_____ Posted August 24, 2009 Share Posted August 24, 2009 True, though these are really more full time healing tasks, which Matthis isn't one of these. The option is still there, though you are right. I never said it was either, otherwise he wouldn't have risen as high as he just did. Fair enough, fair enough. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted August 24, 2009 Share Posted August 24, 2009 Wait, now I have to write something decent about Matthis? *Passes out*. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted August 24, 2009 Author Share Posted August 24, 2009 Have Ninji write it for you. Quote Link to comment Share on other sites More sharing options...
_____ Posted August 24, 2009 Share Posted August 24, 2009 (edited) I always knew the man wasn't Low Tier material. People've gotta' stop picking on the cross-eyed guy. Now, to work on Rickard vs. Tomas... Edited August 24, 2009 by Ninji Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted August 24, 2009 Author Share Posted August 24, 2009 People've gotta' stop picking on the cross-eyed guy.We only bash Roshe in this thread.I'm still not sure whether I want to rise Est above Arran or not. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted August 24, 2009 Share Posted August 24, 2009 I'm just kidding. I mean, I don't care if he wants to do it though, go ahead. Draug vs. Cavs. Something we should look into since I'm a little (and I mean a little) iffy on him > them since the Cavs do have some durability and, in Abel's case (and with a little Myrmidion Cain too) they can double within a slightly shorter time after. I feel like a debate might help us look at it better, but just asking if a comparison should be seen with these guys since we kind of pulled the "assume" card. Quote Link to comment Share on other sites More sharing options...
grandjackal Posted August 24, 2009 Share Posted August 24, 2009 I'm still not sure whether I want to rise Est above Arran or not. We can at least eventually gain something out of Est. Both suck equally in their time, but at least Est can eventually go from suck to mediocre. I also don't take kindly to your bashing of Roshea. Quote Link to comment Share on other sites More sharing options...
_____ Posted August 24, 2009 Share Posted August 24, 2009 We only bash Roshe in this thread. King of failure And this slander? I'm still not sure whether I want to rise Est above Arran or not. A lances and 3 chapters is really all he has. I'm just kidding. I mean, I don't care if he wants to do it though, go ahead. Of course I know that. Quote Link to comment Share on other sites More sharing options...
grandjackal Posted August 24, 2009 Share Posted August 24, 2009 A lances and 3 chapters is really all he has. Not that he's using it, as he gets easily doubled and one rounded as a paladin/draco either way. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted August 24, 2009 Share Posted August 24, 2009 As rather ridiculous as the argument that I'm going to make is, I'm almost ready to say Triangle Attack > Arran. Arran's utility... is almost nonexistant. Except spreading his AIDs. Quote Link to comment Share on other sites More sharing options...
_____ Posted August 24, 2009 Share Posted August 24, 2009 I guess he could go Sniper and help out. Quote Link to comment Share on other sites More sharing options...
grandjackal Posted August 24, 2009 Share Posted August 24, 2009 (edited) Indeed, as we don't actually have to seriously use Est to basically have a way to instantly kill a boss with one use of generally any weapon. It's an incredibly rare occurance, but I don't see Arran having anything saving his ass. Sniper doesn't really help him, as he's still god awful due to probably the shittiest offense you could ask for. Ironically, at least A lances gives him Ridersbane, but then he's basically Est anyways. Edited August 24, 2009 by Robo Ky Quote Link to comment Share on other sites More sharing options...
Colonel M Posted August 24, 2009 Share Posted August 24, 2009 (edited) Barely. The only thing he really picks up is a LongBow, and then his utility might as well not exist. As a Paladin he could've pulled... a DragonPike or Ridersbane. Gradivus and Silver Lance is all he really has over Est. God that's awful. Edited August 24, 2009 by Colonel M Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted August 24, 2009 Author Share Posted August 24, 2009 (edited) As rather ridiculous as the argument that I'm going to make is, I'm almost ready to say Triangle Attack > Arran. Arran's utility... is almost nonexistant. Except spreading his AIDs. See, I just need more people to agree before rising her up, which I just did. Edited August 24, 2009 by Brawl Sheeda Quote Link to comment Share on other sites More sharing options...
