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Rokkenjima Arena


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I'll fight someone not named ALS or Enjolras and isn't an emperor/empress/etc.

Very well, shall I prepare the RNs? My stats are earlier in this thread. I'll repost them

Stats: HP:77/Str:14/Mag:36/Skl:27+5/Spd:38+10/Luck:50+15/Def:32+10/Res:38

Equipped with 16 might, 100 hit light magic. Also has 4 authority stars

Parameters.

Power: 52

Hit: 259

Avoid: 151

Physical Defense: 42

Magical Defense: 38

RN's:

22 58 67 97 4

50 85 2 25 17

55 90 17 32 75

95 48 44 80 36

99 36 38 74 83

68 53 32 6 73

21 92 20 83 64

10 89 27 91 28

46 69 81 84 42

74 26 73 42 69

We have our own RN Generator here. These are unnecessary.

RP Vs BlackKnight (Law 14: Buffs)

Chose your bonuses.

Edited by Battler Ushiromiya
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I is dead.

Me: 3 damage, 100 hit, 0 critical, x2

You: 26 damage, 63 hit, 0 critical

You in resolve: 46 damage, 100 hit, 0 critical, x2 You also have crit = 14 due to wrath. My hit also drops to 64.

Alright, I need to go with Magic 1. My damage improves to 5. Due to speed 1, my hit pre-resolve drops to 98. Post-resolve, it falls to 60.

Edited by Randomly Predictable
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I is dead.

Me: 3 damage, 100 hit, 0 critical, x2

You: 26 damage, 63 hit, 0 critical

You in resolve: 46 damage, 100 hit, 0 critical, x2 You also have crit = 14 due to wrath. My hit also drops to 64. Anyway, we'll get started as soon as Mr. Battler declares a law.

Declared already. You may begin.

Edited by Battler Ushiromiya
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I is dead.

Me: 3 damage, 100 hit, 0 critical, x2

You: 26 damage, 63 hit, 0 critical

You in resolve: 46 damage, 100 hit, 0 critical, x2 You also have crit = 14 due to wrath. My hit also drops to 64. Anyway, we'll get started as soon as Mr. Battler declares a law.

Declared already. You may begin.

Everything's been decided and parameters are updated in my post to reflect these bonuses.

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I think it means I win.

Probably, but you still have to break through 65% chance of miracle. That should account for something.

I double, so each round I am in resolve/wrath mode I have a 42.25% chance of breaking it due to doubling.

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I think it means I win.

Probably, but you still have to break through 65% chance of miracle. That should account for something.

I double, so each round I am in resolve/wrath mode I have a 42.25% chance of breaking it due to doubling.

I;m probably going to lose, but maybe I should fight dirty and use this sleep staff in my hand.

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RN's:

17 55 90 17 32 75

95 48 44 80 36

99 36 38 74 83

68 53 32 6 73

21 92 20 83 64

10 89 27 91 28

46 69 81 84 42

74 26 73 42 69

I have 68% chance of hitting, you have 100.

70 hp vs 77 hp

You: 3 damage, 100 hit, 0 critical, x2

Me: 26 damage, 63 hit, 0 critical

You attack, and hit. My HP=67

I attack, I hit. Your HP=51

You attack, and hit. My HP=64.

My turn.

I attack, and miss.

You attack twice and hit both times. My HP=58

Your turn

You attack and hit. My HP=55

I attack and hit, Your Hp=25

You attack and hit. My HP=52

I attack, and hit. Breaks through miracle. Your HP=0

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RN's:

17 55 90 17 32 75

95 48 44 80 36

99 36 38 74 83

68 53 32 6 73

21 92 20 83 64

10 89 27 91 28

46 69 81 84 42

74 26 73 42 69

I have 68% chance of hitting, you have 100.

70 hp vs 77 hp

You: 3 damage, 100 hit, 0 critical, x2

Me: 26 damage, 63 hit, 0 critical

You attack, and hit. My HP=67

I attack, I hit. Your HP=51

You attack, and hit. My HP=64.

My turn.

I attack, and miss.

You attack twice and hit both times. My HP=58

Your turn

You attack and hit. My HP=55

I attack and hit, Your Hp=25

You attack and hit. My HP=52

I attack, and hit. Breaks through miracle. Your HP=0

Technically, due to Magic 1, I had 5 damage, so you were actually at 40 HP when you beat me. Nonetheless, you win, and I accept defeat.

Mr. Battler: you may award the JP and update the results page.

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It's what happens with tanks. You should give up high luck and get a forge and better stats.

Also, you can join the Rokkenjima Republic without betraying your empire.

Actually, that is with a custom forge. It raised my Speed, Luck, and Defense by 10. Unfortunately, it doesn't help my magic though and only has 16 might, so I have power 52 in exchange for ungodly speed and luck.

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