Sevensins Posted July 7, 2008 Author Share Posted July 7, 2008 The only idea I have, which is a very basic guess, would be to raise one value and drop another by the same value. Maybe that won't infuriate the checksum calculator? : o But then that'd defeat the purpose of making all your characters have max stats at level 1. >_______> And testing that can get time consuming... Might work, though. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 7, 2008 Share Posted July 7, 2008 Hmm, well *if* it did work, maybe you could sacrifice "points" from item values (eg. Vulneraries and the like have values of over D2). Quote Link to comment Share on other sites More sharing options...
Sevensins Posted July 7, 2008 Author Share Posted July 7, 2008 Hmm, well *if* it did work, maybe you could sacrifice "points" from item values (eg. Vulneraries and the like have values of over D2). I suppose that would work...is that in the save data, though? O_o Quote Link to comment Share on other sites More sharing options...
Sevensins Posted July 9, 2008 Author Share Posted July 9, 2008 Behold the fruits of my labor. http://rapidshare.com/files/128303207/Compressed.ods This isn't everyone I found, and it could use a little work...Some of them have things missing, mostly only HP or only Res. As far as I can tell, that's what is here in the compressed FE10Data.cms . It's in an open office doc, with everything given an address. Feel free to add to it if you walk, or have time :o Quote Link to comment Share on other sites More sharing options...
Sevensins Posted July 11, 2008 Author Share Posted July 11, 2008 Behold the fruits of my labor.http://rapidshare.com/files/128303207/Compressed.ods This isn't everyone I found, and it could use a little work...Some of them have things missing, mostly only HP or only Res. As far as I can tell, that's what is here in the compressed FE10Data.cms . It's in an open office doc, with everything given an address. Feel free to add to it if you walk, or have time :o More info. The things above are confirmed working. All of the ones listed, I mean. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 11, 2008 Share Posted July 11, 2008 Ah, I forgot to reply the first time. Nice. Could you make a txt file version of the ods file (since I'm kind of lazy to download Open Office)? ^^;;; Quote Link to comment Share on other sites More sharing options...
Sevensins Posted July 12, 2008 Author Share Posted July 12, 2008 http://rapidshare.com/files/129233361/Compressedaddresses There ya go. All, or most, are confirmed working through testing in a playthrough. :D Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 13, 2008 Share Posted July 13, 2008 (edited) Thanks. I added some possibilites, denoted by three asterisks. Sothe: 0x0000052C Ilyana: 0x0000014C Aran: 0x00000B96 Meg: Volug: 0x00000327 *** Tauroneo: 0x000007FA *** STARTS FROM SKL Jill: 0x000006A1 Zihark: 0x00000891 Fiona: 0x00000BD1 *** Tormod: Muarim: Vika: 0x00000B30 Nailah: Rafiel: Black Knight: Elincia: 0x00000250 Marcia: 0x00000CCC Nealuchi: Leanne: Haar: Brom: 0x00000863 *** Nephenee: Heather: Lucia: Lethe: 0x00001093 Mordecai: Geoffrey: 0x0000066D *** Kieran: 0x000004B3 Astrid: 0x0000070D Makalov: Danved: 0x00000189 Calill: 0x000003D7 Ike: 0x00000070 Titania: Soren: 0x00000749 Mist: Rolf: Boyd: 0x00000C9A Oscar: 0x000002BE *** STARTS FROM SKL Shinon: 0x00000604 Gatrie: 0x0000039A Rhys: 0x00000446 Mia: 0x00001128 Ranulf: Kyza: 0x00000411 *** Lyre: Reyson: Janaff: Ulki: 0x000001CD *** Sigrun: 0x0000059A Tanith: 0x0000082C Sanaki: 0x00000563 Skrimir: 0x000006DA Tibarn: 0x00000904 Naesala: Pelleas: Stefan: 0x000007C0 *** Oliver: 0x000002F2 *** STARTS FROM MAG Bastian: 0x00000E8E Volke: Kurthnaga: 0x00000479 Ena: 0x00000105 Caineghis: 0x00000366 *** STARTS FROM MAG Giffca: 0x00000638 *** STARTS FROM STR Renning: Gareth: 0x000004EA *** Nasir: Lehran: I'll add some more soon. Edited July 13, 2008 by VincentASM Quote Link to comment Share on other sites More sharing options...
