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Hi im looking for a GOOD fe1 translation


Safyrya
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You have three easier options:

1) Play Shadow Dragon.

2) Play Monshou no Nazo, Book 1.

3) Learn katakana/hiragana.

With two remakes around, there isn't much interest in dealing with the original, unpolished FE. >_>

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You have three easier options:

1) Play Shadow Dragon.

2) Play Monshou no Nazo, Book 1.

3) Learn katakana/hiragana.

With two remakes around, there isn't much interest in dealing with the original, unpolished FE. >_>

What the hell? Nothing beats the classics. Well, I'm sorry, I don't really know a patch from this game. This is the FE1 I would most recommend playing. This game is probably the most historical game in the series.

Here are a couple of reasons to play this over the remakes.

-- You cannot collect any treasure that the thieves took. If

they have I recommend restarting the mission if the weapon/item

is irreplacible or rare. (Reason 1)

-- You cannot see your characters movements like you

can in the later FE's. It's best to calculate the enemy's

movement in order to keep out of their ranges if your not

ready to battle them yet. (Reason 2)

-- Only Marth can conquer a Castle,Fortress,fort or

throne to exit a chapter.

--Dragonstones don't break.

-- Flyers should be kept away from bow users. Unless that

enemy is close to dying.

-- Armor Knights cannot promote.

-- Thieves cannot promote.

-- Axemen cannot promote.

-- Put a character on a fort in order to heal them.

-- Use the terrain to your advantage to increase your

characters avoid and defense.

-- Only Marth can visit the villages. Not like the other

FE's starting from FE4 where just any character can visit it.

-- Do not use Jeigan and Boa. They almost grow NO

stats whatsoever.

-- Clerics cannot level up with the use of staves. They have to

be hit in order to level up. (Reason 3)

-- The arenas have no exit!!!! If they lose they die instantly.

NO I really do mean it jam the B button all you want but they

WILL NOT ESCAPE. Just try to make a bargain with the owner to

ensure that they can get always get a win. This is not like the

other FE's with arenas in them where you can just jam the B

button to allow them to eascape. In this game if they lose they

die. And that's that! If your playing this on an emulator however

better use savestates to save them if they die in it. For the

cart you would otherwise will have to restart if you don't want

to lose that unit that is. For the actual cart especially use my

arena survival guide for more information. (This alone makes this game historical as hell. Reason 4.)

-- A 1st class character must be at LV10 or higher in order to

promote them into their finest class.

-- A throne can heal anyone from 3-10 HP that is on it.

-- Gold is not a worry at all whatsoever in this game. Especially

with the arenas making this more than profitable enough.

-- Have a character stand on a fort to heal them 3-10 Hp per turn

and also get them to increase their evasion.

-- Use the terrain to increase their evasion. Even though the terrain is pretty terrible in this game. (Reason 5)

-- Flyers should be kept away from bow users unless you can

have them finish them off. Otherwise keep them away from them

or most likely you will have yourself a dead flyer.

The reasons stated is what makes this game so Original and better than the remakes. Well for the patch, you might want to try to Google it!

Edited by Laylea
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http://forums.grandbell.net/index.php/topic,459.0.html

Try there for Maestro's patch.

It's not that there's no interest in the early games. It's more that translators have other projects they'd rather do (fans translate what fans want usually, or in more complex cases, what others want). For this game, though, there's also some issues of having to work with forced pointers, which makes text editing needlessly complex as well as forcefully small. There's not much work that can be done for the actual script without a lot of patience, some rewritten code, or a program to aid in inserting the text :/

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I actually got up to chapter 23( that was about 5 months ago), but my Computer Got a big virus and I lost all of my data, so I stopped playing it for a while because I was so discouraged.

Celice If you didn't recognize me, it's me Sothe from FESS, so you Might remember how often I played this game.

Btw, on Maestro patch, from about chapter 5 and onward, It bug at the start of the chapter and you have to switch to a non patched rom, make a save state, and switch to the translated one. Also, on certain shop, The item name are F***** messed up.

Oh and btw, there's something you ditn't listed Laylea, it's about the supply tent which you have to pay to store (or retrieve, can't remember) Item.

Edited by Safyrya
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What the hell? Nothing beats the classics. Well, I'm sorry, I don't really know a patch from this game. This is the FE1 I would most recommend playing. This game is probably the most historical game in the series.

Here are a couple of reasons to play this over the remakes.

-- You cannot collect any treasure that the thieves took. If

they have I recommend restarting the mission if the weapon/item

is irreplacible or rare. (Reason 1)

-- You cannot see your characters movements like you

can in the later FE's. It's best to calculate the enemy's

movement in order to keep out of their ranges if your not

ready to battle them yet. (Reason 2)

-- Only Marth can conquer a Castle,Fortress,fort or

throne to exit a chapter.

