Intoner Two Posted December 31, 2008 Share Posted December 31, 2008 well, since I don't do ranked games, I usually take my time and try to level up each unit a little bit, then eventually I decide on who I like to use (also making sure I have at least one specialist of each weapon type not counting the game's lord(s)); I generally favor an active defense, advancing units each turn, not retreating unless someone is clearly going to die then of course rescuing them if a healer is too far to assist otherwise, typically the units out in front of the formation get plenty of attention and anything they don't finish off on the enemy's phase can then be killed by weaker units to spread the exp as much as possible; at the end of chapters not having some sort of time limit, I let my units have a few turns to get supports if possible then finish when I get bored of waiting Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted December 31, 2008 Share Posted December 31, 2008 I'm kinda of rushy, even on "protect x for y turns" maps. I keep at least two healers on that kind, and one on regular ones. I just gang up on the boss, though. Quote Link to comment Share on other sites More sharing options...
Judge Judy Posted January 6, 2009 Share Posted January 6, 2009 I tend to rush FE games, no matter what mode....hasn't failed me yet. Quote Link to comment Share on other sites More sharing options...
Tamara Posted January 6, 2009 Share Posted January 6, 2009 If you can kill it, "kill it before it kills you" is always a solid strategy. Quote Link to comment Share on other sites More sharing options...
General Spoon Posted January 6, 2009 Share Posted January 6, 2009 I like to grab as much good stuff as I can. Quote Link to comment Share on other sites More sharing options...
Doom103 Posted January 6, 2009 Share Posted January 6, 2009 Whoever looks cool or acts cool I use, even if they suck I tactically rush in XD I space myself in certain ways I do rely on luck sometimes, but thats how I am IRL Quote Link to comment Share on other sites More sharing options...
General Spoon Posted January 7, 2009 Share Posted January 7, 2009 At least you can't use some cheese like infantry & arties in Fire Emblem. Quote Link to comment Share on other sites More sharing options...
Ragnell Posted January 7, 2009 Share Posted January 7, 2009 (edited) I play very defensively on my first playthrough, and usually end up using some crappy units. It's not too bad, 'cause I usually play the game through on easy mode first (habit I need to break), but I don't actually finish my first playthrough a lot of the time. I like to train all my units at once instead of focusing on one at a time. On my second playthrough, I play very offensively and I don't care how many times I restart a chapter. I sat and restarted the bonus chapter from Blazing Sword where you need to talk to the pirate captain seven times as I tried again and again and kept getting hit by the same shaman with a 61% chance of hitting Hector. Then, I try and find who the best characters are, and I swap out about 3 characters each playthrough after the first one with new units. And I almost never train bow-users, theives (I will use them to pick locks, but not fight), or healers. As I've said a gazillion times, I HATE healers. Edited January 7, 2009 by Ragnell Quote Link to comment Share on other sites More sharing options...
Herr Wozzeck Posted January 7, 2009 Share Posted January 7, 2009 I tend to be pretty defensive about my strategy, which is why I get stressed when chapters have a turn limit. It also causes me to not spread out from areas where I have to survive for this amount of turns. I also overuse prepromotes such that it's a problem, although lately I've been getting better at not abusing them massively. Quote Link to comment Share on other sites More sharing options...
Orderly_Chaos Posted January 12, 2009 Share Posted January 12, 2009 I usualy like to make a team of my more favorite characters (like using dozla, Lyn, or Oliver) unless they are realy sucky. I usualy grab the nearest choke point, put a wall up, then when guys stop dying i finish the map. Quote Link to comment Share on other sites More sharing options...
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