Sovereign Posted October 25, 2010 Share Posted October 25, 2010 I'm just gonna copy and paste my topic from FEU, but we're kinda getting quiet over there :l Feb 27, 2010 Well, I've read that practice makes perfect, and it's a good choice to start off splicing before you start getting into making custom sprites? So I have decided to do just that, and I want to be critiqued hard on what needs to be corrected so that I can learn and hopefully get better. Edward: I did shade at the neck, most of the neck was made by me, so that should have flaws. As well as the inside of the armour at the right of his neck, cuz I was very lazy. Roland: 1st Custom Attempt: Hopefully you can tell what this is. If not, then just quote my post ^_^ And I have school to worry about, so I won't work on portaits 24/7. I probably will hardly be able to work during the weekend. Thanks, and hopefully I'll prosper! Everything else that isn't so recent Just the past couple days :D Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted October 25, 2010 Share Posted October 25, 2010 Just from looking quickly through your sprites, I see uneven shading, it's when your shading is a tad all over the place, like in the neck area. As a rule of thumb, whenever trim touches armor, have it use a border color, unless it has crazy ass designs. Roland needs a bit of work on his jaw, it's a bit messy. Also, my advice to you is to not start full customing yet, until you get a grasp on shading, it won't help you gain anything, tiny customs on mugs are good to do, once you learn how to splice properly though. Quote Link to comment Share on other sites More sharing options...
мпд Posted October 25, 2010 Share Posted October 25, 2010 I see you have a variety of stuff here. I think you should do some more recolors/splices before you move on to customing. Quote Link to comment Share on other sites More sharing options...
Sovereign Posted October 25, 2010 Author Share Posted October 25, 2010 Well, Boney told me that he started doing a bunch of crappy customs before he became great, so I prefer to do a bit of everything. And thanks for that, Adell, someone else told me that a long time ago, but i forgot... Quote Link to comment Share on other sites More sharing options...
Sovereign Posted October 29, 2010 Author Share Posted October 29, 2010 Here is my splice for the FEU weekly competition. I don't think it's too bad :D Quote Link to comment Share on other sites More sharing options...
мпд Posted October 29, 2010 Share Posted October 29, 2010 Brilliant. Quote Link to comment Share on other sites More sharing options...
Sovereign Posted January 1, 2011 Author Share Posted January 1, 2011 I didn't feel like splicing, so I just kinda whipped this up. I've lately been into Katekyo Hitman Reborn, so I really wanted to try making Tsuna :D Not sure where to go from here, or how to really shade... So, I think this might be my halt :l Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted January 1, 2011 Share Posted January 1, 2011 Well, if you're not going for FE style, nice start, if so, dudeyou'resofaroffithurts. Quote Link to comment Share on other sites More sharing options...
Sovereign Posted January 1, 2011 Author Share Posted January 1, 2011 Exactly, it wasn't intended to be FE, but after I got this far, I got tired of it so I somehow wanted to morph it... Which I don't think will be very successful... Haha :/ Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted January 1, 2011 Share Posted January 1, 2011 Well, if it wasn't intended to be FE style, then I'd have to see what it's referenced off to give it a fair critique. Quote Link to comment Share on other sites More sharing options...
Sovereign Posted January 1, 2011 Author Share Posted January 1, 2011 Reference And the original one I made is here ---> Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted January 1, 2011 Share Posted January 1, 2011 Well, you've got the anime look doing for the hair, but the face doesn't match the reference in the least. Yours looks more like an upside down triangle, when it should look something like a trapezoid with a pointy chin. Quote Link to comment Share on other sites More sharing options...
Sovereign Posted January 1, 2011 Author Share Posted January 1, 2011 How about this one? Don't really mind the skin-tone. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted January 1, 2011 Share Posted January 1, 2011 How about this one? Don't really mind the skin-tone. A little better, round out the cheeks more, make the chin shorter in length. Quote Link to comment Share on other sites More sharing options...
Sovereign Posted January 1, 2011 Author Share Posted January 1, 2011 It seems pretty rounded. Now I just need to re-do it in a different format... Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted January 1, 2011 Share Posted January 1, 2011 It seems pretty rounded. Now I just need to re-do it in a different format... No, round out the CHEEKS. You're just spriting a circle. The face goes down at a slight angle, the cheeks are rounded, and then they go down at a sight angle off of 180 degrees to form the point of the chin. Quote Link to comment Share on other sites More sharing options...
Sovereign Posted January 1, 2011 Author Share Posted January 1, 2011 I kinda re-did the jaw a bit, and I think I've got the shape down better this time. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted January 1, 2011 Share Posted January 1, 2011 Little better, yeah. Quote Link to comment Share on other sites More sharing options...
