Griffen78 Posted October 16, 2010 Share Posted October 16, 2010 (edited) To start off I made up a class. I'll put down everything I came up with for this class: Class name: Master of none. Promotes from: soilder, mercanery, mage, priest Weapons used: Spear,sword,anima, staves classes's base stat growths: hp: 50% Atk: 25% Mag: 25% Skl: 30% Spd: 50% Luck: 25% Def: 15% Res: 15% Class stat caps: HP: 60 Atk 20/25 (20 if promoted from priest or mage, 25 if promoted from merc, soilder) Mag:25/20 (25 for mages/priests, 20 for mercs/ soilders) Skl: 25 Luck: 23 spd: 30 Def:15/20 (15 for mages/priests, 20 for mercs/soilders) Res:20/15 (20 for mages/priests, 15 for mercs/soilders) I'm not sure about base stats, but well thats my class in a nut shell. basicly a quick, frail utility class. pros: will most likely max most of it's stats, very speedy. perfect choice for brave weapons, can use 4 diffrent weapon types. Cons: frail, can't handle magic weapons affectivly when promoted from a psychial class, can't affectivly use psychial weapons when promoted from a magic unit. Appearence: a unit wearing thin bronze armour, leather boots, a pointed hat with bronze trim with a blue crystalic marking in the middle of it, cape with a big + on it (+ goes straight to the edges of the cape. feel free to draw/sprite this for me if you wish I don't care mostly I wrote this to give people a outline for their class ideas. Also: feel free to use this class in your hacks or what not. Edited October 16, 2010 by Griffen78 Link to comment Share on other sites More sharing options...
MarioKirby Posted October 16, 2010 Share Posted October 16, 2010 Name: Buccaneer Tier Classification: 1st Weapons wielded: Swords Special abilities (If any): Can traverse water Notes: Basically, the Pirate class wielding swords Name: Captain Tier Classification: 2nd >Promotes from: Pirate, Buccaneer Weapons wielded: Axes/Swords, Crossbows Special abilities (If any): Can traverse water Notes: None Name: Elder Tier Classification: 2nd >Promotes from: Monk Weapons wielded: Light, Dark Special abilities (If any): None Notes: None Name: Battlemage Tier Classification: 1st Weapons wielded: Anima, Swords Special abilities (If any): None Notes: Stats would reflect a combo of physical and magical battle-styles Name: Adept Tier Classification: 2nd >Promotes from: Battlemage Weapons wielded: Anima, Swords, Staves Special abilities (If any): None Notes: Gains more Def/Str upon promotion than Res/Mag Some of mine. Link to comment Share on other sites More sharing options...
Griffen78 Posted October 16, 2010 Author Share Posted October 16, 2010 I like your first two. your second two sound like variations on mine. still interesting though. Link to comment Share on other sites More sharing options...
Ken Zomg Posted October 16, 2010 Share Posted October 16, 2010 (edited) Name: Weapons Master Tier: 2nd Weapons wielded: Sword, lance, axe, bow. Description: Units that are capable of using all 4 physical weapons, but have slightly inferior stats (except for skill) Stat caps: Str: 22, Skl: 30, Spd: 25, Def: 22, Res: 20 Name: Wildblade Tier: 2nd Weapons wielded: Sword Description: A battle-hardened myrmidon who foregoes the spiritual and formal teachings of the sword to gain more killing power. A berserker who wields a sword. Abilities: Critical +10 Stat caps: Str: 29, Skl: 25, Spd: 29. Def: 25, Res: 20 Edited October 16, 2010 by Ken Zomg Link to comment Share on other sites More sharing options...
Griffen78 Posted October 16, 2010 Author Share Posted October 16, 2010 first one is excellent. the second one is kinda...exactly like a sword master though. please explain the diffrence. Link to comment Share on other sites More sharing options...
Ken Zomg Posted October 16, 2010 Share Posted October 16, 2010 (edited) Swordmasters have low strength caps and low constitution. Wildblades have higher strength and constitution, but less skill. Swordmasters mainly wield swords, but Wildblades are better with blades. Not my best idea... Edited October 16, 2010 by Ken Zomg Link to comment Share on other sites More sharing options...