--Dragonstones don't break.

-- Flyers should be kept away from bow users. Unless that

enemy is close to dying.

-- Armor Knights cannot promote.

-- Thieves cannot promote.

-- Axemen cannot promote.

-- Put a character on a fort in order to heal them.

-- Use the terrain to your advantage to increase your

characters avoid and defense.

-- Only Marth can visit the villages. Not like the other

FE's starting from FE4 where just any character can visit it.

-- Do not use Jeigan and Boa. They almost grow NO

stats whatsoever.

-- Clerics cannot level up with the use of staves. They have to

be hit in order to level up. (Reason 3)

-- The arenas have no exit!!!! If they lose they die instantly.

NO I really do mean it jam the B button all you want but they

WILL NOT ESCAPE. Just try to make a bargain with the owner to

ensure that they can get always get a win. This is not like the

other FE's with arenas in them where you can just jam the B

button to allow them to eascape. In this game if they lose they

die. And that's that! If your playing this on an emulator however

better use savestates to save them if they die in it. For the

cart you would otherwise will have to restart if you don't want

to lose that unit that is. For the actual cart especially use my

arena survival guide for more information. (This alone makes this game historical as hell. Reason 4.)

-- A 1st class character must be at LV10 or higher in order to

promote them into their finest class.

-- A throne can heal anyone from 3-10 HP that is on it.

-- Gold is not a worry at all whatsoever in this game. Especially

with the arenas making this more than profitable enough.

-- Have a character stand on a fort to heal them 3-10 Hp per turn

and also get them to increase their evasion.

-- Use the terrain to increase their evasion. Even though the terrain is pretty terrible in this game. (Reason 5)

-- Flyers should be kept away from bow users unless you can

have them finish them off. Otherwise keep them away from them

or most likely you will have yourself a dead flyer.

The reasons stated is what makes this game so Original and better than the remakes. Well for the patch, you might want to try to Google it!

To the person who asked the question, there are a couple things here that are a bit convoluted, like how points were repeated. To clear things up...

1. The main character is ALWAYS the one who conquers the throne, this has never been different int he entirity of the series. Villages on the other hand, only Marth can visit those, so that's true.

2. Thieves not promoting is not a big deal. No thief in the series has ever cared for promoting and still don't suddenly become gods when they do.

3. Jeigan can help a bit at the beginning to make the units you'll be using later to have better survivability and keep their weapons nice and healthy. Boa on the other hand is mighty useful as a staff user, staves rock. You don't need to be a god to be good with staves.

4. Characters promoting at level 10 has never been different, but to clarify the point, they're better off promoting at level 10 in FE1. This is because promotion just brings the character stats up to the class base. This is why Gordon doesn't suck in this game. Otherwise it just makes units who were already good hilariously better than everyone else. Like Ogma, Kain, Abel, Hardain, Katua, Paula, etc...

5. Evasion is very untrustworthy. Supports aren't here to give your guys godly evade. The 1 RN system doesn't help either (and I'm not about to go into detail about it).

Also, some things that make the original actually unplayable and why I would RECOMMEND the remakes...

1. It's slow. Everything about it is slow. Battles, map movement, cursor movement, everything.

2. You've no idea how much damage an enemy or you are capable of unless you memorize the might of all weapons.

3. Most of the cast is utterly useless. The remakes make more characters usable, which means more fun and replayability.

4. Item management is absolute torture in this game. You can only give items instead of trading them, so if a character's inventory is full when you need to get an item to a character that needs it, you're SOL until at least next turn. Can't sell items (though the money you got makes it pointless, but still it annoys me.). Items that can't fit in character inventory cannot go to the merchent, something must be dropped. This also means to put anything in storage, you have to go to the merchant and deposit items character by character. Characters have 4 item slots, which with how the trade system works is incredibly tiny. It's so clunky, this is the main reason this game is near unplayable. Because of this is why I felt I had to force myself to want to complete the game.

5. Weapon system is bollocks. Silver Swords do the same damage as Silver Lances, this goes for iron and steel too, and are lighter. There's no point to use lances outside of javelins and gradius. All classes that can use lances also happen to use swords. Yeah, even armor and pegasi knights. Axes? Absolutely useless.

Some say remakes end up worse than the original, but the original is a game that is so dated in how it plays that it feels like a chore to complete it.

Just get Shadow Dragon or play FE3 Book 1.

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-- You cannot collect any treasure that the thieves took. If

they have I recommend restarting the mission if the weapon/item

is irreplacible or rare. (Reason 1)

This isn't attracting people to the game.
-- You cannot see your characters movements like you

can in the later FE's. It's best to calculate the enemy's

movement in order to keep out of their ranges if your not

ready to battle them yet. (Reason 2)

This isn't attracting people to the game.
-- Only Marth can conquer a Castle,Fortress,fort or

throne to exit a chapter.

