Bowser_Guy Posted October 19, 2010 Share Posted October 19, 2010 How can I do new S weapons even if I keep the old ones in the game? Quote Link to comment Share on other sites More sharing options...
FragMaster Posted October 19, 2010 Share Posted October 19, 2010 nightmare. Quote Link to comment Share on other sites More sharing options...
Bowser_Guy Posted October 19, 2010 Author Share Posted October 19, 2010 and more precisely.... Quote Link to comment Share on other sites More sharing options...
Tables Posted October 19, 2010 Share Posted October 19, 2010 Nightmare modules. But seriously, search google for Nightmare and it's modules for the relevant game. Then mess with stuff and slowly work out how it works (back your game up first). Of course, if you're talking about cartridges it's a different matter, and probably out of most people's league to do. Quote Link to comment Share on other sites More sharing options...
CT075 Posted October 19, 2010 Share Posted October 19, 2010 If you look on youtube, you'll see that someone created a patch to allow for more legendary (IE flash before attack) weapons. Otherwise, the Weapon Editor can change a weapon's rank. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted October 19, 2010 Share Posted October 19, 2010 (edited) That's what Camtech was talking about. If you just mean S ranked weapons and don't care about the flash effect, then just use the item editor. If you want to ADD items, that will take some work. Just edit items first. Edited October 19, 2010 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Bowser_Guy Posted October 21, 2010 Author Share Posted October 21, 2010 (edited) I've created a new weapon in sacred stones in the item editor(0xBB), but I need to name it. I know how to rename by searching a name in FEditor, but what if there's no name at all to search? Plus, I want to make some weapons with a 1-2 range with the spell association editor(javelin animation) and it doesn't work, even with blazer's tutorial. What have I to do for it to work? Also, I have to know how I can have more than 60 hp max, I want 80, is it normal that when I put more than 60 hp base, it shows 60? Edited October 21, 2010 by Bowser_Guy Quote Link to comment Share on other sites More sharing options...
Bowser_Guy Posted October 21, 2010 Author Share Posted October 21, 2010 What are the answers? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted October 21, 2010 Share Posted October 21, 2010 I've created a new weapon in sacred stones in the item editor(0xBB), but I need to name it. I know how to rename by searching a name in FEditor, but what if there's no name at all to search? Plus, I want to make some weapons with a 1-2 range with the spell association editor(javelin animation) and it doesn't work, even with blazer's tutorial. What have I to do for it to work? Also, I have to know how I can have more than 60 hp max, I want 80, is it normal that when I put more than 60 hp base, it shows 60? 1. Double posting WON'T get us to answer you faster 2. On the item editor, see that number for the item name? Put that on the input index box of the Text Editor in FEditor Advance. Enjoy. 3. The item number must match the item you want to associate a spell with, as well as changing the range of the item in the item editor. 4. ASM, only way. That... is not pretty, and not many people are able to do that. Quote Link to comment Share on other sites More sharing options...
Bowser_Guy Posted October 22, 2010 Author Share Posted October 22, 2010 (edited) I changed Alacalibur for Rex Hasta(stats and texts) and the game froze, what did I do wrong? If I keep the name alacalibur it works, but when I change the text, does not compute. The problem must be in a FEditor manipulation. Why when the lance level goes from A to S it does Rex Hasta... I need these hints. Edited October 23, 2010 by Bowser_Guy Quote Link to comment Share on other sites More sharing options...
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