Griffen78 Posted October 16, 2010 Author Share Posted October 16, 2010 oooohhhh ok. makes more sense now. thanks for verifying. I have another idea. holy knight promotes from: cavalier(female),priest, cleric. weapons:sword, staves (yes cavaliers would lose the use of spears) stat caps (to lazy to come up with growths) hp:60 atk:25 mag:25 skl:15 speed:25 luck:20 def:18 res:20 basicly a valkire minus light magic+swords. as you can imagin the cavaliers will be more effective offensivly with the stave as support if they don't need to attack. and the cleric/priest promotes will do better healing with the sword as a means to damage enemys. Basicly cavalier promotes benefit the most. Link to comment Share on other sites More sharing options...
Ken Zomg Posted October 16, 2010 Share Posted October 16, 2010 (edited) Class: Goregrinder Promotes from: Berserker Uses: Axes. Max. Weapon: Axe SS Abilities: Critical +20, Colossus Max Stats: HP: 68, Str: 40, Skl: 34, Spd: 37, Lck: 30, Def: 30, Res: 20 Edited November 2, 2010 by Ken Zomg Link to comment Share on other sites More sharing options...
Silent Mercenary Posted October 16, 2010 Share Posted October 16, 2010 Name: Pikeman Tier: 2nd Weapons wielded: Lance, Axe Promotes from: soldier and/or fighter Description: Experienced fighters adept at piercing heavy armor with axes and spears Ability: Pierce / Critical +10 Stat caps: HP: 50, Str: 25, (Mag: 15), Skl: 28, Spd: 24, Luck: 30, Def: 27, Res: 20 If your Master of none could use bows, Shinon would be the best candidate for that promotion path XP Link to comment Share on other sites More sharing options...
Griffen78 Posted October 16, 2010 Author Share Posted October 16, 2010 bows are not neccecary for the class since it can use magic. and I didn't want to give it to many options :P Link to comment Share on other sites More sharing options...
Strawman Posted October 16, 2010 Share Posted October 16, 2010 (edited) Name: Sage Tank Tier Classification: 2nd >Promotes from: Mage Armor(just a lower tier version of them that can only use anima) Weapons wielded: Anima (and maybe Dark since they would be broken with Staves) Description: Skilled mages who wear heavy armor to defend themselves from physical attacks rather than magic. Max Stats: HP: 60, Mag: 26, Skl: 30, Spd: 23, Lck: 30, Def: 29, Res: 15 EDIT: Lowered Speed and Magic caps. Edited October 16, 2010 by acey555 Link to comment Share on other sites More sharing options...
Griffen78 Posted October 16, 2010 Author Share Posted October 16, 2010 they are broken now 0_o lower speed and magic. Link to comment Share on other sites More sharing options...
whase Posted October 16, 2010 Share Posted October 16, 2010 axes have fighters and pirates swords have myrmidons and mercenaries lances have ... soldier Tier: 1st Weapons wielded: Lance Description: soldiers aiming to protect their country Ability: none (shove?) Stat caps: HP: 45, Str: 20, Mag: 10, Skl: 20, Spd: 20, Luck: 30, Def: 20, Res: 10 promotes to: guard Tier: 2nd Weapons wielded: Lance, Bow Description: advanced soldiers with good defensive skills Ability: none (shove?) Stat caps: HP: 55, Str: 28, Mag: 15, Skl: 26, Spd: 24, Luck: 30, Def: 28, Res: 20 spearman Tier: 1st Weapons wielded: Lance Description: speeding lance users who fight well in the front lines Ability: Critical +5 (+shove?) Stat caps: HP: 40, Str: 20, Mag: 10, Skl: 20, Spd: 20, Luck: 30, Def: 20, Res: 10 promotes to: halberdier Tier: 2nd Weapons wielded: Lance Description: fast lance wielders who have great offensive skill Ability: Pierce / Critical +10 Stat caps: HP: 50, Str: 26, Mag: 15, Skl: 28, Spd: 28, Luck: 30, Def: 25, Res: 16 Link to comment Share on other sites More sharing options...
Griffen78 Posted October 16, 2010 Author Share Posted October 16, 2010 we already have those things. Link to comment Share on other sites More sharing options...
Ken Zomg Posted October 16, 2010 Share Posted October 16, 2010 (edited) Class: Gryphon Rider Tier: 1st Weapons: Sword Description: A flying unit with stats between those of a pegasus knight and a wyvern rider. Generally have high Str, HP, and Spd, but low Res, Skl and Def. Class: Gryphon Lord Tier: 2nd Weapons: Sword, Axe Class Caps: Str: 27, Skl: 25, Spd: 27, Def: 24, Res: 23 It's a flying unit that doesn't use lances. Edited October 16, 2010 by Ken Zomg Link to comment Share on other sites More sharing options...
