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I know I'm getting CauseGameOverIfLordDies because I haven't defined it, but I don't know what the code for it is.

I defined all the units, but...

21 errors encountered:

FE5 CH1 Events.txt: File EAstdlib.event not found: #include EAstdlib.event

Code match for EventPointerTable(0x06,Pointers) not found: EventPointerTable(0x06,Pointers)

Code match for UNIT not found: UNIT Empty

Code match for UNIT not found: UNIT 0x01 0x01 0x00 Level(1,Ally,False) [6,19] [6,19] [0x01,0x10] [00,00,00,00]

Code match for UNIT not found: UNIT 0x37 0x11 0x01 Level(12,Ally,False) [7,18] [7,18] [0x05,0x0A,0x69] [00,00,00,00]

Code match for UNIT not found: UNIT 0x1A 0x28 0x01 Level(8,Ally,False) [5,19] [5,19] [0x14,0x1E] [00,00,00,00]

Code match for UNIT not found: UNIT 0x09 0x12 0x01 Level(2,Ally,False) [5,18] [5,18] [0x1F] [00,00,00,00]

Code match for UNIT not found: UNIT 0x08 0x12 0x01 Level(1,Ally,False) [6,18] [6,18] [0x1F] [00,00,00,00]

Code match for UNIT not found: UNIT Empty

Code match for UNIT not found: UNIT 0x33 0x39 0x01 Level(3,Ally,False) [2,5] [4,8] [0x20] [00,00,00,00]

Code match for UNIT not found: UNIT 0x0E 0x19 0x01 Level(1,Ally,False) [3,6] [5,10] [0x2C,0x69] [00,00,00,00]

Code match for UNIT not found: UNIT 0x05 0x13 0x01 Level(6,Ally,False) [3,5] [5,9] [0x26,0x28,0x6B] [00,00,00,00]

Code match for UNIT not found: UNIT Empty

Code match for Village(0x08,Robe,9,5) not found: Village(0x08,Robe,9,5)

Code match for Village(0x07,Pugi,14,16) not found: Village(0x07,Pugi,14,16)

Code match for Village(0x09,Brave,19,10) not found: Village(0x09,Brave,19,10)

Code match for Village(0x0A,Sword,14,10) not found: Village(0x0A,Sword,14,10)

Code match for Village(0x0B,0x6B,10,10) not found: Village(0x0B,0x6B,10,10)

Code match for Vendor(VendorData,13,6) not found: Vendor(VendorData,13,6)

Code match for CauseGameOverIfLordDies not found: CauseGameOverIfLordDies

Code match for Sieze(0x0C,18,4) not found: Sieze(0x0C,18,4)

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Uh, Psych, do you have MSN or an IM? Because it's faster to solve these problems if you do, anyway.

1: Do you have the event txt file in the same folder as the definitions?

2: For Bad, do:

Bad

UNIT

No Empty.

And the goods, you should have separate groups that aren't in Good, since you don't have a prep screen, and Good/Bad are for prep screen stuff.

Also

ALWAYS

Have a UNIT Empty if there are units in that group.

Try those out then ask again.

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Uh, Psych, do you have MSN or an IM? Because it's faster to solve these problems if you do, anyway.

1: Do you have the event txt file in the same folder as the definitions?

2: For Bad, do:

Bad

UNIT

No Empty.

And the goods, you should have separate groups that aren't in Good, since you don't have a prep screen, and Good/Bad are for prep screen stuff.

Also

ALWAYS

Have a UNIT Empty if there are units in that group.

Try those out then ask again.

No, I don't.

1. ...A what?

2. Got it. That cleared up one problem.

What do you mean for the good stuff? And UNIT Empty just caused an error. Why do I need it?

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Take a look at my Events, Psych.

