Balcerzak Posted October 7, 2010 Share Posted October 7, 2010 (edited) What are the calculations for stat penalties due to aiding? I can't find them on the calculations page on our calculations page for FE 7. Skill while rescuing someone = floor(skill/2) Speed while rescuing someone = floor(speed/2) Incredibly late edit: Oh, wow, there was a second page, and this was already answered. I feel redundant now... Edited October 8, 2010 by Balcerzak Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted October 8, 2010 Share Posted October 8, 2010 But it'll be tough stealing those vulneraries from those three high-level units in the middle of the map. Let's see how this works out. Unless you're doing some kind of challenge where you have to steal everything, I don't recommend trying to steal those vulneraries. Those enemies are very dangerous even to sword-users, thanks to the mages, archer, and I think on of the pirates has a Swordslayer on ENM. You're better off just killing them quickly, in my opinion. Quote Link to comment Share on other sites More sharing options...
Glenn Magus Harvey Posted October 8, 2010 Author Share Posted October 8, 2010 Balcerzak: Woot, someone else who uses "floor"! /me remembers good old days of using a TI-89 in high school... Radiant Dragon: Hmm, I'll keep that in mind when fighting them. Perhaps I can lure them away one at a time...? Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 8, 2010 Share Posted October 8, 2010 Balcerzak: Woot, someone else who uses "floor"! /me remembers good old days of using a TI-89 in high school... Radiant Dragon: Hmm, I'll keep that in mind when fighting them. Perhaps I can lure them away one at a time...? Do so carefully. . .and mind that Devil Axe. It really sucks when it smacks someone over the head. Quote Link to comment Share on other sites More sharing options...
Glenn Magus Harvey Posted October 8, 2010 Author Share Posted October 8, 2010 I don't think any of them have a Devil Axe. On the other hand, I just rushed up to them, and "activated" Fargus's troops...at the same time evil paladin dude showed up. Then with two more bad decisions, I got Serra and Lowen killed. Oh well. RESTART Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 8, 2010 Share Posted October 8, 2010 I don't think any of them have a Devil Axe. On the other hand, I just rushed up to them, and "activated" Fargus's troops...at the same time evil paladin dude showed up. Then with two more bad decisions, I got Serra and Lowen killed. Oh well. RESTART That might be a Hard and/or Hector mode quirk, then. Ah, well, sorry! Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted October 10, 2010 Share Posted October 10, 2010 On the other hand, I just rushed up to them, and "activated" Fargus's troops...at the same time evil paladin dude showed up. Then with two more bad decisions, I got Serra and Lowen killed. Oh well. RESTART I usually have Oswin stand one down and to the left with the Horseslayer. Two shots with that plus a ranged attack should put Damian down. Unfortunately, this triggers Fargus' pirates as well. Thankfully, the villages make two great chokepoints, so you can take them down relatively safely. Quote Link to comment Share on other sites More sharing options...
Glenn Magus Harvey Posted October 11, 2010 Author Share Posted October 11, 2010 Ooh, I totally forgot about my horseslayer! I realized that there was this nice area that enemies couldn't reach, between the wall and the villages. So I'm not sure if it's worth bringing Florina just so I can fly units there. Quote Link to comment Share on other sites More sharing options...
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