Psych Posted October 17, 2010 Share Posted October 17, 2010 So, I have a little project I'm working on, and some things like custom classes and animations I got, I just figured out though map sprites and class names are holding me up, though I think I understand map sprites. Anyway, to the point. I'm making Lex a Priest, and if I use the player weapon editor to turn an Iron Axe to a Warp staff and give it to Lex, why isn't it giving Lex a Yotsmungand (What I replaced the Hero Axe with)? Quote Link to comment Share on other sites More sharing options...
Arch Posted October 18, 2010 Share Posted October 18, 2010 Because things aren't that simple. The game is probably coded to search specifically for an Iron Axe, not just the item Lex started with. Sorry dude, I don't think you'll be changing this anytime soon. Quote Link to comment Share on other sites More sharing options...
Psych Posted October 18, 2010 Author Share Posted October 18, 2010 Oh well. I'll just give him an Iron Axe. No one can take it in 2nd Gen anyway. Though that just takes up a spot for another weapon. Why is it that when Ethlin gives Cuan the Gae-Bolg that he recieves Fala Flame, like how I wanted then? Quote Link to comment Share on other sites More sharing options...
Arch Posted October 18, 2010 Share Posted October 18, 2010 Because that's a different kind of event. It's not the item that matters, it's what is required to trigger the event. The Lex Hero Axe event is likely coded to trigger only if Lex has an Iron Axe in his inventory. Quote Link to comment Share on other sites More sharing options...
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