miyokowarrior Posted October 25, 2011 Share Posted October 25, 2011 Love the sprites!!! Quote Link to comment Share on other sites More sharing options...
BlackSoulou Posted November 26, 2011 Share Posted November 26, 2011 Hello there, sir Prime! I got into mapmaking about 2 days ago and all I can say is that I'm always keeping the things you wrote in mind while working. Thank you very much! Also, I've stumbled upon a post made originally by Astelaine here: http://serenesforest...dpost&p=1495221 A very interesting read if I may say so. It summarizes the more advanced but less technical aspects of a map which I realize are just as important. Maybe it can help other people too. Take care! Quote Link to comment Share on other sites More sharing options...
deranger Posted February 11, 2012 Share Posted February 11, 2012 (edited) Most commonly given advice/critique given to new spriters: When starting out, use only colors from FE8 or FE6/7. To display your images like everyone else does, upload it to an image host (i.e. imgur (personal recommendation), imageshack, photobucket) and post the forum code they give you. Reference existing mugs/whatever to learn proper shading. Edited March 29, 2013 by deranger Quote Link to comment Share on other sites More sharing options...
Khrene Cleaver Posted April 24, 2012 Share Posted April 24, 2012 (edited) This tutorial isn't for FE Spriting, but I think its a good start for Full Costuming and full bodies Basing Without Tracing by ~kawaiihannah Edited April 24, 2012 by Khrene Cleaver Quote Link to comment Share on other sites More sharing options...
Jubby Posted June 29, 2012 Share Posted June 29, 2012 Uhhh, for hackboxes. This is how you format the mug properly for blinking and talking frames, and then there's a bit at the end about actual insertion if you need it. If you're making your own frames this'll still work, you just won't need to C/P from the original. For frames: and I was using this mug: http://i1238.photobu...rules/chris.png which uses frames from Kent. Okay, awesome XD So, we rip Kent's FEditor thing. Kayyy, cool. Now, open up YOUR portrait in Usenti. Since it's already in a hackbox, event better. Go to view, put Tile grid on. Should get something like this...? Those gridlines are super important for your blinking and talking frames. The GBA stores graphics in 8x8 tiles like that, so that's how your portrait gets stored. Thuuuuus, your frames need to match up with those gridlines. So to get blinking frames: Select a 2 tile high, 4 tile wide box that has the eyes in it. Then C/P it to where the blinking frames go. Then, we just need Kent's eyes, so open that in Paint or Usenti or whatever :P Just copy paste his eyes onto yours, and line up the eyebrows. Looks good but he needs that bit of Kent's hair to gtfo, so just fix little stuff like that... Looks good, so I'll copy paste that over... Again, using gridlines :P Rinse and repeat... Forgot to mention, you can also just copy paste over the frames you moved over to the side, as long as you took them using gridlines. And that's it xD Same for talking frames :P And then if you use it in a hack, you open it with FEditor and drag and drop the frames on the bottom mug/// XD I will probably C/P this to a topic at some point :3 and apologies for huge images :( Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted August 28, 2012 Share Posted August 28, 2012 It'd be pretty useful to just have a template for the sprite-insertable boundries, and the FEditor insertable mug positions. Quote Link to comment Share on other sites More sharing options...
eCut Posted August 28, 2012 Share Posted August 28, 2012 (edited) It'd be pretty useful to just have a template for the sprite-insertable boundries, and the FEditor insertable mug positions. This is the hackbox for mugs, if you want it: Believe I got it from Blazer's ultimate tutorial, though I can't quite recall~ Edited August 28, 2012 by eCut Quote Link to comment Share on other sites More sharing options...
SgtSmilies Posted August 28, 2012 Share Posted August 28, 2012 Thank you! Quote Link to comment Share on other sites More sharing options...
Anacybele Posted September 11, 2012 Share Posted September 11, 2012 Here's a tutorial I just made that should be helpful for peeps that make comics with battle scenes. :) It's for making those stretched numbers you see when a character is hit for some damage. I discovered a very easy way to do them without having to spend hours looking for the right numbers and making characters get attacked just so you can rip them. And all you need is Paint and a sheet with the numbers on it. Quote Link to comment Share on other sites More sharing options...
