Fruity Insanity Posted June 8, 2014 Share Posted June 8, 2014 For the weapon of course! /hasn't played FE4 Quote Link to comment Share on other sites More sharing options...
Tao Posted June 8, 2014 Share Posted June 8, 2014 as TE said go play fe4 but then I'm not one to talk either. <_< Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted June 8, 2014 Share Posted June 8, 2014 "Random" as in, why the hell would you send this specific unit to this specific tile. I guess so. Looking over, it doesn't look like there is anything given even the smallest of hints that the peninsula holds something, if anything. Then again, it is a small peninsula on the lake, I suppose it stands out somewhat, but still... unlike say, the topmost part of the map, which does draw attention considering it's unreachable, though it's much easier to find out it's purpose (the Eldigan-Elliot fight) since you can't miss it. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted June 8, 2014 Share Posted June 8, 2014 (edited) It's always there, but the location is really obscure. Most people aren't going to send a specific unit there unless they know what's waiting for them. I wouldn't call the location obscure since it's pretty easy to describe where it is. It's knowing which unit to send, even if you have one person go there and look, you have a 1/14 chance of sending the correct unit with no prior knowledge of the secret. http://www.fireemblemwod.com/fe4/guia/cap1.htm Old-school secrets like these were great. It's a shame what they've done with them these days. Edited June 8, 2014 by Sirius Quote Link to comment Share on other sites More sharing options...
Pull My Devil Trigger Posted June 8, 2014 Share Posted June 8, 2014 even if you suspected of something, how would you know you had to take Lex of everyone? Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted June 8, 2014 Share Posted June 8, 2014 urgh why do so many characters I want to cosplay are like more than a foot taller than me Quote Link to comment Share on other sites More sharing options...
Roxas Posted June 8, 2014 Share Posted June 8, 2014 I guess so. Looking over, it doesn't look like there is anything given even the smallest of hints that the peninsula holds something, if anything. Then again, it is a small peninsula on the lake, I suppose it stands out somewhat, but like, why would you send this one unit? For the weapon of course! /hasn't played FE4 wtf are you still doing posting about it go play it now now now. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted June 8, 2014 Share Posted June 8, 2014 (edited) even if you suspected of something, how would you know you had to take Lex of everyone? You don't. That's what old-school secrets are like. Edited June 8, 2014 by Sirius Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted June 8, 2014 Share Posted June 8, 2014 but like, why would you send this one unit? That's the point, there is no way to find out without knowing already. It's kinda cool, having stuff to truly be secret. Quote Link to comment Share on other sites More sharing options...
Pull My Devil Trigger Posted June 8, 2014 Share Posted June 8, 2014 I wouldn't call the location obscure since it's pretty easy to describe where it is. It's knowing which unit to send, even if you have one person go there and look, you have a 1/14 chance of sending the correct unit with no prior knowledge of the secret. http://www.fireemblemwod.com/fe4/guia/cap1.htm Old-school secrets like these were great. It's a shame what they've done with them these days. actually now that you mention considering it wasn't uncommon for games to have this kind of thing back then, it wouldn't be much of a stretch to think that someone would get suspicious of that peninsula and try sending someone there You don't. That's what old-school secrets are like. i haven't seen your post when I posted that but yeah, older games have a lot of those all those random walls that could be bombed in the original LoZ >_> Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted June 8, 2014 Share Posted June 8, 2014 That reminds me of all those empty rooms in FFII dungeons. Pointless to visit, and the encounter rate in them was like, so high, they were pretty much traps. Unless you saw them as grinding opportunities, who knows. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted June 8, 2014 Share Posted June 8, 2014 all those random walls that could be bombed in the original LoZ >_> I can't remember, was there any indication at all for ANY wall in LoZ NES that you could break them? If not then those are probably better called design flaws. Quote Link to comment Share on other sites More sharing options...
Fruity Insanity Posted June 8, 2014 Share Posted June 8, 2014 wtf are you still doing posting about it go play it now now now. But it's not in Eigo. And nihongo wakarimasen. Actually, that's probably the lamest excuse ever in my case. I should play it. And finish LoGH. Quote Link to comment Share on other sites More sharing options...
AMCC4728 Posted June 8, 2014 Share Posted June 8, 2014 (edited) I think the Pursuit ring is more random, because in addition to the Hero Axe Problems it has its own. For one, Ardan has to be unpaired(which is likely). Any blind player is automatically conditioned in prologue not to use Ardan and have him guard the castle. It's his starting position and Sigurd outright tells Ardan to guard the castle. Not to mention if prologue didn't discourage the player from using Ardan, chapter 1 will because of a bigger map. I should play it. And finish LoGH. do it Edited June 8, 2014 by Obese Sonic Quote Link to comment Share on other sites More sharing options...
