Knife Posted February 23, 2009 Share Posted February 23, 2009 What is the L button used for? My DS's L button is broken, therefore I can't play games that require use of the L button. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted February 23, 2009 Share Posted February 23, 2009 (edited) Just like the L button for the GBA version in normal play (quickly move the cursor to a character that has not moved yet). Hold L to speak in the mic for wi-fi if you enable it. Edited February 23, 2009 by Levin Quote Link to comment Share on other sites More sharing options...
Florete Posted February 23, 2009 Share Posted February 23, 2009 I do believe it just switches between units. Quote Link to comment Share on other sites More sharing options...
Celice Posted February 23, 2009 Share Posted February 23, 2009 What is the L button used for? My DS's L button is broken, therefore I can't play games that require use of the L button. Have you tried blowing in it :o yes, blowing Quote Link to comment Share on other sites More sharing options...
Fruitloop Multipuck Posted February 23, 2009 Share Posted February 23, 2009 Quick is a status effect of sorts that gives you the next active turn. Quick status can be gained by having the spell 'Quick' successfully cast on you or by having the reaction ability 'Critical Quick' triggered. The triggering of Critical Quick occurs when the unit with the ability equipped receives damage that leaves them with under 20% of their max HP. While Critical Quick might not seem that great there are situations when it is the best reaction ability in the game. For a more reliant way to gain Quick, learn it for 800 JP from the Time Mage skill set. Quick costs 24 MP which might be a little costly but has decent speed (25) and a decent formula (targetsfaith*castersfaith*(MA+140)). Rig some zodiac compatibility between your group and Quick can be very reliable and fun to use. Quick can be reflected (though not Math Skilled) but the most interesting thing about it is that it can be Counter Magicked! Seriously, that exclamation point isn't one of the fake ones that should be a period, I actually used to get giddy when considering this. Look at the spells that can be Counter Magicked: - All Black Magic except Fire 4, Ice 4, and Bolt 4 - Holy, Dark Holy - Yin-Yang Magic except Pray Faith and Doubt Faith - Slow, Slow 2, Don't Move, Quick, Stop, Demi, Demi 2, Meteor - Bio, Bio 2, Bio 3 - Melt, Tornado, Quake - Attacks from the Blaze Gun, Glacier Gun, and Blast Gun So just how does Quick fit into all this? With the proper setup you can orchestrate a near-endless chain of Quicks within your team (sometimes referred to as The Quickening), acting and acting while almost no in-game time passes and the enemy sits there staring at your chain of constant action. Ramza: "Restore lost time in a spiral line! Quick!" Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted February 23, 2009 Share Posted February 23, 2009 Quick is a status effect of sorts that gives you the next active turn. Quick status can be gained by having the spell 'Quick' successfully cast on you or by having the reaction ability 'Critical Quick' triggered. The triggering of Critical Quick occurs when the unit with the ability equipped receives damage that leaves them with under 20% of their max HP.While Critical Quick might not seem that great there are situations when it is the best reaction ability in the game. For a more reliant way to gain Quick, learn it for 800 JP from the Time Mage skill set. Quick costs 24 MP which might be a little costly but has decent speed (25) and a decent formula (targetsfaith*castersfaith*(MA+140)). Rig some zodiac compatibility between your group and Quick can be very reliable and fun to use. Quick can be reflected (though not Math Skilled) but the most interesting thing about it is that it can be Counter Magicked! Seriously, that exclamation point isn't one of the fake ones that should be a period, I actually used to get giddy when considering this. Look at the spells that can be Counter Magicked: - All Black Magic except Fire 4, Ice 4, and Bolt 4 - Holy, Dark Holy - Yin-Yang Magic except Pray Faith and Doubt Faith - Slow, Slow 2, Don't Move, Quick, Stop, Demi, Demi 2, Meteor - Bio, Bio 2, Bio 3 - Melt, Tornado, Quake - Attacks from the Blaze Gun, Glacier Gun, and Blast Gun So just how does Quick fit into all this? With the proper setup you can orchestrate a near-endless chain of Quicks within your team (sometimes referred to as The Quickening), acting and acting while almost no in-game time passes and the enemy sits there staring at your chain of constant action. Ramza: "Restore lost time in a spiral line! Quick!" And this is why Curate Merric is top tier. Quote Link to comment Share on other sites More sharing options...
Ϲharlie Posted February 23, 2009 Share Posted February 23, 2009 Quick is a status effect of sorts that gives you the next active turn. Quick status can be gained by having the spell 'Quick' successfully cast on you or by having the reaction ability 'Critical Quick' triggered. The triggering of Critical Quick occurs when the unit with the ability equipped receives damage that leaves them with under 20% of their max HP.While Critical Quick might not seem that great there are situations when it is the best reaction ability in the game. For a more reliant way to gain Quick, learn it for 800 JP from the Time Mage skill set. Quick costs 24 MP which might be a little costly but has decent speed (25) and a decent formula (targetsfaith*castersfaith*(MA+140)). Rig some zodiac compatibility between your group and Quick can be very reliable and fun to use. Quick can be reflected (though not Math Skilled) but the most interesting thing about it is that it can be Counter Magicked! Seriously, that exclamation point isn't one of the fake ones that should be a period, I actually used to get giddy when considering this. Look at the spells that can be Counter Magicked: - All Black Magic except Fire 4, Ice 4, and Bolt 4 - Holy, Dark Holy - Yin-Yang Magic except Pray Faith and Doubt Faith - Slow, Slow 2, Don't Move, Quick, Stop, Demi, Demi 2, Meteor - Bio, Bio 2, Bio 3 - Melt, Tornado, Quake - Attacks from the Blaze Gun, Glacier Gun, and Blast Gun So just how does Quick fit into all this? With the proper setup you can orchestrate a near-endless chain of Quicks within your team (sometimes referred to as The Quickening), acting and acting while almost no in-game time passes and the enemy sits there staring at your chain of constant action. Ramza: "Restore lost time in a spiral line! Quick!" What the hell does this have to do with anything? Cut the spam. Quote Link to comment Share on other sites More sharing options...
shane3x Posted February 23, 2009 Share Posted February 23, 2009 After beating the game once you don't ever need to use the L button again no matter what mode you play because nothing really changes, except for mic chat of course. Quote Link to comment Share on other sites More sharing options...
Phoenix Wright Posted February 24, 2009 Share Posted February 24, 2009 Have you tried blowing in it :oyes, blowing I've read blowing in it can be quite bad. It moistens the inside of the DS, and breaks the buttons even more. Cleaning it with a swab is supposed to work... Quote Link to comment Share on other sites More sharing options...
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