Hibari Posted February 6, 2009 Share Posted February 6, 2009 Quick Draw Usable by swordsmen If there is no weapon equipped, attack with the fist usable weapon in inventory. That weapon is then equipped. Quote Link to comment Share on other sites More sharing options...
Magical CC Posted February 6, 2009 Share Posted February 6, 2009 (edited) Happy-go-lucky Anyone except lords When the unit have this skill is killed, he/she will tell a funny story and run away from the battle field then, after the battle, he/she will be revived. Edited February 6, 2009 by Char Quote Link to comment Share on other sites More sharing options...
canas is back Posted February 6, 2009 Share Posted February 6, 2009 trample requires:canto (pass makes it better) when moving in a straight line, you can move your full speed and trample over every enemy in path and knock back any enemy in the last square dealing 5 damage to each, pass allows you to do this toward any square rather than in straight lines. Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted February 6, 2009 Share Posted February 6, 2009 Vault: Allows ground units to jump over fences or low obstacles (streams, rocks, holes in the ground, etc...) Cyclone: (Close-range weapons only) When the unit is surrounded by enemies and attacks/is attacked by one, there is a chance that it will perform a wide, spinning attack that hits all four surrounding enemies. Decoy: Like Provoke, but will actually cause enemies to follow the unit, so you can draw enemies away from weaker units. Quick Draw: When a weapon breaks in the middle of a fight, the next weapon the unit is carrying automatically equips. Desperation: (Laguz only) When HP falls below 30%, the unit will automatically transform to beast/bird/dragon form and stay in that form until healed. Dig: Allows unit to dig impassable holes. These holes can be used to block enemies. This skill works well coupled with Vault. Explosion: (Mages only) Chance of performing an attack that hits all surrounding units. Range of explosion is equal to Mag/4. Repay: Allows a rescue unit to contribute an extra attack when the rescuer attacks/is attacked. This leaves the rescued unit vulnerable to damage, though. Disguise: Allows unit to move among enemies unnoticed. This skill only lasts until the unit using it attacks an enemy. Quote Link to comment Share on other sites More sharing options...
CGV Posted February 6, 2009 Share Posted February 6, 2009 Screech: Laguz only- Paralyzes an enemy for 5 turns. Cannot attack the turn this is used Quote Link to comment Share on other sites More sharing options...
DeSu Posted February 7, 2009 Share Posted February 7, 2009 Screech: Laguz only- Paralyzes an enemy for 5 turns. Cannot attack the turn this is used Because that's not incredibly cheap... "I want to live!" - When a unit is a 10% HP, add 30% avoid Quote Link to comment Share on other sites More sharing options...
Moose Posted February 10, 2009 Share Posted February 10, 2009 kinda like wrath but not as cool Quote Link to comment Share on other sites More sharing options...
Ϲharlie Posted February 10, 2009 Share Posted February 10, 2009 Actually, I think it's more akin to Prayer than Wrath. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted February 10, 2009 Share Posted February 10, 2009 Actually, I think it's more akin to Prayer than Wrath. It's like FE4's Prayer, to be exact. Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted February 10, 2009 Share Posted February 10, 2009 It's like FE4's Prayer, to be exact. I might add it does the exact same thing if a unit is left with...7 HP I think. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.