FragMaster Posted September 11, 2010 Share Posted September 11, 2010 well i created a mod for FE8 and im looking for people to play it and rate it and how i can make it better and stuff. there are some changes to my FE8 though changes: gilliam is now a soldier (promotes to knight) colm is a civilian with a thief sprite(promotes to thief) larachel is a cleric duessel is a paladin(can promote to great knight) rennac is a thief dozla is a warrior warriors can no longer use bows journeyman can now only promote to fighter trainee soldier class promotes to soldier pupil promotes to mage or shaman some player controlled classes were taken out (troubador) double promotion available, but there is no branched promotions short bow is now 1-2range growths and caps are lowered monsters are stronger vulneraries restore 20hp Seth is not a god anymore (i'm sorry) you can download it here if you're interested Quote Link to comment Share on other sites More sharing options...
Anouleth Posted September 11, 2010 Share Posted September 11, 2010 So basically, Gilliam, L'arachel, Rennac, Dozla and Colm have all been nerfed despite not being very good to begin with. And you've taken out one of the best features of the game, branched promotions. Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 11, 2010 Author Share Posted September 11, 2010 i also changed the growths. well, i could make it branched promotions, but is it really what it's cut out to be?? Quote Link to comment Share on other sites More sharing options...
Integrity Posted September 11, 2010 Share Posted September 11, 2010 I'd say it's quite what it's cracked up to be. Branched promotions rule. Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 11, 2010 Author Share Posted September 11, 2010 (edited) okay so branched promotions. i'll edit it and release a new patch EDIT: i wont make it branched promotions anymore, it's just kinda like fe7 Edited September 12, 2010 by FragMaster Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted September 12, 2010 Share Posted September 12, 2010 (edited) So soldiers are trainee tier, and recruits promote into soldiers. ...no. And seeing as civilians can't attack or ... y'know, do anything, why the fuck is Colm one? EDIT: And great knights are third tier. Are you seriously thinking about these changes or just making shit up as you go along? Edited September 12, 2010 by Furetchen Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 12, 2010 Author Share Posted September 12, 2010 (edited) trainee > soldier > knight > general and cavalier > paladin > great knight also, the civilian colm class is a thief with lower caps, it can attack. its the same so civilian > thief > rogue plus, the game is kinda harder now since character growths < enemy growths Edited September 12, 2010 by FragMaster Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted September 12, 2010 Share Posted September 12, 2010 trainee > soldier > knight > general and cavalier > paladin > great knight No, I wasn't looking for you to confirm what I'd already said was plainly clear, I wanted to ask one question. WHY. also, the civilian colm class is a thief with lower caps, it can attack. its the same so civilian > thief > rogue Yeah, so given that Colm is almost completely unaffected by caps (bar speed, obviously, and maybe luck...not sure of his growths exactly) ... why, exactly? It's not like Colm's greatest ability is to hack at things with swords to great effect. Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 12, 2010 Author Share Posted September 12, 2010 No, I wasn't looking for you to confirm what I'd already said was plainly clear, I wanted to ask one question. WHY. Yeah, so given that Colm is almost completely unaffected by caps (bar speed, obviously, and maybe luck...not sure of his growths exactly) ... why, exactly? It's not like Colm's greatest ability is to hack at things with swords to great effect. well i kinda changed it to make it a bit harder. and the caps in the original game were crazy, so i changed caps growths and bases. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted September 12, 2010 Share Posted September 12, 2010 well i kinda changed it to make it a bit harder. and the caps in the original game were crazy, so i changed caps growths and bases. Nerfing Gilliam, Colm, and Team Rausten is not going to help. Simultaneously you've given Innes 1-2 range, Duessel has 9 move and vulneraries are even better. Quote Link to comment Share on other sites More sharing options...
Jaybee Posted September 12, 2010 Share Posted September 12, 2010 Vulneraries only healed 20 HP in FE10 for a reason. Here's a hint: Your characters can go up to 80 HP. Here they usually break... 45 before they stop. Oh well, at least Elixirs are pointless now. Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 12, 2010 Author Share Posted September 12, 2010 well i nerfed duessel too, and most of the mounted have 7-8 move anyway. the only thing nice about the GK is the weapon triangle control. and elixirs are still useful, in the near endgame. Quote Link to comment Share on other sites More sharing options...
Life Posted September 12, 2010 Share Posted September 12, 2010 So... you've completely butchered everything that most people like about FE8 and are expecting people to play it? Yeah, good luck with that. Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 12, 2010 Author Share Posted September 12, 2010 FE8 with kinda like the gameplay of FE7 Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted September 12, 2010 Share Posted September 12, 2010 Except in FE7 Thieves were Thieves, Warriors had advantages over Berserkers (granted, only one advantage, which you promptly took away), archery was not a melee option, Marcus was a god, there were only two tiers and vulneraries were balanced. Nice work. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted September 12, 2010 Share Posted September 12, 2010 Hey, I'm going to test your hack for you. Quote Link to comment Share on other sites More sharing options...
whase Posted September 13, 2010 Share Posted September 13, 2010 did you make Lute better than usual? she rocks! I can't remember her doubling anything at base level in the real game... also, I miss colm's steal ability , but love the 2 short bows for Neimi. I'm curious how hard training Amelia will be now :P Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 13, 2010 Author Share Posted September 13, 2010 did you make Lute better than usual? she rocks! I can't remember her doubling anything at base level in the real game... also, I miss colm's steal ability , but love the 2 short bows for Neimi. I'm curious how hard training Amelia will be now :P Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 13, 2010 Author Share Posted September 13, 2010 there is a problem actually, the mod was too easy, i'm making changes to make it harder. and the vulneraries heal 20hp because you would need to sell the elixirs because the short bow costs too much Quote Link to comment Share on other sites More sharing options...
Venusaur Posted September 13, 2010 Share Posted September 13, 2010 Shouldn't this go in ROM Hacking? Anyways, this doesn't seem like such a good idea, since it breaks some characters (Duessel) and nerfs others to oblivion (Dozla) Quote Link to comment Share on other sites More sharing options...
whase Posted September 13, 2010 Share Posted September 13, 2010 couldn't you at least make the energy drop droppable in chapter 7, now we don't have Colm to steal it? Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 13, 2010 Author Share Posted September 13, 2010 how does it break duessel? and i gave dozla average growths with average bases, so he kinda gets an upgrade Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 13, 2010 Author Share Posted September 13, 2010 <br />couldn't you at least make the energy drop droppable in chapter 7, now we don't have Colm to steal it?<br /><br /><br /><br />what energy drop? Quote Link to comment Share on other sites More sharing options...
whase Posted September 13, 2010 Share Posted September 13, 2010 <br /><br /><br />what energy drop? in that level with the ballista that mage has an energy drop (if that was how it was called, it's an item giving +2 str/mag) Quote Link to comment Share on other sites More sharing options...
FragMaster Posted September 13, 2010 Author Share Posted September 13, 2010 ohh yeah the energy ring. in the update for the patch i'll have him drop that. also i will be releasing the update later, in about 2-3 hrs Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.