Icon of Sin Posted January 30, 2011 Share Posted January 30, 2011 (edited) Prologue done. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 08.57 Lord 28 10 00 11 12 11 09 00 Rockzo 03.90 Mage 20 06 07 05 07 05 02 04 Wrys 08.46 Curate 20 00 06 08 11 03 03 09 Merric 15.75 Mage 28 00 11 09 14 10 08 05 Mage MU was orphaned, but he's beautiful and is a truth seeker. Picked a Mage because I wanted Merric with more than just a Fire tome. Got Athena, Oguma and Est. Wrys got D Staves and Merric C Tomes. Expect a few chapters tonight. Edited January 30, 2011 by Flying Spaghetti Monster Quote Link to comment Share on other sites More sharing options...
billymills Posted January 31, 2011 Share Posted January 31, 2011 (edited) Chapter 2: Catria runs around recruiting Warren and hitting save blocks. Marth moves forward when possible, and OHKOs cavs with a +3 rapier. Warren does shitall, but I give him the boss kill so he gets +1 HP... Arran runs around on his dragon preventing the same person from getting teamed by the cavs, never actually being in a round of combat himself due to his huge def. 8 Turns Chapter 3: Marth runs forward, Cecil and Warren deal with the first 6 dracos (Warren can OHKO with a +2 Steel Bow). Palla does whatever up north. Marth grabs the bridge key and kills the four Cavs around the boss, Cecil catches up to deal with the ballista. While Marth heads to Julian, Cecil baits the dracos, which are then dealt with using through a variety of OHKOs. Palla has to use a bit of her Silver Lance, then suicides on the boss to give Cecil the KO. 15 Turns. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Wlv Marth 9.87 Lord 29 11 0 10 11 11 9 0 - D Swords Cecile 14.05 Social Knight 29 11 0 17 20 13 13 0 - C Swords, E Lances Warren 6.23 Hunter 25 10 0 6 10 3 5 0 - D Bows Cecil seems extremely def blessed, though I haven't checked averages. Warren is Warren... Chapter 3x: Warren goes Cav, races to save Wrys from the Armor Knight. Marth blicks the first armor knights, Cecil cleans up and gets D Lances. 6 turns. Chapter 4: Marth gets rescued, charges down to attack a hunter. Sirius takes out the other hunter. Yubello chips a fighter on enemy phase, Ogma and Marth clean up the other fighters. Cecil fetches the Armorslayer to the south, while Merc Warren charges the group of enemies at the start. Marth charges down, chips the boss on enemy phase and Sirius gets the boss kill... Yubello got 1 kill, Cecil leveled, and Warren didn't die. 4 turns. Edited January 31, 2011 by billymills Quote Link to comment Share on other sites More sharing options...
Paperblade Posted January 31, 2011 Share Posted January 31, 2011 Name Class Lvl HP St Ma Sk Sp Lk De Rs Marth Lord Forgot to get stats Luke Cavalier 6.81 24 8 0 10 9 5 9 0 Cain Cavalier 10.02 28 11 0 10 11 4 11 0 Chapter 1: Luke to Pirate, buy an Iron Axe. Luke runs west to get the Bullion as Marth runs up to recruit Malliesia and then charges Lorenz. 9/9 Name Class Lvl HP St Ma Sk Sp Lk De Rs Marth Lord 9.03 29 11 0 13 11 12 10 0 Luke Pirate 7.89 25 11 0 10 12 5 7 0 Malliesia Cleric 2.02 17 0 3 1 5 12 1 6 Cain Cavalier 10.02 28 11 0 10 11 4 11 0 Chapter 2: Luke remains a Pirate. Barrels through everything, ORKOing like a boss. Dracos are a slight hiccup but they go down easy enough. 7/16 Name Class Lvl HP St Ma Sk Sp Lk De Rs Marth Lord 10.39 30 12 0 14 11 13 10 0 Luke Pirate 10.50 28 13 0 12 14 6 8 0 Malliesia Cleric 3.24 18 0 3 1 6 12 1 6 Cain Cavalier 10.02 28 11 0 10 11 4 11 0 Chapter 3: Pirate Luke runs out into the ocean and ORKOs Dracoknights now that he can use Steel. Marth goes to get Julian and then runs back to seize. 14/30 Name Class Lvl HP St Ma Sk Sp Lk De Rs Marth Lord 11.21 31 13 0 14 12 13 11 0 Luke Pirate 14.01 34 16 0 14 18 6 8 0 Malliesia Cleric 3.85 18 0 3 1 6 12 1 6 Cain Cavalier 10.02 28 11 0 10 11 4 11 0 Chapter 3x: Luke promoted to Dracoknight, like a boss. Mal to Mage. Luke flew forth to save Wrys from giving me penalties as Mal and Marth picked off armors for some EXP. 6/36 Name Class Lvl HP St Ma Sk Sp Lk De Rs Marth Lord 11.59 31 13 0 14 12 13 11 0 Luke Dracoknight 1.65 36 17 0 18 17 6 14 3 Malliesia Mage 5.15 20 0 6 1 8 12 2 1 Cain Cavalier 10.02 28 11 0 10 11 4 11 0 Chapter 4: Same classes. Abuse Rescue knowledge to get Marth within range of a 3 turn seize as Sirius and Luke charge the boss. Mal kills a thief for exp. Yubello and Ogma nab the Devil Sword. 3/39 Name Class Lvl HP St Ma Sk Sp Lk De Rs Marth Lord 12.06 32 14 0 14 12 14 11 0 Luke Dracoknight 2.02 37 17 0 19 18 6 15 3 Malliesia Mage 5.85 20 0 6 1 8 13 2 1 Cain Cavalier 10.02 28 11 0 10 11 4 11 0 Chapter 5: Arena Mal up a bit. Luke charges the boss and doesn't die because he is a boss. Mal holds off the mages as Marth charges forth. Buy some Door Keys because fuck Thieves. 5/44 Name Class Lvl HP St Ma Sk Sp Lk De Rs Marth Lord 12.33 32 14 0 14 12 14 11 0 Luke Dracoknight 3.21 38 18 1 19 18 6 15 3 Malliesia Mage 10.62 21 0 9 2 11 16 3 4 Cain Cavalier 10.02 28 11 0 10 11 4 11 0 Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted January 31, 2011 Share Posted January 31, 2011 (edited) Chapter 1 : Class change : Arran to Dracoknight Deployed : Marth and Arran Other : Forged Rapier with +3 MT, named Horserapist. Colichemarde was too long. Turns : 5 Arran flies to the gold cave on turn 1, only to remain in the mountains until the last turn for some shopping (4 Javelins and a Hand Axe). Marth dashes to the throne and gets easy kills. 2HKO with Iron on everything he faces, plus some stupidly lucky dodges from him and his good Defense saved me some turns. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 09.62 Lord 29 11 00 12 13 12 10 00 Chapter 2 : Deployed : Marth and Arran Other : Sold Bullion. Turns : 7 Arran and Catria fly northwest and Arran gives her a Steel Lance and a couple of Vulneraries. Marth goes northeast along the road. Following this, Arran retreats, but doesn't lure anyone initially as they instead go after Catria. Normal choice I guess. Further positionning of Arran made Warren chase him. On turn 4, the Lady Sword Thief is slain and Catria gets most of the enemies coming at her, while Marth lures the eastern Dragon Knight for good damage. Later, Marth goes in the middle forts with his Steel Sword equipped to fight the Dragon Knights easier, while Arran and Catria continue their games of cat and mouse with their respective opponents. Could've seized on turn 6, but I value experience highly early game and on top of that Marth got C Swords by killing Rumel. In the end, Warren was not recruited. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 11.95 Lord 30 12 00 13 15 13 10 00 Catria 07.91 Peg Knight 23 08 02 09 14 10 09 06 Total : 12 Edited January 31, 2011 by Flying Spaghetti Monster Quote Link to comment Share on other sites More sharing options...
Colonel M Posted January 31, 2011 Share Posted January 31, 2011 (edited) Chapter 3 Turns - 18/36 Gold - 4935 Obtained: +1 Steel Sword +2 Steel Axes Master Seal Tauros Shard Reclass: Cord - Armor Knight I had to get the Draw Bridge Key since Cord had to kill the Ballista. Damn isn't that... wonderful. The trigger is one of the following for the DracoKnights: - The shop (which I used Arran for) - Go right above the boss Killing the boss won't trigger them either. I had Palla weaken the boss on the Enemy Phase, then Bord finish it off. 2.97, so he can go to a Pirate in 3X and have a 50% chance of +Spd. Armor Knight Cord dealt with pretty much all the DracoKnights. He probably should be closer to Level 10, but I digress. By the way, he also has D Lances. Cavalier is a viable class for him now. Marth (10.10) - 30 HP | 11 Str | 0 Mag | 12 Skl | 13 Spd | 13 Luck | 8 Def | 0 Res Cord (9.37) - 25 HP | 9 Str | 0 Mag | 9 Skl | 6 Spd | 8 Luck | 17 Def | 0 Res Palla (12.63) Bord (2.97) Chapter 3X Turns - 7/43 Gold - See Above Reclass: Bord - Pirate Cord - Cavalier Star Shards: Taurus - Bord Then again Bord might have to be a Fighter just to survive shit... I had to have the Archer move under Marth (not directly to the right of him) or I wouldn't be able to "Rescue" Wrys. Good thing Cord knows what offense and durability is. Now Bord on the other hand... well at least he OHKOed the Armor Knights. I can't complain too much about that. Marth (10.78) Cord (10.06) - 25 HP | 8 Str | 0 Mag | 10 Skl | 12 Spd | 9 Luck | 13 Def | 0 Res Bord (4.00) - 20 HP | 11 Str | 0 Mag | 8 Skl | 8 Spd | 2 Luck | 6 Def | 0 Res Chapter 4 Turns - 5/48 Gold - Same Obtained: Bullion Oil Armorslayer Reclass: Cord - Pirate Bord - Myrmidion Orb Shards: Taurus - Bord Cord and Bord could KO the Thief. So I Rescue Marth on Turn 1. Sirius dodged a shitload of times, which is ridiculous. I dunno if the 5 turn is possible with him dodging so much, but I'm going to assume "si". Ogma and Sirius should charge for the boss as quickly as possible. Marth should be able to walk there just fast enough. Bord and Cord kind of take a rough beating down south but manage to live through it all. Thank God Cord is going crazy on Def. Sirius crit the boss, but he couldn't do anything. He was to take the boss kill for this chapter. No Spd or Def though. :( Marth (10.78) Cord (10.67) Bord (5.00) - 7 Str | 0 Mag | 16 Skl | 12 Spd | 3 Luck | 6 Def | 0 Res Castor (7.52) - 24 HP | 10 Str | 0 Mag | 7 Skl | 10 Spd | 4 LucK | 6 Def | 0 Res Chapter 5 Turns - 5/53 Gold - 97. No, literally. Not a joke. Bord and Cord are now a "C". Obtained: Gemini Shard Door Key x2 Vulnerary Sold: Wing Spear (560) Bullion (5000) 23/25 Fire (138) 19/20 Heal Staff (380) 29/40 Iron Lance (140) Arena: Cord (540) - +HP, Str, Spd, Def Bord (A shitload) Reclass: Cord - Curate Bord - Fighter Castor - Pirate Forge a +3 Mt Armorslayer and dubbed it "Paperblade", since you know it's funny to kill tough armored dudes with a weapon made of paper and... well you get the point. I did field Ogma to get Barst. It was a free slot and Barst gives a decent supply of items, so why not? Cord Rescues Julian after Rickard is recruited. Woohoo free unit we have now! Unfortunately I had to make the ultimate sacrifice: The Master Seal. There's two on the way though, and Roger isn't until Chapter 8 anyway. The chapter was simple: Sirius attracts two Mages and KOes them on Turn 1. Sirius weakened a Thief for