AstraLunaSol Posted November 8, 2009 Share Posted November 8, 2009 Stupidity, at its finest. >_> Quote Link to comment Share on other sites More sharing options...
TheEnd Posted November 8, 2009 Share Posted November 8, 2009 Stupidity, at its finest. >_> *pat* Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted November 8, 2009 Share Posted November 8, 2009 Looks like you pissed off Seph with ">_>" Fia's about to lose her Internet. >_> Quote Link to comment Share on other sites More sharing options...
Seph Posted November 8, 2009 Share Posted November 8, 2009 Nice job. It probably was pretty easy to beat though, with the psychic resistance, Calm Mind and etc. Did you use Shadow Ball (can Jennifer even learn it?)? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted November 8, 2009 Share Posted November 8, 2009 35 pages is good enough for now..... Quote Link to comment Share on other sites More sharing options...
TheEnd Posted November 8, 2009 Share Posted November 8, 2009 Looks like you pissed off Seph with ">_>" Fia's about to lose her Internet. >_> Fia's always about to lose her internet. She never does. Nice job.It probably was pretty easy to beat though, with the psychic resistance, Calm Mind and etc. Did you use Shadow Ball (can Jennifer even learn it?)? Psychic bruteforcing. Although I guess I could have taught her Shadow Ball in place of Confusion or Shockwave... might be useful for Elite Four, at least. Quote Link to comment Share on other sites More sharing options...
Seph Posted November 8, 2009 Share Posted November 8, 2009 Although I guess I could have taught her Shadow Ball in place of Confusion or Shockwave... might be useful for Elite Four, at least. You want something good for Dark + Ghost + Ice + Dragon + Water. You probably want Calm Mind for sure. Dark is special in RSE, so Calm Mind would let you take it on. For Phoebe + Glacia + Drake, I think Psychic is enough. Shadow Ball would be nice though, for Phoebe. For Wallace, get Thunderbolt. So pack Calm Mind + Psychic + Thunderbolt + filler. It might be too late for Shadow Ball though. Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted November 8, 2009 Share Posted November 8, 2009 Question: For FE10 Sol do you have to hit first, or does it activate depending on Skill/2, and I could I activate Sol on the first attack? Quote Link to comment Share on other sites More sharing options...
Seph Posted November 8, 2009 Share Posted November 8, 2009 Question: For FE10 Sol do you have to hit first, or does it activate depending on Skill/2, and I could I activate Sol on the first attack? No, I think it was Skill% and yes. Check SF's main site. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted November 8, 2009 Share Posted November 8, 2009 Although I guess I could have taught her Shadow Ball in place of Confusion or Shockwave... might be useful for Elite Four, at least. You want something good for Dark + Ghost + Ice + Dragon + Water. You probably want Calm Mind for sure. Dark is special in RSE, so Calm Mind would let you take it on. For Phoebe + Glacia + Drake, I think Psychic is enough. Shadow Ball would be nice though, for Phoebe. For Wallace, get Thunderbolt. So pack Calm Mind + Psychic + Thunderbolt + filler. It might be too late for Shadow Ball though. Brute force is usually quite enough for single player, though. Quote Link to comment Share on other sites More sharing options...
Seph Posted November 8, 2009 Share Posted November 8, 2009 Brute force is usually quite enough for single player, though. It is, but try to be as efficient and as fast as possible anyway. What have you to lose? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted November 8, 2009 Share Posted November 8, 2009 Is hit calculated for FE10 sol? Or does it just run off of skill/2? Quote Link to comment Share on other sites More sharing options...
TheEnd Posted November 8, 2009 Share Posted November 8, 2009 Brute force is usually quite enough for single player, though. It is, but try to be as efficient and as fast as possible anyway. What have you to lose? 1. Taking an attack while buffing (only worth it if you aren't one-rounding) 2. Less PP to take care of mooks/wildpokes Quote Link to comment Share on other sites More sharing options...
