Xander Posted September 16, 2011 Share Posted September 16, 2011 Michalis Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted September 16, 2011 Author Share Posted September 16, 2011 I have this feeling that Berserker Matthis isn't a terrible idea. And I kinda want to start, so I picked him, and the rest of the cast either suck horribly, (Frost) cost turns (Bord, Bantu, Thomas, Roshea) have stupid recruitment requirements and cost turns (Vyland, Sedgar, Wolf, Misheil) or I don't like (Ymir). I recall people drafting characters and then killing them as enemies or just not recruiting them, so it doesn't really matter. Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 16, 2011 Share Posted September 16, 2011 (edited) I recall people drafting characters and then killing them as enemies or just not recruiting them, so it doesn't really matter. Matthis might chuck a couple javelins/handaxes, while Roshea will forever sit in a village. Edited September 16, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
Xander Posted September 16, 2011 Share Posted September 16, 2011 How does my team look? I cant tell if its good or not Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 16, 2011 Share Posted September 16, 2011 I was confused when you picked Rody over Luke, but they pretty much stomp the game regardless, it's just Luke's bases are better. Shiida is pretty awesome, Wendall/Ellerean can kill Gharnef. And I have no idea how three quarters of this cast performs, so I can't really comment on the rest. Although most of the cast has unreal growths, so they all end up pretty superheroish in the end. Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted September 16, 2011 Author Share Posted September 16, 2011 Hmm...General Horace probably has the best draft team since he has a good mix of early joiners and utility and most of them have good stats. I have the second best team probably, though Xander's might edge it out a little. As you can see, I mostly aimed for early joiners and utility units, with a couple of growth units here and there. Btw, beware of flying dragons. Strong and as fast as swordmasters, but with 12 move. Even though a lot of your units have great growths, their bases tend to hold them back. Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 16, 2011 Share Posted September 16, 2011 (edited) Also note that I don't know how to play this game well. Chapter 1 - 5/5 Turns Marth starts ORKOing things Reclassed Luke to Pirate so he would pick up some speed and strength that he was lacking. Arran got the gold, then bought Javelins (wtf 3 MT) and Handaxes, while Luke killed the stuff around the starting area. Marth ran to Lorenz, made him explode, and then seized the next turn. Also, started with 7000 gold because I didn't know if you let units die in the prologue you lose money UNIT Class Level HP STR SKL SPD LCK DEF RES WEP LEVEL Marth Lord 08.60 28 9 11 11 10 9 0 D Sword Luke Pirate 11.23 28 14 9 13 7 7 0 E Axe Arran Dracoknight ??/03.48 24 11 12 11 4 12 3 B Lance E Axe Edited September 16, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted September 16, 2011 Share Posted September 16, 2011 Frost & Ymir. They Auto join. Frost at least has some redeeming Heal spamming. Also, I have a lot of early Joiners, with growths, and extra thieving utitlity with 70 % STR growth. I think the draft teams are pretty even. I may comment on everybody their teams just for fun. Meanwhile: Also, Stats & Team coming soon. I did chapter 1 In 6 Turns, Cav!Druag & Marth ORKO everything & Draug had a crit on Lorenz for fun. Even though he 2RKO's him. So it only saved me Steel lance uses. Prologue highlights: Draug was amazing (first time ever use, both games). Draug Critkilled Cain and had a perfect level. Mart critkilled Katarina and had an awsm level. Draug having most of P8's enemies Tink him. Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 16, 2011 Share Posted September 16, 2011 Chapter 2 - 6/11 Turns Man, that boss is tough. 10 move, with pretty decent attack, and great durability. He was lured on turn 4 by Arran, and killed on turn 6 by Luke (after Arran had weakened him). Luke and Marth both got Res, and Marth got a perfect level up. UNIT Class Level HP STR SKL SPD LCK DEF RES WEP LEVEL Marth Lord 09.65 29 10 12 12 11 10 1 D Sword Luke Cavalier 12.96 29 13 10 12 7 10 1 D Lance D Sword Arran Paladin ??/04.23 27 10 12 11 4 10 6 B Lance D Sword Quote Link to comment Share on other sites More sharing options...