Not only is this the same in FEDS, but it's the same in pretty much EVERY OTHER FIRE EMBLEM where chapters require capturing the exit.
--Dragonstones don't break.
They don't break in FE3 either. FEDS they do, but even then sparing use should preserve the stones.
-- Flyers should be kept away from bow users. Unless that

enemy is close to dying.

...
-- Armor Knights cannot promote.
This is not attracting people to the game.
-- Thieves cannot promote.
This is the same as FE3 and FEDS.
-- Axemen cannot promote.
This is the same in FE3, and in FEDS they rebalanced Axemen to take account promotion.
-- Put a character on a fort in order to heal them.
This is the same as in every single Fire Emblem that has forts.
-- Use the terrain to your advantage to increase your

characters avoid and defense.

This is the exact same in every single Fire Emblem game.
-- Only Marth can visit the villages. Not like the other

FE's starting from FE4 where just any character can visit it.

This is the same as FE3 and FEDS.
-- Do not use Jeigan and Boa. They almost grow NO

stats whatsoever.

Irrelevant and the same in FE3 and FEDS.
-- The arenas have no exit!!!! If they lose they die instantly.

NO I really do mean it jam the B button all you want but they

WILL NOT ESCAPE. Just try to make a bargain with the owner to

ensure that they can get always get a win. This is not like the

other FE's with arenas in them where you can just jam the B

button to allow them to eascape. In this game if they lose they

die. And that's that! If your playing this on an emulator however

better use savestates to save them if they die in it. For the

cart you would otherwise will have to restart if you don't want

to lose that unit that is. For the actual cart especially use my

arena survival guide for more information. (This alone makes this game historical as hell. Reason 4.)

You shouldn't be arena abusing anyway. This is something I consider truly better in FE1 since it discourages arena whoring, but for FE3/DS you can simply ignore the arena.
-- A 1st class character must be at LV10 or higher in order to

promote them into their finest class.

This is the same as FE3 and FEDS.
-- Clerics cannot level up with the use of staves. They have to

be hit in order to level up. (Reason 3)

This is not attracting people to the game.
-- A throne can heal anyone from 3-10 HP that is on it.
This is the same as FE3 and FEDS.
-- Use the terrain to increase their evasion. Even though the terrain is pretty terrible in this game. (Reason 5)

-- Flyers should be kept away from bow users unless you can

have them finish them off. Otherwise keep them away from them

or most likely you will have yourself a dead flyer.

These are repeat points.

CONCLUSION: Just play FE3 or FEDS. FE3, because even though Book 1 is a sloppy remake of FE1, you also get Book 2 which is far better in story and chapter design. FEDS, because it is more faithful to FE1 and still has solid gameplay.

Edited by Chainey
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CONCLUSION: Just play FE3 or FEDS. FE3, because even though Book 1 is a sloppy remake of FE1, you also get Book 2 which is far better in story and chapter design. FEDS, because it is more faithful to FE1 and still has solid gameplay.

So FE1 shouldn't be a REAL Fire Emblem game in Endgame's eyes. No easy arena abuse. :P

In any case, play it if you wish without a translation. I did, with the help of this site. It was clunky, but interesting to see the differences. But I'll look forward to Shadow Dragon rather than replay FE1.

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I would recommend FE1 NES/Shadow Dragon & FE3 Book II. Book I doesn't get the entire stary of the Dark War. 5 Chapters and characters were removed and that the Chapters "Port City Warren","Starlord Marth", and "Mamkute Kingdom" were alot less climatic. Far less reinforcements makes Book I phail.

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I would recommend FE1 NES/Shadow Dragon & FE3 Book II. Book I doesn't get the entire stary of the Dark War. 5 Chapters and characters were removed and that the Chapters "Port City Warren","Starlord Marth", and "Mamkute Kingdom" were alot less climatic. Far less reinforcements makes Book I phail.
Did you not play FEDS?
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Did you not play FEDS?
Did you not play FEDS?

Well the differences are.....

Port City Warren-It is only fully climatic in the NES/DS versions.

Starlord Marth-Unfortunately it is only climatic in the NES version. Turns 10-50 of reinforcements with 2 Social Knights and 1 Bowman coming every turn makes the NES version worth playing.

Mamkute Kingdom-See Port City Warren.

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Btw, I have Shadow dragon, but my DS broke down (yesterday, Sniff), so now I am waiting for the DSi instead of grabing a DS lite. Btw, I don't think I need tips with this game since I got to chapter 23.

Oh and when they (the priest) get hit they gain about 30 Xp so it's actually pretty good since they got to level 20 far before the other's in my Incomplete playthrough.

Edited by Safyrya
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