AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 @Psych: What are the errors you get from EA? Quote Link to comment Share on other sites More sharing options...
Psych Posted February 5, 2011 Share Posted February 5, 2011 I know I'm getting CauseGameOverIfLordDies because I haven't defined it, but I don't know what the code for it is. I defined all the units, but... 21 errors encountered: FE5 CH1 Events.txt: File EAstdlib.event not found: #include EAstdlib.event Code match for EventPointerTable(0x06,Pointers) not found: EventPointerTable(0x06,Pointers) Code match for UNIT not found: UNIT Empty Code match for UNIT not found: UNIT 0x01 0x01 0x00 Level(1,Ally,False) [6,19] [6,19] [0x01,0x10] [00,00,00,00] Code match for UNIT not found: UNIT 0x37 0x11 0x01 Level(12,Ally,False) [7,18] [7,18] [0x05,0x0A,0x69] [00,00,00,00] Code match for UNIT not found: UNIT 0x1A 0x28 0x01 Level(8,Ally,False) [5,19] [5,19] [0x14,0x1E] [00,00,00,00] Code match for UNIT not found: UNIT 0x09 0x12 0x01 Level(2,Ally,False) [5,18] [5,18] [0x1F] [00,00,00,00] Code match for UNIT not found: UNIT 0x08 0x12 0x01 Level(1,Ally,False) [6,18] [6,18] [0x1F] [00,00,00,00] Code match for UNIT not found: UNIT Empty Code match for UNIT not found: UNIT 0x33 0x39 0x01 Level(3,Ally,False) [2,5] [4,8] [0x20] [00,00,00,00] Code match for UNIT not found: UNIT 0x0E 0x19 0x01 Level(1,Ally,False) [3,6] [5,10] [0x2C,0x69] [00,00,00,00] Code match for UNIT not found: UNIT 0x05 0x13 0x01 Level(6,Ally,False) [3,5] [5,9] [0x26,0x28,0x6B] [00,00,00,00] Code match for UNIT not found: UNIT Empty Code match for Village(0x08,Robe,9,5) not found: Village(0x08,Robe,9,5) Code match for Village(0x07,Pugi,14,16) not found: Village(0x07,Pugi,14,16) Code match for Village(0x09,Brave,19,10) not found: Village(0x09,Brave,19,10) Code match for Village(0x0A,Sword,14,10) not found: Village(0x0A,Sword,14,10) Code match for Village(0x0B,0x6B,10,10) not found: Village(0x0B,0x6B,10,10) Code match for Vendor(VendorData,13,6) not found: Vendor(VendorData,13,6) Code match for CauseGameOverIfLordDies not found: CauseGameOverIfLordDies Code match for Sieze(0x0C,18,4) not found: Sieze(0x0C,18,4) Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 Uh, Psych, do you have MSN or an IM? Because it's faster to solve these problems if you do, anyway. 1: Do you have the event txt file in the same folder as the definitions? 2: For Bad, do: Bad UNIT No Empty. And the goods, you should have separate groups that aren't in Good, since you don't have a prep screen, and Good/Bad are for prep screen stuff. Also ALWAYS Have a UNIT Empty if there are units in that group. Try those out then ask again. Quote Link to comment Share on other sites More sharing options...