Xander Posted September 16, 2011 Share Posted September 16, 2011 Wolf I guess Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 16, 2011 Share Posted September 16, 2011 Sedgar. Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted September 16, 2011 Share Posted September 16, 2011 This is out of Prologue: Draug has been reclassed to a Cavalier, so that's the stats you will see. Unit Class Exp Lv Hp Str Mag Skll Spd Lck Def Res Marth Lord 77 10 30 12 0 11 14 13 10 0 Arran Draco 0 3 24 11 1 12 11 4 12 3 Draug Cav 12 11 27 14 0 7 16 6 11 0 Chapter 1: Marth and Draug both ORKO everything on the map except Lorenz. Marth kills a Bandit, Draug kills the north hunter. The bandits suicide on Draug. Marth goes to Malicia, while Draug goes west, Arran gt the bullion. The first two bandits kill themselves on draug, he dodges the attacks, The hunter tinks him. He kills the hunter next turn, Marth get's healed by Malicia, the goes west. Draug goes for Lorenz, He crits him on EP, though he would have killed him anyway next turn. Free Exp for him. :) Arran does nothing except barging into people their houses. Bleh, he will only have use as a damage bot, for Malicia to keep getting EXP. Malicia got 51 Exp at the end of the chapter, and Marth seizes on Turn 6. Turns: 6/6 Chapter two: Soon. Stats, Soon. Also, Catria and warren, WARREN, does 20 damage to the boss. 8D Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted September 16, 2011 Author Share Posted September 16, 2011 Thomas :/ Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted September 16, 2011 Share Posted September 16, 2011 (edited) Hmm...General Horace probably has the best draft team since he has a good mix of early joiners and utility and most of them have good stats. I have the second best team probably, though Xander's might edge it out a little. As you can see, I mostly aimed for early joiners and utility units, with a couple of growth units here and there. Btw, beware of flying dragons. Strong and as fast as swordmasters, but with 12 move. Even though a lot of your units have great growths, their bases tend to hold them back. I think Sal has the best team actually, since he's the only one with Hammerne access, meaning he can repair Again and Rescue staves. Edited September 16, 2011 by -Cynthia- Quote Link to comment Share on other sites More sharing options...
Maji Posted September 17, 2011 Share Posted September 17, 2011 I reluctantly take Vyland and Roshea, if that means I get to skip Bord (although still love ya' bro') and can just dash along happily through Soulful Bridge. D; My logic is the same for Sheema and Samson, if I'm going to commit to getting Roshea, Vyland might as well tag along too. :/ Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted September 17, 2011 Author Share Posted September 17, 2011 I'll take Bord then and Bantu is free for all. Let the games begin! Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted September 17, 2011 Author Share Posted September 17, 2011 End of Prologue Stats: Unit Class Lv Hp Str Mag Skll Spd Lck Def Res Marth Lord Base Gordon Archer 9 23 11 0 9 9 8 8 0 Cecil Cavalier 6 22 8 0 10 10 7 6 0 Chapter 1 Reclassed Arran to Swordmaster, Cecil to Pegasus Knight, and Gordon to Cavalier. Cecil immediately fetched the Bullion and stayed still for the rest of the chapter while Marth, Gordon, and Arran killed things. Arran and Gordon both ORKO'd everything they came across and after Marth proc'd a level, he was able to do so as well. Didn't recruit Malliesia obviously and pretty much did the standard strategy. Turns: 6/6 Stats by the end of Chapter 1: Unit Class Exp Lv Hp Str Mag Skll Spd Lck Def Res Marth Lord 26 7 27 9 0 11 10 10 8 0 Arran Swordmaster 60 Base Gordon Cavalier 76 9 25 11 0 8 11 8 9 0 Cecil Peg. Knight 49 6 20 7 0 13 11 7 4 6 Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted September 17, 2011 Share Posted September 17, 2011 (edited) Don't you guys hate it that you can't get to the seize point in 5 turns in CH 2? Like, you miss out on one freaking square! Same for the bridge key village in chapter 3 rite? If not, please tell me how, because otherwise I can shave off two turns. Marth can get to the seize point just fine, it's his move that prevents a 5 turn. My thoughts: Free Units: Marth: Well, Awsm person, seizes, probly a boots reciever, and he's just really good. Just hope you don't get speed screwed! Arran: Your very sick ugly Jeigan, ditched near Chapter 8 probably. For people with prologue units, probly benched even earlier. For me he is only "get damaged so malicia can heal and earn EXP & WEXP unit" Feena: Oh god what she can do, dancing go!~ Rickard: YOU al need him, I do not, haha! Julian > Rickard! Bantu: Stay in your village! 1. Vicious Sal (Catria, Doga, Mallesia, Warren, Frey, Caesar, Jake, Julian, Robert, Belf, Midia, Frost, Ymir) I am very happy with my team, lot's of earlygame units, and the rest is either growth, or bases/utility with autojoin. MVP might go to Malicia, but i'm going for Catria, flying goddess teehee! Draug is awsm too. 2. Xanderdog (Rody, Sheeda, Cord, Minerva, Cain, Wendell, Ellerean, Darros, Malice, Abel, Beck, Michalis, Wolf) A very solid team, Early join time, Wing spear, and some really good bases in there. Last picks are quite good, though Wolf might only have been for the dracoshield. :P Michalis has great Bases though, and with Minerva in use, he'll be easy to get. Good team! I have no time left, gotta pay for my Internet in the hostel, rest will be done tomorrow? 