Rodykitty Posted August 11, 2009 Share Posted August 11, 2009 I like watching Zagaro slowly engulf your other units in stats. Quote Link to comment Share on other sites More sharing options...
Fei Mao Posted August 11, 2009 Share Posted August 11, 2009 Question What class swaps would be best for H5? (only done H4 about to do H5) and do you recommend going to gaiden chapters for H5 mode? Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted August 11, 2009 Author Share Posted August 11, 2009 What class swaps would be best for H5? team plz and do you recommend going to gaiden chapters for H5 mode? Of course: Unless you'd rather keep failures like Gordin alive. Quote Link to comment Share on other sites More sharing options...
Fei Mao Posted August 11, 2009 Share Posted August 11, 2009 (edited) Thinking about (for my team) .Cain Cav--->Sniper .Abel Cav--->Sniper .Sheeda Mage--->Sage .Merric Curate--->Sage .Cord Hunter--->Horsemen .Oguma Mercenary---> Hero .Barst Fighter----> Warrior or Berserker .Wolf and Sedgar--->Generals .Catria Pegasus---->Sniper .Wendell .Lena .Athena .Julian and for the endgame are you going to do the one turn strategy or try to do it normally? Edited August 11, 2009 by Jason W. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted August 11, 2009 Share Posted August 11, 2009 You should cut down on units that need promotion. Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted August 11, 2009 Author Share Posted August 11, 2009 (edited) You only need one of the social knight duo on Cav>Sniper. I'd leave one of them on Paladin. Cord Hunter--->Horsemen Bad move. Stick with Fighter/Hero. Catria Pegasus---->Sniper Another bad move imo: Go with Paladin if you must have moar spd. and for the endgame are you going to do the one turn strategy or try to do it normally? "lol I one turned this chapter" isn't very fun, informative, or worth posting, is it? Absolutely no chapters will be warp skipped, no exception. Edited August 11, 2009 by Norton Sez What? Quote Link to comment Share on other sites More sharing options...
Colonel M Posted August 11, 2009 Share Posted August 11, 2009 Cut down to about 6 Master Seal units. The last two can be reserved for units like Dolph and Katua. Though one comes in C18 too... so maybe 5 isn't a bad number. The 6th could've been Roger or Caesar anyway. I slightly disagree with B2BD on Katua. Sniper isn't a bad option since the rank will still work to her advantage. Paladin isn't a terrible option though. As for using Cav duo DracoKnight > Paladin due to superior bases (the Def is the crucial one) and using Axes as a secondary option. Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted August 14, 2009 Author Share Posted August 14, 2009 C10: Oh god this chapter sucks. I hate it badly. I don't see how it could be done without generic walls/Jeorge [Minerva was going to replace him anyway] Someone was doing a 100% Survival run? I salute you. Oh yeah: Don't try to hold off the reinforcements from INSIDE the fort. Do it from the OUTSIDE. That's really the key to this chapter. Everything went way smoother as soon as ThunderMan told me that. Also, throughout constant resets...I've noticed that the AI doesn't always go for guys locked to 2 range even when it can. Has anybody else experienced this? Anyway, Abel RNG blessage has cut down a bit. Cain actually looks better right now. See for yourself. 13 Marth: 30 HP, 11 str, 16 AS, 11 def 14 Cain: 31 HP, 14 str, 14 AS, 9 def 14 Abel: 29 HP, 13 str, 14 AS, 10 def 10 Julian: The same 15 Cord: 32 HP, 15 str, 16 AS, 7 def 15 Merric: 29 HP, 5 mag, 15 AS, 6 def 7 Zag: 34 HP, 12 str, 17 AS, 12 def Turncount: 38 turns. Meeeeh...I kind of slopped this one up a few times because of misunderstanding the AI and in general just more turtling than nessacary. And screwing up during the final stages, could have saved a turn by having Marth closer to the throne...but oh well. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted August 14, 2009 Share Posted August 14, 2009 (edited) If you're up to it, could you check the actual range of the Ballistae in C13? Or upload the save file to Mediafire when you reach C13 and I'll test it. Edited August 14, 2009 by Sirius Quote Link to comment Share on other sites More sharing options...