Seph Posted November 8, 2009 Share Posted November 8, 2009 Is hit calculated for FE10 sol?Or does it just run off of skill/2? Don't think so. I never recall any skill missing for me. 1. Taking an attack while buffing (only worth it if you aren't one-rounding) 2. Less PP to take care of mooks/wildpokes 1. Care to elaborate? 2. PP Ups + all kinds of PP restoring items + it's not like Psychic + Shadow Ball + Thunderbolt have little PP, 40 PP in total. Gardevoir should kill the losers in the Victory Road in a hit. Besides, I don't think the wildpokes are even worth the effort of killing. I'd rather Repel my way out of them. Calm Mind + Full Restores guarantee the game really, even if you were at a lower level. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted November 8, 2009 Share Posted November 8, 2009 (edited) Is hit calculated for FE10 sol?Or does it just run off of skill/2? Don't think so. I never recall any skill missing for me. 1. Taking an attack while buffing (only worth it if you aren't one-rounding) 2. Less PP to take care of mooks/wildpokes 1. Care to elaborate? 2. PP Ups + all kinds of PP restoring items + it's not like Psychic + Shadow Ball + Thunderbolt have little PP, 40 PP in total. Gardevoir should kill the losers in the Victory Road in a hit. Besides, I don't think the wildpokes are even worth the effort of killing. I'd rather Repel my way out of them. Calm Mind + Full Restores guarantee the game really, even if you were at a lower level. There's only need of buffing if your first attack doesn't kill the opponent. If those ghost/dark pokes can take a Thunderbolt, then I'll consider Calm Mind. Otherwise? Not much of a point. But indeed, I should buy some repels. Edited November 8, 2009 by TheEnd Quote Link to comment Share on other sites More sharing options...
Seph Posted November 8, 2009 Share Posted November 8, 2009 There's only need of buffing if your first attack doesn't kill the opponent. If those ghost/dark pokes can take a Thunderbolt, then I'll consider Calm Mind. Otherwise? Not much of a point. Oh, I was assuming for some reason that you already had Calm Mind. I think that situation's going to be quite common in the E4. Well it depends more on your level. Thunderbolt is because it's your most damaging move against Dark types, and it's super effective vs Glacia and Wallace. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted November 8, 2009 Share Posted November 8, 2009 There's only need of buffing if your first attack doesn't kill the opponent. If those ghost/dark pokes can take a Thunderbolt, then I'll consider Calm Mind. Otherwise? Not much of a point. Oh, I was assuming for some reason that you already had Calm Mind. I think that situation's going to be quite common in the E4. Well it depends more on your level. Thunderbolt is because it's your most damaging move against Dark types, and it's super effective vs Glacia and Wallace. I'll see. But for now, I'll be keeping Confusion. Quote Link to comment Share on other sites More sharing options...
Seph Posted November 8, 2009 Share Posted November 8, 2009 I'll see. But for now, I'll be keeping Confusion. You should probably teach TBolt right before the E4. Quote Link to comment Share on other sites More sharing options...
Roxas Posted November 8, 2009 Share Posted November 8, 2009 *yawns* *walks away* Quote Link to comment Share on other sites More sharing options...
TheEnd Posted November 8, 2009 Share Posted November 8, 2009 I'll see. But for now, I'll be keeping Confusion. You should probably teach TBolt right before the E4. I taught her Thunderbolt and Shock Wave right away. Quote Link to comment Share on other sites More sharing options...
Seph Posted November 8, 2009 Share Posted November 8, 2009 I'll see. But for now, I'll be keeping Confusion. You should probably teach TBolt right before the E4. I taught her Thunderbolt and Shock Wave right away. Oh okay. Shadow Ball > Shock Wave before the E4 I guess. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted November 8, 2009 Share Posted November 8, 2009 I'll see. But for now, I'll be keeping Confusion. You should probably teach TBolt right before the E4. I taught her Thunderbolt and Shock Wave right away. Oh okay. Shadow Ball > Shock Wave before the E4 I guess. Curse this lack of versatility. Quote Link to comment Share on other sites More sharing options...
Marthur Posted November 8, 2009 Share Posted November 8, 2009 So GG was already ignored back in January... lol Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted November 8, 2009 Share Posted November 8, 2009 AAAAAAAAAAAAAAAIIIIII WOOOOOOOO TORIMODOSEEEEEEEEEEEEEEEEEEEE Quote Link to comment Share on other sites More sharing options...
TheEnd Posted November 8, 2009 Share Posted November 8, 2009 So GG was already ignored back in January... lol I sincerely didn't even remember he posted here back then. Can't get more ignored than that. AAAAAAAAAAAAAAAIIIIII WOOOOOOOO TORIMODOSEEEEEEEEEEEEEEEEEEEE Back to the roots, I see. Quote Link to comment Share on other sites More sharing options...
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