#define DISABLE_TUTORIALS
#include EAstdlib.event
#include "FE7 Definitions.txt"

EventPointerTable(0x06,Pointers)


org 0xd80000
Pointers:
POIN Turn_events 
POIN Character_events 
POIN Location_events 
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event

Bad:
UNIT

Good:
UNIT

Turn_events:
TURN 0x0 Opening_event [1,0] 0x0 0x0
TURN

Character_events:
CHAR

Location_events:
Village(0x05,Top_Village,11,02)
Village(0x06,Right_Village,18,02)
CODE $00

Misc_events:
CauseGameOverIfLordDies
DefeatBoss(Ending_event)
AFEV

Opening_event:
MUS1 0x0033
FADI 0x10
BACG 0x04
FADU 0x10
TEX1 0x0815
MUEN 0x05
REMA
CAM1 [3,5]
CURF [3,5]
MUS2 0x0032
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0816
MUEN 0x05
REMA
MURE 5
MUS2 0x0032
LOU1 Crimson Darkwright Darkwright2 Darkwright3
MOVE 0x8A [14,12] [0x00]
ENUN
TEX1 0x0817
REMA
ENDA

Ending_event:
MUS1 0x0038
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0833
MNCH 0x01
ENDA

BallistaData:
BLST
ALIGN 4

Crimson:
UNIT 0x03 LynLord 0x0 Level(2, Ally, False) [18,13] [15,13] [OceanSeal,IronSword,Vulnerary] [00,00,00,00]
UNIT 0x1A Warrior 0x0 Level(1, Ally, False) [18,13] [17,14] [FellContract,IronBow,IronAxe] [00,00,00,00]
UNIT Harken Mercenary 0x0 Level(2, Ally, False) [18,13] [13,14] [ironSword,Vulnerary,SteelSword] [00,00,00,00]
UNIT Empty

Darkwright:
UNIT 0x87 Pirate 0x0 Level(3, Enemy, True) [03,05] [03,05] [steelAxe] [03,03,09,20]
UNIT 0x3E Brigand 0x0 Level(1, Enemy, True) [03,05] [07,02] [ironAxe,Vulnerary] [00,00,02,00]
UNIT 0x3E Brigand 0x0 Level(1, Enemy, True) [03,05] [09,07] [ironAxe,HandAxe] [00,02,02,00]
UNIT Empty

Darkwright2:
UNIT 0x3E Archer 0x0 Level(2, Enemy, True) [03,05] [18,08] [ironBow] [00,00,02,00]
UNIT 0x3E Mercenary 0x0 Level(1, Enemy, True) [03,05] [06,10] [steelSword] [00,00,02,00]
UNIT 0x3E Mercenary 0x0 Level(1, Enemy, True) [03,05] [11,02] [ironSword] [00,03,00,00]
UNIT Empty

Darkwright3:
UNIT 0x8A Brigand 0x0 Level(2, Enemy, True) [10,11] [10,11] [steelAxe] [00,03,00,00]
UNIT Empty

Top_Village:
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0814
REMA
ITGV Vulnerary
ENUN
ENDA

Right_Village:
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0813
REMA
MONE 0x00 3000
ENUN
ENDA

org 0xC9C9C8+(4*0x0E)

POIN TileChanges 

org 0xD802F0

TileChanges:
TileMap(0x07,0x0B,0x02,0x01,0x01,Village)
TileMap(0x08,0x12,0x02,0x01,0x01,Village)
TileMap(0x07,0x0A,0x00,0x03,0x03,Destroyed)
TileMap(0x08,0x11,0x00,0x03,0x03,Destroyed)
CODE $FF
CODE $00
CODE $00

Village:
CODE 0x28 0x0E
CODE $00

Destroyed:
CODE 0x1C 0x0E 0x20 0x0E 0x24 0x0E
CODE 0x9C 0x0E 0xA0 0x0E 0xA4 0x0E
CODE 0x9C 0x0F 0xA0 0x0E 0x24 0x0E
CODE $00

MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: 08xDA0000

Groups should be like that

Until you get a prep screen, then thing swill be sliiiightly more difficult.

But ignore good/bad until then.

Psych, the files should be like:

psychhalp.png

Dammit imageshack

Edited by Shion Kaito
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Take a look at my Events, Psych.

