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FE4 THREAD


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The outfit makes no sense on Micaiah. It should have gone on a character that could wear it better...

I don't wanna out myself as a closet Micaiah fan buuuuuuuuut

as a Micaiah fan I respectfully disagree

In unrelated news, I had completely forgotten about the fact I could stream stuff to my PS3 off my computer.

I am now very much tempted to re-watch the Kara no Kyoukai movies after I finish this season of the muppet show

ps - true statistic soft cookies>hard cookies 68.9% of the time

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So many spoilerz getting spoiled =o

But...

I guess they wouldn't really matter all that much anyway... =I

Sorry! I didn't think DLC counted as spoiler content. >o<

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*gives Freohr chocolate chip cookies and milk*

Enjoy! ^__^

HAPPY FACE!!!

Sorry! I didn't think DLC counted as spoiler content. >o<

Nah it's fine. You weren't even the first one to post that in here XD

Mostly though it's just that I keep finding out which old FE characters they're going to include in this game...

But still, it doesn't even matter much~

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Ok, that made me laugh.

It's funny because I "became" a raspberry to play a joke on Tangerine.

I predict that discussion of what IS a spoiler will one day become a thread in SF. Arguments galore.

Argument Forest. Only.

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Good. I'll try to read more about the strategy on the maps we have left to finish.

That spot we found on hospital horrors SHOULD work. We just need to class juggle less so we don't up medic-less again and be more mindful of the rest of the team actually following the people who know their way around the map.

Also, play with the bind:

Enter on console:

Set input <key> switchweapon 1 | quickheal

Set input t switchweapon 1 | quickheal sets it to the T key for example.

Tap 3 times. Should heal you without losing momentum.

As for Icebreaker... the current spot we've been using hasn't worked out so well, see if you can find the spawn points of the zeds and find some room inside with few entries.

New ticket for Questions and Suggestions: Petty Argument Forum XD

Population: Banzai's threads and co.

Edited by Sirius
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That spot we found on hospital horrors SHOULD work. We just need to class juggle less so we don't up medic-less again and be more mindful of the rest of the team actually following the people who know their way around the map.

The strategy says we should be inside the room, not outside concentrating our efforts on two fronts. The support welds the door, the berserker tanks in front, the medic heals and the others take out problematic targets (Crawlers for commando, Scrakes for sharpshooter, Fleshpound for demoman).

If we stick to the plan and don't get lost, we should be able to do it.

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The strategy says we should be inside the room, not outside concentrating our efforts on two fronts. The support welds the door, the berserker tanks in front, the medic heals and the others take out problematic targets (Crawlers for commando, Scrakes for sharpshooter, Fleshpound for demoman).

If we stick to the plan and don't get lost, we should be able to do it.

Maybe in the later waves. In the earlier waves, staying side would be boring, unless it speeds up the spawn significantly. Sides, only one front actually gets a spawn worth being alert. Awousti and I barely saw enemies on the other side. In the event of a fleshpound, everyone goes in and the demo leaves a pipe at the entrance to the room.

Sleep, night.

Edited by Sirius
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