Castor to kill. Turn 2, Castor kills a Mage and obtains a level up. Sirius uses a Vulnerary. Then on Turn 3 Sirius uses "Paperblade" to rip an Armor Knight to shreds. Marth gets hit by one Ballistician, then Bord with the other. Bord KOes an Armor Knight while Sirius KOes the boss. Marth chips at the Ballistician. Turn 5 Sirius buys two Door Keys, Cord gets a Heal in (and I feel stupid because I didn't heal Sirius on Turn 2), Bord finishes off the Ballistician, then Marth seizes the throne. P.S. The reason why Bord has so much Speed: Myrmidion. Granted it cost me a whopping 6K just to get him up to par. Which really sucks. Marth (10.86) Cord (11.80) Bord (9.23) - 27 HP | 14 Str | 0 Mag | 11 Skl | 11 Spd | 4 Luck | 6 Def | 0 Res Sirius (3.32) - 30 HP | 12 Str | 1 Mag | 16 Skl | 14 Spd | 6 Luck | 12 Def | 6 Res Castor (8.18) - 25 HP | 11 Str | 0 Mag | 5 Skl | 13 Spd | 4 Luck | 7 Def | 0 Res I got boned a bit with my team. Each character, barring Sirius, cost at the very least a turn. Cord being weak cost me a lot too. So yeah, I'm way behind on everyone. >_> Chapter 6 Turns - 8/61 Gold - No clue really. Something in the 100s. Obtained: Barrier Cancer Shard Libra Shard Bullion Sold: 8/40 29/40 35/40 39/40 (All Iron Swords) 10/40 Iron Lance 10/40 Iron Axe Arena: Cord (590) +HP, Str, Skl, Def Reclass: Cord - Warrior Bord - Pirate Castor - Hunter Orbs: Gemini - Cord Taurus - Marth -> Sirius 2 uses of Pure Water was used, though it was mainly to help cut down on the Vulnerary use for Cord. Cord took out the Mage in the chest room on T1 Enemy Phase. Bord and Marth counterkill 2 Armor Knights and Sirius 2 ranges one of them. The Armorslayer forge was a good investment: Str proc + Taurus Orb Shard could ORKO the entire throne room. Now of course, the survival part. The first thing I do is send Sirius north and use the Pure Water. This helped annihilate the two Bishops. Marth took in the Javelin Armor Knight. Unfortunately, because I was misplacing things, I was unable to have the plan of Sirius coming back in front of Marth and having the enemies suicide. So, I had Marth sit in the corner with Rapier unequipped and Sirius + Bord took out two Armor Knights (Bord also required the use of Tauros Orb Shard). Sirius can ORKO the boss... at ~60% displayed for each hit. Which is cringe-worthy. Also, Castor took out the Bishops and the Mage near the door. Cord handled the bottom. Rickard got my swag(ger). Note that Cord now has C Axes (w00t!). I did field Ogma to recruit Samto. Easier than killing him. Marth (11.23) - 31 HP | 12 Str | 0 Mag | 13 Skl | 13 Spd | 14 Luck | 8 Def | 0 Res Cord (2.90) - 38 HP | 15 Str | 0 Mag | 13 Skl | 14 Spd | 9 Luck | 14 Def | 1 Res Bord (10.86) - 24 HP | 15 Str | 0 mag | 10 Skl | 14 Spd | 4 Luck | 7 Def | 0 Res Sirius (4.99) - 31 HP | 13 Str | 1 Mag | 17 Skl | 15 Spd | 6 Luck | 12 Def | 6 Res Castor (9.97) - 25 HP | 11 Str | 0 Mag | 9 Skl | 12 Spd | 5 Luck | 7 Def | 0 Res Chapter 6X Turns - 1/62 Gold - 9422 Sold: Bullion (Grande 10000) Arena: Cord (730) - +HP, Skl, Spd, Luck Reclass: Sirius - Hero Cord - Sorcerer (woohoo start the hype) Bord - Pirate I pretty much do the 1 Turn. All I wanted was for Castor to have the boss kill. Bord plows through the Armor Knight in the way, then Sirius takes out the right Fighter. Castor had a 59% Displayed and 24% Crit. Not quite favorable odds but... close enough. Got the kill, Cord Rescues Marth. Finally Marth seizes. Marth (11.23) Cord (3.49) Bord (11.06) - 25 HP | 16 Str | 0 Mag | 10 Skl | 15 Spd | 4 Luck | 7 Def | 1 Res Sirius (5.12) - 34 HP | 13 Str | 1 Mag | 23 Skl | 19 Spd | 7 Luck | 11 Def | 3 Res Castor (10.70) - 26 HP | 12 Str | 0 Mag | 10 Skl | 12 Spd | 5 Luck | 7 Def | 0 Res Chapter 7 Turns - 6/68 Gold - 6402 Obtained: Wo Dao Seraph Robe Bullion Scorpio Shard Levin Sword Master Seal x2 Steel Lance x2 Hand Axe Orb Shards: Taurus - Cord Gemini - Cord Cancer - Marth Libra - Reclass: Castor - Cavalier Cord - DracoKnight Sirius - DracoKnight Bord - Cavalier Arena: Castor (520) - +HP, Skl, Spd Thinking about what I did, I did something pretty dumb with the forts. The 4 units that spawn out of those reinforcements are dangerous. One of them has a Ridersbane and the other having a Killer Lance. So if anything, my Cavaliers should've just backed away from the situation and had Marth hold on tight to the Cancer Orb and Rapier. Bah well. Sirius and Cord run most of the show though. Navarre makes his way through to help get the booty, and Marth goes West -> North -> East. Cord was given the Orbs to OHKO Thieves with the Killer Lance. Aside from that, the chapter was done rather smoothly. Palla got the Physic Staff and the chapter didn't have many issues whatsoever. I even got all the items besides Mercurius, so consider me... awesome? Marth (11.55) Cord (4.71) - 31 HP | 15 Str | 1 Mag | 15 Skl | 16 Spd | 11 Luck | 19 Def | 3 Res Bord (11.70) - 25 HP | 14 Str | 0 Mag | 11 Skl | 13 Spd | 4 Luck | 10 Def | 0 Res Sirius (5.77) - 30 HP | 15 Str | 1 Mag | 18 Skl | 15 Spd | 7 Luck | 14 Def | 3 Res Castor (11.10) - 27 HP | 11 Str | 0 Mag | 9 Skl | 13 Spd | 5 Luck | 11 Def | 0 Res Navarre (9.77) Edited January 31, 2011 by Tyranel M Quote Link to comment Share on other sites More sharing options...
Aquilae Posted January 31, 2011 Share Posted January 31, 2011 Chapter 10 Deployed: Marth, Ryan, Draug, Yumina, Norne, Radd, Rickard Statboosters: Boots to Marth Reclass: Ryan to Berserker Turns: 3 Marth, Ryan and Draug just charged across the water, Norne and Radd headed right for some EXP. Yumina unlocked the Bullion (L) and the Unlock Staff. Merric countered Ellerean on Turn 1 and killed him on Turn 2. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 13.67 Lord 30 14 00 15 15 14 12 01 Ryan 07.10* Berserker 44 23 00 20 22 15 16 00 Draug 04.94* Dracoknight 33 17 01 15 19 10 17 03 Yumina 09.29 Curate 20 00 06 05 14 12 03 07 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 09.51 Pegasus 23 08 02 12 15 07 09 07 Radd 09.17 Myrmidon 26 08 00 11 15 04 06 00 Chapter 10x Deployed: Marth, Ryan, Draug, Yumina, Norne, Radd, Maris Reclass: Ryan to Draco, Draug to SM, Yumina to Mage Arena: 2x with Radd as a Pirate Turns: 2 Ryan rushed up the right and killed Roro in two turns, while the others stayed at the start and got some EXP off the Roro clones. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 13.89 Lord 30 14 00 15 15 14 12 01 Ryan 07.94* Dracoknight 40 22 00 23 20 15 20 00 Draug 04.94* Dracoknight 33 17 01 15 19 10 17 03 (meh, didn't gain exp) Yumina 09.82 Mage 20 00 08 05 14 12 04 02 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 10.04 Pegasus 24 09 02 13 16 07 10 07 Radd 10.55 Myrmidon 27 09 00 11 16 04 06 00 Maris 10.24 Myrmidon 25 09 00 12 16 09 10 00 Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted January 31, 2011 Share Posted January 31, 2011 (edited) Chapter 2 - 8/14 turns I was thankful I was allowed to trade with Catria for the Javelin, because it allowed Rody to kill 80% of the first wave of enemies on a single turn, but after that I had to play conservatively with both Marth and Rody's movement because the enemies were out-damaging what Vulneraries were healing. Chapter 3 - 15/29 turns I had Rody move to the right to kill some Dragon Knights first turn because he is that strong. I forgot to move Paola so she ended up with some Dragon EXP. Paola gets the Master Seal first, then all of the other mountain dragons suicide on her and I get the other Silver Lance too. After clearing out the enemies in front of the boss, Marth's movement is halted for a turn because of reinforcements moving right in front of him (if this didn't happen this likely would have been a 14 turn clear). I have Rody enemy phase weaken the boss, then Paola suicides to weaken so that Rody can have the boss EXP at the same time Marth is moving up to get Julian. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Wlv Marth 10.96 Lord 28 11 0 12 12 11 10 0 - D Swords Rody 16.2 Social Knight 33 15 0 13 15 17 11 0 - D Swords, C Lances Chapter 3x - 7/36 Turns I was forced to promote Rody early (I had wanted him to grow a bit more during C4 where I didn't think I needed flying), but because undrafted units getting attacked incurred penalties, I was forced to give him enough Move to be able to keep Wrys from getting attacked. Marth OHKOs armors w/ Forged Rapier (which I forgot to name, but if I did it would be called "Saber") which makes for a great 1st turn. I also reset a lot to make sure one of the opening archers didn't block Marth's path. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Wlv Marth 11.71 Lord 29 11 0 13 13 12 10 0 - C Swords Rody 1.65 Pallasain 37 17 0 16 16 17 12 6 - D Swords, B Lances Chapter 4 - 3/39 Turns Finally, a new drafted unit. I kept resetting until Oguma dodged enough attacks to survive first and 2nd turn.. I also figured out how to place Yumina to survive more than one turn so that she can rescue both Rody and Marth. Sirius sat on his butt and did nothing, and I put Yubello in danger to lighten the load off of Oguma. Come time to fight the boss, I decide to use Rody to weaken and Oguma to kill since Oguma needs EXP. Rody then says to me, "No way, dude, I want that EXP" and proceeds to crit the boss. BTW on the last turn I tried to make Yubello commit suicide by up close attacking a pirate, but dodged like, 91% disp. hit. Chapter 5 - 7/46 Turns Another chapter where an enemy in Marth's range cost me a turn. After recruiting Ricardo, I made sure that Ricardo was in the Mage's range so that Ricardo would get attacked, and not Julian, saving me from getting a dumb penalty. I recruited Barts, but only to make the enemy phase easier. After doing all that, Julian, Ricardo, and Barts sit at the beginning of the level safely. Rody got a lucky dodge from the boss, but I don't think it would have mattered, because he takes either no damage or almost no damage as Dragon Knight. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Wlv Marth 12.76 Lord 30 12 0 13 14 13 10 0 - C Swords Rody 3.38 Haar 37 19 0 18 17 18 14 4 - E Axes, B Lances Oguma 10.58 Merc. 30 9 0 16 14 5 8 0 - C Swords Ricardo 3.0 Thief 18 6 0 3 9 1 3 0 - E Swords Edited January 31, 2011 by Super FE3 Player Quote Link to comment Share on other sites More sharing options...