Groups should be like that until you get a prep screen, then thing swill be sliiiightly more difficult.But ignore good/bad until then.

Okay, got that. Got rid of Good.

What do I include in the events document then?

#define DISABLE_TUTORIALS

#include EAstdlib.event

#include "definitions.txt"

EventPointerTable(0x06,Pointers)

org 0xD80000

Pointers:

POIN Turn_events

POIN Character_events

POIN Misc_events

POIN BallistaData BallistaData

POIN Bad Bad Bad Bad

POIN Good Good Good Good

POIN Opening_event Ending_event

Bad:

UNIT

Good:

UNIT

Leaf:

UNIT Leaf EliwoodLord 0x00 Level(1,Ally,False) [6,19] [6,19] [ironSword,LightSword] [00,00,00,00]

UNIT Evayl SwordmasterF 0x01 Level(12,Ally,False) [7,18] [7,18] [ironBlade,ManiKatti,DoorKey] [00,00,00,00]

UNIT Fin Cavalier 0x01 Level(8,Ally,False) [5,19] [5,19] [ironSpear,AxeBuster] [00,00,00,00]

UNIT Empty

Leaf2:

UNIT Halvan Fighter 0x01 Level(1,Ally,False) [6,18] [6,18] [ironAxe] [00,00,00,00]

UNIT Othin Fighter 0x01 Level(2,Ally,False) [5,18] [5,18] [ironAxe] [00,00,00,00]

UNIT Empty

Reinforcements:

UNIT Marty Brigand 0x01 Level(3,Ally,False) [2,5] [4,8] [steelAxe] [00,00,00,00]

UNIT Tania ArcherF 0x01 Level(1,Ally,False) [3,6] [5,10] [ironBow,DoorKey] [00,00,00,00]

UNIT Dagda Warrior 0x01 Level(6,Ally,False) [3,5] [5,9] [Hammer,HandAxe,Medicine] [00,00,00,00]

UNIT Empty

Turn_events:

TURN 0x00 Opening_event [01,00] 0x0 0x00

TURN 0x00 Turn3Event [02,00] 0x8 0x00

CODE $00

Character_events:

CHAR 0x05 DagdaEvayl Dagda Evayl $00000000

CHAR 0x06 DagdaTania Dagda Tania $00000000

CODE $00

Location_events:

Village(0x08,Robe,9,5)

Village(0x07,Pugi,14,16)

Village(0x09,Brave,19,10)

Village(0x0A,Sword,14,10)

Village(0x0B,Medicine,10,10)

Vendor(VendorData,13,6)

CODE $00

Misc_events:

CauseGameOverIfLordDies

Sieze(0x0C,18,4)

CODE $00

Opening_event:

CURF [18,4]

FADI 10

BACG 0x0D

TEX1 0x0803

FADU 10

LOU1 Leaf Leaf2

ENUN

ENDA

Turn3Event:

MUS2 0x0042

LOU1 Reinforcements

ENUN

MURE 5

TEX1 0x0800

ENDA

DagdaEvayl:

MUS2 0x0042

TEX1 0x0801

MUEN 0x05

REMA

MURE 5

ENDA

DagdaTania:

TEX1 0x0802

MUEN 0x5

REMA

ENDA

Robe:

FADI 10

BACG 0x02

FADU 10

TEX1 0x0805

REMA

ENDA

Pugi:

FADI 10

BACG 0x02

FADU 10

TEX1 0x0806

REMA

ENDA

Brave:

FADI 10

BACG 0x02

FADU 10

TEX1 0x0807

REMA

ENDA

Sword:

FADI 10

BACG 0x02

FADU 10

TEX1 0x0808

REMA

ENDA

Medicine:

FADI 10

BACG 0x02

FADU 10

TEX1 0x0809

REMA

ENDA

Ending_event:

FADI 10

MUS1 0x0039

BACG 0x0D

FADU 10

TEX1 0x0804

REMA

STAL 0x05

MNCH 0x01

ENDA

21 errors encountered:

