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What the... the dancers aren't coming :@

In case anyone here knows, is the ONLY requirement for making the extra dancers in 12x appear to not kill any dancers?

Uhhhhh...

No.

Dang.

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What the... the dancers aren't coming :@

In case anyone here knows, is the ONLY requirement for making the extra dancers in 12x appear to not kill any dancers?

Did you kill anything else?

It says here on Serenes you just need not to kill any dancers. However, reinforcements might've been changed.

Edited by Dio
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Did you kill anything else?

It says here on Serenes you just need not to kill any dancers. However, reinforcements might've been changed.

True, I actually didn't think about that. Might be some of the starting enemy troops were originally dancers but changed? I let all dancers escape except for one which I captured and let go. Recruited Pahn and Tina and captured Trewd, and killed everything else except for some thieves and a sniper who escaped.

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True, I actually didn't think about that. Might be some of the starting enemy troops were originally dancers but changed? I let all dancers escape except for one which I captured and let go. Recruited Pahn and Tina and captured Trewd, and killed everything else except for some thieves and a sniper who escaped.

Oh well...

Did you really need that dancer anyway?

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I find AW2's better.

Really?

I mean, look at these...

co1.gif

And compare them to these...

profile.png

I dunno', to me, it looks like the top ones are better. :/

Edited by Ninji
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I am amazed that you managed to raise Tinny to 25. Who do you think was hardest to raise?

Gen 1: Deu though he's fine after promotion. Then, there's Adan and Sylvia.

Gen 2: Patty (Easier than Deu thanks to the sleep Sword) and Lynn.

Edited by Marthur
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The Dig is a great game.

Gen 1: Deu though he's fine after promotion. Then, there's Adan and Sylvia.

Gen 2: Patty (Easier than Deu thanks to the sleep Sword) and Lynn.

Sylvia and Lynn? I can see Deu being very hard.

Shoot, I'm alive again.

That must be bad indeed.

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My main complaints with the AW2 ones would be Eagle (he looked so badass in the first one, and now, he reminds me of Echidna), Drake (wtf), and Nell (wtf, again).

Sturm's cooler, I guess. The new characters don't seem that great, though.

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Max's chin expanded like nobody's business, he went from a buff shape to a gorilla shape, which is weird because everybody else seemed to get less cartoony (read - fun looking) where the way he looks just stopped making sense. Kanbei made a nice transition, though.

Edited by Rehab
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AWDS_Olaf_Alt.gif

Olaf wants to be a kid again.

Oh and if you thought Max made a weird transition from AW to AW2, check out AWDS original look:

AWDS_Max.gif

Shitload of steroids.

AWDS_Drake_Alt.gif

Then there's Drake.

AWDS_Eagle_Alt.gif

Professor Eagle ready to teach you how to get a broken CO power.

Edited by Sirius
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They went in the wrong fucking direction god damn it. More cartoony is more better. Though I haven't played Days of Ruin, and from what I can tell it does its own thing on that front better than the Macro kids.

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AW DoR art:

http://www.advancewarsnet.com/?g=awdor&m=med/co/art

4 of the characters there are unplayable.

See, that actually works because the atmosphere (or what I've heard of it) actually matches up with it. With the subsequent Macro land ones, it just didn't make sense to take a good thing and run in a different direction with it. derpimo

That Volt(fuck what was his real name again?) costume is the shit though. Jugger, there we go

Edited by Rehab
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See, that actually works because the atmosphere (or what I've heard of it) actually matches up with it. With the subsequent Macro land ones, it just didn't make sense to take a good thing and run in a different direction with it. derpimo

That Volt(fuck what was his real name again?) costume is the shit though.

Agreed with the DoR comment. Didn't care much for Macro's style.

The guy in the wheelchair? Von Volt.

Greyfield's playable in Naval maps... I think.

Edited by Sirius
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