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FE4 THREAD


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It does negate.. the moment you have it on the field/flipped, it's destroyed.

It says, it can be used any time during the enemy's turn. So why not before the effect?

I've played this game before.

In Scapegoat for example you don't give your enemy a chance to hit your lifepoints, it activates directly.

Edited by Julius
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I remember the whole MST ruling confusion back when. There is a difference between negating and destroying, right down to the word.

Negating an effect actually prevents the effect from happening.

Destroying a card will destroy a card, but will not prevent an effect.

The scapegoat example is because the card is activated during the battle or attack phase (I can't remember) and not the damage phase, and the game's rulings dictate that if something is summoned during that, you have to choose a new target.

Edited by FE3 Player
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You may also chain Quick-Play Spell Cards to cards that your opponent activates during any phase of your turn and, provided that they are face-down on the field, during your opponent's turn

http://yugioh.wikia.com/wiki/Chain

A Chain is formed when one player activates a card effect and his/her opponent responds with an effect of his/her own. For example:

* Player 1 plays Raigeki.

* Player 2 counters with Magic Jammer.

* Player 1 responds with Seven Tools of the Bandit.

A Chain is resolved starting with the last card played and working backward. For example:

Player 1's Seven Tools of the Bandit negates Player 2's Magic Jammer.

Magic Jammer's effect is negated, however, Player 2 still has to pay the 1 card required as a discard cost from his hand, for the activation of Magic Jammer, even though it's effect was negated.

Here, Dust Tornado would activate first, without Royal Decree's trap-negating effect going off. The same situation and result would occur if:

* Player 1 activates Smashing Ground

* Player 2 chains with Imperial Order

* Player 1 chains with Mystical Space Typhoon

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