Vykan12 Posted October 18, 2009 Share Posted October 18, 2009 (edited) Edit: Unfortunately I deleted my youtube account about a year ago, so all these links are broken :( I suppose the records are still interesting, though. 1-1 (3 turns) 1-2 (4 turns) *1 below Rsteube 1-3 (4 turns) 1-4 (3 turns) *1 below Rsteube 1-5 (2 turns) *easy mode only 1-7 (4 turns) 1-8 (2 turns) 1-9 (4 turns) *4 below Rsteube 1-E (4 turns) *1 below Rsteube 2-1 (2 turns) *1 below Rsteube 2-2 (3 turns) 2-E (1 turn) *5 alternative methods 3-P (6 turns) 3-1 (3 turns) 3-2 (2 turns) *4 alternative methods 3-3 (4 turns) 3-5 (1 turn) *Mist bosskill 3-8 (3 turns) 3-9 (2 turns) *1 below Rsteube 3-10 (3 turns) 3-11 (4 turns) 3-12 (1 turn) *1 below Rsteube 3-13 (1 turn) *1 below Rsteube 3-E (3 turns) *skipped for now 4-P (1 turn) *1 below Rsteube 4-1 (1 turn) *1 below Rsteube 4-2 (2 turns) *1 below Rsteube 4-3 (3 turns) *1 below Rsteube 4-4 (3 turns) *2 below Rsteube 4-5 (1 turn) 4-E-1 (1 turn) *1 below Rsteube I intend to fill that list eventually. The chapters that are excluded have optimal turn counts in my speedrun already, so I won't bother with those. The turn counts above are based on Rsteube's turn counts found .Oh yeah, normal mode, and this isn't a playthrough. Edited July 21, 2011 by Vykan12 Quote Link to comment Share on other sites More sharing options...
Mekkah Posted October 18, 2009 Share Posted October 18, 2009 So what you're saying is you're a Marth_Koopa alt. Quote Link to comment Share on other sites More sharing options...
nflchamp Posted October 18, 2009 Share Posted October 18, 2009 So what you're saying is you're a Marth_Koopa alt. He could only be an M_K alt if he claimed to beat Rsteube's count. Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted October 18, 2009 Author Share Posted October 18, 2009 I'll look to see if there's any possible improvements to his 156 turn run, though I doubt I'll find any besides 4-E-5 (it's fairly common knowledge that it can be 1 turned). Quote Link to comment Share on other sites More sharing options...
Silith Posted October 18, 2009 Share Posted October 18, 2009 (edited) I was all O_o when I saw that lvl 11 Micaiah in 1-1 but then I realised it had to be Easy or Normal mode. Abusing in 1-P is nearly impossible on Hard Mode. No Battle Saves makes it so you can't let a unit dodge all attacks from a boss or prevent a crit. To put an edit in it. Is it easy mode? That would explain why you skipped 1-2. 1-2 becomes much longer on Easy mode because the objective switches from (Laura must arrive.) to a rout one. Edit 2: Has to be normal mode or anything like this is invalid. Edited October 18, 2009 by Silith Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted October 18, 2009 Author Share Posted October 18, 2009 Apparently you can battle save on hard mode using some memory card trick. Something I heard from Rsteube ironically. Good news, I just 3 turned 1-4! The encode should be up soon. Quote Link to comment Share on other sites More sharing options...
Silith Posted October 18, 2009 Share Posted October 18, 2009 I should learn that trick. Today I had to start over a 2 hour lasting chapter because the boss had a 3% crit chance. To make things worse the two other enemies had to have their 30-40% hit rates hit too to kill Tormod and I saw everything happening like it wasn't planned. In the redo I just took 36 turns longer to pull the adds first and then the boss. Stupid Tormod has to appear in chapter 4-4 at such a low level. He's doomed to be in my final team :*( Quote Link to comment Share on other sites More sharing options...
Interceptor Posted October 18, 2009 Share Posted October 18, 2009 I should learn that trick. The trick is easy but tedious. How you do it is to Suspend like you normally would Battle Save, but back up your game save to an SD card before you resotre. That way, when you restore, you can just delete the Wii save and copy over the SD save and restore it again, as many times as you want. Not really worth the trouble, but I guess it makes a minimum turn HM run possible. Quote Link to comment Share on other sites More sharing options...
charmander6000 Posted October 18, 2009 Share Posted October 18, 2009 I'm assuming this isn't a low turn-count PT since I don't see how you can get Micaiah to level 11 in the minimum amount of turns. Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted October 18, 2009 Author Share Posted October 18, 2009 Important Question: Does anyone have a map layout of the initial enemy positions and reinforcements in 1-9? That would be extremely helpful. Quote Link to comment Share on other sites More sharing options...
Florete Posted October 18, 2009 Share Posted October 18, 2009 Important Question: Does anyone have a map layout of the initial enemy positions and reinforcements in 1-9? That would be extremely helpful. I can tell you what my Prima guide lists. I'll be using map coordinates like how the site does for hidden items on the ground. Turn 1: (4,3) Myrmidon, lv 15, Steel Sword (5,2) Fighter, lv 15, Steel Axe (1,7) Fighter, lv 14, Steel Axe, Vulnerary (Drop) (8,7) Soldier, lv 16, Javelin (7,8) Fighter, lv 14, Hand Axe Turn 2: (9,2) Soldier, lv 14, Javelin (2,8) Soldier, lv 14, Steel Lance (5,7) Fighter, lv 15, Steel Axe Turn 3: (5,8) Soldier, lv 15, Steel Lance, Vulnerary (1,7) Soldier, lv 15, Steel Lance (7,8) Fighter, lv 15, Hand Axe Turn 4: (1,1) Soldier, lv 15, Steel Lance (3,8) Archer, lv 15, Steel Bow Turn 5: (9,2) Archer, lv 15, Steel Bow Turn 7: (2,8) Soldier, lv 16, Steel Lance (9,2) Fighter, lv 15, Hand Axe Turn 9: (For some reason, my guide lists HP values for the following 4 as well) (5,8) Fighter, lv 16, 34 HP, Steel Axe (7,8) Archer, lv 16, 27 HP, Steel Bow (9,2) Fighter, lv 16, 32 HP, Hand Axe (1,1) Soldier, lv 15, 29 HP, Javelin When everyone else is dead, Jarod appears at (9,3). Quote Link to comment Share on other sites More sharing options...
