you enjoyed the final chapter though! Also this just in, my new laptop arrives October 3rd so updates will likely resume around then.
  12. I've got some bad news. The rest of Eirika route and any further patches are on hold since my computer no longer works and I lost any progress I had. Luckily the latest patch wasn't too far from where I currently was in editing so once I get a new computer I'll resume work asap. The only thing I'll need is a save fIle from somebody that goes up to chapter 17 of Eirika and endgame of Ephraim if they have it.
  13. Oh... Thats stupid of me. I completely forgot that monk doesn't have any base promotion gains since I've had so much trouble even getting Ewan to work properly. Sorry! I can't patch it really at all today. Maybe later tonight tho.
  14. Oh wow I always skip the story parts that is pretty funny lol. Maybe I should buff Caellach could be buffed... But it would make another part of the game quite difficult. I'll see what I can do with maybe some passive stat boosters. Thanks for all the feedback! I won't be able to release any patches today, but I'll address these points. Finding a solution for the thief situation has been tough. But maybe I could give brigands/zerkers steal? I don't want to get rid of their warrior option. I wanted to give the Dragoon pierce, but apparently its a lot harder to do than it sounds. I'll probably end up giving them the +15 crit bonus while Halberdier stays how it is right now. Yeah the Gargoyle animation broke along time ago when I was trying to fix animations when promoting. They would crash the game lol. I did notice Ephraim capped str, but that was it really. My Ephraim didn't end up capping anything sadly. Oh trust me. You will love the final chapter. Good luck!
  15. Mods that are under production would usually go under Fan Concepts. Don't worry about though, I'm sure a mod will move it? Just letting you know for future reference. The mod sounds like it could be interesting once we see some screenshot or plot details etc.
  16. Yeah that one's my fault. I installed a hack that let's me change the battle music of every character/chapter so I have to go redo the boss musics.
  17. Alright guys I got a new update then. Changelog: Eirika has gotten her palette back. Vanessa zerker palette is fixed Female Hero gets the correct promotion gains. If you really want to play it, Eirika route up until chapter 17 is finished. Link: http://www.mediafire.com/download/qslf7sho4gcqf6g/Weapon_Reversal.ups
  18. I've fized any palette issues in the latest patch. I'll look at the hero promotion gains as well.Edit: still have not released the latest patch though
  19. I plan on releasing a fairly decently sized patch today. Here's some previews! That's all for now.
  20. If you downloaded the new patch after you had already recruited somebody, their class/stats will not change since it is dependent on your save file. The only way to see her female shaman class would be to restart to a save before recruiting Lute.
  21. Something strange has been happening to certain palettes. I've noticed it as well. Lute does have a Summoner palette, although right now I'm working on inserting the female Summoner sprite itself. Yeah sorry axe paladin is not in the current build. Also how is Bow Paladin? I haven't been able to use our bow knight yet. Yeah in the current version, Eirika's proper palette crashes the game. I haven't been able to send it to Datagne yet to fix it.
  22. No. This is why I gave the dragonstone Tethys has more uses but less overall might/bonuses.
  23. Dang. I keep having troubles finding out where the hell Myrrh's class ACTUALLY is dictated. She is quite literally everywhere within this game. Guess I'll go check back again. For now you might have to deal with no dancer. I've uploaded a lot tonight but we shall see.
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