Zelgius Posted January 12, 2008 Share Posted January 12, 2008 Take Astra and Aether for example. In FE9, Astra was a 5-hit, rapid attack at half damage each. It was quick. In FE10, Astra was... well, it's at normal damage, but you just stop when you killed the enemy. In FE9, Aether was a badass, throw-sword-in-the-air-and-land-and-do-lots-of-damage-pie kinda thing. With the flipping and whatnot. In FE10, the same effect applies... but it felt slower, while Aether was faster-- and sometimes, Ike might only do one half of the Aether, and... that's it. Sol was a yellow glow in FE9, and the horse neighs, and you strike. Simple. Now, it's just two strikes, a neigh, and another. Gah. I miss the old Aether... sure, Radiant Dawn's graphics are awesome, but there's no blue-aura, the flipping and camera shooting Ike in the air... and I remember all of the sounds. SHING! Whoopwhoopwhoopwhoopwhoop... daTISH, TISH! Edit : Of course, I know graphics and the sounds don't affect how much damage and blah blah blah, but I liked how they looked. And now, they just look meh. Say, I've only played FE6-10. Were skills in other games? Quote Link to comment Share on other sites More sharing options...
Florete Posted January 12, 2008 Share Posted January 12, 2008 skills were not in other games(unless you count the ones in SS). I don't see your problem. Every master skill except Aether has gotten a ton better. Aether is just the same because it was already good enough. And everyone can get it too, it isn't limited to four characters. Quote Link to comment Share on other sites More sharing options...
Zelgius Posted January 12, 2008 Author Share Posted January 12, 2008 Huh... that's odd. Could've sworn I heard someone say Skills were in other games. Nevertheless, I'm just talking about how the Mastery Skills look, that's all. It's not THAT important, but hey, I like visuals. Quote Link to comment Share on other sites More sharing options...
SwordsAreShiney Posted January 12, 2008 Share Posted January 12, 2008 Skills were in 4 and 5 as well, they were just removed for whatever reason from the GBA ones. Quote Link to comment Share on other sites More sharing options...
Florete Posted January 12, 2008 Share Posted January 12, 2008 Really? I had heard PoR was the first FE with skills. Quote Link to comment Share on other sites More sharing options...
Zanryu Posted January 12, 2008 Share Posted January 12, 2008 Really? I had heard PoR was the first FE with skills. Nope. FE9's skills were taken from FE4 and 5. Luna was Moonlight Sword, Astra was Meteor Sword, Sol was Solar Sword. Critical attacks were pulled off in FE4 via a skill, too. I know there were more skills in FE9 that were based off FE4/5 ones, but I forget most of them. Also, Astra and Aether got more dramatic is all. Quote Link to comment Share on other sites More sharing options...
Florete Posted January 12, 2008 Share Posted January 12, 2008 Someone lied to me, and that makes me mad! Quote Link to comment Share on other sites More sharing options...
Aurion_Emblem Posted January 12, 2008 Share Posted January 12, 2008 ...Luna was Moonlight Sword... yeah, which is why I thought when Ike was telling Titania in FE9 how Greil died "It was protruding from Father's back, and shining in the moonlight." was an awesome reference, because Burger King obviously used Luna...and you know Moonlight sword...shining in the moonlight...definately... Quote Link to comment Share on other sites More sharing options...
Zanryu Posted January 13, 2008 Share Posted January 13, 2008 Hmm... possibly... it is possible. Nice catch. =D Quote Link to comment Share on other sites More sharing options...
AznADD92 Posted January 13, 2008 Share Posted January 13, 2008 colossus was definitely better in this game, though Quote Link to comment Share on other sites More sharing options...
Metal Rabbit Posted January 14, 2008 Share Posted January 14, 2008 dont forget FE8 had skills too: great shield = pavise/cancel pierce = luna slayer (was a bishop skill that did effective damage to monsters) sure shot = inferior deadeye silencer = lethality Quote Link to comment Share on other sites More sharing options...
CGV Posted January 14, 2008 Share Posted January 14, 2008 what i didn't like about skills in RD compared to PoR is that vantage only worked every once in a while, not all the time. So mia didnt own as much as she could've. and the canto thing takes up 5 spaces in the gauge, while in PoR it is just something that mounted units can do, but i guess the fact that flying laguz have that now balances that out i also do like how you can take skills off of someone and add them to someone else Quote Link to comment Share on other sites More sharing options...
