Superfan959 Posted July 12, 2011 Share Posted July 12, 2011 I've only done to splices so far, but I'd like a little feedback so I can adjust my methods now before I make too many. First one... Pretty simple, only used like 3 or 4 characters. Now this next one I went way too far. I could use some help too, especially with the eyes (Douglas')(And I can't wait to recolor this one...) I appreciate any feedback :) Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 12, 2011 Share Posted July 12, 2011 First one: The face's angle doesn't match the body's. In addition, it looks like the face is about to slide of his head and there's no shading underneath the head either. Second one: A large head on a not so large body. The hair colors look like they've been inverted and there isn't a whole lot of contrast between the colors. Those are the basics. Someone more experienced can point out the specifics. Quote Link to comment Share on other sites More sharing options...
Superfan959 Posted July 12, 2011 Author Share Posted July 12, 2011 I don't see what's wrong with the angle of the head, but I definitely see what you mean by it looking ready to fall off. For the second guy.. yeah. One possibility I thought of after doing that was maybe if I shifted the body back (to the right) the collar would make it look more natural? Again I was too eager with that one I think; I don't have any experience. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted July 12, 2011 Share Posted July 12, 2011 I don't see what's wrong with the angle of the head, but I definitely see what you mean by it looking ready to fall off. Poor phrasing on my part. I meant the angle's wrong because it's ready to fall off (It's facing kind of upwards whereas the rest of the body is looking straight out). Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted July 12, 2011 Share Posted July 12, 2011 Another issue I see with the first is that the jawline is screwy. There's a point where there's a random indent and then the jaw takes a new angle. Also, the chin's shading is off. You don't need all of the fourth shade there. You can use some of the third and second skin shades. Quote Link to comment Share on other sites More sharing options...
Maji Posted July 12, 2011 Share Posted July 12, 2011 (edited) (I am a newbie to splicing and spriting in general, so if I use wrong terms or say something wrong, please understand.) In addition to the second one, it looks as though you used FE6 (or 7) colours for the head and FE8 colours for the body, try to stick to one FE's colours. Like the previous poster said, some more experienced person will get to you and help you out in no time! Edited July 12, 2011 by Maji Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted July 12, 2011 Share Posted July 12, 2011 In addition to the second one, it looks as though you used FE6 (or 7) colours for the head and FE8 colours for the body, try to stick to one FE's colours. Wire and Damian both have the problem of their armor color looking more saturated than other FE7 colors, but the colors on that armor appear to be Wire's colors. Quote Link to comment Share on other sites More sharing options...
Superfan959 Posted July 12, 2011 Author Share Posted July 12, 2011 (edited) So for the first one, I need to get rid of that "outline" look on the right of his chin? And possibly move the head to the right/ get a different one? And yeah, I haven't even recolored the second one's armor in the slightest (that's well over 16 colors on him). Oh, and any tips on making a knight/general/heavily armored unit? Which pieces of armor should and shouldn't go together, that kind of thing? Edited July 12, 2011 by bigmac909 Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted July 12, 2011 Share Posted July 12, 2011 I wouldn't get a new head, even moving it isn't necessary. I'd just redraw the jawline. It's not too taxing custom-wise. Just use the fifth skin shade to draw the line and use the fourth and third skin shades to surround it. Quote Link to comment Share on other sites More sharing options...
Superfan959 Posted July 12, 2011 Author Share Posted July 12, 2011 (edited) Okay, so I tried to touch up the first one, and make the head to neck transition smoother. Still needs work though. And I made one more, my first armored splice. It's alright, but there are still quite a few awkward places. Any tips here, especially where the neck meets the armor? EDIT: Looking at that from here... I think I made that first one worse. For some reason I didn't understand what "redraw the jaw line" meant until it just hit me now... Edited July 12, 2011 by bigmac909 Quote Link to comment Share on other sites More sharing options...
Jaybee Posted July 12, 2011 Share Posted July 12, 2011 He's got an amazingly long neck, firstly. The neck plate also looks kind of... awkward. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted July 12, 2011 Share Posted July 12, 2011 Don't mix FE colors. You've got some FE8 outline on your mostly FE7 mug (the second one) And his neck is mucho long. Quote Link to comment Share on other sites More sharing options...