Don Draper Posted February 1, 2011 Author Share Posted February 1, 2011 (edited) . Edited July 5, 2020 by Don Draper Quote Link to comment Share on other sites More sharing options...
Paperblade Posted February 1, 2011 Share Posted February 1, 2011 Chapter 6: Mal goes to open the door for Julian to recruit Ricardo, fights off the Mage and then reinforcements. Luke and Marth run up the west path. Ricardo gets the Large Bullion and Star Orb Shard. Marth kills Lang with a crit (Luke could have finished him) 7/51 Name Class Lvl HP St Ma Sk Sp Lk De Rs Marth Lord 13.94 33 14 0 14 13 15 12 0 Luke Paladin 5.22 42 18 1 21 20 8 15 7 Malliesia Mage 11.73 21 0 10 2 11 16 3 4 Ricardo Thief 3.00 Thief utility Cain Cavalier 10.02 28 11 0 10 11 4 11 0 Chapter 6x: Not enough dudes to 1 turn. Luke to Berserker. Luke offs a Knight, Malliesia takes his shit so he can't pull a Cassius, Marth kills a dude to seize turn 2. 2/53 Name Class Lvl HP St Ma Sk Sp Lk De Rs Marth Lord 14.09 33 15 0 15 14 15 13 0 Luke Berserker 5.78 44 20 0 18 22 8 13 1 Malliesia Mage 12.23 21 0 10 3 12 16 3 4 Caesar Mercenary 7.00 26 8 0 11 11 6 8 0 Cain Cavalier 10.02 28 11 0 10 11 4 11 0 Ricardo Thief 3.00 Thief utility Chapter 7: Some more arena with Caesar and Malliesia. Caesar to Myrmidon and Malliesia to Cleric. Caesar pulls out the dragon as Marth and Luke rush through the woods. I missed out on one of the Seals but that's alright. Ricard sneaks behind to get the Physic staff. Caesar kills the dragon on the last turn as Malliesia has been mendspamming him. 6/59 Name Class Lvl HP St Ma Sk Sp Lk De Rs Marth Lord 14.94 33 15 0 15 14 15 13 0 Luke Dracoknight 7.21 42 20 0 21 22 9 17 4 Malliesia Cleric 14.51 22 0 9 3 13 16 3 10 Caesar Myrmidon 12.55 26 9 0 14 16 9 7 0 Navarre Myrmidon 9.77 24 10 0 17 16 7 8 1 Cain Cavalier 10.02 28 11 0 10 11 4 11 0 Ricardo Thief 3.00 Thief utility Chapter 8: Luke back to Paladin. Malliesia gets a level in the arena then promotes and Seraph Robes. Navarre and Caesar to Mercs. Luke charges like a boss, other guys sit around and get some EXP. 4/63 Name Class Lvl HP St Ma Sk Sp Lk De Rs Marth Lord 15.37 34 16 0 15 15 16 14 0 Luke Paladin 8.26 45 21 1 21 23 9 15 7 Malliesia Sage 1.51 36 3 13 5 15 16 5 7 Caesar Mercenary 12.66 28 10 0 13 14 9 8 0 Navarre Mercenary 10.51 27 11 0 16 15 7 9 1 Cain Cavalier 11.11 29 12 0 11 12 5 11 0 Ricardo Thief 3.00 Thief utility Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted February 2, 2011 Share Posted February 2, 2011 (edited) Chapter 3 : Class change : Catria to Cavalier, Arran to Paladin (kinda wanted him back to base class) Deployed : Marth and Catria Turns : 15 Palla kills the Thief early and catches most reinforcements Cavaliers, on top of 3 Dragon Knights in the eastern formation. Marth and Catria just blitz northeast of the bridge, but Catria missing a few times (including once against Matthis...) cost me some time. Also Marth didn't quite have the KO power to kill the remaining Dragon Knights in 2 hits, which was disappointing, especially since he got blocked by 3 of them, therefore costing me some time again. I leave the boss alive for now while the mountain Dragon Knights are sitting pretty...until Palla kills them with Silver. Before attacking them, however, she only had 3 uses left of her first one, so I have her give her Iron Lance to Marth for her to kill the Dragon Knight that drops a Silver Lance first. Julian recruited on turn 11. Palla divebombs on Ryuke and dodges a 55% accurate deathblow with Catria nearby for the kill. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 13.41 Lord 32 13 00 14 17 15 11 00 Catria 10.90 Cavalier 27 11 00 08 16 13 13 00 Chapter 3 Gaiden : Deployed : Marth and Catria Orb Shards : Taurus to Catria Other : Fused two Vulneraries. I just want to point out that I love this thing a lot. Turns : 7 Catria should kill the top Armor in two hits, but instead goes for a critical and Marth takes her place, holding the Horserapist. They both chase after Wrys, but do not make it in time as Wrys is attacked once. Thank goodness I drafted him. Catria also traded the orb shard to Marth so that he could kill both final Armors in two hits with Steel to save Horserapist uses. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 14.25 Lord 33 14 00 14 18 16 11 00 Catria 11.73 Cavalier 28 12 00 09 17 13 14 00 Wrys 08.94 Curate 20 00 06 08 11 03 03 09 P.S. : Bad Wrys. You don't shave that afro. Chapter 4 : Class change : Wrys to Mage, Rockzo to Fighter Deployed : Marth, Catria and Wrys Orb Shards : Taurus to Marth Turns : 4 Catria kills the Thief for a free Armorslayer while Wrys goes in range of the closest Barbarian. Yumina Rescues Marth near her starting area, Oguma talks to Sirius, Sirius escapes to not cost me a penalty and Yubello grabs the Rescue staff just in case I lose it. Yumina dies due to both Hunters at the end of turn 1. Turn 2 has Wrys retreating between a mountain and a peak and then placing Catria so that she would shield him from harm. Marth and Oguma both killed a Hunter. On turn 3, Marth attacked the boss and killed him in three hits, dodging the player phase Silver Axe assault of Gile. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 15.35 Lord 34 15 00 15 19 16 12 00 Catria 12.48 Cavalier 29 13 00 10 17 14 15 00 Wrys 09.46 Mage 21 00 09 09 11 03 02 06 Chapter 5 : Class change : Catria to Pegasus Knight, Wrys to Curate Deployed : Marth, Catria, Wrys and Oguma Orb Shards : Taurus to Catria Other : Sold Bullion. Fused two Steel Swords to 27 uses and a pair of Vulneraries. Turns : 7 Oguma recruits Barts for some nice stuff and both get away from the battlefield in the south east corner. Catria goes north to hunt Mages, Thieves, Cavaliers and Dragon Knights while Marth goes west on the bridge. Catria doesn't manage to kill all the mages, but Wrys makes a perfect shield for Marth to escape since he takes only 3 damage per hit. In the end, Catria manages to slay the Master Seal Thief and let the other two escape, while Marth delivers a critical hit on Toras, who was supposed to be killed in three or four hits. I even chose to use Iron for higher weapon rank gain, but oh well. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 16.41 Lord 35 15 00 16 20 17 12 00 Catria 14.70 Peg Knight 28 13 02 15 20 15 14 06 Wrys 09.61 Curate 21 00 07 09 12 03 03 09 Catria also got to B lances. Total : 45 Chapter 6 looks...promising with only 3 drafted units. Edited February 2, 2011 by Flying Spaghetti Monster Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted February 2, 2011 Share Posted February 2, 2011 You'll be fine on Chapter 6. You have two good mounts, I only have one. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted February 2, 2011 Share Posted February 2, 2011 You have two good mounts, I only have one. You have Haar. Crisis averted. Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted February 3, 2011 Share Posted February 3, 2011 (edited) Chapter 6 : Class change : Catria to Cavalier, Wrys to Mage Deployed : Marth, Catria, Wrys, Shiida and Julian. Orb Shards : Taurus to Marth, Gemini to Catria. Turns : 16 I'm lucky Wrys is good enough to kill the eastern Mage in two hits safely, while Catria rides northeast to kill the Swarm Bishop. Marth goes west to contain the Mages and Armors the best he can, using a Pure Water. Shiida remains away from enemies and Julian goes southeast. After 3 turns of stalling, Marth could finally progress to the northwest with Shiida awaiting him. Julian and Rickard quickly fled the southeastern jail while Catria returned to the middle area, ready to fend multiple attackers. On turn 7, Wrys opens the door, Shiida moves in to recruit Samto, who gives Wrys his orb shard, and Marth goes to the throne room by himself. On turns 7 and 8, Rickard gets both chests in the eastern room. Once Marth reaches the throne room on turn 8, most enemies come at him for his blood, including the Elfire Bishops, who thankfully miss. Since I had to retreat my units, I lost yet more turns (joy). It's only until Catria comes in that the situation is mostly solved and not until turn 12 that all enemies are killed except Lang and the Elfire Mage. Lang deserved that critical up his ass. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 18.57 Lord 36 16 00 17 22 19 13 00 Catria 17.96 Cavalier 33 15 00 15 20 17 17 02 Wrys 10.75 Mage 21 00 10 10 12 04 02 06 Marth got B swords. Chapter 6 Gaiden : Deployed : Marth, Catria Orb Shards : Marth has Taurus and Cancer, Catria has Gemini and Libra. Other : Fused Steel Swords, Steel Lances and Javelins. Turns : 3 Not much to say. Both Caesar and Radd kill themselves on Marth, while he kills Roro in two Steel Sword slashes. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 19.50 Lord 37 17 00 18 23 20 13 00 Catria 18.88 Cavalier 34 16 00 16 20 18 18 02 Wrys 10.75 Mage 21 00 10 10 12 04 02 06 Chapter 7 : Deployed : Marth, Catria, Wrys and Rickard Orb Shards : Marth has Libra, Catria has Taurus and Cancer, Wrys has Gemini and Aquarius. Arena : Catria got to Level 20. Other : Promoted Catria, sold the Large Bullion since I forgot to do it in the other chapter. Class change : Catria to Dragon Knight. Turns : 6 Missed a fair amount of items like Physic, the Robe and a Master Seal, but overall not so bad. Catria helps Nabarl and Feena defend themselves against the Thieves, then doubles Dahl after a near perfect level up. The others didn't do much. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 19.50 Lord 37 17 00 18 23 20 13 00 Catria 03.45 Drg Knight 40 22 01 22 23 21 24 07 Wrys 10.75 Mage 21 00 10 10 12 04 02 06 Feena 02.14 Dancer 17 02 00 03 14 09 05 00 Chapter 8 : Deployed : Marth, Catria, Wrys, Feena and Gordin Orb Shards : Marth has Libra, Catria has Taurus and Cancer, Wrys has Gemini, Scorpio and Aquarius. Arena : Wrys got to level 11. Other : Sold Bullion. Class change : Catria to Paladin, Gordin to Cavalier. Turns : 3 Kain retreats to Banutu's village. Wrys is able to double the Leo Orb Thief thanks to level up I gave him in the arena and kills him. Feena dances for Marth who positions himself northeast of Catria, who killed Roger. On turn 2, Catria kills the Sniper with the droppable Silver Bow, Wrys burns the Fire Stone Thief to death, Marth rushes to the throne and both Gordin and Feena stay out of range of the General and the Sniper. On turn 3, Catria kills the other Sniper, Gordin uses his double turn to recruit George and Marth seizes. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 20.04 Lord 38 18 00 19 23 21 14 00 Catria 03.45 Paladin 43 22 01 23 23 21 23 10 Wrys 11.81 Mage 21 00 11 10 13 04 02 07 Feena 02.48 Dancer 17 02 00 03 14 09 05 00 Chapter 9 : Deployed : Marth, Catria, Wrys, Feena and Rickard Orb Shards : Marth has Libra and Taurus, Catria has Leo and Cancer, Wrys has Gemini Arena : Wrys got to level 12. Other : Vulnerary fusions. Class change : Catria to Dragon Knight, Wrys to Curate. Turns : 6 Feena dances for Marth who loves the extra turn (I do too) while him and Rickard go east. Catria goes north to kill the Master Seal Thief on turn 1, as well as Dragon Knights coming at her. On turn 2, Marth kills the Thief Staff Thief (repeat this 5 times quickly) while Catria goes northwest towards the Mages, drinking some Pure Water to help her during the enemy phase, killing the Lying Hips as well. Turn 3 sees Catria going to the throne, killing a Swarm Bishop on player phase while Yodel misses his volcanic incantation and dies. By turn 4, both chests are opened and Catria killed all the throne Bishops. Turn 5 is basically Marth visiting the village for Minerva, our ticket to recruiting Maria, and her necessary orb shard to even get to her. Catria also visits the arena and faces a Hero, winning me some 1400 gold. Marth seizes on turn 6 thanks to a Rescue by Wrys. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 20.30 Lord 38 18 00 19 23 21 14 00 Catria 08.12 Drg Knight 44 25 01 26 23 24 25 09 Wrys 12.60 Curate 21 00 10 10 15 04 03 10 Feena 02.65 Dancer 17 02 00 03 14 09 05 00 Wrys got C staves at the end of the chapter. Will Feena be able to save me from that crap turncount on chapter 6? See for yourself tomorrow for the next episode. Total : 79 Edited February 3, 2011 by Flying Spaghetti Monster Quote Link to comment Share on other sites More sharing options...
