kel Posted July 14, 2011 Share Posted July 14, 2011 In chapter 20, do the enemy reinforcements ever stop coming? I'm doing a prepromote run and this chapter has got me at a bit of a standstill. I started out wanting to play cautious but now I'm not sure if that's going to work. Quote Link to comment Share on other sites More sharing options...
Ring Wraith Posted July 14, 2011 Share Posted July 14, 2011 (edited) They might as well be infinite. ReinforcementsSequence 1: Activates once you pass the 2 space opening just north west from the start. A variety of reinforcements begin appearing one turn later. For the first turn, 2 Cyclops from the north appear a turn later. The next turn 2 Cyclops from the north and 2 Maelduins from the south west appear. The third turn 2 Cyclops from the north and 2 Deathgoyles from the centre appear. The fourth turn 2 Maelduins from the south west appear The fifth turn 2 Deathgoyles from the centre appear The sixth turn 2 Maelduins from the south west and 3 Elder Baels from the west appear The seventh turn 2 Deathgoyles from the centre appear The eighth turn 3 Elder Baels from the west appear The tenth turn 3 Elder Baels from the west appear The twelfth turn 3 Elder Baels from the west appear The fourteenth turn 3 Elder Baels from the west appear The sixteenth turn 3 Elder Baels from the west appear Sequence 2: Activates once you get close to the Cyclops pair to the north. Reinforcements begin appearing a turn later For the first turn 3 Deathgoyles from the north west appear For the third turn 3 Deathgoyles from the north west appear For the fifth turn 3 Deathgoyles from the north west appear For the seventh turn 3 Deathgoyles from the north west appear Sequence 3: Activates once you get close to the southern passage. Reinforcements begin appearing a turn later For the first turn 3 Deathgoyles from the south west appear For the third turn 3 Deathgoyles from the south west appear For the fifth turn 3 Deathgoyles from the south west appear For the seventh turn 3 Deathgoyles from the south west appear Sequence 4: Activates once you get close to the Black Temple Reinforcements begin appearing a turn later For the first turn 3 Mogalls appear from the centre For the second turn 3 Mogalls appear from the centre For the fifth turn 3 Mogalls appear from the centre For the seventh turn 3 Mogalls appear from the centre For the tenth turn 3 Mogalls appear from the centre For the thirteenth turn 3 Mogalls appear from the centre Edited July 14, 2011 by Ring Wraith Quote Link to comment Share on other sites More sharing options...
Joerachi Posted July 14, 2011 Share Posted July 14, 2011 The prepromotes in this game are pretty manry, so it shouldn't really be a problem. Quote Link to comment Share on other sites More sharing options...
Ring Wraith Posted July 14, 2011 Share Posted July 14, 2011 With Seth, nothing should be a problem. Quote Link to comment Share on other sites More sharing options...
kel Posted July 14, 2011 Author Share Posted July 14, 2011 I'm using Seth sparingly now that he's x/20. Trying to beef up Duessel and Dozla. I finished the chapter this morning, and it went pretty smoothly. Syrene got herself killed, but I decided to press on anyway since she's so incredibly useless. Quote Link to comment Share on other sites More sharing options...
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