_____ Posted August 14, 2009 Share Posted August 14, 2009 What do you mean by holding them off outside of the fortress? Where are you supposed to go? Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted August 14, 2009 Author Share Posted August 14, 2009 (edited) You know, in the area where Maria and the chests are? Do NOT retreat into there. It just makes things suck more. Where do you go? You don't go anywhere. You just stay out of enemy range in the outdoors. They come to you, you don't come to them. Anyway, C11. I'll admit this chapter kinda sucks for the luck manipulation against the Sniper and stonehoist ballisticans, but at least they had the decency to put a save point RIGHT before the luck portion. Anyway...that dragonkiller you got in C9 better still be around. Other than that, once you bypass the luck portion, you really start to see what people mean when they say "The first 10 chapters of H5 are the hardest". Balancing my checkbook is going to be the worst part: I'm down to 135. I'm also overstocked, so I'm going to start getting rid of iron weapons. Also, Reclassed Minerva into Sniper. Going to axe Shiida in 12x if I can't in 12. Probably Maria too. 13 Marth: 30 HP, 11 str, 16 AS, 11 def 15 Abel: 30 HP, 13 str, 14 AS, 10 def 15 Cain: 32 HP, 14 str, 14 AS, 10 def 10 Julian: Still the same 16 Merric: 30 HP, 5 mag, 16 AS, 6 def 15 Cord: same 8 Zag: 36 HP, 13 str, 18 AS, 13 def [Almost B axes woot] Turncount: 23 turns. WOULD have been better, but I forgot all about that damn "Visit Anna's house" deal, so I had to waste a few more turns having Julian moving back. Edited August 14, 2009 by Miyamoto Powers Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted August 14, 2009 Share Posted August 14, 2009 Also, throughout constant resets...I've noticed that the AI doesn't always go for guys locked to 2 range even when it can. Has anybody else experienced this?This is probably because they want to go after whoever has the lowest durability with no regard to their safety, probably knowing it's actually beneficial for them to do so if they die so that a space is opened up.Anyway...that dragonkiller you got in C9 better still be around.I could never manage to get that sword. Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted August 14, 2009 Author Share Posted August 14, 2009 (edited) C12: Play this chapter like n00bs play Counterstrike or Halo or so and so: Spawncamp. Don't budge an inch until C10 when the reinforcements die out. Be sure you stay out of Heimler and the mages's ranges while dealing with the cavs/horseman. But that's reallty the worst part: Once you bypass the reinforcements, the rest is pretty simple. Oh, and TREASURE!!!!oneone111one 14 Marth: 31 HP, 12 str, 17 AS, 12 def 16 Abel: 30 HP, 13 str, 15 AS, 10 def 16 Cain: 33 HP, 14 str, 14 AS, 10 def 18 Merric: 32 HP, 5 mag, 16 AS, 6 def 13 Julian: 26 HP, 13 str, 18 AS, 5 def 16 Cord: 33 HP, 16 str, 17 AS, 7 def 3 Jake: 20 HP, 7 str, 2 skl, 5 lck, 14 def 9 Zag: 38 HP, 14 str, 19 AS, 14 def You'll note that Julian gained 3 levels pretty fast: Theives and Horsemen are mainly to thank for this. Turncount: 33 turns. The end phase is mainly where things slowed down as it took me a while to send Maria to suicide on the Mamkute. Julian needed time to get the boots, anyway. Think I should give the boots to Zag to make him even more lol? Edited August 14, 2009 by Miyamoto Powers Quote Link to comment Share on other sites More sharing options...
Fei Mao Posted August 14, 2009 Share Posted August 14, 2009 Are you going to get Etzel or kill him off? Are you going to get Beck and Jake or you going to just keep one? There's forged braves on enemies at this mode right? I guess use the boots if you want unless if you have another character in mind. Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted August 14, 2009 Author Share Posted August 14, 2009 (edited) Are you going to get Etzel or kill him off? Probably kill him. Are you going to get Beck and Jake or you going to just keep one? Already got Jake. Not using Beck. There's forged braves on enemies at this mode right? Correct, but only in Endgame. If you're up to it, could you check the actual range of the Ballistae in C13? Or upload the save file to Mediafire when you reach C13 and I'll test it. Righty-o. 12x: Horace went after me, so he had to die. Now, I probably could have gone the other way around so he'd leave me alone, and in retrospect that probably would have been the right thing to do, but screw it, right? Also suicided Shiida as her utility had worn out some time ago and she had fufilled her last purpose: Recruiting Jake. Reclassed Dolph to Hunter. 15 Marth: 32 HP, 13 str, 18 AS, 13 def 17 Abel: pretty much same except 1 HP lvl up 16 Cain: Same 13 Julian: same 17 Cord: another HP only leveller 5 Jake: 21 HP, 9 str, 3 skl, 6 lck, 14 def 7 Dolph: 24 HP, 9 str, 13 AS, 6 def 20/1 Merric [schweet]: 40 HP, 10 mag, 18 AS, 7 def [He got the Spirit Dust as I'm not using any other magic users: Lena yeah, but she's utility. Oh, and he promoted after the chapter. Just might as well show him off here.] 11 Zag: 42 HP, 16 str, 21 AS, 16 def ...I daresay Hero insults all balance within the game even worse than General. Turncount: 29: Technically 26, as the boss died then: But I needed Marth to scoot over to a village. Edited August 14, 2009 by Miyamoto Powers Quote Link to comment Share on other sites More sharing options...
dondon151 Posted August 14, 2009 Share Posted August 14, 2009 I don't seem to recall my turncounts being this high. Quote Link to comment Share on other sites More sharing options...