Psych Posted February 5, 2011 Share Posted February 5, 2011 Uh, Psych, do you have MSN or an IM? Because it's faster to solve these problems if you do, anyway. 1: Do you have the event txt file in the same folder as the definitions? 2: For Bad, do: Bad UNIT No Empty. And the goods, you should have separate groups that aren't in Good, since you don't have a prep screen, and Good/Bad are for prep screen stuff. Also ALWAYS Have a UNIT Empty if there are units in that group. Try those out then ask again. No, I don't. 1. ...A what? 2. Got it. That cleared up one problem. What do you mean for the good stuff? And UNIT Empty just caused an error. Why do I need it? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 (edited) Take a look at my Events, Psych. #define DISABLE_TUTORIALS #include EAstdlib.event #include "FE7 Definitions.txt" EventPointerTable(0x06,Pointers) org 0xd80000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Good: UNIT Turn_events: TURN 0x0 Opening_event [1,0] 0x0 0x0 TURN Character_events: CHAR Location_events: Village(0x05,Top_Village,11,02) Village(0x06,Right_Village,18,02) CODE $00 Misc_events: CauseGameOverIfLordDies DefeatBoss(Ending_event) AFEV Opening_event: MUS1 0x0033 FADI 0x10 BACG 0x04 FADU 0x10 TEX1 0x0815 MUEN 0x05 REMA CAM1 [3,5] CURF [3,5] MUS2 0x0032 FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x0816 MUEN 0x05 REMA MURE 5 MUS2 0x0032 LOU1 Crimson Darkwright Darkwright2 Darkwright3 MOVE 0x8A [14,12] [0x00] ENUN TEX1 0x0817 REMA ENDA Ending_event: MUS1 0x0038 FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x0833 MNCH 0x01 ENDA BallistaData: BLST ALIGN 4 Crimson: UNIT 0x03 LynLord 0x0 Level(2, Ally, False) [18,13] [15,13] [OceanSeal,IronSword,Vulnerary] [00,00,00,00] UNIT 0x1A Warrior 0x0 Level(1, Ally, False) [18,13] [17,14] [FellContract,IronBow,IronAxe] [00,00,00,00] UNIT Harken Mercenary 0x0 Level(2, Ally, False) [18,13] [13,14] [ironSword,Vulnerary,SteelSword] [00,00,00,00] UNIT Empty Darkwright: UNIT 0x87 Pirate 0x0 Level(3, Enemy, True) [03,05] [03,05] [steelAxe] [03,03,09,20] UNIT 0x3E Brigand 0x0 Level(1, Enemy, True) [03,05] [07,02] [ironAxe,Vulnerary] [00,00,02,00] UNIT 0x3E Brigand 0x0 Level(1, Enemy, True) [03,05] [09,07] [ironAxe,HandAxe] [00,02,02,00] UNIT Empty Darkwright2: UNIT 0x3E Archer 0x0 Level(2, Enemy, True) [03,05] [18,08] [ironBow] [00,00,02,00] UNIT 0x3E Mercenary 0x0 Level(1, Enemy, True) [03,05] [06,10] [steelSword] [00,00,02,00] UNIT 0x3E Mercenary 0x0 Level(1, Enemy, True) [03,05] [11,02] [ironSword] [00,03,00,00] UNIT Empty Darkwright3: UNIT 0x8A Brigand 0x0 Level(2, Enemy, True) [10,11] [10,11] [steelAxe] [00,03,00,00] UNIT Empty Top_Village: FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x0814 REMA ITGV Vulnerary ENUN ENDA Right_Village: FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x0813 REMA MONE 0x00 3000 ENUN ENDA org 0xC9C9C8+(4*0x0E) POIN TileChanges org 0xD802F0 TileChanges: TileMap(0x07,0x0B,0x02,0x01,0x01,Village) TileMap(0x08,0x12,0x02,0x01,0x01,Village) TileMap(0x07,0x0A,0x00,0x03,0x03,Destroyed) TileMap(0x08,0x11,0x00,0x03,0x03,Destroyed) CODE $FF CODE $00 CODE $00 Village: CODE 0x28 0x0E CODE $00 Destroyed: CODE 0x1C 0x0E 0x20 0x0E 0x24 0x0E CODE 0x9C 0x0E 0xA0 0x0E 0xA4 0x0E CODE 0x9C 0x0F 0xA0 0x0E 0x24 0x0E CODE $00 MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: 08xDA0000 Groups should be like that Until you get a prep screen, then thing swill be sliiiightly more difficult. But ignore good/bad until then. Psych, the files should be like: Dammit imageshack Edited February 5, 2011 by Shion Kaito Quote Link to comment Share on other sites More sharing options...
Ansem Posted February 5, 2011 Share Posted February 5, 2011 What did Shinon do? Ask Furet or Rey, I really dont know Quote Link to comment Share on other sites More sharing options...