3. General Horace (Luke, Sirius, Ogma, Merric, George, Navarre, Roger, Dice, Horace, Astram, Dolph, Matthis, Zagarro) 4. Clockwork Sage (Paola, Cecil, Gordon, Barst, Etzel, Wrys, Castor, Leiden, Katarina, Xane, Macellan, Tiki, Thomas, Bord) 5. Maji (Linda, Ryan, Yubello, Yumina, Radd, Samto, Athena, Norne, Nagi, Est, Sheema, Samson, Vyland, Roshe) Edited September 17, 2011 by Vicious Sal Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 17, 2011 Share Posted September 17, 2011 I missed both of them by one square, the hardest part about chapter 3 is FUCKING MATTHIS SUICIDES ON LUKE WHEN BOTH ARRAN AND MARTH HAVE LOWER DEFENCE AND ARE WEAPONLESS, AND HE HAS A JAVELIN. Also, I didn't see anything on forges, I assume they are a no go? Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 17, 2011 Share Posted September 17, 2011 (edited) Chapter 2 - 14/25 Turns Why do we need Julian again? Does he have to be alive to access the real ending? Anyway, Luke was a pirate, and Arran was a sniper. Luke went on the water and ORKO'd all the dracoknights, and Marth and Arran went to get the bridge key. Matthis kept attacking Arran (I would have been seriously upset if he used his Javelin) until Julian was able to recruit him. Luke killed the boss. Palla killed all the dracoknights on the mountain for another Silver lance and a master seal. UNIT Class Level HP STR SKL SPD LCK DEF RES WEP LEVEL Marth Lord 10.35 29 11 13 13 12 11 1 D Sword Luke Pirate 15.57 32 18 10 16 8 10 1 E Axe Arran Warrior ??/04.71 33 12 11 11 4 7 1 D Axe E Bow Matthis Fighter 03.00 25 9 4 7 1 5 0 E Axe oh god Matthis just got crit blicked by an armour knight Chapter 3x - 6/31 Turns Marth ran, Matthis 4HKO's archers, and Luke and Arran cleared the way for Marth. Chapter 4 - 4/35 Turns Sirius fails to ORKO the boss with a silver lance, so I couldn't seize in three. I got Sirius and Ogma this chapter, so my team's offence picked up a lot. UNIT Class Level HP STR SKL SPD LCK DEF RES WEP LEVEL Marth Lord 12.27 31 12 13 13 13 13 1 C Sword Luke Cavalier 16.39 33 17 11 15 9 13 1 D Lance D Sword Arran Paladin ??/05.53 28 10 13 11 4 10 1 B Lance D Sword Matthis Cavalier 06.30 23 9 3 8 2 10 0 D Lance E Sword Ogma Cavalier 10.26 30 12 9 12 6 11 0 C Sword E Lance Sirius Paladin ??/01.49 28 12 14 13 4 11 6 A Lance B Sword Chapter 5 - 5/40 Turns Marth ran to the throne, lead by Sirius and Luke. The others went north for exp. Ogma recruited Barst. UNIT Class Level HP STR SKL SPD LCK DEF RES WEP LEVEL Marth Lord 12.35 31 12 13 13 13 13 1 C Sword Luke Cavalier 16.80 33 17 11 15 9 13 1 D Lance D Sword Arran Paladin ??/05.93 28 10 13 11 4 10 1 B Lance D Sword Matthis Cavalier 07.64 24 10 4 8 3 10 0 D Lance E Sword Ogma Cavalier 10.90 30 12 9 12 6 11 0 C Sword E Lance Sirius Paladin ??/02.55 29 12 14 13 4 11 6 A Lance B Sword Edited September 17, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
Xander Posted September 17, 2011 Share Posted September 17, 2011 Is this classic mode, casual mode, or either? Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 17, 2011 Share Posted September 17, 2011 I just assumed classic. Quote Link to comment Share on other sites More sharing options...
Maji Posted September 17, 2011 Share Posted September 17, 2011 Also, I'm assuming menu arena abusing MU is accepted only to get to the Gaiden chapter where he needs to be promoted, but only him and no one else? Kinda sucks having to use a Master Seal on him if I'm not going to use him, but eh. And Secret Shops: obviously the stat increasing ones are banned, but are the Master Seal ones banned as well? Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 17, 2011 Share Posted September 17, 2011 (edited) IIRC there is a different method (I think its turncount based) to get to that gaiden. Edited September 18, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
General Horace Posted September 18, 2011 Share Posted September 18, 2011 (edited) Chapter 6 - 6/46 Turns Ogma lead the charge this time, Luke stayed behind to make sure Julian and Rickard wouldn't get raped by the reinforcements, and Arran and Matthis helped Ogma where they could. The boss went down to Armourslayer Ogma. Stats after arena. Ok, I meant after 6x, since it's so short. Chapter 6x - 1/47 Turns Sirius was a Bishop. Ogma 1RHKO'd the knight, Luke 1RKO'd Roro with an Iron Axe, and Sirius rescued Marth in seize range. UNIT Class Level HP STR SKL SPD LCK DEF RES WEP LEVEL Marth Lord 13.01 32 12 14 14 14 13 1 C Sword Luke Dracoknight 20/01.50 39 21 17 17 10 18 4 C Lance D Axe Arran Paladin ??/07.50 28 10 14 11 5 10 1 B Lance D Sword Matthis Cavalier 10.12 27 12 4 10 4 11 0 C Lance E Sword Ogma Cavalier 13.31 33 14 10 13 7 13 1 C Sword E Lance Sirius Paladin ??/03.54 30 13 15 13 4 11 6 A Lance B Sword Matthis isn't horrible... Edited September 18, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
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