Don Draper Posted August 14, 2009 Share Posted August 14, 2009 If Julian isn't as much as a detriment as everyone thought, then he may see a tier rise. As entertaining as these are, a character can't rise just because they were useful on one person's playthrough. He could of been given a bunch of favoritism, he could of been blessed, etc. Using average stats and enemy stats seems a lot more reliable. Quote Link to comment Share on other sites More sharing options...
grandjackal Posted August 14, 2009 Share Posted August 14, 2009 Yeah, that's a 4 STR blessed Julian, that's nuts. Though...he is missing 2 Def in return... Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted August 14, 2009 Share Posted August 14, 2009 Julian getting levels is enough to show that he's viable, because it shows it's possible to work with his base level stats. Quote Link to comment Share on other sites More sharing options...
Don Draper Posted August 14, 2009 Share Posted August 14, 2009 (edited) Or that he's being forcefed kills... Edited August 14, 2009 by IOS Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted August 14, 2009 Share Posted August 14, 2009 I was told he didn't have much trouble giving Julian kills, so I'm taking his word for it. Besides, every character in the game needs to be babied except for utility units, so to hold this against Julian as if he's the only one with this problem in the early game is unfair. Yes, he does have more problems, but it's why I put him in Mid and not Upper Mid. Quote Link to comment Share on other sites More sharing options...
Don Draper Posted August 14, 2009 Share Posted August 14, 2009 Mid tier does seem fine for him, but you really need to be given more evidence before changing a character's tier placement. I have a feeling if it was anybody but B2BD doing this playthrough and saying this, you wouldn't be so hasty to make the change. Not arguing that he isn't mid, I'm just saying. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted August 14, 2009 Share Posted August 14, 2009 Yes, I do trust him more than most people. Now that this isn't a secret, I will continue doing so. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted August 15, 2009 Share Posted August 15, 2009 Then I will offer my experience to the contrary: I had giant problems getting Julian to even steal kills before he got D rank swords. And before you even think of saying "forge," I'd rather blow my money on weapons that will let me OHKO/ORKO armors and cavs than on weapons that will let Julian steal a kill. Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted August 15, 2009 Author Share Posted August 15, 2009 (edited) I don't seem to recall my turncounts being this high. Excuse me for not being as good a player as you? And before you even think of saying "forge," I'd rather blow my money on weapons that will let me OHKO/ORKO armors and cavs than on weapons that will let Julian steal a kill. I just want to clarify that I've not forged a single thing yet. I also want to clarify that I dunno about Armorslayer as Julian's the only guy on my team besides Marth who can use it, but I certainly have had no problems ORKOing armors with hammers and cavs just needed to be tickled before Ridersbane would do them in: Dropping a load of cash when I'm already in a bit of financial worry just to One-shot seemed to be a waste on either end. Anyway C13: Pretty simple as long as you get the order of priority straight: Kill the Hoistflamme/Quickrain dudes before the Stonehoist dudes, as stonehoist's hit sucks so bad it won't even hit less than half the time. In fact, I wouldn't be afraid just to highlight the non-stonehoist ballistaes and just worry about their ranges. Oh, and don't be a moron like me and accidentily move Jake into the Thunderbolt's range >_> 15 Marth: same 17 Cain: got an HP lvl up 17 Abel: same 17 Cord: same 11 Zag: same 14 Julian: 27 HP, 13 str, 19 AS, 6 def 20/2 Merric: luck level >_> 7 Jake: 22 HP, 10 str, +7 hit modifier [Going to use that instead of skl/lck split], 15 def 8 Dolph: Got a no stat level >_> Most everybody not named Julian got screwed or just couldn't level. Mostly to blame on levelling speed slowing down. Turncount: 14. I had to wait an extra turn for Dolph to kill a Priest, but it was either that or his low level/E bow rank giving me more shit later. Bit the bullet and took the turn here because it's probably going to save me more later. Edited August 15, 2009 by Miyamoto Powers Quote Link to comment Share on other sites More sharing options...
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