ThatGuyDownTheStreet Posted August 23, 2011 Share Posted August 23, 2011 (edited) Alright, I'm doing a Low-tier playthough of FE8, similar to the one Stin-Duh is doing. Here are the guidlines: 1.Playing on Hard Mode 2.Playing Ephraim Route 3.The units I picked are from 6 different tier lists(will be shown below) 4.Meat sheilding is okay, just so long as I don't abuse it 5.Tower, Ruins, and stuff like that will be played after the game is completed 6.I'm not really going to be aiming for low turn counts, just to have fun 7.No Prepromotes 8.Lords are forced despite tier ranking 9.The "worst" promotion will be picked 10.I'm allowed to use Colm and Rennac for their stealing and lockpicking skills The Units I plan on using not including lords: Gilliam (Knight->Great Knight) Ross (Journeyman->Fighter->Warrior) Neimi (Archer->Sniper) Knoll (Shaman->Druid) L'Arachel (Troubadour->Valkryie) Marisa (Myrmidon->Assassin) Ewan (Pupil->Shaman->Druid) Amelia (Recruit->Knight->Great Knight) If you feel as if one of the promotions wasn't the "worst" of the promotions that unit could go to, please reply to this thread saying why. Please note: I don't have the save file for the Super Trainee classes, so I can't use those. The 6 tier lists I used to decide my team: http://serenesforest...showtopic=26257 http://serenesforest...showtopic=22301 http://serenesforest...showtopic=14609 http://tebrigade.b1....?showtopic=1190 http://forums.feshri...?showtopic=1755 http://forums.feplan...showtopic=36863 I used all non-promoted units from those tier lists that were in the Lower-middle section and below. The only exceptions I made were any Eirika route people, Ephraim Route Gerik, and Tana, because they were only on 1 to 2 of them, and they are pretty powerful. I'll upload videos once I get started. Edited August 30, 2011 by ThatKittyDownTheStreet Quote Link to comment Share on other sites More sharing options...
a.f.k.a. Howard Hughes Posted August 23, 2011 Share Posted August 23, 2011 I think Hero ross is superior to warrior variant. Great Knights are highly superior to Generals Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted August 23, 2011 Author Share Posted August 23, 2011 I think Hero ross is superior to warrior variant. Great Knights are highly superior to Generals Hero Ross isn't as good as Warrior Ross because Heroes have a 25 strength cap while Warriors have a 30 strength cap. And considering strength is his best growth excluding HP, I'd say that being of the Hero class renders him disadvantaged compared to being of the warrior class. Please explain how Great Knights are superior to Generals, because I am confused. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted August 23, 2011 Share Posted August 23, 2011 lolcaps. 25 and axes will wreck anything in FE8 NM. Hero Ross gives him more speed, even though he doesn't really need THAT either in NM. 1 movement. Makes ALL the difference. Quote Link to comment Share on other sites More sharing options...
a.f.k.a. Howard Hughes Posted August 23, 2011 Share Posted August 23, 2011 Heroes have plenty of Str but more importantly gain +2 spe on promotion (Ross wants that) Great knights have mount. Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted August 23, 2011 Author Share Posted August 23, 2011 Alright then, I guess I'll change Gilliam and Amelia to General and Ross to Warrior. Quote Link to comment Share on other sites More sharing options...
Excellen Browning Posted August 23, 2011 Share Posted August 23, 2011 This looks too easy. Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted August 23, 2011 Author Share Posted August 23, 2011 This looks too easy. Why would you say that? Quote Link to comment Share on other sites More sharing options...
Excellen Browning Posted August 23, 2011 Share Posted August 23, 2011 Normal mode, meat shielding, lords. Too easy. Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted August 24, 2011 Author Share Posted August 24, 2011 Normal mode, meat shielding, lords. Too easy. Well, meat sheilding wasn't something I was going to do often. I just meant it as if an enemy randomly attacks a unit that has no weapons that I didn't pick. As for lords, I guess I could bench Ephraim and just use him for only Chapter 5x and then switch to Eirika Mode, but I'll think about that. As for Normal Mode, I'm just not that great of a tactician, but I guess I could consider Hard Mode since 2 people have brought it up.(The other one was on SoS) Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted August 24, 2011 Share Posted August 24, 2011 FE8HM is probably one of the easiest HM out there, so switching to HM probably won't kill you. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted August 24, 2011 Share Posted August 24, 2011 (edited) If HM ends up killing you, just pick up, like, Dozla. Or Syrene. Or Rennac fighting. But it's doubtful you'll need them. When in doubt you can always cower behind Ross and Gilliam. Gilliam can solo Ch. The One With The Spiders That Attack The Children on HM if sufficiently levelled, so... Edited August 24, 2011 by Furekitty Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted August 24, 2011 Author Share Posted August 24, 2011 Alright then, I guess I'll do hard mode for this. Quote Link to comment Share on other sites More sharing options...
Joerachi Posted August 24, 2011 Share Posted August 24, 2011 I'd change Ewan to Druid since Summoning > Anima. Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted August 24, 2011 Author Share Posted August 24, 2011 I'd change Ewan to Druid since Summoning > Anima. Really? 'Cause I always felt that another weapon type is more useful that the summon utility. Quote Link to comment Share on other sites More sharing options...
Joerachi Posted August 24, 2011 Share Posted August 24, 2011 Well, Dark Magic hits harder, and doesn't face as much WTD as Anima, not to mention Summons are prioritized over everything during Enemy phase, making them Shadowshot Bait, it extends his initial range higher than that of a Paladin, gives him his own EXP Pool, so on. Anima on Druid is redundant. The extra Druid stats aren't that superior over Summoner's anyway. Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted August 24, 2011 Author Share Posted August 24, 2011 Well, Dark Magic hits harder, and doesn't face as much WTD as Anima, not to mention Summons are prioritized over everything during Enemy phase, making them Shadowshot Bait, it extends his initial range higher than that of a Paladin, gives him his own EXP Pool, so on. Anima on Druid is redundant. The extra Druid stats aren't that superior over Summoner's anyway. Alright then, I guess you're right. I'll switch over to Druid for Ewan then. Quote Link to comment Share on other sites More sharing options...
Hawk King Posted August 25, 2011 Share Posted August 25, 2011 "Guideline#6- I'm not really going to be aiming for low turn counts, just to have fun" If this is the case then GKs are probably worse then Generals, especially since you will probably level up to 20 before promotion. When not playing "efficiently" there really is no "worse" promotion path. Statistically speaking, the "worse" promotion path is usually superior to the more "efficient" one. Well thats my 2 cents on this subject... Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted August 30, 2011 Author Share Posted August 30, 2011 "Guideline#6- I'm not really going to be aiming for low turn counts, just to have fun" If this is the case then GKs are probably worse then Generals, especially since you will probably level up to 20 before promotion. When not playing "efficiently" there really is no "worse" promotion path. Statistically speaking, the "worse" promotion path is usually superior to the more "efficient" one. Well thats my 2 cents on this subject... Other people on TEB did mention that 1 more movement isn't really that great of an advantage in a playthrough like this, so I'll probably switch it back, again. On a separate note, due to many things such as my internet being weird (like it won't work on my account, but it'll work on the guest account, which I am using right now), school starting very soon, and Hurricane Irene, I'll probably have to postpone this until later, but I'll try to resume this ASAP. Quote Link to comment Share on other sites More sharing options...
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