Zath of the Sword Posted March 3, 2010 Share Posted March 3, 2010 So I was wondering... If you were to make a system for growth rates/level ups and it was for a multiplayer game of FE that had to be fair for all players, so no one would get more stats on a character than anyone else,how would you do it? I am asking because i am making a FE game and I need a system that will be fair, I have made my own but I was wondering what other people thought of it and if any of you had a better idea. I would think something similar to the BEXP would work but since no one seems to know what that is... Also feel free to completely residing the growth rate system just as long as the end result works out. Quote Link to comment Share on other sites More sharing options...
luigi bros Posted March 3, 2010 Share Posted March 3, 2010 Give each character a set amount of growth points. Each point adds 1% to the characters growth in that stat. Certain classes, like Mage, would start with some in Magic. This would allow for high Defense Mages, or powerful Knights, with less Defense, making a more flexable team. Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted March 3, 2010 Share Posted March 3, 2010 FE9 fixed mode. Characters always get the same stats with little variation caused by enemies, weapons, and bands. Statboosters, too. Quote Link to comment Share on other sites More sharing options...
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