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H5: Help me figure out one unit to kill.


PorkSol
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I'm doing a, H5 no Wolf, no Sedgar, no Warp Skip, no arena, all Gaidens (or all but one) run of H5, so I can see the most the game has to offer since I may not re-play it.

I sort of forgot that I had to haul Bantu around to recruit Tiki, so my team is one unit too big for Gaidens.

Who should I kill?

Start of Chapter 10:

             
                   Level  HP  Str Mag Skill Speed Luck Def Res Weapons 
Marth               9.12   25  9   0   5     12    13   8   1   Sw C
Caeda!Mage          10.32  21  1   7   7     15    15   4   3   Tm C
Cain                10.69  27  11  0   12    12    6    10  0   Sw D Ln C
Abel                10.88  25  11  0   13    12    5    8   0   Sw D Ln B
Ogma                11.09  28  10  0   14    15    5    9   0   Sw B 75% to A
Barst               9.84   29  13  0   7     12    7    6   0   Ax B
Bord!Armor Knight   9.25   31* 11  0   10    0     3    15  0   Ln C
Cord                10.16  26  13  0   6     14    7    7   0   Ax C 70% to B
Lena                16.35  17  0   6   9     11    16   3   14  St A 
Merric              11.76  27  0   7   7     11    9    4   7   Tm D 70% to C
Draug!Hunter        10.46  25  9   0   10    15    3    4   0   Bw C Ln C
Julian              9.26   22  9   0   10    16    14*  7   0   Sw D 80% to C 
Wendell             3.41   24  3   5   2     12    3    5   5   Tm B St D (50% to C)
Bantu (base)        1.0    20  2   0   3     4     1    3   1   -
Minerva (base)      1.0    24  9   0   6     12    6    12  3   Ln D Ax A

* Bord got an Angelic Robe and Julian got a Goddess Icon

Bord is intended as my late game tank to replace Sedgar/Wolf, and is needed for the Bord/Cord/Barst/Ogma support triangle. All those units are doing well, although Barst is underleveled.

Cain and Abel are both doing well, support each other and have Ridersbane access, plus they'll be my fliers (on some maps) when they promote.

Lena isn't getting promoted, but is still untouchable for Hammerene utility.

Merric is a little underwhelming, and has mostly been a curate so far, but Excalibur still has 31 uses so it'd be a shame to kill him and have Wendell use Excalibur as the Excalibur user is probably going to earn plenty of EXP.

Draug is a possibility, no supports, role is sort of redundant with 3 mages, and Minerva can take over using bows. Plus I have too many units using master seals, somebody won't promote until 21 unless I kill a unit needing a seal.

Julian seems nearly untouchable, theif utility, solid damage and no need for a seal.

Wendell is strong positive utility right now, killing him would hurt the team, since he functions as a second curate while still having the option to weaken enemies for my other units. But he may be expendable in the long run. But on the other hand, he could probably tag along all game, sit out smaller chapters and contribute to larger ones with no resources needed.

Bantu doesn't get deployed, he just sits around waiting to recruit Tiki, I have heard she may be important to a non warp skipping end game.

Minerva hasn't been recruited yet, but she's one of the only usable pre-promotes and should be useful as a sniper who doesn't need any resources. If this game had a reasonable distribution of promotion items I'd kill her, but I have seal issues, big time.

I guess I should probably kill Draug, but it's hard to pull the trigger on such a good unit.

Thoughts?

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