Quasar Posted August 25, 2009 Share Posted August 25, 2009 For what it's worth at first I thought it was crazy that someone suggested a character being worse than Est. Then I saw Arran's bases. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted August 25, 2009 Share Posted August 25, 2009 (edited) That post is quite sig-worthy... EDIT: Too late. Edited August 25, 2009 by Colonel M Quote Link to comment Share on other sites More sharing options...
grandjackal Posted August 25, 2009 Share Posted August 25, 2009 (edited) That leaves 3 in agreement, 2 unsure, and I'd imagine Norto-...uhh..Joker? Disagreeing. 1-3. Est wins. Yaknowwhatchyagottado... Edited August 25, 2009 by Robo Ky Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted August 25, 2009 Share Posted August 25, 2009 (edited) Both Catria and Dolph have been proven to have an extremely difficult time getting kills without reinforcement farming. *pops open can of worms* 12x Enemies are easily weakened into kill margin for Dolph in 12x, as I recall mentioning before. say we have 33-35 HP 23-24 atk (Steel), 21-22 atk (Hand), 32 atk (Devil) 90-91 hit (Steel), 80-81 hit (Hand), 121 hit (Devil) 9 AS 5 (6) def 0 (1) res 14/0 Cord with steel leaves them with about 1-2 HP, which is easy pickings for anybody really. Edited August 25, 2009 by Joker Quote Link to comment Share on other sites More sharing options...
Don Draper Posted August 25, 2009 Share Posted August 25, 2009 (edited) Cord is 15-16/0 at that point, and forging +1-2 Mt on a Steel Axe means we don't waste a deployment slot on fail like unpromoted Dolph. Also means we can complete maps more effectively without giving favouritism to other units. Edited August 25, 2009 by IOS Quote Link to comment Share on other sites More sharing options...
Colonel M Posted August 25, 2009 Share Posted August 25, 2009 (edited) You just gave favoritism to Cord though. BTW, more proof that ORKOing isn't likely unless you're doubling with the broken Ridersbane. Especially when Cord wants to avoid counterattacks, so he'll favor the Hand Axe. Edited August 25, 2009 by Colonel M Quote Link to comment Share on other sites More sharing options...
Don Draper Posted August 25, 2009 Share Posted August 25, 2009 (edited) Ok, Cord is still not 14/0 at this point, assuming an 8 man team. He's likely 16/0, and therefore ORKOing. Edited August 25, 2009 by IOS Quote Link to comment Share on other sites More sharing options...
Colonel M Posted August 25, 2009 Share Posted August 25, 2009 (edited) See: Hand Axe. We get he has the Steel Axe, but again: avoiding counterattacks is a good thing. Edited August 25, 2009 by Colonel M Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted August 25, 2009 Share Posted August 25, 2009 16/0 is only strengthening my case because now Cord's strong enough to handaxe them within kill margin, meaning he's not even getting hurt in the process of setting up a kill for Dolph. Cord is 15-16/0 at that point, and forging +1-2 Mt on a Steel Axe means we don't waste a deployment slot on fail like unpromoted Dolph. wait what Cord getting a forge is less favoritism than Dolph getting a few kills we didn't need to go out of our way to set him up for...how? Never mind that deployment slots is a rather shaky argument... Even Cain's putting them within kill margin with steel Sword, provided his sword rank is C: 21 atk-6 def=30 dmg, and Dolph does 5 dmg to pirates, and they have 35 HP at most. Quote Link to comment Share on other sites More sharing options...
Don Draper Posted August 25, 2009 Share Posted August 25, 2009 Any other character would like that kill. Literally, every non-healer would like to be able finish that enemy off. How can anybody possibly justify that Dolph gets any of these kills? Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted August 25, 2009 Share Posted August 25, 2009 Any other character would like that kill. At a point where the rest of the team is better by the second, and assuming we're seriously using Dolph, which would be better? Making already strong characters stronger, or ending a weaker character's period of suck sooner? How can anybody possibly justify that Dolph gets any of these kills? It would be rather inefficent to kill it with Cain or someone who's turn would have been much better spent weakening another guy, don't you think? Dolph killing that pirate doesn't just get it out of the way, it means your better units now have their hands free to cause damage against bigger threats. Furthermore, denying Dolph any kills in this chapter under the logic "any non healer could take those kills" is just a ridiculous sandbag aimed towards him. Quote Link to comment Share on other sites More sharing options...
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