luigi bros Posted January 9, 2009 Share Posted January 9, 2009 These probably aren't that strange but...-If I'm not mistaken, in FE2 everybody literally had no resistance growth, so the only way to gain magical defense was to get promoted. Res growth was pretty bad in Akaneia as well. -However, in one of the BS FE games, Camus has an impressive 60% growth in that area. -Also, FE2 alone seems to have over half of FE's recruitable orange-haired characters. In FE1 everyone had a base of 0 resistance and 0% growth. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted January 9, 2009 Share Posted January 9, 2009 Selinos (Serenes in the Japanese version) is apparently a province and historical region of Crete. You might want to check Wikipedia for more info. No clue about the other "purely fictional" names though. Quote Link to comment Share on other sites More sharing options...
Mekkah Posted January 9, 2009 Share Posted January 9, 2009 I realized today that "Crimea River" is an amazing pun (try pronouncing it). Quote Link to comment Share on other sites More sharing options...
luigi bros Posted January 9, 2009 Share Posted January 9, 2009 I realized today that "Crimea River" is an amazing pun (try pronouncing it). I never noticed that but that's pretty funny. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted January 9, 2009 Share Posted January 9, 2009 I realized today that "Crimea River" is an amazing pun (try pronouncing it). ... oh God. Quote Link to comment Share on other sites More sharing options...
General Spoon Posted January 10, 2009 Share Posted January 10, 2009 (edited) In the original Fire Emblem, Jeigan's growth total was 40%. EDIT: You can see another strange fact below my post. Edited January 10, 2009 by Delmud Quote Link to comment Share on other sites More sharing options...
luigi bros Posted January 10, 2009 Share Posted January 10, 2009 In the original Fire Emblem, Jeigan's growth total was 40%. That's what started the term "Jeigan" unit. Quote Link to comment Share on other sites More sharing options...
Herr Wozzeck Posted January 10, 2009 Share Posted January 10, 2009 Alm starts with swords, too, so... Ah, okay. That makes sense. Radiant Dawn wasn't first game to feature a magic-using lord. Why must everyone overlook the awesomeness that is Celica? Because it wasn't released in America like every pre-FE7 game in Japan? Quote Link to comment Share on other sites More sharing options...
Fia Posted January 10, 2009 Share Posted January 10, 2009 Because it wasn't released in America like every pre-FE7 game in Japan? If I'm not wrong, Gaiden is also often underrated among Japanese fans. Quote Link to comment Share on other sites More sharing options...
Celice Posted January 10, 2009 Share Posted January 10, 2009 (edited) Because it wasn't released in America like every pre-FE7 game in Japan? That doesn't excuse her from existence, only some players' awareness :/ Actually, that's LOL NES. Most NES games handle only a very, very limited number of simultaneous colors (like 8?), so... That's the complete amount of colors available for the NES to utilize. Though, for an odd reason, Nintendo wasted the last 11 colors--the index didn't have to be gradients, and all you needed was a single black. That, and the first and second shades of white are nearly alike on any sort of display (keep in mind though that there doesn't seem to be the actual NES palette anywhere, so all the ones in emulators vary from whatever the coder thought was the correct color. Add in that each television can display colors differently from one another...). As for color limitations, for standard graphics, it was four colors per 16x16 tile. There could be a total of four palette slots, so there could be four different four-palette indexes being used. So up to 16 colors, with a static, non-changing palette. For sprites, it varies on how the game was coded, but the best if can do is the same, but for 8x8 tiles. There's the ability for a single sprite to use all four palette indexes, which would give a sprite 16 colors to use for detail--the same as in SNES and GBA (and DS) games. The only difference is that would be concentrating all palette indexes on a single sprite, which would make all other sprites have to use the same palette, as long as they were loaded on the screen. Not many games would drop out everything to make a highly detailed image (games like Megaman did this a lot though), so most games just utilized as many separate palettes as were possible (in Fire Emblem, this could be one or two: two indexes for red and blue units, one for the cursor, and then a free index to utilize). Summary FTW~ Edited January 10, 2009 by Celice Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 10, 2009 Share Posted January 10, 2009 Most of the characters don't have surnames, birthdays along the Campaign, and I don't think they have parents(except some ppl like Sety, Levin, and some of the 1st Gen in FE4) Quote Link to comment Share on other sites More sharing options...
luigi bros Posted January 10, 2009 Share Posted January 10, 2009 Most of the characters don't have surnames, birthdays along the Campaign, and I don't think they have parents(except some ppl like Sety, Levin, and some of the 1st Gen in FE4) They have parents the just never mentions them. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 10, 2009 Share Posted January 10, 2009 They have parents the just never mentions them. On screen parents, I forgot to add ¬¬ Quote Link to comment Share on other sites More sharing options...
luigi bros Posted January 10, 2009 Share Posted January 10, 2009 On screen parents, I forgot to add ¬¬ Then you're right. It would be kind of pointless to have the parents there if they weren't important to the story. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 10, 2009 Share Posted January 10, 2009 Then you're right. It would be kind of pointless to have the parents there if they weren't important to the story. But they not even mention them, not even homesick or stuff like that. Quote Link to comment Share on other sites More sharing options...
luigi bros Posted January 10, 2009 Share Posted January 10, 2009 But they not even mention them, not even homesick or stuff like that. When would they get a chance to mention it? Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 10, 2009 Share Posted January 10, 2009 When would they get a chance to mention it? Intermissions, supports, stuff like that. Quote Link to comment Share on other sites More sharing options...
luigi bros Posted January 10, 2009 Share Posted January 10, 2009 Intermissions, supports, stuff like that. That would be a good time. Nino talk about her parents (Sonia and Brendan Reed) in her support conversations I think. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 10, 2009 Share Posted January 10, 2009 That would be a good time. Nino talk about her parents (Sonia and Brendan Reed) in her support conversations I think. Yeah, but they were enemies and were on-screen. A lot, IMO. Quote Link to comment Share on other sites More sharing options...
luigi bros Posted January 10, 2009 Share Posted January 10, 2009 Yeah, but they were enemies and were on-screen. A lot, IMO. But they still mentioned one of the character's parents. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 10, 2009 Share Posted January 10, 2009 But they still mentioned one of the character's parents. Yes, but still. Also I think it's kinda weird that no one celebrates their birthdays. Quote Link to comment Share on other sites More sharing options...
Fia Posted January 10, 2009 Share Posted January 10, 2009 Also I think it's kinda weird that no one celebrates their birthdays. In the middle of the war? Quote Link to comment Share on other sites More sharing options...
Herr Wozzeck Posted January 10, 2009 Share Posted January 10, 2009 In the middle of the war? If there's a truce like that of the World War 1 Christmas truce, then it's possible to celebrate birthdays in a war... Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 10, 2009 Share Posted January 10, 2009 In the middle of the war? Intermissions, ffs. It's not like the path from one chapter to the other is filled with battles. Quote Link to comment Share on other sites More sharing options...
Mekkah Posted January 10, 2009 Share Posted January 10, 2009 Actually, I could easily recall some things about family members from FE people that are off screen. - Lyn's parents from her tribe - both killed by Bandits. - Neimi's grandfather - an expert with the bow. - Fir's mother (Karla - back when the game was made she was off screen) Quote Link to comment Share on other sites More sharing options...
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