FE5 CH1 Events.txt: File EAstdlib.event not found: #include EAstdlib.event

Code match for EventPointerTable(0x06,Pointers) not found: EventPointerTable(0x06,Pointers)

Code match for UNIT not found: UNIT 0xD8005C 0xD8005C 0x00 Level(1,Ally,False) [6,19] [6,19] [0x01,0x10] [00,00,00,00]

Code match for UNIT not found: UNIT 0x37 0x11 0xD8005C Level(12,Ally,False) [7,18] [7,18] [0x05,0x0A,0x69] [00,00,00,00]

Code match for UNIT not found: UNIT 0x1A 0x28 0xD8005C Level(8,Ally,False) [5,19] [5,19] [0x14,0x1E] [00,00,00,00]

Code match for UNIT not found: UNIT Empty

Code match for UNIT not found: UNIT 0x08 0x12 0xD8005C Level(1,Ally,False) [6,18] [6,18] [0x1F] [00,00,00,00]

Code match for UNIT not found: UNIT 0x09 0x12 0xD8005C Level(2,Ally,False) [5,18] [5,18] [0x1F] [00,00,00,00]

Code match for UNIT not found: UNIT Empty

Code match for UNIT not found: UNIT 0x33 0x39 0xD8005C Level(3,Ally,False) [2,5] [4,8] [0x20] [00,00,00,00]

Code match for UNIT not found: UNIT 0x0E 0x19 0xD8005C Level(1,Ally,False) [3,6] [5,10] [0x2C,0x69] [00,00,00,00]

Code match for UNIT not found: UNIT 0x05 0x13 0xD8005C Level(6,Ally,False) [3,5] [5,9] [0x26,0x28,0x6B] [00,00,00,00]

Code match for UNIT not found: UNIT Empty

Code match for Village(0x08,Robe,9,5) not found: Village(0x08,Robe,9,5)

Code match for Village(0x07,Pugi,14,16) not found: Village(0x07,Pugi,14,16)

Code match for Village(0x09,Brave,19,10) not found: Village(0x09,Brave,19,10)

Code match for Village(0x0A,Sword,14,10) not found: Village(0x0A,Sword,14,10)

Code match for Village(0x0B,0x6B,10,10) not found: Village(0x0B,0x6B,10,10)

Code match for Vendor(VendorData,13,6) not found: Vendor(VendorData,13,6)

Code match for CauseGameOverIfLordDies not found: CauseGameOverIfLordDies

Code match for Sieze(0x0C,18,4) not found: Sieze(0x0C,18,4)

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Well, either way

#define DISABLE_TUTORIALS
#include EAstdlib.event
#include "FE7 definitions.txt"

EventPointerTable(0x06,Pointers)


org 0xD80000
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events 
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event

Bad:
UNIT

Good:
UNIT

Turn_events:
TURN 0x00 Opening_event [01,00] 0x0 0x00
TURN 0x00 Turn3Event [02,00] 0x8 0x00
TURN

Character_events:
CHAR 0x05 DagdaEvayl Dagda Evayl 0x00
CHAR 0x06 DagdaTania Dagda Tania 0x00
CHAR

Location_events:
Village(0x08,Robe,9,5)
Village(0x07,Pugi,14,16)
Village(0x09,Brave,19,10)
Village(0x0A,Sword,14,10)
Village(0x0B,Medicine,10,10)
Vendor(VendorData,13,6)
CODE $00

Misc_events:
CauseGameOverIfLordDies
Sieze(0x0C,18,4)
AFEV

Opening_event:
CURF [18,4]
FADI 0x10
BACG 0x0D
TEX1 0x0803
FADU 0x10
LOU1 LeafUnit LeafUnit2
ENUN
ENDA

Ending_event:
FADI 0x10
MUS1 0x0039
BACG 0x0D
FADU 0x10
TEX1 0x0804
REMA
STAL 0x05
MNCH 0x01
ENDA