Psych Posted February 5, 2011 Share Posted February 5, 2011 Take a look at my Events, Psych. Groups should be like that until you get a prep screen, then thing swill be sliiiightly more difficult.But ignore good/bad until then. Okay, got that. Got rid of Good. What do I include in the events document then? #define DISABLE_TUTORIALS #include EAstdlib.event #include "definitions.txt" EventPointerTable(0x06,Pointers) org 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Good: UNIT Leaf: UNIT Leaf EliwoodLord 0x00 Level(1,Ally,False) [6,19] [6,19] [ironSword,LightSword] [00,00,00,00] UNIT Evayl SwordmasterF 0x01 Level(12,Ally,False) [7,18] [7,18] [ironBlade,ManiKatti,DoorKey] [00,00,00,00] UNIT Fin Cavalier 0x01 Level(8,Ally,False) [5,19] [5,19] [ironSpear,AxeBuster] [00,00,00,00] UNIT Empty Leaf2: UNIT Halvan Fighter 0x01 Level(1,Ally,False) [6,18] [6,18] [ironAxe] [00,00,00,00] UNIT Othin Fighter 0x01 Level(2,Ally,False) [5,18] [5,18] [ironAxe] [00,00,00,00] UNIT Empty Reinforcements: UNIT Marty Brigand 0x01 Level(3,Ally,False) [2,5] [4,8] [steelAxe] [00,00,00,00] UNIT Tania ArcherF 0x01 Level(1,Ally,False) [3,6] [5,10] [ironBow,DoorKey] [00,00,00,00] UNIT Dagda Warrior 0x01 Level(6,Ally,False) [3,5] [5,9] [Hammer,HandAxe,Medicine] [00,00,00,00] UNIT Empty Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 TURN 0x00 Turn3Event [02,00] 0x8 0x00 CODE $00 Character_events: CHAR 0x05 DagdaEvayl Dagda Evayl $00000000 CHAR 0x06 DagdaTania Dagda Tania $00000000 CODE $00 Location_events: Village(0x08,Robe,9,5) Village(0x07,Pugi,14,16) Village(0x09,Brave,19,10) Village(0x0A,Sword,14,10) Village(0x0B,Medicine,10,10) Vendor(VendorData,13,6) CODE $00 Misc_events: CauseGameOverIfLordDies Sieze(0x0C,18,4) CODE $00 Opening_event: CURF [18,4] FADI 10 BACG 0x0D TEX1 0x0803 FADU 10 LOU1 Leaf Leaf2 ENUN ENDA Turn3Event: MUS2 0x0042 LOU1 Reinforcements ENUN MURE 5 TEX1 0x0800 ENDA DagdaEvayl: MUS2 0x0042 TEX1 0x0801 MUEN 0x05 REMA MURE 5 ENDA DagdaTania: TEX1 0x0802 MUEN 0x5 REMA ENDA Robe: FADI 10 BACG 0x02 FADU 10 TEX1 0x0805 REMA ENDA Pugi: FADI 10 BACG 0x02 FADU 10 TEX1 0x0806 REMA ENDA Brave: FADI 10 BACG 0x02 FADU 10 TEX1 0x0807 REMA ENDA Sword: FADI 10 BACG 0x02 FADU 10 TEX1 0x0808 REMA ENDA Medicine: FADI 10 BACG 0x02 FADU 10 TEX1 0x0809 REMA ENDA Ending_event: FADI 10 MUS1 0x0039 BACG 0x0D FADU 10 TEX1 0x0804 REMA STAL 0x05 MNCH 0x01 ENDA 21 errors encountered: FE5 CH1 Events.txt: File EAstdlib.event not found: #include EAstdlib.event Code match for EventPointerTable(0x06,Pointers) not found: EventPointerTable(0x06,Pointers) Code match for UNIT not found: UNIT 0xD8005C 0xD8005C 0x00 Level(1,Ally,False) [6,19] [6,19] [0x01,0x10] [00,00,00,00] Code match for UNIT not found: UNIT 0x37 0x11 0xD8005C Level(12,Ally,False) [7,18] [7,18] [0x05,0x0A,0x69] [00,00,00,00] Code match for UNIT not found: UNIT 0x1A 0x28 0xD8005C Level(8,Ally,False) [5,19] [5,19] [0x14,0x1E] [00,00,00,00] Code match for UNIT not found: UNIT Empty Code match for UNIT not found: UNIT 0x08 0x12 0xD8005C Level(1,Ally,False) [6,18] [6,18] [0x1F] [00,00,00,00] Code match for UNIT not found: UNIT 0x09 0x12 0xD8005C Level(2,Ally,False) [5,18] [5,18] [0x1F] [00,00,00,00] Code match for UNIT not found: UNIT Empty Code match for UNIT not found: UNIT 0x33 0x39 0xD8005C Level(3,Ally,False) [2,5] [4,8] [0x20] [00,00,00,00] Code match for UNIT not found: UNIT 0x0E 0x19 0xD8005C