Rolandark Posted December 26, 2015 Share Posted December 26, 2015 Okay, I LOVE the look of this, but I have an issue. I've downloaded the latest version, but when i click FE7X.exe nothing happens. I have all of the required programs installed. Link to comment Share on other sites More sharing options...
Rolandark Posted December 26, 2015 Share Posted December 26, 2015 Okay, I LOVE the look of this, but I have an issue. I've downloaded the latest version, but when I click FE7X.exe nothing happens. I have all of the required programs installed. Link to comment Share on other sites More sharing options...
Rolandark Posted December 26, 2015 Share Posted December 26, 2015 I don't know why that posted twice. Link to comment Share on other sites More sharing options...
deranger Posted December 27, 2015 Share Posted December 27, 2015 I don't know why that posted twice. You can edit your previous posts, so you don't have to triple post. c/p- have you downloaded XNA? Link to comment Share on other sites More sharing options...
Myke Posted December 27, 2015 Share Posted December 27, 2015 B- If you have both the .NET and XNA frameworks, and are on a PC, then I don't know how to help you! If you're on a Mac, then you need the Monogame framework installed. Link to comment Share on other sites More sharing options...
Mighty Minotaur Posted December 30, 2015 Share Posted December 30, 2015 (edited) Hi! I downloaded this last week, and finished up to chapter 2, but I got worried after I noticed that it jumped from chapter 2 to 5. I'm still playing it anyways, though. You guys have done an AMAZING job with this. So...I don't want to sound like a nerd, but could you make Edeilesse playable? I remember her saying those things about her sister, and I got some flashbacks to Duessel fighting Selena in Sacred Stones. Call me a monster, but I love situations like that. Eh, maybe it wouldn't make sense with the plot, but I still think it would be really cool if there was some dude that you get in an earlier chapter that apprenticed under her (or something), and when you make him fight her, he brings her down to one health and there's a dialogue between the two about how she should ditch her pride for once because he doesn't want her to die. I'd also be really interested to see her supports with the other characters. Uhhhh... Wow. I didn't even realize how long I went on there. Sorry about that. XD Don't worry, though. This isn't a gripe or anything. Far from it. Keep up the good work! Edited December 30, 2015 by Mighty Minotaur Link to comment Share on other sites More sharing options...
Nanami Touko Posted December 30, 2015 Share Posted December 30, 2015 not to ruin your fun, but all the story stuff has been set for years, and edeilesse especially wouldn't make a lotta sense switching sides. Link to comment Share on other sites More sharing options...
Mighty Minotaur Posted December 30, 2015 Share Posted December 30, 2015 Oops. Ah well, thanks for the info! And sorry if I seemed ignorant. XD Link to comment Share on other sites More sharing options...
Miacis Posted December 30, 2015 Share Posted December 30, 2015 Are grey/purple(?) units supposed to pass through blue units? In chapter 7, I had a bandit move onto Uther's tile, which was a village that he was dutifully guarding, and I found that very rude. It also made moving Uther a tad irritating because of occupying the same tile as a bandit and all. Oops. Ah well, thanks for the info! I told you, man. You didn't believe me. Link to comment Share on other sites More sharing options...
Roxas Posted December 30, 2015 Share Posted December 30, 2015 hang on what there's a mac version now what is this welp, i know what i'm doing tonight Link to comment Share on other sites More sharing options...
Myke Posted January 1, 2016 Share Posted January 1, 2016 Are grey/purple(?) units supposed to pass through blue units? In chapter 7, I had a bandit move onto Uther's tile, which was a village that he was dutifully guarding, and I found that very rude. It also made moving Uther a tad irritating because of occupying the same tile as a bandit and all. B- that IS rude, and definitely against our code of conduct. I'll make sure yeti knows about it Link to comment Share on other sites More sharing options...
Mighty Minotaur Posted January 7, 2016 Share Posted January 7, 2016 (edited) I told you, man. You didn't believe me. Yeah... I'm sorry. I really am. I should have taken your word on it, but I really felt like I should double-check. She was one of my fav. characters from the game (so far). And no, it's not because she was sexy. XD I apologize for being a noob, as I'm not that experienced with forum'ing (if thats even a term) (also also, I hope this doesn't count as necroposting. If it does, I'm sorry.) Edited January 7, 2016 by Mighty Minotaur Link to comment Share on other sites More sharing options...