BallistaData:
BLST
ALIGN 4

LeafUnit:
UNIT Leaf EliwoodLord 0x00 Level(1,Ally,False) [6,19] [6,19] [ironSword,LightSword] [00,00,00,00]
UNIT Evayl SwordmasterF 0x00 Level(12,Ally,False) [7,18] [7,18] [ironBlade,ManiKatti,DoorKey] [00,00,00,00]
UNIT Fin Cavalier 0x00 Level(8,Ally,False) [5,19] [5,19] [ironSpear,AxeBuster] [00,00,00,00]
UNIT Empty

LeafUnit2:
UNIT Halvan Fighter 0x00 Level(1,Ally,False) [6,18] [6,18] [ironAxe] [00,00,00,00]
UNIT Othin Fighter 0x00 Level(2,Ally,False) [5,18] [5,18] [ironAxe] [00,00,00,00]
UNIT Empty

Reinforcements1:
UNIT Marty Brigand 0x00 Level(3,Ally,False) [2,5] [4,8] [steelAxe] [00,00,00,00]
UNIT Tania ArcherF 0x00 Level(1,Ally,False) [3,6] [5,10] [ironBow,DoorKey] [00,00,00,00]
UNIT Dagda Warrior 0x00 Level(6,Ally,False) [3,5] [5,9] [Hammer,HandAxe,Medicine] [00,00,00,00]
UNIT Empty

Turn3Event:
MUS2 0x0042
LOU1 Reinforcements1
ENUN
MURE 5
TEX1 0x0800
ENDA

DagdaEvayl:
MUS2 0x0042
TEX1 0x0801
MUEN 0x05
REMA
MURE 5
ENDA

DagdaTania:
TEX1 0x0802
MUEN 0x05
REMA
ENDA

Robe:
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0805
REMA
ENDA

Pugi:
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0806
REMA
ENDA

Brave:
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0807
REMA
ENDA

Sword:
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0808
REMA
ENDA

Medicine:
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0809
REMA
ENDA

VendorData:
SHLI Medicine DoorKey

MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????

This SHOULD work.

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Copypasted what you gave me.

21 errors encountered:

FE5 CH1 Events.txt: File EAstdlib.event not found: #include EAstdlib.event

Code match for EventPointerTable(0x06,Pointers) not found: EventPointerTable(0x06,Pointers)

Code match for Village(0x08,Robe,9,5) not found: Village(0x08,Robe,9,5)

Code match for Village(0x07,Pugi,14,16) not found: Village(0x07,Pugi,14,16)

Code match for Village(0x09,Brave,19,10) not found: Village(0x09,Brave,19,10)

Code match for Village(0x0A,Sword,14,10) not found: Village(0x0A,Sword,14,10)

Code match for Village(0x0B,0x6B,10,10) not found: Village(0x0B,0x6B,10,10)

Code match for Vendor(VendorData,13,6) not found: Vendor(VendorData,13,6)

Code match for CauseGameOverIfLordDies not found: CauseGameOverIfLordDies

Code match for Sieze(0x0C,18,4) not found: Sieze(0x0C,18,4)

Code match for UNIT not found: UNIT 0x01 0x01 0x00 Level(1,Ally,False) [6,19] [6,19] [0x01,0x10] [00,00,00,00]

Code match for UNIT not found: UNIT 0x37 0x11 0x00 Level(12,Ally,False) [7,18] [7,18] [0x05,0x0A,Doorkey] [00,00,00,00]

Code match for UNIT not found: UNIT 0x1A 0x28 0x00 Level(8,Ally,False) [5,19] [5,19] [0x14,0x1E] [00,00,00,00]

Code match for UNIT not found: UNIT Empty

Code match for UNIT not found: UNIT 0x08 0x12 0x00 Level(1,Ally,False) [6,18] [6,18] [0x1F] [00,00,00,00]

Code match for UNIT not found: UNIT 0x09 0x12 0x00 Level(2,Ally,False) [5,18] [5,18] [0x1F] [00,00,00,00]