Level(1,Ally,False) [3,6] [5,10] [0x2C,0x69] [00,00,00,00] Code match for UNIT not found: UNIT 0x05 0x13 0xD8005C Level(6,Ally,False) [3,5] [5,9] [0x26,0x28,0x6B] [00,00,00,00] Code match for UNIT not found: UNIT Empty Code match for Village(0x08,Robe,9,5) not found: Village(0x08,Robe,9,5) Code match for Village(0x07,Pugi,14,16) not found: Village(0x07,Pugi,14,16) Code match for Village(0x09,Brave,19,10) not found: Village(0x09,Brave,19,10) Code match for Village(0x0A,Sword,14,10) not found: Village(0x0A,Sword,14,10) Code match for Village(0x0B,0x6B,10,10) not found: Village(0x0B,0x6B,10,10) Code match for Vendor(VendorData,13,6) not found: Vendor(VendorData,13,6) Code match for CauseGameOverIfLordDies not found: CauseGameOverIfLordDies Code match for Sieze(0x0C,18,4) not found: Sieze(0x0C,18,4) Quote Link to comment Share on other sites More sharing options...
Junkhead Posted February 5, 2011 Share Posted February 5, 2011 Ask Furet or Rey, I really dont know Shinon from FE, or some random user from one of those spriting sites? Quote Link to comment Share on other sites More sharing options...
Ansem Posted February 5, 2011 Share Posted February 5, 2011 fe shinon Quote Link to comment Share on other sites More sharing options...
Junkhead Posted February 5, 2011 Share Posted February 5, 2011 ok thnx Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 Psych, if you have the FMP, gimmie, I'm gonna try this out on a clean ROM. Quote Link to comment Share on other sites More sharing options...
Psych Posted February 5, 2011 Share Posted February 5, 2011 FMwhat? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 FMP is the map file you open in Mappy, then you export it as an MAR, but I want the FMP. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted February 5, 2011 Share Posted February 5, 2011 lol Quote Link to comment Share on other sites More sharing options...
Psych Posted February 5, 2011 Share Posted February 5, 2011 Oh. I was just using the Nabata desert map to test this, cause I haven't finished the Chapter 1 map yet. I don't like peaks. Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 Well, either way #define DISABLE_TUTORIALS #include EAstdlib.event #include "FE7 definitions.txt" EventPointerTable(0x06,Pointers) org 0xD80000 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Bad: UNIT Good: UNIT Turn_events: TURN 0x00 Opening_event [01,00] 0x0 0x00 TURN 0x00 Turn3Event [02,00] 0x8 0x00 TURN Character_events: CHAR 0x05 DagdaEvayl Dagda Evayl 0x00 CHAR 0x06 DagdaTania Dagda Tania 0x00 CHAR Location_events: Village(0x08,Robe,9,5) Village(0x07,Pugi,14,16) Village(0x09,Brave,19,10) Village(0x0A,Sword,14,10) Village(0x0B,Medicine,10,10) Vendor(VendorData,13,6) CODE $00 Misc_events: CauseGameOverIfLordDies Sieze(0x0C,18,4) AFEV Opening_event: CURF [18,4] FADI 0x10 BACG 0x0D TEX1 0x0803 FADU 0x10 LOU1 LeafUnit LeafUnit2 ENUN ENDA Ending_event: FADI 0x10 MUS1 0x0039 BACG 0x0D FADU 0x10 TEX1 0x0804 REMA STAL 0x05 MNCH 0x01 ENDA BallistaData: BLST ALIGN 4 LeafUnit: UNIT Leaf EliwoodLord 0x00 Level(1,Ally,False) [6,19] [6,19] [ironSword,LightSword] [00,00,00,00] UNIT Evayl SwordmasterF 0x00 Level(12,Ally,False) [7,18] [7,18] [ironBlade,ManiKatti,DoorKey] [00,00,00,00] UNIT Fin Cavalier 0x00 Level(8,Ally,False) [5,19] [5,19] [ironSpear,AxeBuster] [00,00,00,00] UNIT Empty LeafUnit2: UNIT Halvan Fighter 0x00 Level(1,Ally,False) [6,18] [6,18] [ironAxe] [00,00,00,00] UNIT