Silith Posted October 19, 2009 Share Posted October 19, 2009 So clean up at turn 7 so you can kill Jarod at 8! Quote Link to comment Share on other sites More sharing options...
Jaybee Posted October 19, 2009 Share Posted October 19, 2009 So clean up at turn 7 so you can kill Jarod at 8! Not that simple. Some enemies don't move at all unless you get near them, so BK and Micky have to walk around the map killing stuff until Jarod appears. Considering the time taken back, I guess around 10 turns? Quote Link to comment Share on other sites More sharing options...
BigMeatyClawz Posted October 19, 2009 Share Posted October 19, 2009 (edited) Here's how I 8-turned 1-9. Feel free to use this in your run. Turn 1: Nothing. End Turn. Turn 2: BK east 1 and Attack the Fighter. Micaiah North 1 West 2. Turn 3: BK North 3 West 1 Attack the Fighter. Micaiah East 2. Turn 4: BK North 1 West 2. Micaiah North 2. Turn 5: BK West 1 Attack. Micaiah North 2 West 1. Turn 6: BK East 2 South 1. Micaiah West 1. Turn 7: BK East 2 South 2. Micaiah North 1. Turn 8: Kill Jarod with BK. Edit: This assumes that Micaiah will be doing nothing so you can probably improve this by at least a turn by having her stay near the bottom because IIRC Jarod comes on turn seven using this and Micaiah with max magic and Thani critical should cleanly OHKO him. Edited October 19, 2009 by oval Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted October 19, 2009 Author Share Posted October 19, 2009 You can 8 turn that chapter without using Micaiah??? Wow, that's a huge improvement I could've made to my speedrun :( 1-7 added. Quote Link to comment Share on other sites More sharing options...
Silith Posted October 19, 2009 Share Posted October 19, 2009 Did you get Volug's Strike up as I suggested for 1-7 or could he do it without? Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted October 20, 2009 Author Share Posted October 20, 2009 Thank you Red Fox and Oval. I managed to pull off a 4 turn of 1-9 with your help! Quote Link to comment Share on other sites More sharing options...
Florete Posted October 20, 2009 Share Posted October 20, 2009 4 turns. O_o Holy crap. Glad I could help. :D Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted October 20, 2009 Author Share Posted October 20, 2009 Part 1 is finished. I won't be able to continue until I have an SD card + reader so that I can make use of some wiisaves, mainly for transfers. Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted December 14, 2009 Author Share Posted December 14, 2009 I stumbled upon an unexpected improvement in 1-2, hence the new video added. I've also finished my POR transfer playthrough, so I can continue on to part 2 now. Quote Link to comment Share on other sites More sharing options...
Rsteube Posted December 15, 2009 Share Posted December 15, 2009 Vykan is the man. He loves to manipulate and redo a chapter lots of times. Gotta give it up to him. He'll get some good numbers for sure. Are you going to utilize transfer stats? seems like it. Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted December 15, 2009 Author Share Posted December 15, 2009 (edited) Hey, glad to see you here. I'm currently trying to figure out how to 3 turn 2-2, maybe you could help me out a little? Right now I'm having Nealuchi and Mordy transform, Leanne vigors them, Nealuchi rescues Lucia and cantoes off. The problem is, they eventually get stuck in a crowd of enemies near the boss :|. I did find an alternative method that was 1 attack short of the 3 turn, so I'm pretty close though. The BEXP I have at the base is also really useful for beefing whoever I want (Mordy's spd, Neph's jav offence, etc). Edit: Figured it out. Dropping Lucia (wind edge) in front of Nealuchi, then having him canto back 1 space does the trick. Edit 2: 0_o this is so difficult. Even after getting Mordy to procure spd (now has 20), it's possible for him to not double the sword gen in front of the boss, and even if he does, he might fall 1 damage short. Moreover, the boss has to die to a Lethe crit. I think I figured an easier way though. Instead of Nealuchi carrying Lucia, he carries Leanne. I found that Lucia can reach the correct spot without being ferried, as she just needs to be shoved once. Edited December 15, 2009 by Oliver Quote Link to comment Share on other sites More sharing options...
Rsteube Posted December 15, 2009 Share Posted December 15, 2009 Ahhh. so this is merely manipulate anything possible, without being one continuous playthrough, to achieve the lowest turn count result per chapter? Quote Link to comment Share on other sites More sharing options...
Vykan12 Posted December 15, 2009 Author Share Posted December 15, 2009 (edited) Yes, but I don't "manipulate anything possible", I just manipulate what I need... which is usually pretty demanding. Edit: 2-2 added. Edited December 16, 2009 by Oliver Quote Link to comment Share on other sites More sharing options...
Oceanbourne Posted December 16, 2009 Share Posted December 16, 2009 Flabbergasted, oddly enough, was the word that came to mind. Looking forward to Pt. 3, keep up the RNG-manipulative work. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.