Florete Posted January 14, 2008 Share Posted January 14, 2008 what i didn't like about skills in RD compared to PoR is that vantage only worked every once in a while, not all the time. So mia didnt own as much as she could've. and the canto thing takes up 5 spaces in the gauge, while in PoR it is just something that mounted units can do, but i guess the fact that flying laguz have that now balances that outi also do like how you can take skills off of someone and add them to someone else In a way, canto did take up more of the gauge, because mounted units always had five less capacity than non-mounted units in PoR. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted January 14, 2008 Share Posted January 14, 2008 I didn't like how Canto took up 10 capacity. I gave Jill Resolve early on and that was all until she reached 3rd tier and got Stun as well. Quote Link to comment Share on other sites More sharing options...
Nackar Posted January 14, 2008 Share Posted January 14, 2008 Personally, I think the animations for skills have improved immensely for this game. Astra was so incredibly fast that you didn't know what the heck was going on, and all the movements seemed unnaturally quick and inhuman. Characters are still able to defy the laws of gravity in this one, but it all goes smoother and actually looks like something a human could be able to do. With some rope and a crane. Quote Link to comment Share on other sites More sharing options...
uguu Posted January 14, 2008 Share Posted January 14, 2008 I didn't like how Canto took up 10 capacity. I gave Jill Resolve early on and that was all until she reached 3rd tier and got Stun as well. But it still takes up the same capacity amount as normal units that have Shove because Stun uses 5 less capacity than normal Mastery Skills. Well, Sol still takes up the same capacity I think so at least flying units with Canto can have normal capacity. Quote Link to comment Share on other sites More sharing options...
SilverSilence Posted January 18, 2008 Share Posted January 18, 2008 IIRC in FE 1, ever noticed that the Knights and the Heroes (I don't remember their Jap class names and not the mounted units) would seem to guard attacks (They have Shields). I would count that as a skill but really hidden. I think I'm thinking of FE Mystery of the Emblem. Also FE 4 and 5 possess skills. I believe that's where whole skill system originated from. I think the whole rescuing thing began with 5 as well. Well with that said: yeah, I like FE 9's Master Skills animations more for the most part. They got more adrenaline in them and more flashy. But 10 does the Slo-mo kind of thing for Astra to imply that they are moving very fast too. Quote Link to comment Share on other sites More sharing options...
鳴美 Posted May 9, 2008 Share Posted May 9, 2008 I honestly never used skills besides Aether in PoR, so I wouldn't know :P Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted May 9, 2008 Share Posted May 9, 2008 Was that ever a topic revival. Yeah, I liked mastery skill animations better in previous games... Quote Link to comment Share on other sites More sharing options...
CGV Posted May 9, 2008 Share Posted May 9, 2008 I think they look the most badass in RD Quote Link to comment Share on other sites More sharing options...
Blue Knight Posted May 9, 2008 Share Posted May 9, 2008 I liked them, there were tons of crazy awsome stunts. Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted May 9, 2008 Share Posted May 9, 2008 They were more stuntly in PoR, but I might be remembering wrong. Quote Link to comment Share on other sites More sharing options...
Florete Posted May 9, 2008 Share Posted May 9, 2008 They are more rewarding in RD, and IMO, the animations aren't exactly better or worse in either. Quote Link to comment Share on other sites More sharing options...
Mufasa Posted May 9, 2008 Share Posted May 9, 2008 What upsets me is how every boss in the final chapters (Excluding Lekain) has Nihil. So they aren't as important as they were in PoR. At least to me. Quote Link to comment Share on other sites More sharing options...
Camus The Dark Knight Posted May 9, 2008 Share Posted May 9, 2008 (edited) in FE 1, ever noticed that the Knights and the Heroes (I don't remember their Jap class names and not the mounted units) would seem to guard attacks (They have Shields). I would count that as a skill but really hidden.I think I'm thinking of FE Mystery of the Emblem. That's just their dodging animation like in FE10 Here are the older skills for the record... http://www.serenesforest.net/fe4/skill.htm http://www.serenesforest.net/fe5/skill.html The "Combination Attack" is actually the "Recover" skill as the Combination attack is like the sibling bonus and is "Built-In" and isn't actually a skill like recover is (A very common misconception since recover is usually overlooked because of the life skill, making people think that final icon is the love bonus since there is no other "skills" left). FE5 also has a few unused skills not listed. Edited May 9, 2008 by Izuka Quote Link to comment Share on other sites More sharing options...
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