Othin Fighter 0x00 Level(2,Ally,False) [5,18] [5,18] [ironAxe] [00,00,00,00] UNIT Empty Reinforcements1: UNIT Marty Brigand 0x00 Level(3,Ally,False) [2,5] [4,8] [steelAxe] [00,00,00,00] UNIT Tania ArcherF 0x00 Level(1,Ally,False) [3,6] [5,10] [ironBow,DoorKey] [00,00,00,00] UNIT Dagda Warrior 0x00 Level(6,Ally,False) [3,5] [5,9] [Hammer,HandAxe,Medicine] [00,00,00,00] UNIT Empty Turn3Event: MUS2 0x0042 LOU1 Reinforcements1 ENUN MURE 5 TEX1 0x0800 ENDA DagdaEvayl: MUS2 0x0042 TEX1 0x0801 MUEN 0x05 REMA MURE 5 ENDA DagdaTania: TEX1 0x0802 MUEN 0x05 REMA ENDA Robe: FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x0805 REMA ENDA Pugi: FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x0806 REMA ENDA Brave: FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x0807 REMA ENDA Sword: FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x0808 REMA ENDA Medicine: FADI 0x10 BACG 0x02 FADU 0x10 TEX1 0x0809 REMA ENDA VendorData: SHLI Medicine DoorKey MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: ???????? This SHOULD work. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted February 5, 2011 Share Posted February 5, 2011 If he says it doesn't, he's just trolling you! Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 Naw, if not, then he just need to go back to the original definitions. Quote Link to comment Share on other sites More sharing options...
Psych Posted February 5, 2011 Share Posted February 5, 2011 (edited) Copypasted what you gave me. 21 errors encountered: FE5 CH1 Events.txt: File EAstdlib.event not found: #include EAstdlib.event Code match for EventPointerTable(0x06,Pointers) not found: EventPointerTable(0x06,Pointers) Code match for Village(0x08,Robe,9,5) not found: Village(0x08,Robe,9,5) Code match for Village(0x07,Pugi,14,16) not found: Village(0x07,Pugi,14,16) Code match for Village(0x09,Brave,19,10) not found: Village(0x09,Brave,19,10) Code match for Village(0x0A,Sword,14,10) not found: Village(0x0A,Sword,14,10) Code match for Village(0x0B,0x6B,10,10) not found: Village(0x0B,0x6B,10,10) Code match for Vendor(VendorData,13,6) not found: Vendor(VendorData,13,6) Code match for CauseGameOverIfLordDies not found: CauseGameOverIfLordDies Code match for Sieze(0x0C,18,4) not found: Sieze(0x0C,18,4) Code match for UNIT not found: UNIT 0x01 0x01 0x00 Level(1,Ally,False) [6,19] [6,19] [0x01,0x10] [00,00,00,00] Code match for UNIT not found: UNIT 0x37 0x11 0x00 Level(12,Ally,False) [7,18] [7,18] [0x05,0x0A,Doorkey] [00,00,00,00] Code match for UNIT not found: UNIT 0x1A 0x28 0x00 Level(8,Ally,False) [5,19] [5,19] [0x14,0x1E] [00,00,00,00] Code match for UNIT not found: UNIT Empty Code match for UNIT not found: UNIT 0x08 0x12 0x00 Level(1,Ally,False) [6,18] [6,18] [0x1F] [00,00,00,00] Code match for UNIT not found: UNIT 0x09 0x12 0x00 Level(2,Ally,False) [5,18] [5,18] [0x1F] [00,00,00,00] Code match for UNIT not found: UNIT Empty Code match for UNIT not found: UNIT 0x33 0x39 0x00 Level(3,Ally,False) [2,5] [4,8] [0x20] [00,00,00,00] Code match for UNIT not found: UNIT 0x0E 0x19 0x00 Level(1,Ally,False) [3,6] [5,10] [0x2C,Doorkey] [00,00,00,00] Code match for UNIT not found: UNIT 0x05 0x13 0x00 Level(6,Ally,False) [3,5] [5,9] [0x26,0x28,0x6B] [00,00,00,00] Code match for UNIT not found: UNIT Empty Edited February 5, 2011 by This Wheel of Colors Quote Link to comment Share on other sites More sharing options...