Renwar Posted January 14, 2016 Share Posted January 14, 2016 (edited) I'm incredibly late to the party on trying out the demo for Uther's chapters, but I wanted to drop in for something I noticed during my current first run.I'm on Chapter 7, and in lieu of putting Uther in position to be ganged to death on my first try, I used an Angelic Robe on him just before the battle started (where he likely pre-obtained the status "Drunk"). To be more precise, I used it after watching the first Fortune telling cutscene. Now that I have entered battle, however, Uther is no longer Drunk during the stage after having used the item in the camp menu.It's a strange/interesting touch if intentional by design, but I figured I'd give heads up on this if it wasn't. It could be a possible conundrum to fix coding wise, depending on how stubborn flags are for the Drunk status, although I certainly won't claim to know much there. :P Edited January 14, 2016 by Renwar Link to comment Share on other sites More sharing options...
Willie Posted January 16, 2016 Share Posted January 16, 2016 Hey! Is there a way to speed up animations? I want to see them, but I don't like waiting through them all of the time. Normally on GBA hacks, I just fast forward through them but still watch them. Link to comment Share on other sites More sharing options...
Enaluxeme Posted January 16, 2016 Share Posted January 16, 2016 A system like awakening where you can skip animations with the press of a button without having to completely turn off animation would be great. Link to comment Share on other sites More sharing options...
deranger Posted January 17, 2016 Share Posted January 17, 2016 (edited) There's no turbo. If you press start during an animation, it will skip that animation. If you hold it for a second it during a non-player phase, it will skip that phase. Edited January 19, 2016 by deranger Link to comment Share on other sites More sharing options...
BwdYeti Posted January 23, 2016 Author Share Posted January 23, 2016 (edited) Sure is nice to know how you're doing midchapter, and not only ever when you're already done and can't change anything (Also just finished creating hard mode versions of all the chapters \'3'/ ) A system like awakening where you can skip animations with the press of a button without having to completely turn off animation would be great.You can hold the next unit button (L) while a battle starts to toggle animation mode for that battle, just like in FE13. You can also skip battles with Start/Enter, as well as AI turns. I used an Angelic Robe on him just before the battle started ... however, Uther is no longer Drunkpfffff After using items in preparations it would fully heal them, in case they gained hp. The full heal method also restores status to normal :Y Edited January 24, 2016 by BwdYeti Link to comment Share on other sites More sharing options...
deranger Posted January 25, 2016 Share Posted January 25, 2016 (Also just finished creating hard mode versions of all the chapters \'3'/ ) =D Release? My teams always end up OP, but using 2nd tiers is too much fun. The ranking monitors are cool. Link to comment Share on other sites More sharing options...
BwdYeti Posted February 4, 2016 Author Share Posted February 4, 2016 (edited) Hey, here's a new demo Lots of features that weren't ready for the last version, more balance changes, and bug fixes. Maybe even a new character????? Most importantly though, is hard mode for the rest of Uther's chapters, as well as rebalancing hard mode in the first few chapters. I'm very interested to see how hard mode is working out and how the difficulty feels, on its own and compared to normal mode. So please try it out, and post any feedback you think of. Also there won't be another new version for a while, other than small updates with fixes, because I'm switching focus to the FEXNA beta. So I guess keep an eye out for news on that idk Edited February 12, 2016 by BwdYeti Link to comment Share on other sites More sharing options...
ruadath Posted February 4, 2016 Share Posted February 4, 2016 (edited) Lol, they have a class called Zweihander. Still, this looks like it's going to be pretty good. Can't wait for it to come out in full! Edited February 4, 2016 by ruadath Link to comment Share on other sites More sharing options...
Dunal Posted February 4, 2016 Share Posted February 4, 2016 Oh nice, hard mode! I'll definitely be giving this a run shortly, and offer any further feedback from there. Link to comment Share on other sites More sharing options...
Wayward Winds Posted February 4, 2016 Share Posted February 4, 2016 New demo..? Just what I needed to get back into this! I sorta lost motivation at the mid point last time when all of my units got RNG screwed. Uther was a wall of red stats at level 10, and when you need effective weapons to do more than a few points of damage, you know something's gone horribly wrong. Seriously, the only (slightly) green stats on my party were defence on Madelyn and luck on Toni. Everything else was either orange or bright red, which kinda kills enthusiasm when you need four characters to kill one target. Time to start over! Maybe this time I can actually see where the story goes... (Anna, try that garbage on me again and I'm boycotting your store.) Link to comment Share on other sites More sharing options...
N30 Posted February 5, 2016 Share Posted February 5, 2016 Yep. Now to redo Chapter... 7... I cri evurytim Link to comment Share on other sites More sharing options...
BwdYeti Posted February 9, 2016 Author Share Posted February 9, 2016 Released a small update, there's always bugs to deal with :Y Link to comment Share on other sites More sharing options...
Shugey Posted February 12, 2016 Share Posted February 12, 2016 Just downloaded the newest newest version and for some reason I'm getting a game over on Chapter 12 when Kalten leaves the map. Link to comment Share on other sites More sharing options...
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