Pull My Devil Trigger Posted June 8, 2014 Share Posted June 8, 2014 I can't remember, was there any indication at all for ANY wall in LoZ NES that you could break them? If not then those are probably better called design flaws. i'm not sure tbh, the latter games usually have bomb-able walls be indicated with a crack, a different noise when hitting with the sword or something at least stuff that were regarding the dungeons had some sort of hint, but I'm not sure about those Quote Link to comment Share on other sites More sharing options...
Tao Posted June 8, 2014 Share Posted June 8, 2014 But it's not in Eigo. And nihongo wakarimasen. Actually, that's probably the lamest excuse ever in my case. I should play it. And finish LoGH. fan translation Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted June 8, 2014 Share Posted June 8, 2014 But it's not in Eigo. And nihongo wakarimasen. Actually, that's probably the lamest excuse ever in my case. I should play it. And finish LoGH. Oh please, as if being in Japanese could stop someone... else I wouldn't play SRW constantly despite the Japanese. Then again, I can read some things and understand them with only keywords and stuff. Quote Link to comment Share on other sites More sharing options...
Roxas Posted June 8, 2014 Share Posted June 8, 2014 But it's not in Eigo. And nihongo wakarimasen. Actually, that's probably the lamest excuse ever in my case. I should play it. And finish LoGH. Patch it, you fuck. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted June 8, 2014 Share Posted June 8, 2014 (edited) i'm not sure tbh, the latter games usually have bomb-able walls be indicated with a crack, a different noise when hitting with the sword or something at least stuff that were regarding the dungeons had some sort of hint, but I'm not sure about those Yeah that's why I'm asking. Blowing up broken walls was a thing for Bombs and if there was no indication for it, then it's either a detail they forgot or couldn't due to limitations. I think the Pursuit ring is more random. For one, Ardan has to be unpaired(which is likely). Any blind player is automatically conditioned in prologue not to use Ardan and have him guard the castle. It's his starting position and Sigurd outright tells Ardan to guard the castle. Not to mention if prologue didn't discourage the player from using Ardan, chapter 1 will because of a bigger map. Agreed. Maybe they figured a more random location for a stronger reward. Edited June 8, 2014 by Sirius Quote Link to comment Share on other sites More sharing options...
Fruity Insanity Posted June 8, 2014 Share Posted June 8, 2014 Patch it, you fuck. H-hai. I think I have a patched file somewhere. I have to search through my hard drive, though... And I'm watching The Everyday Life of High School Boys... Quote Link to comment Share on other sites More sharing options...
Roxas Posted June 8, 2014 Share Posted June 8, 2014 H-hai. I think I have a patched file somewhere. I have to search through my hard drive, though... And I'm watching The Everyday Life of High School Boys... JUST DO IT ohgod as soon as I read that some voice in my head just screamed out DANSHI KOUKOUSEI NO NICHIJOUUUUUUU AOWOHHHH Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted June 8, 2014 Share Posted June 8, 2014 I am terrible. Quote Link to comment Share on other sites More sharing options...
Fruity Insanity Posted June 8, 2014 Share Posted June 8, 2014 JUST DO IT ohgod as soon as I read that some voice in my head just screamed out DANSHI KOUKOUSEI NO NICHIJOUUUUUUU AOWOHHHH inb4 TE is like "Who'd have thought that the shota would get Neal to play FE4." The ending song is amazing. Quote Link to comment Share on other sites More sharing options...
Roxas Posted June 8, 2014 Share Posted June 8, 2014 #rekt Quote Link to comment Share on other sites More sharing options...
Ϲharlie Posted June 8, 2014 Share Posted June 8, 2014 I wouldn't call the location obscure since it's pretty easy to describe where it is. It's knowing which unit to send, even if you have one person go there and look, you have a 1/14 chance of sending the correct unit with no prior knowledge of the secret. http://www.fireemblemwod.com/fe4/guia/cap1.htm Old-school secrets like these were great. It's a shame what they've done with them these days. It might be easy to describe, but it's still obscure in the sense that most people aren't going to think to send one of their characters over to inspect an area that is well out of the way. Secrets like that work in games like Legend of Zelda, Castlevania, or Final Fantasy because these games involve considerable amounts of exploration and dungeon crawling. It doesn't work so well in Fire Emblem because everything is presented in one big map. Nobody thinks to explore the area because there is nothing to explore. Quote Link to comment Share on other sites More sharing options...
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