Peachy Posted June 10, 2011 Share Posted June 10, 2011 Is it possible to edit a unit's inventory without using Event Assembler in FE6? Quote Link to comment Share on other sites More sharing options...
Bryan Posted June 10, 2011 Share Posted June 10, 2011 Is it possible to edit a unit's inventory without using Event Assembler in FE6? Nightmare Modules? Use the "Chapter Data" module. Quote Link to comment Share on other sites More sharing options...
Celice Posted June 10, 2011 Share Posted June 10, 2011 If it's just a temporary edit, like a personal quick-switch, you can always use some action replay code, or other RAM-modifying change. Quote Link to comment Share on other sites More sharing options...
Peachy Posted June 10, 2011 Author Share Posted June 10, 2011 I changed Wolt to a Soldier, so I wanted him to start with an Iron Lance instead of a bow. And I knew I had to use Nightmare, I just wasn't sure which module. So thanks Bryan. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted June 11, 2011 Share Posted June 11, 2011 It's the Chapter Unit Editor, not Chapter Data Editor. You just open the C1 module and find Wolt (there may be more than one of him) and change his class and items as necessary. Quote Link to comment Share on other sites More sharing options...
Bryan Posted June 11, 2011 Share Posted June 11, 2011 It's the Chapter Unit Editor, not Chapter Data Editor. You just open the C1 module and find Wolt (there may be more than one of him) and change his class and items as necessary. Oops, sorry about that. I didn't think about it. It was close enough I guess...? Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted June 16, 2011 Share Posted June 16, 2011 Actually, for FE6's first chapter IIRC, you have to set the character's classes who appear in the first chapter(Roy, Marcus, Bors, Wolt, Alan, Lance) in the character editor, not the chapter unit editor. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted June 16, 2011 Share Posted June 16, 2011 Actually, for FE6's first chapter IIRC, you have to set the character's classes who appear in the first chapter(Roy, Marcus, Bors, Wolt, Alan, Lance) in the character editor, not the chapter unit editor. That changes them in the Support Viewer screen. You probably have to do it in both anyway. Quote Link to comment Share on other sites More sharing options...
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