Code match for UNIT not found: UNIT Empty

Code match for UNIT not found: UNIT 0x33 0x39 0x00 Level(3,Ally,False) [2,5] [4,8] [0x20] [00,00,00,00]

Code match for UNIT not found: UNIT 0x0E 0x19 0x00 Level(1,Ally,False) [3,6] [5,10] [0x2C,Doorkey] [00,00,00,00]

Code match for UNIT not found: UNIT 0x05 0x13 0x00 Level(6,Ally,False) [3,5] [5,9] [0x26,0x28,0x6B] [00,00,00,00]

Code match for UNIT not found: UNIT Empty

Edited by This Wheel of Colors
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It's actually a DS game following teenagers that appear half as young as teenagers in the normal games

Buuut, it's still SMT, and it's still good for the duration I actually got to play it.

I remember playing SMT on the DS...

I didn't really like it that much.

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..Do you have

EAstdlib.event

?

And the definitions, it should be named FE7 definitions.txt

Don't try changing definitions, and keep to the original. See if that helps, if not, then reload the raws in EA

I deleate the EA files. I redownloaded them. The definitions haven't been changed....and I get this. >_>

28 errors encountered:

FE5 CH1 Events.txt: File EAstdlib.event not found: #include EAstdlib.event

FE5 CH1 Events.txt: File "FE7 definitions.txt" not found: #include "FE7 definitions.txt"

Code match for EventPointerTable(0x06,Pointers) not found: EventPointerTable(0x06,Pointers)

DagdaEvayl is not a valid number.

Dagda is not a valid number.

Evayl is not a valid number.

DagdaTania is not a valid number.

Dagda is not a valid number.

Tania is not a valid number.

Code match for Village(0x08,Robe,9,5) not found: Village(0x08,Robe,9,5)

Code match for Village(0x07,Pugi,14,16) not found: Village(0x07,Pugi,14,16)

Code match for Village(0x09,Brave,19,10) not found: Village(0x09,Brave,19,10)

Code match for Village(0x0A,Sword,14,10) not found: Village(0x0A,Sword,14,10)

Code match for Village(0x0B,Medicine,10,10) not found: Village(0x0B,Medicine,10,10)

Code match for Vendor(VendorData,13,6) not found: Vendor(VendorData,13,6)

Code match for CauseGameOverIfLordDies not found: CauseGameOverIfLordDies

Code match for Sieze(0x0C,18,4) not found: Sieze(0x0C,18,4)

Code match for UNIT not found: UNIT Eliwood EliwoodLord 0x00 Level(1,Ally,False) [6,19] [6,19] [ironSword,LightSword] [00,00,00,00]

Code match for UNIT not found: UNIT Karla SwordmasterF 0x00 Level(12,Ally,False) [7,18] [7,18] [ironBlade,ManiKatti,Doorkey] [00,00,00,00]

Code match for UNIT not found: UNIT Marcus Cavalier 0x00 Level(8,Ally,False) [5,19] [5,19] [ironSpear,AxeBuster] [00,00,00,00]

Code match for UNIT not found: UNIT Empty

Code match for UNIT not found: UNIT Dorcas Fighter 0x00 Level(1,Ally,False) [6,18] [6,18] [ironAxe] [00,00,00,00]

Code match for UNIT not found: UNIT Bartre Fighter 0x00 Level(2,Ally,False) [5,18] [5,18] [ironAxe] [00,00,00,00]

Code match for UNIT not found: UNIT Empty

Code match for UNIT not found: UNIT Dart Brigand 0x00 Level(3,Ally,False) [2,5] [4,8] [steelAxe] [00,00,00,00]

Code match for UNIT not found: UNIT Rebecca ArcherF 0x00 Level(1,Ally,False) [3,6] [5,10] [ironBow,Doorkey] [00,00,00,00]

Code match for UNIT not found: UNIT Gietz Warrior 0x00 Level(6,Ally,False) [3,5] [5,9]

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