Aquilae Posted February 4, 2011 Share Posted February 4, 2011 I missed out on recruiting Minerva, so I have to restart the draft. I don't have any savefiles before that point since I had done until Chapter 13x >_> Quote Link to comment Share on other sites More sharing options...
Don Draper Posted February 4, 2011 Author Share Posted February 4, 2011 (edited) . Edited July 5, 2020 by Don Draper Quote Link to comment Share on other sites More sharing options...
BEST TRYNDAMERE PLAYER Posted February 4, 2011 Share Posted February 4, 2011 Don't worry about it, I realized that this game doesn't have a different ending based on if sisters are alive or not. Minerva comes with a shard IIRC. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted February 4, 2011 Share Posted February 4, 2011 Yup, she comes with a shard. Game over. :( Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted February 4, 2011 Share Posted February 4, 2011 Damn man, that sucks. Oh well, at least the Feena rule change doesn't negatively affect you any more! Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted February 5, 2011 Share Posted February 5, 2011 (edited) Chapter 6 - 11/57 Turns This chapter is likely the one that will make my run impossible to complete. I had to forge a Javelin, which is now only at 1 use, had to employ Marth as the one to get the starshard in the chest instead of Rickard, so that Rody could use the Pure Water in the throne room, and had to spend over half my gold just so that Oguma has enough HP just to be able to lure and kill the Elfire Mage near the chest and still take a Worm hit (the idea was with RNG rigging involved. Thankfully what actually happened is that the Mage attacked Marth first). Used up at least two Medicines just to survive. After Marth grabbed the chest and the throne room was cleared, it was a mad dash and desperate hoping that Norne can stay just out of range of that Soldier Javelin, because taking a penalty is so stupid on this chapter. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Wlv Marth 12.91 Lord 30 12 0 13 14 13 10 0 - C Swords Rody 6.41 Haar 39 20 1 20 20 19 15 4 - E Axes, A Lances Oguma 13.62 Merc. 33 11 0 17 17 8 8 0 - C Swords Ricardo 3.0 Thief 18 6 0 3 9 1 3 0 - E Swords Chapter 6x - 3/60 Turns Not much to say here. Radd gets killed by Marth by a crit. Swords = dodging. Edited February 5, 2011 by Super FE3 Player Quote Link to comment Share on other sites More sharing options...
Aquilae Posted February 5, 2011 Share Posted February 5, 2011 (edited) Blargh, big update. Prologue I did Prologue again real quick, important levels after Prologue: Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 08.81 Lord 28 10 00 11 12 11 09 00 Ryan 09.79 Archer 25 13 00 12 10 08 13 00 Draug 09.69 Armor Knight 23 13 00 07 05 05 13 00 Chapter 1 Deployed: Marth, Arran, Draug, Ryan Turns: 5 Roughly the same strategy, except that I used Pirate Ryan over here. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 08.96 Lord 28 10 00 11 12 11 09 00 Ryan 10.81 Pirate 29 16 00 11 14 08 11 00 Draug 10.44 Cavalier 24 12 00 08 12 06 09 00 Chapter 2 Deployed: Marth, Draug, Ryan Turns: 6 Same as before. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 09.48 Lord 29 11 00 12 12 12 09 00 Ryan 12.56 Pirate 31 18 00 13 16 09 12 00 Draug 11.51 Cavalier 24 13 00 09 13 07 09 00 Chapter 3 Deployed: Marth, Draug, Arran, Ryan Turns: 14 The same strategy as before =/ Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 09.60 Lord 29 11 00 12 12 12 09 00 Ryan 15.15 Pirate 34 20* 00 14 18 12 14 00 Draug 14.59 Cavalier 27 16 00 12 15 07 09 00 Chapter 3x Deployed: Marth, Draug, Ryan Turns: 6 Pretty short and easy chapter. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 10.11 Lord 30 12 00 13 13 13 10 00 Ryan 15.57 Pirate 34 20* 00 14 18 12 14 00 Draug 15.15 Cavalier 28 16 00 13 16 08 09 00 Chapter 4 Deployed: Marth, Draug, Ryan Turns: 4 Yumina dragged Marth over on Turn 1, and Draug on Turn 2. Oguma, Marth and Sirius dealt with the Pirates down below while Ryan got some EXP off the scrubs near the starting point. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 10.61 Lord 30 12 00 13 13 13 10 00 Ryan 16.32 Pirate 35 20* 00 15 19 12 15 00 Draug 15.86 Cavalier 28 16 00 13 16 08 09 00 Yumina 03.34 Curate 16 00 02 01 08 10 02 06 Chapter 5 Deployed: Marth, Draug, Ryan, Yumina, Oguma, Julian Turns: 6 Same thing as before, recruited Rickard and Barst on Turn 1, Draug chased down the Master Seal thief while Ryan and Marth went down and killed the boss. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 10.84 Lord 30 12 00 13 13 13 10 00 Ryan 17.20 Pirate 36 20* 00 16 20* 12 15 00 Draug 16.88 Cavalier 28 17 00 14 16 08 09 00 Yumina 04.24 Curate 17 00 03 01 08 11 02 07 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Chapter 6 Deployed: Marth, Draug, Ryan, Yumina, Oguma, Rickard Reclass: Promoted Ryan and Draug, Ryan -> DK and Draug -> Paladin Turns: 8 Ryan took care of most of the enemies here, Draug killed the Mage on the right side before moving west and cracking open the door. Marth pilfered the north chests, Rickard the south, and Yumina Rescued Marth over. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 11.68 Lord 31 13 00 14 14 14 10 00 Ryan 02.79* Dracoknight 38 21 01 21 20 12 21 03 Draug 02.16* Paladin 33 19 01 18 17 08 11 06 Yumina 05.59 Curate 17 00 03 02 08 12 02 08 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 05.10 Archer 20 08 00 06 09 06 07 00 Chapter 6x Deployed: Marth, Draug, Ryan, Norne Reclass: Norne to Cav, Draug to SM Arena: 2x with Norne Turns: 2 Ryan, Draug and Marth run up while Norne heads down to the bottom fort. Ryan and Draug take down Roro on the next turn and Marth Seizes. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 12.26 Lord 32 13 00 15 15 15 10 00 Ryan 03.03* Dracoknight 38 22 01 22 21 13 22 03 Draug 02.94* Paladin 33 19 01 18 17 08 11 06 Yumina 05.59 Curate 17 00 03 02 08 12 02 08 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 06.49 Cavalier 23 09 00 05 12 07 08 00 Chapter 7 Deployed: Marth, Draug, Ryan, Norne, Yumina, Radd, Arran Reclass: Norne to PK, Draug to Draco Turns: 5 + 5 Ryan, Draug and Navarre killed stuff with Feena's help. Norne flitted around trying to get some kills, and Radd killed a Cav. Norne got the boss kill, and I got all the items except the Wo Dao. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 12.26 Lord 32 13 00 15 15 15 10 00 Ryan 03.68* Dracoknight 38 22 01 22 21 13 22 03 Draug 03.97* Dracoknight 32 20 01 18 18 09 14 03 Yumina 05.76 Curate 17 00 03 02 08 12 02 08 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 07.82 Pegasus 22 09 02 09 13 07 07 06 Radd 05.48 Myrmidon 22 05 00 10 13 01 05 00 Chapter 8 Deployed: Marth, Draug, Ryan, Norne, Yumina, Radd, Gordin Reclass: Gaggles to Cavalier, Ryan to Berserker Arena: 2x with Radd as a Pirate Stat Boosters: Angelic Robe -> Yumina Turns: 4 Rushing to the throne with Ryan and Draug leading the charge. Radd got quite a bit of EXP here because he had the Armorslayer. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 12.26 Lord 32 13 00 15 15 15 10 00 Ryan 05.04* Berserker 44 24 01 21 24 15 19 00 Draug 05.65* Dracoknight 32 21 01 18 20 10 16 03 Yumina 06.36 Curate 24 00 03 04 08 14 02 08 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 08.46 Pegasus 23 09 02 10 14 07 07 06 Radd 07.92 Myrmidon 23 07 00 10 15 02 05 00 Chapter 9 Deployed: Marth, Draug, Ryan, Norne, Yumina, Radd, Rickard Reclass: Ryan to Dracoknight Arena: 2x with Norne as PK Marth and Rickard charged left while Norne picked off the Thieves. Ryan and Draug take on the rushing DKs and Mages with the help of Barrier from Yumina (aggro'ed the Mages first turn). Norne didn't make it in time to get any more kills, and Radd gets OHKOed by the boss, so I just gave the bosskill to Draug. I bought 5 Door Keys and 2 Holy Waters, Rescued Marth over and Seized with him. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 12.26 Lord 32 13 00 15 15 15 10 00 Ryan 06.61* Dracoknight 41 23 01 25 22 15 24 00 Draug 07.53* Dracoknight 34 22 01 20 21 11 17 03 Yumina 07.74 Curate 24 00 03 04 09 14 02 09 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 10.31 Pegasus 24 09 02 12 16 08 07 06 Radd 08.25 Myrmidon 24 07 00 11 15 02 06 00 Chapter 10 Deployed: Marth, Draug, Ryan, Norne, Yumina, Radd Reclass: Ryan to Berserker Turns: 3 Same strategy as last time, got the Physic, Unlock and Bullion as well. Merric killed Ellerean. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 12.26 Lord 32 13 00 15 15 15 10 00 Ryan 07.50* Berserker 46 25 00 23 25 16 21 00 Draug 08.15* Dracoknight 35 23 01 20 21 12 18 03 Yumina 09.21 Curate 25 00 04 05 11 16 03 09 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 10.61 Pegasus 24 09 02 12 16 08 07 06 Radd 08.55 Myrmidon 24 07 00 11 15 02 06 00 Chapter 10x Deployed: Marth, Draug, Ryan, Norne, Yumina, Radd, Maris Reclass: Draug to SM, Norne to Myrm, Yumina to Mage, Ryan to Paladin Turns: 2 Ryan rushes up while the rest of my units pick off the Roro clones. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 12.37 Lord 32 13 00 15 15 15 10 00 Ryan 08.34* Paladin 45 24 00 27 23 16 23 06 Draug 08.45* Dracoknight 35 23 01 20 21 12 18 03 Yumina 09.74 Curate 25 00 04 05 11 16 03 09 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 10.61 Pegasus 24 09 02 12 16 08 07 06 Radd 08.81 Myrmidon 24 07 00 11 15 02 06 00 Maris 10.62 Myrmidon 25 09 00 12 16 09 10 00 Chapter 11 Deployed: Marth, Draug, Ryan, Norne, Yumina, Radd, Maris, Shiida, Arran, Horace, Minerva Reclass: Ryan and Draug to Draco, Shiida, Maris and Norne to Pegasus, Arran / Horace / Minerva to Sage / Bishop, Yumina to Curate Arena: 4x with Norne Turns: 10 Marth hikes up to the throne while everyone else kills stuff. I managed to grab all the treasures by moving the Sages and Bishops around, and I bought 3 Wyrmslayers, 3 Dragonpikes and a Rapier from the secret shop. Unfortunately, Draug ORKOs wyrms even with a Javelin, so I have to feed kills with Norne instead. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 12.64 Lord 32 13 00 15 15 15 10 00 Ryan 10.52* Dracoknight 45 26* 01 26* 23* 16 25 03 Draug 10.02* Dracoknight 37 23 01 21 23* 14 18 03 Yumina 11.39 Curate 27 00 05 06 13 18 03 10 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 13.99 Pegasus 25 10 02 12 19 10 08 06 Radd 09.62 Myrmidon 25 07 00 12 15 03 06 00 Maris 13.62 Pegasus 28 12 02 10 14 11 11 06 Chapter 12 Deployed: Marth, Draug, Ryan, Norne, Yumina, Radd, Maris, Shiida, Arran, Wendell, Minerva Reclass: Maris promoted to Falcoknight, Norne promoted to Dracoknight, Jake to Swordmaster, Minerva / Wendell to Dracoknight, Arran to Horseman and Ryan to Paladin Arena: 3x with Norne, 2x with Maris, 5x with Jake Stat boosters: Spirit Dust to Yumina Turns: 8 I Arena'ed Jake so that he could ORKO Dragons as an SM, Maris and Norne got some more levels before promotion. I gave the Elysian Whip to Maris since she is a fair bit slower than Norne, and she has C Swords already meaning I don't have to train up Lance rank. I killed off the Dragons near the start and triggered the reinforcements from the back, which were dealt with by Jake. I had to retreat to handle the massive swarm of enemies, but I was able to push onward easily after that. Ryan and Draug weakened the beefy Fire Dragons with Javelins so that Norne, Maris, Marth or Radd could grab some kills. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 15.45 Lord 34 16 00 18 16 18 11 00 Ryan 11.97* Paladin 48 25* 01 27 23 16 24 06 Draug 11.42* Dracoknight 38 23 01 22 23* 14 18 03 Yumina 13.30 Curate 27 00 08 06 15 18 03 11 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 02.31* Dracoknight 31 16 01 13 21 12 15 03 Radd 11.42 Myrmidon 26 08 00 14 17 03 06 00 Maris 03.78* Falcoknight 35 16 03 13 18 12 13 09 Jake 05.48* Swordmaster 32 12 01 17 21 14 11 05 Chapter 13 Deployed: Marth, Draug, Ryan, Norne, Yumina, Radd, Maris, Shiida, Wendell, Minerva Reclass: Ryan and Jake to Berserker, Yumina promoted to Sage Arena: 3x with Yumina as a Mage Turns: 5 I rushed Marth upwards together with Draug, Norne, Ryan and Jake. Yumina handled things down south with Rezire while Maris lured some stuff in for Radd to kill. I avoided triggering the reinforcements until the last minute, and wiped out everything on the island except the boss before doing so. I used Minerva to plug a fort, grabbed some more kills the next turn and Seized. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 16.23 Lord 35 17 00 19 16 19 11 00 Ryan 13.37* Berserker 52 29 00 24* 27 17 23 00 Draug 13.28* Dracoknight 39 24 01 23 23* 15 18 03 Yumina 02.60* Sage 34 03 14 09 18 19 05 09 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 03.92* Dracoknight 32 17 01 13 22 13 16 03 Radd 12.55 Myrmidon 27 09 00 14 17 03 06 00 Maris 05.05* Falcoknight 36 17 03 15 19 12 13 09 Jake 07.07* Berserker 36 18 00 08 19 16 11 02 Edited February 5, 2011 by Aquilae Quote Link to comment Share on other sites More sharing options...
Seven Deadly Sins Posted February 6, 2011 Share Posted February 6, 2011 aquilae i feel your pain My flash drive utterly died, taking with it ALL of my emulated games. Including this draft PT. Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted February 6, 2011 Share Posted February 6, 2011 Chapter 10 : Deployed : Marth, Catria, Wrys and Feena Orb Shards : Marth has Cancer, Catria has Taurus, Feena has Virgo and Aquarius Other : Javelin fusion. Marth gets the Boots. Turns : 3 Merric unleashes a critical Sonic Boom to humiliate Elren, Catria kills the Mercenary, Marth kills the right Bishop with Feena's help, while she was being the target of a Resistance enchantment by Wrys. Feena also gives Marth the Virgo orb shard, which is then given to Catria to help her fight the Shaver Mages. On turn 2, Marth dashes forward, Catria kills the left Bishop with a Javelin, then is danced by Feena to kill the Sniper. Wrys steals the Physic staff. On turn 3, Wrys steals the Large Bullion and the Unlock Staff, Catria kills a poor Mercenary who didn't see her coming and Marth seizes. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 20.60 Lord 38 18 00 19 23 21 14 00 Catria 09.04 Drg Knight 45 26 01 26 23 24 26 09 Wrys 14.17 Curate 22 00 11 10 16 04 03 10 Feena 03.16 Dancer 18 03 00 04 15 10 05 00 Merric 16.15 Mage 29 00 12 09 15 10 09 06 No clerics were harmed in the making of this chapter. Chapter 10 Gaiden : Deployed : Marth, Catria, Wrys, Feena and Merric Orb Shards : Marth has Leo and Taurus, Catria has Gemini, Wrys has Aquarius and Libra, Merric has Capricorn, Cancer and Scorpio Arena : Wrys got to level 15. He also managed to get D tomes as a Mage when he was in the arena. Other : Sold the Large Bullion Class changes : Catria to Paladin Turns : 2 Catria rushes inside the Roro temple to the left. The top middle one is the true Roro. Merric slays those near the gate. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 20.60 Lord 38 18 00 19 23 21 14 00 Catria 09.77 Paladin 47 25 01 26 23 24 24 12 Wrys 15.25 Curate 22 00 12 10 17 04 03 10 Feena 03.33 Dancer 18 03 00 04 15 10 05 00 Merric 17.05 Mage 30 00 13 10 16 10 10 06 Chapter 11 : Deployed : Marth, Catria, Wrys, Feena, Merric and Shiida Orb Shards : Leo and Taurus to Marth, Scorpio and Cancer to Merric, Capricorn, Gemini and Aquarius to Wrys Arena : Wrys got to level 16. Other : Thunder fusion Class changes : Catria to Dragon Knight Turns : 9 Merric finds the Spirit Dust on turn 1. He goes west, then north to fight incoming dragons and bandits. Finally he goes southwest to get the Speedwings. Shiida the Arms Scroll on turn 3. Recruits Jake on turn 4 and trades him the Member and Silver Cards. She goes west to get other items, like the Angelic Robe and the Secret Book. Jake buys all the dragonslaying items he can, starting with the lances so that the swords go to the convoy and so that Marth can now have one. He then goes east to get the Dracoshield on turn 7. Catria goes north to fight most enemies, then west to kill the dragon and find the Energy Drop on turn 5. The Swordmaster is killed on the enemy phase. She then fights a few Desert Tribe bandits before killing the tower Dragon on turn 6. She finds the Elysian Whip on turn 7, the Goddess Icon on turn 8 and the Lady Sword on turn 9. Marth and Wrys just go northeast, fighting/healing on occasion. By player phase 6, all enemies are slain. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 21.34 Lord 39 19 00 20 23 22 14 00 Catria 12.87 Drg Knight 47 26 01 26 23 27 27 10 Wrys 16.30 Curate 22 00 13 11 17 05 03 10 Feena 04.01 Dancer 18 03 00 05 15 11 05 00 Merric 19.71 Mage 32 00 15 11 17 12 11 06 Chapter 12 : Deployed : Marth, Catria, Wrys, Feena, Merric, Arran, Sirius and Minerva Orb Shards : Marth has Taurus and Cancer, Wrys has Aquarius, Merric has Scorpio and Capricorn. Arena : Merric to 20 (he hit B tomes as well), Wrys to 20. Other : Promoted Merric and Wrys. Forged a +2 MT Javelin, named Dragonfang. Class changes : Wrys to Sage, Arran to Dracoknight. Stat boosters : Angelic Robe and Dracoshield to Marth, Cocaine Spirit Dust to Merric. Turns : 8 First off, Arran, Minerva and Sirius block the three forts to save me some minor headaches later on. Once this is done, Marth, Feena and Catria combine their efforts to slay the fort dragons. Wrys and Merric follow the troup from behind. Marth recruits Darros on turn 3. Him and Catria destroy most of what's left of the moving enemies, while Merric and Wrys heal wounds. On turn 4, Darros gets extremely lucky with a critical hit on the Levin swordmaster at 37 accuracy. On turn 5, Catria gets the final orb Shard, Pisces. She's rescued by Wrys on turn 6 to make her closer to Marth and the Fire Dragons. She then assists Marth in slaying the final Fire Dragon for Marth to seize on turn 8, which should've been 7 if I would've put a stronger lance on her... Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 25.38 Lord 50 23 00 22 25 25 19 00 Catria 14.56 Drg Knight 49 26 01 26 23 29 28 10 Wrys 02.97 Sage 31 03 21 14 20 07 03 09 Feena 05.03 Dancer 18 04 00 06 16 12 05 00 Merric 03.63 Sage 40 03 21 15 20 12 13 09 Darros 03.84 Berserker 41 18 00 10 15 09 13 00 Then Belf shows up his face. About time. Chapter 13 : Deployed : Marth, Catria, Wrys, Feena, Merric, Darros and Belf Orb Shards : Marth has Cancer and Taurus, Catria has Pisces, Merric has Capricorn and Aquarius, Darros has Scorpio, Belf has Leo and Gemini. Arena : Darros to level 5. Other : Sold 2 Master Seal, an Elysian Whip and a Nosferatu since I'll never use them. Forged a +4 Mt Dragonpike, named it the Belfspike. Stat boosters : Both Secret Books to Darros. Turns : 7 Not much happens early on, but I have to recruit Beck, which means having Marth move out to the left side. Beck is recruited on turn 3 and grabs both cards to shop. Marth is the rescued by Wrys and then given another turn by Feena to get closer to the gate. One of the Thieves manage to open the Dragonpike chest, but Catria slices him with her axe. Beck buys all the Physics, Shavers, Killer Axes and Bows he can. Catria, Darros and Marth clear the middle area while Belf gets free experience coming from Flying Dragons. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 28.17 Lord 53 24 00 25 25 28 19 00 Catria 16.55 Drg Knight 51 26 01 26 23 30 29 10 Wrys 05.06 Sage 31 03 23 16 20 09 03 10 Feena 05.71 Dancer 18 04 00 06 16 12 05 00 Merric 04.24 Sage 41 03 21 16 21 13 13 09 Darros 08.57 Berserker 46 22 00 16 20 11 16 00 Belf 17.89 Cavalier 37 15 00 16 13 09 12 00 Beck 05.00 Horseman 32 12 03 11 14 08 10 03 Marth got A Swords and Catria got D Axes Chapter 13 Gaiden : Deployed : Marth, Catria, Feena, Merric, Darros, Belf and Beck. Orb Shards : Merric has Capricorn, Darros has Sagittarius, Belf has Leo, Scorpio and Cancer, Beck has Taurus, Pisces and Libra. Class change : Catria to Paladin, Beck to Swordmaster. Other : Sold the recently obtained Master Proof. Stat boosters : Beck got both Energy Drops and a Speedwing. Belf got the other Speedwing. Turns : 2 Uneventful map. I wanted the Iote Shield, so Feena + Catria to light the way and Merric for the Thief Staff. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 28.55 Lord 53 24 00 25 25 28 19 00 Catria 16.55 Paladin 53 25 01 26 23 25 27 13 Wrys 05.06 Sage 31 03 23 16 20 09 03 10 Feena 06.05 Dancer 19 05 00 07 17 13 05 00 Merric 04.24 Sage 41 03 21 16 21 13 13 09 Darros 09.02 Berserker 47 23 00 16 21 11 17 00 Belf 18.86 Cavalier 38 15 00 17 15 10 12 00 Beck 05.39 Swordmaster 34 15 03 16 21 08 10 03 Total : 110 turns. Quote Link to comment Share on other sites More sharing options...
