Duchess of Freege Posted April 13, 2011 Share Posted April 13, 2011 After running FE4 through every graphics editor/viewer I could find, I discovered an interesting tidbit about compression - namely, portrait compression. Thanks to Peekin's sprite viewer, I've found that the normally-compressed portraits are actually uncompressed in savestates. For example, after creating a savestate of Chapter 6, I found Skasaher's portrait and frames. I'm assuming this was because I had the cursor on him at the time; having the cursor on Celice and creating a savestate might result in different frames. What I'm wondering now is, could the graphics in the savestate be used in a roundabout way to locate and edit the graphics data in the actual ROM? The weapon and skill icons can be edited in a Tile program, but since portraits can't I'm hoping that this might be a step in the direction of portrait editing. Quote Link to comment Share on other sites More sharing options...
Celice Posted April 13, 2011 Share Posted April 13, 2011 (edited) If you're using ZSNES, it stores the entire RAM as a savestate. Most games will store the decompressed graphics in the VRAM while the game is playing--so you can usually find the graphics you're wanting by looking the the RAM when they're being used by the game. On the binary uploader, or whatever it's called ( febin.so.land.to ) are some compression tools for the graphics across the three SNES games. I haven't used them in a year or two, but the tools are fairly simple. You can edit the portraits to your heart's content at this point, inserting whatever you want (along with a bunch of other graphics, such as weapons, and battle animation frames). Edited April 13, 2011 by Celice Quote Link to comment Share on other sites More sharing options...
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