Lord Glenn Posted September 11, 2012 Share Posted September 11, 2012 (edited) Here's a tutorial I just made that should be helpful for peeps that make comics with battle scenes. :) It's for making those stretched numbers you see when a character is hit for some damage. I discovered a very easy way to do them without having to spend hours looking for the right numbers and making characters get attacked just so you can rip them. And all you need is Paint and a sheet with the numbers on it. There's a significantly simpler method of doing this. You grab the relevant numbers off of either the FE8 sheet or the FE6/7 sheet (from here), paste them into Paint and position the HP digits such that the space in-between them matches what it should in the correct game (which can be determined from images in that prior link, assuming that the number is above 9 HP). Then, simply use the Resize function, set the Vertical value to 200, hit OK, and then C/P the newly-stretched image back to your battle scene. No manual measurement required. Edited September 11, 2012 by Lord Glenn Quote Link to comment Share on other sites More sharing options...
Anacybele Posted September 11, 2012 Share Posted September 11, 2012 There's a significantly simpler method of doing this. You grab the relevant numbers off of either the FE8 sheet or the FE6/7 sheet (from here), paste them into Paint and position the HP digits such that the space in-between them matches what it should in the correct game (which can be determined from images in that prior link, assuming that the number is above 9 HP). Then, simply use the Resize function, set the Vertical value to 200, hit OK, and then C/P the newly-stretched image back to your battle scene. No manual measurement required. ...I have absolutely no clue what you just said in most of this post. o_O Some people might not know what "vertical value" and all that stuff is, like me. My tutorial shows you how to do it if you don't have this kind of knowledge. xP Quote Link to comment Share on other sites More sharing options...
Lord Glenn Posted September 11, 2012 Share Posted September 11, 2012 ...I have absolutely no clue what you just said in most of this post. o_O Some people might not know what "vertical value" and all that stuff is, like me. My tutorial shows you how to do it if you don't have this kind of knowledge. xP Not hard to figure out. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted September 11, 2012 Share Posted September 11, 2012 Well then. Thanks for making me feel like a total idiotic noob. (not that it was your intention) Quote Link to comment Share on other sites More sharing options...
Sw3Et Posted January 31, 2013 Share Posted January 31, 2013 Does anybody know where I can find more of these? FE10 (or 9) characters in the style of the GBA battle animation sprites. I love them! Quote Link to comment Share on other sites More sharing options...
Jubby Posted January 31, 2013 Share Posted January 31, 2013 Well tbh you could just make some yourself, just take an image from a spritesheet and recolour it using Usenti or Paint... Or there's some here (They're not amazing but some of them are pretty decent) http://fc04.deviantart.net/fs71/f/2010/334/5/5/fe10_radiant_dawn_sprites_by_mitsimaru-d33z81q.png Quote Link to comment Share on other sites More sharing options...
Anacybele Posted January 31, 2013 Share Posted January 31, 2013 I also sprited every third-tier class from RD as well, if that helps. My DA name is Great-Aether. Quote Link to comment Share on other sites More sharing options...
Kramy Posted February 2, 2013 Share Posted February 2, 2013 http://iscaneus.deviantart.com/ This guy just uploaded some very very impressive FE9/10 battle sprites. Heck, he states that he is working on the FE13 ones too O___O Quote Link to comment Share on other sites More sharing options...
eCut Posted February 2, 2013 Share Posted February 2, 2013 (edited) ^ some of his FE10 armour line look like bwd's work. Though they were quite fun to look at! Edited February 2, 2013 by eCut Quote Link to comment Share on other sites More sharing options...
Jubby Posted February 3, 2013 Share Posted February 3, 2013 I was thinking the same thing, the soldier one as well. But who can tell for sure~ Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted February 5, 2013 Share Posted February 5, 2013 ^ some of his FE10 armour line look like bwd's work. Though they were quite fun to look at! The knight also looks a little like MK404's with different spears. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted February 13, 2013 Share Posted February 13, 2013 (edited) ^ some of his FE10 armour line look like bwd's work. Though they were quite fun to look at! Cam just notified Yeti. Also, they're in jpgs... so I doubt they're that experienced then. Though I don't know if DA autoconverts to jpg if it's bmp. And that Olivia Battle Sprite insults me. Edited February 13, 2013 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Lenh Posted February 14, 2013 Share Posted February 14, 2013 Found a nifty interactive color ramp generator: http://pixelfor.me/crc/ Might be useful for those looking to make their own color sets. Quote Link to comment Share on other sites More sharing options...
Ragingrob13 Posted April 11, 2013 Share Posted April 11, 2013 Are there any specific programs that I need to start spriting or am i just supposed to use something like paint. Quote Link to comment Share on other sites More sharing options...
eCut Posted April 11, 2013 Share Posted April 11, 2013 There are a bunch of different programs that you can use (anything with a pencil brush 1px in size) but MS Paint is probably the best for it. Quote Link to comment Share on other sites More sharing options...
NICKT™ Posted June 21, 2013 Share Posted June 21, 2013 Alignment template for FEditor. Quote Link to comment Share on other sites More sharing options...
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