Aquilae Posted February 6, 2011 Share Posted February 6, 2011 (edited) @SDS Damn, is this draft cursed or something? Hopefully Gordin can turn out even better in your next playthrough =P Chapter 13 Deployed: Marth, Draug, Ryan, Norne, Yumina, Radd, Maris, Wendell, Minerva Reclass: Ryan and Jake to Berserker, Yumina promoted to Sage Arena: 3x with Yumina as a Mage Turns: 5 I rushed Marth upwards together with Draug, Norne, Ryan and Jake. Yumina handled things down south with Rezire while Maris lured some stuff in for Radd to kill. I avoided triggering the reinforcements until the last minute, and wiped out everything on the island except the boss before doing so. I used Minerva to plug a fort, grabbed some more kills the next turn and Seized. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 16.23 Lord 35 17 00 19 16 19 11 00 Ryan 13.37* Berserker 52 29 00 24* 27 17 23 00 Draug 13.28* Dracoknight 39 24 01 23 23* 15 18 03 Yumina 02.60* Sage 34 03 14 09 18 19 05 09 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 03.92* Dracoknight 32 17 01 13 22 13 16 03 Radd 12.55 Myrmidon 27 09 00 14 17 03 06 00 Maris 05.05* Falcoknight 36 17 03 15 19 12 13 09 Jake 07.07* Berserker 36 18 00 08 19 16 11 02 Chapter 13x Deployed: Marth, Draug, Ryan, Norne, Radd, Maris, Jake Reclass: Radd promoted to SM Arena: 3x with Radd as Myrm Turns: 3 Not much to say here, Marth rushes for the Iote's Shield while everyone else kills stuff. I had to drag this out a turn for the Iote's Shield. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 16.73 Lord 35 17 00 19 16 19 11 00 Ryan 13.37* Berserker 52 29 00 24* 27 17 23 00 Draug 13.47* Dracoknight 39 24 01 23 23* 15 18 03 Yumina 02.60* Sage 34 03 14 09 18 19 05 09 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 04.36* Paladin 35 16 01 13 22 14 15 06 Radd 01.73* Swordmaster 34 11 01 18 21 03 09 03 Maris 05.97* Falcoknight 36 17 03 15 19 12 13 09 Jake 07.68* Berserker 36 18 00 08 19 16 11 02 Chapter 14 Deployed: Marth, Draug, Ryan, Norne, Radd, Maris, Jake, Rickard, Yumina Reclass: Norne and Ryan to Dracoknight, Jake to Sniper, Draug to General Turns: 7 The dragons here are pretty tough, only Ryan and Draug could ORKO them. I send Ryan right up into range of the right Dragon, and kill the north dragon. Draug, Jake, Radd and Norne handled the southern dragons, Jake and Yumina each adjacent to the walls to counter the Mages on enemy phase. Maris killed the Thief and got Warp. I prioritised the Levin Sword Thieves first on the next enemy phase, rushing Marth out of range and leaving Ryan, Draug, Norne, Jake and Yumina (with Resire) to tank the swarm of Thieves. My team cleaned up next turn, Ryan headed to the far west to kill the Dragons, while Marth got the Starsphere, and withdrew Warp from Storage. The reinforcements and rushing dragons weren't too much trouble with Ryan and Draug around as they could lure them in easily and leave kills for the other party members. Yumina traded Warp over from Marth and Warped Rickard into the throne room to grab the Again Staff and Tailsman. I finish mopping up the reinforcements just in time for Marth to Seize. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 16.73 Lord 35 17 00 19 16 19 11 00 Ryan 15.42* Dracoknight 49 26* 01 26* 23* 18 28 03 Draug 15.53* General 49 25 01 22 21* 15 23 03 Yumina 04.58* Sage 35 03 14 10 19 21 05 10 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 06.48* Dracoknight 34 18 01 15 22 15 19 03 Radd 03.31* Swordmaster 36 12 01 19 22 05 09 03 Maris 06.58* Paladin 38 18 01 14 17 12 14 06 Jake 10.15* Sniper 39 18 00 16 22 19 14 05 Chapter 15 Deployed: Marth, Ryan, Draug, Maris, Norne, Jake, Yumina, Radd Arena: 2x with Ryan as a Berserker, 2x with Marth Reclass: Jake to Berserker, Maris to Falcoknight, Ryan to Dracoknight, Draug to Paladin Starsphere -> Marth Turns: 7 Jake and Maris took care of the ballistae on the central island, and Marth had to go around the east route to get to the throne, since he can't walk on seas. (Berserker!Marth would be epic though). Anyway, Ryan flies forward, with an Iote's shield, and kills off the three out of four paladins on enemy phase. Draug kills a Horseman and Marth counterkills the last Paladin. The rest of my team mop up. I open the doors on the next turns, Jake and Maris clean up the rest of the enemies on the island, including Abel. My fliers plugged the forts, and Jake took down the boss. Norne and Est went shopping, Norne buying a few Silver Swords and Silver Lances, and Est buying a few Door Keys. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 20.05 Lord 38 19 00 22 19 23 11 01 Ryan 16.75* Dracoknight 50 26* 01 26* 23* 18 28 03 Draug 16.09* Paladin 43 24 01 24 24 15 17 06 Yumina 04.58* Sage 35 03 14 10 19 21 05 10 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 06.84* Dracoknight 34 18 01 15 22 15 19 03 Radd 03.31* Swordmaster 36 12 01 19 22 05 09 03 Maris 06.58* Paladin 38 18 01 14 17 12 14 06 Jake 10.15* Sniper 39 18 00 16 22 19 14 05 Chapter 16 Deployed: Marth, Ryan, Draug, Maris, Norne, Jake, Yumina, Radd, Jeorge Reclass: Jeorge to Paladin, Radd to Bishop, Jake to Sniper Arena: 1x with Norne Starsphere -> Jake Turns: 2 I Warp Marth over on Turn 1 to get the Rescue Staff, because Rickard can't survive the Hero and the Sniper. Norne moves over to the left, just out of Astram's range to lure in the Heroes, and kills a Thief. Jake opens the door and equips a Silver Bow, Ryan stands in front of him and uses a Holy Water. Bishop!Radd (top tier material) Barriers him, and Maris saves. Draug rushes down to chase the Geosphere thief. The boss targets Ryan over Jake, and the two Worm bishops target Radd. Ryan and Jake proceed to ORKO everything, leaving a lone General standing. Jake finishes off the General, and Ryan rushes up and kills the boss, Maris rushes up and kills the Fortify bishop for Fortify. Norne clears out a Hero letting Jeorge recruit Astram. Draug OHKOs the Geosphere Thief, Radd rescues Marth over and he Seizes. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 20.35 Lord 38 19 00 22 19 23 11 01 Ryan 17.76* Dracoknight 50 26* 01 26* 23* 18 29 04 Draug 16.22* Paladin 43 24 01 24 24 15 17 06 Yumina 05.77* Sage 36 03 14 11 20 21 05 10 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 07.96* Dracoknight 34 19 01 15 23 16 19 03 Radd 04.22* Bishop 36 08 03 11 13 06 06 09 Maris 08.14* Falcoknight 37 17 03 16 21 12 13 10 Jake 12.41* Sniper 40 20 00 17 24 20 15 06 Chapter 16x Deployed: Marth, Ryan, Draug, Maris, Norne, Jake, MU Reclass: Maris and Jake to SM, Draug to DK, Norne to Paladin Arena: 2x with Jake, 2x with Marth, 2x with Norne Starsphere -> Marth Turns: 1 Jake and Marth took out the two Tomahawk Berserkers, Norne took out the Swordmaster in front of Katarina and Maris killed Katarina with a crit. Draug and Ryan took out the snipers, and the rest of the enemies suicided on Norne and Maris on enemy phase. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 21.57 Lord 38 20 00 23 20 24 11 01 Ryan 17.90* Dracoknight 50 26* 01 26* 23* 18 29 04 Draug 16.36* Paladin 43 24 01 24 24 15 17 06 Yumina 05.77* Sage 36 03 14 11 20 21 05 10 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 09.12* Paladin 37 20 01 16 24 17 18 06 Radd 04.22* Bishop 36 08 03 11 13 06 06 09 Maris 08.91* Falcoknight 37 17 03 16 21 12 13 10 Jake 13.50* Swordmaster 39 19 00 20 29 21 15 06 Edited February 6, 2011 by Aquilae Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted February 10, 2011 Share Posted February 10, 2011 (edited) Chapter 14 : Deployed : Marth, Catria, Wrys, Feena, Merric, Darros, Belf, Beck and Rickard Orb Shards : Marth has Virgo, Merric has Capricorn, Darros has Sagittarius, Belf has Leo, Gemini and Taurus, Beck has Scorpio, Cancer and Libra. Turns : 5 Beck goes left to catch the Thief on the second turn, but he equips the Wyrmslayer to kill the Ice Dragon on enemy phase. The rest of the team proceeds inside. On turn 3, Marth gets the Star and Light Orbs from Gato. He's then rescue by Wrys and given another turn so that he can slay the next Ice Dragon. Following this, Belf promotes to Paladin and fights the eastern dragons along with Darros and Merric. The reinforcements from the south aren't dealt with completely by the time Marth seizes. On turn 4, Wrys grabs the Warp Staff from Marth to Warp Rickard into the throne room. On turn 5, he steals the Again staff while Marth seizes. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 29.59 Lord 54 25 00 25 25 29 19 00 Catria 19.09 Paladin 54 25 01 28 25 25 27 13 Wrys 06.58 Sage 32 03 24 17 21 09 03 11 Feena 06.98 Dancer 19 05 00 07 17 13 05 00 Merric 06.08 Sage 42 03 22 18 22 15 14 10 Darros 10.71 Berserker 48 24 00 17 22 11 17 00 Belf 03.48 Paladin 44 20 01 24 21 13 13 06 Beck 06.46 Swordmaster 35 16 03 16 22 09 11 03 Chapter 15 : Deployed : Marth, Catria, Wrys, Feena, Merric, Darros, Belf and Beck. Equipment : Catria has the Silver Card, Beck has the Star Orb, Belf has the Iote Shield. Class changes : Belf and Catria to Dragon Knights, Arran and Beck to Paladins. Other : Sold Large Bullion. Arena : Beck to level 9. Turns : 7 Darros and Catria go south for the Ballistae and Eibel while the rest go right. Est is freed on turn 3. On turn 4, Catria enters the arena to fight a Swordmaster for 1300 gold, whom she crits. Still at near full health, I send her against a Hero for 1530 gold. She wins again, but her life being low, I decide to quit. On the same turn, Wrys uses his Unlock staff against the door and Marth slays the Bishop. Darros kills the Physic Bishop before he causes more harm. On turn 5, Catria buys a few keys while Beck's last use is sitting on the Paladin throne. Wrys heals Catria fully with his Physic staff so she can use the arena after Belf gets her card. Her first opponent is a Hero for 1530 gold. She wins with over half of her health left. On the second round, she criticals a Bishop on the second hit for a well deserved 1280 gold. On the seventh and last turn, Belf goes to the lower weapons shop to buy 3 Hand Axes while Est goes to the higher shop for a Rapier, 4 Javelins, a Silver Sword and 2 Lances. Fully healed, Catria crits a Paladin twice for 1480 gold, then slays a Warrior for 1340 gold. Darros kills the Rapier Thief who was around his vicinity and Marth seizes. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 30.00 Lord 55 25 00 25 25 30 19 00 Catria 20.00 Drg Knight 53 26 01 26 23 30 30 10 Wrys 08.20 Sage 32 03 25 18 21 09 03 12 Feena 07.78 Dancer 20 06 00 07 18 14 06 00 Merric 06.08 Sage 42 03 22 18 22 15 14 10 Darros 12.91 Berserker 50 26 00 18 24 12 19 00 Belf 04.35 Drg Knight 43 21 01 24 21 13 15 03 Beck 09.80 Paladin 38 19 03 12 18 10 15 06 Darros got A Axes and Belf got B Lances. Chapter 16 : Deployed : Marth, Catria, Wrys, Feena, Merric, Darros, Belf, Beck and George. Equipment : Marth has the Star Orb. Class changes : Catria and George to Paladins, Gordon to Archer. Arena : Darros to level 15. Turns : 2 Belf chases the Earth Orb Thief and slays him with a critical. Beck and George go west against the Heroes. Beck pierces a hole in the Hero formation using a Killing Edge for George to recruit Astoria. Darros, Catria, Marth and Merric go east to the throne room. With Darros protecting the doorway in front of Marth with his own life (9/54 HP left woo!) and Catria going in with aJavelin equipped to strike down the General and the Sniper with criticals. Catria kills Willow with her Lady Sword and Darros kills the Fortify Bishop. Following this, Rickard is Warped by Wrys so that he can open the Rescue staff chest. After all this, Marth moves north by two squares, Feena dances for him and he seizes. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 30.00 Lord 55 25 00 25 25 30 19 00 Catria 20.00 Paladin 55 25 01 28 25 25 28 13 Wrys 08.44 Sage 32 03 25 18 21 09 03 12 Feena 07.94 Dancer 20 06 00 07 18 14 06 00 Merric 07.14 Sage 43 03 23 19 22 16 14 10 Darros 16.34 Berserker 54 29 00 20 26 14 21 00 Belf 04.85 Paladin 45 20 01 24 21 13 13 06 Beck 10.21 Paladin 39 20 03 13 18 11 15 06 Merric hit A Tomes. Chapter 16 Gaiden : Deployed : Marth, Catria, Feena, Darros, Belf, Beck and Rockzo. Equipment : Belf has the Star and Earth Orbs. Class changes : Beck to Hero. Turns : 1 Beck and Belf each take a Tomahawk Berserker, Darros and Catria kill the Silver Axe ones with ranged weapons, then Feena dances for Darros who annihilates that traitrous bitch with a critical and the others on enemy phase, even the Swordmasters with 45 hit. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 30.00 Lord 55 25 00 25 25 30 19 00 Catria 20.00 Paladin 55 25 01 28 25 25 28 13 Wrys 08.44 Sage 32 03 25 18 21 09 03 12 Feena 08.10 Dancer 21 07 00 08 19 15 06 00 Merric 07.14 Sage 43 03 23 19 22 16 14 10 Darros 17.31 Berserker 55 30 00 20 27 14 21 00 Belf 05.18 Paladin 46 21 01 25 22 13 14 06 Beck 10.41 Hero 41 19 03 18 22 11 14 03 Chapter 17 : Deployed : Marth, Catria, Wrys, Feena, Merric, Darros, Belf and Beck. Equipment : Belf has the Star and Earth Orbs, Darros has the Iote Shield. Class changes : Darros to Dragon Knight, Beck to Swordmaster. Turns : 4 Marth goes east to recruit Tomas. He sucks, but his competition for last draft pick wasn't much better. We also learn that he can talk while still perfectly alive. Beck goes west for the Sniper while the rest go south. Merric rescues Marth, Feena dances him and Marth slays the Sniper. Marth opens the throne room on turn 2. Catria, Darros, Feena and Merric follow him, while Beck distracts the northwestern Dragon Knights by sitting on the fort with a Killing Edge. Tomas and Wrys are nearby. Turn 3 is about Tomas' first kill with a critical worth 105 damage from a Silver Bow. Merric shaves the Dragon Knights while Belf, Catria and Darros clear the throne room barring Samson and Sheema, though Samson decides to be an Hero for real and suicides on Marth's blade. On turn 4, Belf slaughters Sheema with a critical, Darros and Tomas go each for a level 1 kill for the lulz and Marth seizes. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 30.00 Lord 55 25 00 25 25 30 19 00 Catria 20.00 Paladin 55 25 01 28 25 25 28 13 Wrys 08.82 Sage 32 03 25 18 21 09 03 12 Feena 08.74 Dancer 21 07 00 08 19 15 06 00 Merric 08.12 Sage 44 03 23 19 23 17 15 10 Darros 17.96 Drg Knight 51 26 01 23 23 14 25 03 Belf 06.57 Paladin 47 22 01 26 23 13 14 06 Beck 11.31 Swordmaster 40 18 03 19 25 11 13 03 Tomas 01.66 Sniper 29 12 01 10 13 09 12 03 Catria got D Swords. Chapter 18 : Deployed : Marth, Catria, Wrys, Feena, Merric, Darros, Belf and Beck. Equipment : Belf has the Star Orb, Catria has the Earth Orb, Darros has the Iote Shield. Arena : Darros to level 18. Turns : 2 Beck kills the upper Paladin near the village, then Marth visits it thanks to Feena to obtain the Life Orb. Tomas shows his great use by getting the Arms Scroll. That's what you get for sucking. Meanwhile, the eastern front, led by Dhaaros the Dragon Knight of the high seas, charge the Generals, Bishops and Ballistae over at the fort. On enemy phase, Merric eats a Fire gun round and two Silver Lance stabs in the face and survives...with 1 HP. On turn 2, Marth gets rescued by Merric near the throne after Belf cleared a path. Catria kills the Recover Bishop, Darros slays the boss and Marth seizes. And Tomas gets a level up on the last Paladin. An awful one. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 30.00 Lord 55 25 00 25 25 30 19 00 Catria 20.00 Paladin 55 25 01 28 25 25 28 13 Wrys 09.00 Sage 32 03 25 19 21 10 03 13 Feena 09.06 Dancer 22 07 00 09 20 16 06 00 Merric 08.96 Sage 44 03 23 19 23 17 15 10 Darros 18.57 Drg Knight 52 26 01 24 23 14 26 03 Belf 07.53 Paladin 47 22 01 27 24 13 14 06 Beck 11.63 Swordmaster 40 18 03 19 25 11 13 03 Tomas 02.16 Sniper 30 13 01 11 13 09 12 03 Wrys got B Staves, Beck got A Swords. Can't use Arms Scrolls for staff rank? Ugh...at least there's Bishop for half of B. Total at the moment is 131 turns. Edited February 10, 2011 by Flying Spaghetti Monster Quote Link to comment Share on other sites More sharing options...