Parrhesia Posted October 16, 2010 Share Posted October 16, 2010 Assuming the Dancer of the Day is ... a dancer, that leaves room for- BARD Axes 1st Tier High Str, Spd, Lck. Low Skl, Def, Res. Ability: Essentially, all the lesser Galdrs except the dancing one. And you don't have to be a heron, which is a bonus. Description: Axe-swinging heroes who can regale you with song or hack off your limbs with equal ease. GUARDIAN Axes (Crit=+15) 2nd Tier Ability: Essentially, all the Galdrs except the dancing one. And you don't have to be a heron, which is a bonus. 60 HP, 27 Str, 25 Mag, 22 Skl, 28 Spd, 30 Lck, 23 Def, 24 Res Description: Heroic bards who have turned chopping off heads to an artform, while improving their ability to inspire their comrades. Link to comment Share on other sites More sharing options...
Byte2222 Posted October 21, 2010 Share Posted October 21, 2010 Class: Gryphon Rider Tier: 1st Weapons: Sword Description: A flying unit with stats between those of a pegasus knight and a wyvern rider. Generally have high Str, HP, and Spd, but low Res, Skl and Def. Class: Gryphon Lord Tier: 2nd Weapons: Sword, Axe Class Caps: Str: 27, Skl: 25, Spd: 27, Def: 24, Res: 23 It's a flying unit that doesn't use lances. CURSE YOU! I swear I had the idea first. Class: Dark Rider Tier: 2 Promotes from: Shaman, Troubadour Weapons: Dark, Staves Description: Conceived as a third promotion choice for Shamans and Troubadours in Sacred Stones this class rides a horse and uses dark magic. It'd probably look pretty cool, think of the ringwraiths from the first Lord of the Rings movie. That's just about it, I don't do stats well, unlike some here. But I also think that the dark magic using classes need new names. Shaman and Druid work but they imply a sort of ritualistic kind of magic, which isn't how it works in Fire Emblem. Dark Mage sounds like (and is) a second-rate knock-off but Sorcerer is a good one. It kinda implies someone like Canas who spends time in libraries working on magical theory but is still a very powerful magic user. Any thoughts? Link to comment Share on other sites More sharing options...
Ken Zomg Posted October 22, 2010 Share Posted October 22, 2010 CURSE YOU! I swear I had the idea first. Class: Dark Rider Tier: 2 Promotes from: Shaman, Troubadour Weapons: Dark, Staves Description: Conceived as a third promotion choice for Shamans and Troubadours in Sacred Stones this class rides a horse and uses dark magic. It'd probably look pretty cool, think of the ringwraiths from the first Lord of the Rings movie. That's just about it, I don't do stats well, unlike some here. But I also think that the dark magic using classes need new names. Shaman and Druid work but they imply a sort of ritualistic kind of magic, which isn't how it works in Fire Emblem. Dark Mage sounds like (and is) a second-rate knock-off but Sorcerer is a good one. It kinda implies someone like Canas who spends time in libraries working on magical theory but is still a very powerful magic user. Any thoughts? !!! I just thought of that dark rider idea today! So I guess we're even now... Link to comment Share on other sites More sharing options...
Parrhesia Posted October 22, 2010 Share Posted October 22, 2010 But I also think that the dark magic using classes need new names. Shaman and Druid work but they imply a sort of ritualistic kind of magic, which isn't how it works in Fire Emblem. Dark Mage sounds like (and is) a second-rate knock-off but Sorcerer is a good one. It kinda implies someone like Canas who spends time in libraries working on magical theory but is still a very powerful magic user. Any thoughts? I used to feel that Shaman and Druid were an unbeatable one-two punch that no other pair could match. Then I remembered, about five seconds ago, the word Warlock exists and is free. Warlock --> Sorceror, anyone? Link to comment Share on other sites More sharing options...
Byte2222 Posted October 22, 2010 Share Posted October 22, 2010 The same name occurred to me and I think it's great but perhaps the two are better suited to second and third tier classes: Warlock does imply some expertise. If someone could think of something below it we'd have a perfect set of 3. I saw Wizard used in a translation of Gaiden as the first tier magic class but it doesn't seem very Fire Emblem-ey. Still, I do like Warlock: I can just imagine a dark robed figure class changing, the set of stats pop up and for the Warlock name to roll over to Sorcerer. Link to comment Share on other sites More sharing options...