Sovereign Posted January 2, 2011 Author Share Posted January 2, 2011 Black knight: So for this one, I took the FE10 Daein soldier and attempted to shrink and outline him. It ended in failure and it was just too tedious to try and get his outline and shading down :( 5 splices: For these, I couldn't decide on which I liked the most, so I did small changes for each :o Please critique, and thank you :D Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted January 2, 2011 Share Posted January 2, 2011 For stuff like FE10 sprites, it's a lot easier to just custom them, than trying to shrink and fit them in. Seriously. cause, that shrunken one looks horrid For the other one, I wanna say top right look best, even there's still problems with it. Quote Link to comment Share on other sites More sharing options...
Sovereign Posted February 2, 2011 Author Share Posted February 2, 2011 Bump :o This was supposed to be a sheltered priest of some sort, which is why his skin is so pale, but it doesn't really get complimented with the other colors, so anybody got ideas for his palette? Pretty simple, although I hate the eyes with a passion, I can never seem to get correct eyes, even with just splicing D: Anybody got any ideas for his left (our right) eye? CnC? (: Quote Link to comment Share on other sites More sharing options...
NICKT™ Posted February 2, 2011 Share Posted February 2, 2011 (edited) For stuff like FE10 sprites, it's a lot easier to just custom them, than trying to shrink and fit them in. Seriously. cause, that shrunken one looks horrid I'm gonna have to disagree with this one. Instead of shrinking it as a whole, seperate the pieces and shrink individually, it'd be better if you have like a nude base mug as to which you could use as a proportion guide, knowing the shoulder span, body size and stuff, would really help when shrinking because generally you'd have a better concept of what to shrink to, unlike just shrinking the whole thing by a percentage and hoping that it works. And when shrinking part by part you aren't constricted by sizes of other parts, the only part that matters would be the one currently shrinking. It'd also be better if you used the selection tool to shrink instead of the resizing option using percentages in paint, it doesn't really need to be a clean shrink, just something clear enough to get the general shape which you can draw over in neon to get your outline. On the new mug, you have conflicting skin tones, namely, the ear and clothing aren't matched with the face skin tone. Also, the hair could use more shading where it meets the forehead, granted, it's not your fault due to Lucious' mug, but he was blonde and had a pale'ish skin tone, it blended better, yours kinda stands out against each other. I can't see the second mug you just posted, comes up as "Posted Image". Edited February 2, 2011 by 暁 Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted February 2, 2011 Share Posted February 2, 2011 (edited) Your splices are pretty clean. You could use this to find a good skin tone for the first one. For the second one, that body is a little too big for Gel's head. The eyes aren't too bad, but they've got this really dark line under them. If that was intentional, no probs. Otherwise, you might want to fix that. I'm gonna have to disagree with this one. Instead of shrinking it as a whole, seperate the pieces and shrink individually, it'd be better if you have like a nude base mug as to which you could use as a proportion guide, knowing the shoulder span, body size and stuff, would really help when shrinking because generally you'd have a better concept of what to shrink to, unlike just shrinking the whole thing by a percentage and hoping that it works. And when shrinking part by part you aren't constricted by sizes of other parts, the only part that matters would be the one currently shrinking. It'd also be better if you used the selection tool to shrink instead of the resizing option using percentages in paint, it doesn't really need to be a clean shrink, just something clear enough to get the general shape which you can draw over in neon to get your outline. Ah, 'kk, I can see how that could be better than just customing it. He could use the FE10 minis as well for a good outline for a neon, if resizing isn't his thing. Otherwise, yeah, that would work better than resizing the whole dern thing. Edited February 2, 2011 by seph1212 Quote Link to comment Share on other sites More sharing options...
NICKT™ Posted February 2, 2011 Share Posted February 2, 2011 For the second one, that body is a little too big for Gel's head. The eyes aren't too bad, but they've got this really dark line under them. If that was intentional, no probs. Otherwise, you might want to fix that. I put it in paint and drew over what would be a nude body, I believe it's accurate, if so, then I can easily say the armour would fit, but it could be brought in a few pixels. Also on the left side, the cloak could be brought up to match the head tilt. As for the eyes, I've never really been a fan of the Colm/Chad/Gale style eyes, imo it looks gross. Quote Link to comment Share on other sites More sharing options...
Sovereign Posted February 3, 2011 Author Share Posted February 3, 2011 Yeah, the second one doesn't come up for some people, including myself, but it does for others. I've decided to leave that issue alone... As for the first one's skin tone, it purposefully is different from the white cloth, because it looks weird otherwise. The paladin's eyes, I can't remember whose those are. But I used those because it was pretty much just larger than his original eyes. Which looked disturbingly, funny to me. Quote Link to comment Share on other sites More sharing options...
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