Superfan959 Posted July 12, 2011 Author Share Posted July 12, 2011 (edited) Ah that's it, thanks Seph. I thought I'd replaced all of the FE8 colors, but I missed a couple. I think that's what's making those awkward outlines, such as at the neckplate/skin transition. As for the neck... yeah. I guess I'll have to rearrange some things so the chin can overlap the neck plate. Any thoughts on my second one? Or is it kind of too early since I haven't recolored him or anything? Edited July 12, 2011 by bigmac909 Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted July 12, 2011 Share Posted July 12, 2011 Any thoughts on my second one? Or is it kind of too early since I haven't recolored him or anything? I like the face. Your faces are kinda interesting. Quote Link to comment Share on other sites More sharing options...
Superfan959 Posted July 12, 2011 Author Share Posted July 12, 2011 (edited) I like the face. Your faces are kinda interesting. Oh, thanks Seph. Now if I can just learn how to attatch them to bodies. Here's two updates: I think I got rid of the FE8 colors. I never noticed that FE7 outlines with dark purple until I saw it compared with FE8's pure black outlines. Edited July 12, 2011 by bigmac909 Quote Link to comment Share on other sites More sharing options...
Amelia Posted July 12, 2011 Share Posted July 12, 2011 Oh, thanks Seph. Now if I can just learn how to attatch them to bodies. Here's two updates: I think I got rid of the FE8 colors. I never noticed that FE7 outlines with dark purple until I saw it compared with FE8's pure black outlines. It's actually dark purple. Just sayin' The first one looks fine so far. But the second one's neck is still too long. You should move it down like 2~3 pixels or so. You also missed some borderline and were a bit careless right here: Quote Link to comment Share on other sites More sharing options...
Superfan959 Posted July 13, 2011 Author Share Posted July 13, 2011 A bit off-topic, but do any GBA FE mugs have eyepatches? For some reason I thought Garret did, but nope... I don't think it would be THAT hard to custom, but I'd like to avoid that sort of stuff until I get more experience. Quote Link to comment Share on other sites More sharing options...
Joerachi Posted July 13, 2011 Share Posted July 13, 2011 No, but. Look for it. Quote Link to comment Share on other sites More sharing options...
Amelia Posted July 13, 2011 Share Posted July 13, 2011 Ask for it. >3> Why don't you splice some random things together to make a eyepatch? Quote Link to comment Share on other sites More sharing options...
Superfan959 Posted July 13, 2011 Author Share Posted July 13, 2011 Yes, of course I saw that. I've played the game (probably one reason I thought there were portraits that had them). I guess I'll try it myself, and then if I fail miserably, I'll ask for "someone else's". Quote Link to comment Share on other sites More sharing options...
Superfan959 Posted July 14, 2011 Author Share Posted July 14, 2011 (edited) If anyone's still there, I could REALLY use some help with this one. It's seriously a mess: The hair is really messing me up. I used a combo of Geese and Sonia's. My biggest issue, amongst many, is the shading where the hair meets the face. At the moment, it's way too outlined. I've tried looking at how Geese's portrait handles it, but it's hard to tell if the outline is used differently because Geese's hair is already purple. And of course I haven't even gotten to shading any skin, because I'd like to know where the hair's going to be when I shade. Again, anything is appreciated. Edited July 14, 2011 by bigmac909 Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted July 14, 2011 Share Posted July 14, 2011 Might want to move the eyes down some. Quote Link to comment Share on other sites More sharing options...
Superfan959 Posted July 15, 2011 Author Share Posted July 15, 2011 Haha yeah, I'm just waiting until I get the other eye so I can judge properly. But the hair doesn't look wierdly outlined onto the face? Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted July 15, 2011 Share Posted July 15, 2011 Look at other hair, hair against skin isn't outlined with... outline. I usally use some of the darkest hair color, but hair isn't all outlined against skin. You kinda wanna AA the hair to the skin. Lie this kinda: Reference other mugs with similar hair. Quote Link to comment Share on other sites More sharing options...
Superfan959 Posted July 15, 2011 Author Share Posted July 15, 2011 Alright that's what I was wondering, thanks, I'll have to try that out. Quote Link to comment Share on other sites More sharing options...
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