Griffen78 Posted October 23, 2010 Author Share Posted October 23, 2010 ok I have 3 classes that I have thought up...forgot the stat caps I came up with, but I'll put those up when I remember: saint of gharnef (ironic no?) weapons: dark magic, axes, bows (I was thinking satves but this guy won't really use them much.) skills: dark soul: when hp reaches below 1/3 crit rate doubles. +5 crit. so ya basicly a berserker mixed with a druid. it would be a 3rd tier class that promotes from druids with gharnef blood. and I recon only one would appear playable. most likely Estish in when they come and stat wise. Saint of ghotto weapons: anima magic, swords, staves skills: Brave heart: when hp reaches below 1/3 # of hits increases (so basicly all weapons become brave weapons and brave weapons can hit up to X8) basicly a suped up sage and would promote from a sage with ghotto blood (again only one.) Saint of Nyna weapons:light magic, lances, staves. skills: holy aura: staves that are not long range effect all party members standing around this unit. basicly a suped up bishop that can get some psychiall action. would promote from a bishop with nyna blood (only on and I'm thinking female...ya definently female) ok these guys are basicly super classes. but they would have that nerf of coming late with low level. and I am thinking the player gets to choose to use only one...I'm not sure. what do you guys think? (again I will post stat caps when I remember them XD) also can someone sprite these for me? I'll give you a detailed description of how I want them to look if you can. Link to comment Share on other sites More sharing options...
Light Lord Posted October 23, 2010 Share Posted October 23, 2010 (edited) Well, posting an idea directly from a fanfic of mine: Class-Weapon Levels Lord-Sword B, Bow B 1st Tier A working mercenary belonging to the kstanian council, travels to hone his skills with the sword and the bow. [spoiler=Caps] HP 30 All other stats 20 Mov 6 Prince-Sword S, Bow S, Lance A 2nd Tier The prince of Dragia, a mercenary that found his home and is determined to free it from tyranny. Bears a brand of the divine dragons. [spoiler=Caps] HP 45 Str 25 Def 24 Skill 30 Spd 30 Mag 18 Res 20 Luck 30 Mov 7 Destiny Hero-Sword SS, Bow SS, Lance SS, Light A, Dark S 3rd Tier The prince of Dragia, with powr infused from the Fire Emblem. Destined to face the Dark Dragon in a battle for the world's destiny. Skill: Aether, Destiny Seal [spoiler=Caps] HP 60 Str 32 Mag 25 Skill 40 Spd 37 Def 30 Res 28 Luck 35 Mov 7 Edited October 23, 2010 by Light Lord Link to comment Share on other sites More sharing options...
Parrhesia Posted October 23, 2010 Share Posted October 23, 2010 Isn't 30 HP a bit on the laughably bad side for first tier? Link to comment Share on other sites More sharing options...
Light Lord Posted October 23, 2010 Share Posted October 23, 2010 Isn't 30 HP a bit on the laughably bad side for first tier? Starting with 17 HP, a low growth (I can assure you that); it's a bit good for it. Nah, I'll be modifying it in the future, it's under work. Link to comment Share on other sites More sharing options...
Anouleth Posted October 28, 2010 Share Posted October 28, 2010 Siege Mage Alternative promotion path for anima-using magic users. Forgoes the use of Staves and SS-Rank magic, but can use siege tomes without consuming durability. Has higher strength than regular Archsages, but inferior HP. Uses Flare in battle. Caps (3rd tier) 40HP 30STR 40MAG 34SKL 32SPD 24DEF 36RES Heaven Knight Pegasus rider that can use Light magic (up to SS) and Staves. Uses Corona. 45HP 22STR 38MAG 35SKL 35SPD 40LUK 24DEF 38RES Gryphon Rider Soldier that rides a Gryphon. Uses Swords. Has good all-round stats. 1st tier 40HP 10MAG 20STR 20SKL 20SPD 30LUK 20DEF 10RES 2nd tier Gains use of Axes. 50HP 25STR 15MAG 25SKL 25SPD 30LUK 23DEF 20RES 3rd tier Gains Stun. 60HP 34STR 20MAG 34SKL 34SPD 30LUK 31DEF 24RES Link to comment Share on other sites More sharing options...
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