FionordeQuester Posted July 26, 2011 Share Posted July 26, 2011 Iron Blade. Quote Link to comment Share on other sites More sharing options...
Janissary Posted July 26, 2011 Author Share Posted July 26, 2011 Elfire. Quote Link to comment Share on other sites More sharing options...
Whitefang Posted July 26, 2011 Share Posted July 26, 2011 (edited) Chapter 12 - 6 turns. (14 turns) Is this good? I had Eliwood go and get the Seeeecret Book, so he didn't get any experience. Oswin and Hector did very well with the Javelin and Hand Axe. I decided not to counter the southern archer with Marcus and the Hand Axe from Bartre, so I think this ended up costing me one turn, as Marcus had to head north to kill the boss (well, Hector got the kill). Let me try the stupid stats again, maybe it will work this time. Name Level HP Str Skill Spd Luck Def Res Weapon Hector 6.57 23 10 7 5 5 12 0 A-C Eliwood 1 18 5 5 7 7 5 0 S-C Marcus 1.35 31 15 15 11 8 10 8 S-B, L-A, A-A Oswin 9.44 28 13 9 5 3 13 3 L-B Serra 1.22 17 2 5 8 6 2 5 S-D I also sold the Silver Lance, so as not to be tempted by its awesome power. Edited July 26, 2011 by Whitefang Quote Link to comment Share on other sites More sharing options...
FionordeQuester Posted July 26, 2011 Share Posted July 26, 2011 (edited) Eh, you could've done it in four turns actually. But whatever, it's still early in the game, I wouldn't lose heart. EDIT: After reexamining my options, I've come to a disturbing realization...if I forgo training Dorcas and Bartre, the only units who are going to have any sort of killing power are going to be Hector, Marcus, Canas, and maybe Eliwood once he gets a Heaven Seal and happens to be blessed....darn it, maybe I will need to use Dorcas and Bartre after all.... EDIT 2: Actually, no, that's not correct. Whether or not I train Dorcas and Bartre, they're still going to be impaired by their lack of movement in comparison to Marcus, and Florina and Marcus are going to be the only ones capable of transportation for quite a while...maybe the only solution is going to be to just hoard up a bunch of stat boosters, and dump them all on either Florina or Farina, that is, if Marcus doesn't need any of them...well, whatever, I knew from the start that this was going to be an uphill battle, so I'm not about to start complaining again. Edited July 26, 2011 by FionordeQuester Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 26, 2011 Share Posted July 26, 2011 Eh, you could've done it in four turns actually. But whatever, it's still early in the game, I wouldn't lose heart. EDIT: After reexamining my options, I've come to a disturbing realization...if I forgo training Dorcas and Bartre, the only units who are going to have any sort of killing power are going to be Hector, Marcus, Canas, and maybe Eliwood once he gets a Heaven Seal and happens to be blessed....darn it, maybe I will need to use Dorcas and Bartre after all.... There's no way possible to do it in 4 turns without the Silver Lance bro, or a 50% hit Wolf Beil Crit. Chapter 12 - 5/12 Turns Hector made killing the hand axe dude his #1 priority, while Marcus charged north to kill the boss after Hector had chipped at him on the turn 5 enemy phase. Eliwood got the secret book and sold it, allowing Lowen to buy some stuff at the armoury. Eliwood got a peg kill after a wounded one targeted him for some reason and suicided on him. UNIT LEVEL HP STR SKL SPD LCK DEF RES WEP LEVEL SUPPORT Hector 05.52 23 10 4 6 6 10 2 C Axe Eliwood 01.37 18 5 5 7 7 5 0 C Sword Marcus ??/01.57 31 15 15 11 8 10 8 A Lance A Sword B Axe Lowen 03.85 24 7 5 8 3 8 1 D Lance D Sword Quote Link to comment Share on other sites More sharing options...
FionordeQuester Posted July 26, 2011 Share Posted July 26, 2011 Oh...right...I forgot. Well ok then, good job Whitefang. It wasn't perfection, but it was pretty close! Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 26, 2011 Share Posted July 26, 2011 Chapter 13 - 6/18 Turns Hector ran across the river, and OHKO'd some cavs with his Wolf Beil. Marcus went south and raped everything, and I was able to recruit Guy for his Killing Edge (although I don't know why). Lowen and Eliwood went to get the village, and both almost died. Marcus god leveled. UNIT LEVEL HP STR SKL SPD LCK DEF RES WEP LEVEL SUPPORT Hector 06.57 24 11 4 7 6 11 2 C Axe Eliwood 01.71 18 5 5 7 7 5 0 C Sword Marcus ??/02.68 32 16 16 12 8 10 8 A Lance A Sword B Axe Lowen 04.83 25 7 6 8 3 8 1 D Lance D Sword Quote Link to comment Share on other sites More sharing options...