Sevensins Posted July 13, 2008 Author Share Posted July 13, 2008 Thanks. I added some possibilites, denoted by three asterisks. Sothe: 0x0000052C Ilyana: 0x0000014C Aran: 0x00000B96 Meg: Volug: 0x00000327 *** Tauroneo: 0x000007FA *** STARTS FROM SKL Jill: 0x000006A1 Zihark: 0x00000891 Fiona: 0x00000BD1 *** Tormod: Muarim: Vika: 0x00000B30 Nailah: Rafiel: Black Knight: Elincia: 0x00000250 Marcia: 0x00000CCC Nealuchi: Leanne: Haar: Brom: 0x00000863 *** Nephenee: Heather: Lucia: Lethe: 0x00001093 Mordecai: Geoffrey: 0x0000066D *** Kieran: 0x000004B3 Astrid: 0x0000070D Makalov: Danved: 0x00000189 Calill: 0x000003D7 Ike: 0x00000070 Titania: Soren: 0x00000749 Mist: Rolf: Boyd: 0x00000C9A Oscar: 0x000002BE *** STARTS FROM SKL Shinon: 0x00000604 Gatrie: 0x0000039A Rhys: 0x00000446 Mia: 0x00001128 Ranulf: Kyza: 0x00000411 *** Lyre: Reyson: Janaff: Ulki: 0x000001CD *** Sigrun: 0x0000059A Tanith: 0x0000082C Sanaki: 0x00000563 Skrimir: 0x000006DA Tibarn: 0x00000904 Naesala: Pelleas: Stefan: 0x000007C0 *** Oliver: 0x000002F2 *** STARTS FROM MAG Bastian: 0x00000E8E Volke: Kurthnaga: 0x00000479 Ena: 0x00000105 Caineghis: 0x00000366 *** STARTS FROM MAG Giffca: 0x00000638 *** STARTS FROM STR Renning: Gareth: 0x000004EA *** Nasir: Lehran: I'll add some more soon. Most of those were a bit iffy to me, and it was around that time when I got so frustrated because I couldn't find Titania, Nephenee, and Heather, that I just didn't want to look anymore :/ I had a few of those listed once, but I forgot to save, and it wasn't backed up :/ Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 13, 2008 Share Posted July 13, 2008 Haha, a lot of those remaining growths are pretty badly mangled. Amusingly, the Japanese compressed growths seem to be all pretty clean (with the odd stray value here and there). Which reminds me, I need to take a look at some compressed Skills data... Quote Link to comment Share on other sites More sharing options...
Sevensins Posted July 13, 2008 Author Share Posted July 13, 2008 I'm pretty sure that the growth data, and most likely everything in the root of that partition, is loaded with the game. Switching discs out doesn't change the growths at all, so it doesn't Read for each level up. >_> Quote Link to comment Share on other sites More sharing options...
nolongeractive Posted July 17, 2008 Share Posted July 17, 2008 What do the lists of offsets point to? Quote Link to comment Share on other sites More sharing options...
nolongeractive Posted July 17, 2008 Share Posted July 17, 2008 Vincent,I tried your theory of taking 1 piont away and adding another on and it still didnt work. So it might be the checksums. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted July 17, 2008 Share Posted July 17, 2008 (edited) Okay, thanks. I guess we'll have to try another way. Like perhaps using WiiRD or USB Gecko. Edited July 17, 2008 by VincentASM Quote Link to comment Share on other sites More sharing options...
Sevensins Posted July 17, 2008 Author Share Posted July 17, 2008 Okay, thanks. I guess we'll have to try another way. Like perhaps using WiiRD or USB Gecko. I have what passes as a USB gecko...the wiikey version of it. The problem is that I have no idea how it's supposed to work :/ Quote Link to comment Share on other sites More sharing options...
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