Ansem Posted February 5, 2011 Share Posted February 5, 2011 Psych, maybe instead of copy and pasting stuff Astra is giving you, you should go learn this yourself. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted February 5, 2011 Share Posted February 5, 2011 It's actually a DS game following teenagers that appear half as young as teenagers in the normal games Buuut, it's still SMT, and it's still good for the duration I actually got to play it. I remember playing SMT on the DS... I didn't really like it that much. Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 ..Do you have EAstdlib.event ? And the definitions, it should be named FE7 definitions.txt Don't try changing definitions, and keep to the original. See if that helps, if not, then reload the raws in EA Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted February 5, 2011 Share Posted February 5, 2011 Whack for my daddy-o, Whack for my daddy-o, There's whiskey in the jar~ Quote Link to comment Share on other sites More sharing options...
Psych Posted February 5, 2011 Share Posted February 5, 2011 ..Do you have EAstdlib.event ? And the definitions, it should be named FE7 definitions.txt Don't try changing definitions, and keep to the original. See if that helps, if not, then reload the raws in EA I deleate the EA files. I redownloaded them. The definitions haven't been changed....and I get this. >_> 28 errors encountered: FE5 CH1 Events.txt: File EAstdlib.event not found: #include EAstdlib.event FE5 CH1 Events.txt: File "FE7 definitions.txt" not found: #include "FE7 definitions.txt" Code match for EventPointerTable(0x06,Pointers) not found: EventPointerTable(0x06,Pointers) DagdaEvayl is not a valid number. Dagda is not a valid number. Evayl is not a valid number. DagdaTania is not a valid number. Dagda is not a valid number. Tania is not a valid number. Code match for Village(0x08,Robe,9,5) not found: Village(0x08,Robe,9,5) Code match for Village(0x07,Pugi,14,16) not found: Village(0x07,Pugi,14,16) Code match for Village(0x09,Brave,19,10) not found: Village(0x09,Brave,19,10) Code match for Village(0x0A,Sword,14,10) not found: Village(0x0A,Sword,14,10) Code match for Village(0x0B,Medicine,10,10) not found: Village(0x0B,Medicine,10,10) Code match for Vendor(VendorData,13,6) not found: Vendor(VendorData,13,6) Code match for CauseGameOverIfLordDies not found: CauseGameOverIfLordDies Code match for Sieze(0x0C,18,4) not found: Sieze(0x0C,18,4) Code match for UNIT not found: UNIT Eliwood EliwoodLord 0x00 Level(1,Ally,False) [6,19] [6,19] [ironSword,LightSword] [00,00,00,00] Code match for UNIT not found: UNIT Karla SwordmasterF 0x00 Level(12,Ally,False) [7,18] [7,18] [ironBlade,ManiKatti,Doorkey] [00,00,00,00] Code match for UNIT not found: UNIT Marcus Cavalier 0x00 Level(8,Ally,False) [5,19] [5,19] [ironSpear,AxeBuster] [00,00,00,00] Code match for UNIT not found: UNIT Empty Code match for UNIT not found: UNIT Dorcas Fighter 0x00 Level(1,Ally,False) [6,18] [6,18] [ironAxe] [00,00,00,00] Code match for UNIT not found: UNIT Bartre Fighter 0x00 Level(2,Ally,False) [5,18] [5,18] [ironAxe] [00,00,00,00] Code match for UNIT not found: UNIT Empty Code match for UNIT not found: UNIT Dart Brigand 0x00 Level(3,Ally,False) [2,5] [4,8] [steelAxe] [00,00,00,00] Code match for UNIT not found: UNIT Rebecca ArcherF 0x00 Level(1,Ally,False) [3,6] [5,10] [ironBow,Doorkey] [00,00,00,00] Code match for UNIT not found: UNIT Gietz Warrior 0x00 Level(6,Ally,False) [3,5] [5,9] Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 Get a new ROM? Quote Link to comment Share on other sites More sharing options...
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