FionordeQuester Posted July 26, 2011 Share Posted July 26, 2011 Hey, one more thing, are undrafted units allowed to trade weapons with drafted units? Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 26, 2011 Share Posted July 26, 2011 (edited) Hey, one more thing, are undrafted units allowed to trade weapons with drafted units? Yep. Chapter 13x - 8/26 Turns Marcus cleared out the left on the first turn, then cleared out enough of the north for Hector to get to the village. Eliwood (miraculously) held the south, and Lowen took the north first, then the west. UNIT LEVEL HP STR SKL SPD LCK DEF RES WEP LEVEL SUPPORT Hector 07.81 25 12 5 7 6 12 2 B Axe Eliwood 03.06 19 6 5 8 9 5 1 C Sword Marcus ??/03.10 33 16 16 12 8 10 8 A Lance A Sword B Axe Lowen 06.35 26 8 7 8 4 10 1 D Lance D Sword Edited July 26, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
FionordeQuester Posted July 26, 2011 Share Posted July 26, 2011 (edited) Chapter 12: 5/12 Turns A hard and frustrating Chapter. I spent all day trying to find some way to beat this in 4 turns without having to rely on an absurd amount of luck, but it just wasn't happening. And so, eventually, I settled on this, after furiously trying to beat it. I really should've been more picky on Hector's level ups, as that Speed is going to hurt him rather badly in the future, but, I already saved, so it's too late to change it now. Sigh... So anyways, I had Eliwood kill the three bandits at the start at great risk to himself in what may be an ultimately fruitless attempt at getting him to actual fighting shape. But hey, a man's gotta try, right? Meanwhile, I dunno what Horace did, but I did basically the same thing he did, and only barely managed to match his turn count even with the Silver Lance. Maybe Lowen provided him some assistance? Unit LEVEL HP STR SKL SPD LCK DEF RES WEP LEVEL SUPPORT Hector 05.93 23 11 8 5 3 12 1 C Axe Eliwood 02.56 19 5 6 7 8 6 0 C Sword Marcus ??/01.56 31 15 15 11 8 10 8 A Lance A Sword B Axe Dorcas 03.00 30 7 7 6 3 3 0 C Axe Bartre 02.00 29 9 5 3 4 4 0 D Axe Edited July 26, 2011 by FionordeQuester Quote Link to comment Share on other sites More sharing options...
Janissary Posted July 26, 2011 Author Share Posted July 26, 2011 Well, the 4 turn strategy is basically luck with RNG hits, so his 5 turn should be the normal even with less units probably because Marcus is so boss. Quote Link to comment Share on other sites More sharing options...
Integrity Posted July 26, 2011 Share Posted July 26, 2011 Hammar and the Lancereaver. I guess the UPside of such a homogeneous team is my weapon choices run dry quickly and I can start choosing frivolous things :P Quote Link to comment Share on other sites More sharing options...
Janissary Posted July 26, 2011 Author Share Posted July 26, 2011 (edited) I'll take axereaver so I don't have to carry stuff for Heath to use. Chapter 12: 6/13 I couldn't find a way to do it in 5 without the Silver Lance, so I was ok with this. I missed the Secret Book and I didn't shop, but Eliwood got experience. Unit Level HP STR SKL SPD LCK DEF RES wpnlvl Support Hector 06.45 24 10 08 06 05 11 01 C Axe Eliwood 01.87 BASE Marcus 01.36 BASE Edited July 26, 2011 by Janissary Quote Link to comment Share on other sites More sharing options...
FionordeQuester Posted July 26, 2011 Share Posted July 26, 2011 Spear. Quote Link to comment Share on other sites More sharing options...
Whitefang Posted July 26, 2011 Share Posted July 26, 2011 Aureola I'm tired of taking axes. Quote Link to comment Share on other sites More sharing options...
FionordeQuester Posted July 26, 2011 Share Posted July 26, 2011 (edited) Wait a minute, I thought all Prf Weapons were already drafted? Edited July 26, 2011 by FionordeQuester Quote Link to comment Share on other sites More sharing options...
Whitefang Posted July 26, 2011 Share Posted July 26, 2011 Aureola is S rank, and I hope will be useful for Serra and Lucius to help bring down the Dragon since my Lords will be at lower levels than usual. (My first efficiency playthrough). Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 26, 2011 Share Posted July 26, 2011 Uh, Swordreaver, and Longsword if it's droppable on the pirate ship. If it's not, i'll take the short spear. Quote Link to comment Share on other sites More sharing options...
Janissary Posted July 26, 2011 Author Share Posted July 26, 2011 It is. Quote Link to comment Share on other sites More sharing options...
Whitefang Posted July 26, 2011 Share Posted July 26, 2011 Short Spear Quote Link to comment Share on other sites More sharing options...
FionordeQuester Posted July 27, 2011 Share Posted July 27, 2011 (edited) Slim Lance. You'd think I wouldn't have forgotten this since this is practically the only weapon my Pegasus Knights can use effectively for a good while, but, hey, I'm glad I have it now. And don't mind me guys, I've just cooked up a super special awesome 5 Turn clear strategy for Chapter 13 that involves Rebecca sacrificing herself, taking advantage of an extremely weird glitch where Guy will not attack units in range, and some luck. I could upload a Youtube video if you'd like. EDIT: Well, looks like Horace has a Uhai slaying weapon after all...darn. He'll need some luck but...not anymore than my strategy listed above. Edited July 27, 2011 by FionordeQuester Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 27, 2011 Share Posted July 27, 2011 (edited) I am kind of curious, because Marcus can't one round the boss (IIRC), and the only units that you have that can rescue Hector are Dorcas and Marcus (who won't be able to double the archers in his path while carrying Hector) and Marcus and Dorcas can't rescue drop Hector on the river on turn 1... You don't need a video if you don't want, just describe it, I'm curious. Also, the Longsword will still be a 3HKO on Uhai, so it's not that great. An Iron Lance will do the job just as effectively, as Marcus can reach the boss on turn 4, and the Iron Lance would I suspect be a 4RKO. Edited July 27, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
Janissary Posted July 27, 2011 Author Share Posted July 27, 2011 I wonder if fionorde is aware that dying or being attacked is a four turn penalty if the unit is undrafted. Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 27, 2011 Share Posted July 27, 2011 I was going to say something, then I wasn't sure. And uh, it's your turn to pick a weapon. Quote Link to comment Share on other sites More sharing options...
Janissary Posted July 27, 2011 Author Share Posted July 27, 2011 Armourslayer I guess. Quote Link to comment Share on other sites More sharing options...
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