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Happy-go-lucky

Anyone except lords

When the unit have this skill is killed, he/she will tell a funny story and run away from the battle field then, after the battle, he/she will be revived.

Edited by Char
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trample

requires:canto (pass makes it better)

when moving in a straight line, you can move your full speed and trample over every enemy in path and knock back any enemy in the last square dealing 5 damage to each, pass allows you to do this toward any square rather than in straight lines.

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Vault: Allows ground units to jump over fences or low obstacles (streams, rocks, holes in the ground, etc...)

Cyclone: (Close-range weapons only) When the unit is surrounded by enemies and attacks/is attacked by one, there is a chance that it will perform a wide, spinning attack that hits all four surrounding enemies.

Decoy: Like Provoke, but will actually cause enemies to follow the unit, so you can draw enemies away from weaker units.

Quick Draw: When a weapon breaks in the middle of a fight, the next weapon the unit is carrying automatically equips.

Desperation: (Laguz only) When HP falls below 30%, the unit will automatically transform to beast/bird/dragon form and stay in that form until healed.

Dig: Allows unit to dig impassable holes. These holes can be used to block enemies. This skill works well coupled with Vault.

Explosion: (Mages only) Chance of performing an attack that hits all surrounding units. Range of explosion is equal to Mag/4.

Repay: Allows a rescue unit to contribute an extra attack when the rescuer attacks/is attacked. This leaves the rescued unit vulnerable to damage, though.

Disguise: Allows unit to move among enemies unnoticed. This skill only lasts until the unit using it attacks an enemy.

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Screech: Laguz only- Paralyzes an enemy for 5 turns. Cannot attack the turn this is used

Because that's not incredibly cheap...

"I want to live!" - When a unit is a 10% HP, add 30% avoid

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