Aquilae Posted February 10, 2011 Share Posted February 10, 2011 (edited) Chapter 17 Deployed: Marth, Draug, Ryan, Yumina, Norne, Maris, Radd, Jake Reclass: Radd to SM, Maris to Falco, Jake to Berserker, Draug and Norne to Paladin Turns: 5 I rushed Marth down, Ryan went to the right to chase down the Thief and confront the Sniper and Draco reinforcements. Jake stayed near the start to kill the Dracos as well. Norne took care of most of the enemies, ORKOing with Silver Lance, while Radd, Maris and Draug helped out. Marth ORKOed Samson, Draug and Maris killed Sheema and Marth Seized. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 21.98 Lord 38 20 00 23 20 24 11 01 Ryan 18.74* Dracoknight 51 26* 01 26* 23* 18 29 04 Draug 17.20* Paladin 43 24 01 25 25* 15 18 06 Yumina 06.65* Sage 37 03 14 11 21 21 06 10 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 10.66* Paladin 38 20 01 16 25* 18 19 06 Radd 05.28* Swordmaster 37 12 01 20 22 07 09 03 Maris 09.68* Falcoknight 37 17 03 16 22 12 13 11 Jake 14.73* Berserker 42 24 00 12 26 21 16 03 Chapter 18 Deployed: Marth, Draug, Ryan, Yumina, Norne, Maris, Radd, Jake, Frost, Jeorge Reclass: Jeorge and Ryan to DK Statboosters: Dracoshield and Seraph Robe on Yumina Turns: 3 Jake moves over into a Forest to lure in the Generals, Ryan kills a Bishop while Marth runs left to get the Lifesphere. Jeorge gets the hidden Arms Scroll in the cave. Marth counterkills the two Paladins with his Rapier. Jake takes out 3 Generals, Ryan kills another 3. My units mop up the rest, Marth visits the village and takes the Lifesphere. My units kill the boss, Frost Rescues Marth over and he Seizes. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 22.61 Lord 39 21 00 24 21 25 11 01 Ryan 19.41* Dracoknight 52 26* 01 26* 23* 18 29 04 Draug 17.34* Paladin 43 24 01 25 25* 15 18 06 Yumina 06.94* Sage 37 03 14 11 21 21 06 10 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 10.86* Paladin 38 20 01 16 25* 18 19 06 Radd 06.23* Swordmaster 38 12 01 21 22 07 10 03 Maris 10.05* Falcoknight 37 18 03 17 23 12 13 12 Jake 15.25* Berserker 43 24 00 13 27 22* 17 03 Frost 05.45* Bishop 26 03 09 10 14 04 05 09 Chapter 19 Deployed: Marth, Draug, Ryan, Yumina, Norne, Maris, Radd, Jake, Frost Reclass: Ryan to Berserker, Norne to Dracoknight Turns: 7 Frost Warps Ryan up, and Ryan kills the boss with a Hand Axe crit. Marth charges up, using his full Movement every time. Norne lures in the Paladins, Radd, Jake, Draug, Norne and Marth take care of them. Norne lures in the Horsemen on the next enemy phase, ORKOing all of them with a Javelin except Sedgar, who is killed next turn. Since there are no more reinforcements, everyone else just runs around getting more EXP. I let the village get destroyed because Marth wouldn't have had the time to reach it anyway. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 23.48 Lord 40 21 00 25 22 26 12 01 Ryan 20.00* Berserker 57 30* 00 24* 28* 18 24* 01 Draug 17.49* Paladin 43 24 01 25 25* 15 18 06 Yumina 07.83* Sage 44 03 14 11 22 22 09 10 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 12.92* Dracoknight 37 22 01 16 23* 19 22 03 Radd 06.87* Swordmaster 38 12 01 21 22 07 10 03 Maris 11.06* Falcoknight 37 19 03 17 23 13 13 12 Jake 16.14* Berserker 44 25 00 13 28* 22* 18 03 Frost 06.30* Bishop 27 03 09 10 15 04 05 09 Chapter 20 Deployed: Marth, Ryan, Draug, Norne, Maris, Jake, Radd, Yumina, Frost, Rickard Reclass: Norne to Paladin Turns: 5 Everyone rushes up first, Marth moving his max movement. Ryan, Draug, Maris and Norne dispatch of the enemies on the way to the treasure room. Yumina supports with Fortify while Frost picks the chest with the Again Staff. Rickard couldn't get near enough as the Worm bishops cleanly OHKO him (18 attack), so he didn't get to pick any chests. Marth smacks the general, and Norne charges in, killing the Sage. Norne kills the Sorcerer as well, moving into range to kill the Sniper and Sage next turn. Ryan and co. take on the leftovers. Maris unlocks the final door to Hardin, and Ryan is Warped in to take out Hardin with a Hautclere crit. Marth rushes in and Seizes. I couldn't get any of the Brave Weapons, regrettably, but I think I'll fare just fine without them. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 24.48 Lord 41 22 00 25 23 26 12 01 Ryan 20.00* Berserker 57 30* 00 24* 28* 18 24* 01 Draug 18.09* Paladin 44 25* 01 26 25* 16 18 06 Yumina 08.89* Sage 44 03 15 12 23 23 09 10 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 14.46* Paladin 40 21 01 16 25* 20 20 06 Radd 07.47* Swordmaster 39 12 01 22 23 07 10 03 Maris 11.45* Falcoknight 37 19 03 17 23 13 13 12 Jake 16.24* Berserker 44 25 00 13 28* 22* 18 03 Frost 07.16* Bishop 28 03 10 11 16 04 05 09 Chapter 20x Deployed: Marth, Ryan, Draug, Norne, Maris, Jake, Yumina Reclass: Maris to SM, Jake to Sniper, Ryan to Draco Turns: 4 Just a straightforward rush to the throne, with Ryan leading the charge. Eriemya only had 20 Speed, so Draug was able to double and kill her with a Steel Lance. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 24.88 Lord 41 22 00 25 23 26 12 01 Ryan 20.00* Dracoknight 53 26* 01 26* 23* 18 29 04 Draug 18.76* Paladin 44 25* 01 26 25* 16 18 06 Yumina 09.97* Sage 45 03 17 13 24 24 09 10 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 14.76* Paladin 40 21 01 16 25* 20 20 06 Radd 07.47* Swordmaster 39 12 01 22 23 07 10 03 Maris 12.71* Swordmaster 40 18 01 22 28 14 12 06 Jake 16.33* Berserker 44 25 00 13 28* 22* 18 03 Frost 07.16* Bishop 28 03 10 11 16 04 05 09 Chapter 21 Deployed: Marth, Ryan, Draug, Norne, Maris, Jake, Radd, Yumina, Frost Reclass: Jake to Horseman, Maris to Falco Turns: 7 I couldn't clear out the first three dragons near the start, so I form a line and guard against them while staying out of range of the Thoron Sorcerer and the Tomahawk Berserker. Marth charges forward using his full move every turn, Ryan, Draug, Maris, Jake and Norne taking out the charging enemies. Marth is one space away from visiting the village, so I just have him kill a Berserker for some more EXP. Norne buys a few more Hand Axes, and Marth gets Starlight. Ymir plugs up the fort, Ryan and Maris take the south area. Frost Rescues Marth over to Seize. Yumina is a hair away from C Tomes, so I guess I can get her up enough to use Starlight by Chapter 23 pretty easily. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 27.02 Lord 44 24 00 25* 25* 27 13 01 Ryan 20.00* Dracoknight 53 26* 01 26* 23* 18 29 04 Draug 19.59* Paladin 45 25* 01 26 25* 16 18 06 Yumina 11.26* Sage 45 03 18 13 25* 24 09 12 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 16.46* Paladin 41 23 01 16 25* 20 21 06 Radd 08.78* Swordmaster 39 13 01 23 24 08 10 03 Maris 14.03* Falcoknight 38 20 03 20 25 16 14 13 Jake 17.47* Horseman 41 22 01 18 28 23 19 06 Frost 08.15* Bishop 28 03 10 12 16 04 05 10 Chapter 22 Deployed: Marth, Ryan, Draug, Norne, Maris, Jake, Radd, Yumina, Frost Reclass: None Arena: 3x with Norne Turns: 5 Marth just charged straight ahead, and my units just killed stuff. It was fairly simple, but I couldn't unlock one of the chests because another unit was standing on it =( I still managed to grab Fortify from the Sorc though. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 28.38 Lord 44 24 00 25* 25* 28 14 01 Ryan 20.00* Dracoknight 53 26* 01 26* 23* 18 29 04 Draug 20.00* Paladin 45 25* 01 26 25* 16 18 06 Yumina 12.73* Sage 46 03 19 14 25* 25 09 13 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 16.83* Paladin 41 23 01 16 25* 20 21 06 Radd 09.31* Swordmaster 39 14 01 24 25 09 11 03 Maris 16.95* Falcoknight 30 20 03 21 26* 16 14 13 Jake 19.38* Horseman 42 23 01 20 30* 24 19 06 Frost 08.54* Bishop 28 03 10 12 16 04 05 10 Chapter 23 Deployed: Marth, Ryan, Draug, Norne, Maris, Jake, Radd, Yumina, Frost Reclass: Ryan to Paladin Arena: 3x with Yumina Stat boosters: Arms Scroll on Jake, Ryan and Yumina, Dracoshield on Norne Turns: 5 I move Ryan and Norne to kill the Magic Dragons and in range of the Fire Dragons, Marth and Jake kill the Magic Dragon while Draug lures in the next one. I charge Marth up carefully, using Ryan to lure in the two Luna Sorcs. The last part was hairy, I had to get a Meteor miss on Draug and get a crit on Gharnef with Yumina. I use the Save Point to get both, and Marth Seizes after that. Unit Lv.Ex Class HP Str Mag Skl Spd Luk Def Res Marth 29.65 Lord 45 25* 00 25* 25* 29 14 01 Ryan 20.00* Dracoknight 53 26* 01 26* 23* 18 29 04 Draug 20.00* Paladin 45 25* 01 26 25* 16 18 06 Yumina 12.73* Sage 46 03 19 14 25* 25 09 13 Rickard 03.00 Thief 18 06 00 03 09 01 03 00 Norne 18.51* Paladin 43 24 01 17 25* 21 24 06 Radd 09.31* Swordmaster 39 14 01 24 25 09 11 03 Maris 18.18* Falcoknight 40 21 03 21 26* 17 14 13 Jake 20.00* Horseman 43 23 01 20 30* 24 19 06 Frost 08.54* Bishop 28 03 10 12 16 04 05 10 Chapter 24 Deployed: Marth, Ryan, Draug, Norne, Maris, Jake, Yumina, Frost, Sirius, Julian, Minerva, Merric Turns: 1 Yumina and Frost Warp Sirius and Minerva up, wasting the last two Warp Staff uses. Minerva and Sirius recruit Maria and Nyna, Maria and Nyna Rescue both Julian and Merric. Julian recruits Lena, Merric Elice, Lena Rescues Marth over. Marth kills Medeus with a crit (32 damage, 17% chance). Chapter 1 : 5 turns Chapter 10x : 2 turns Chapter 20x : 4 turns Chapter 2 : 6 turns Chapter 11 : 10 turns Chapter 21 : 7 turns Chapter 3 : 14 turns Chapter 12 : 8 turns Chapter 22 : 5 turns Chapter 3x : 6 turns Chapter 13 : 5 turns Chapter 23 : 5 turns Chapter 4 : 4 turns Chapter 13x : 3 turns Final Chapter : 1 turn Chapter 5 : 6 turns Chapter 14 : 7 turns Chapter 6 : 8 turns Chapter 15 : 7 turns Chapter 6x : 2 turns Chapter 16 : 2 turns Chapter 7 : 5 turns Chapter 17 : 5 turns Chapter 8 : 4 turns Chapter 18 : 3 turns Chapter 9 : 6 turns Chapter 19 : 7 turns Chapter 10 : 3 turns Chapter 20 : 5 turns Penalties: Chapter 7 (+5 turns) Total turncount: 155 + 5 turns (160 turns) (assuming I added it up correctly) Ryan: 232 B 172 W Draug: 162 B 122 W Marth: 104 B 62 W Norne: 102 B 66 W Jake : 80 B 62 W Maris: 72 B 49 W Radd : 51 B 35 W Yumina: 30 B 21 W Frost: 4 B 0 W Edited February 10, 2011 by Aquilae Quote Link to comment Share on other sites More sharing options...
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