Aureola Posted July 11, 2012 Author Share Posted July 11, 2012 (edited) Ooh yeah, he looked like he had a massive limp earlier. Not sure how I missed that. Any better? I think I also might just extend the armor all the way down to his waist so the sprite's more readable. edit: this is silly Edited July 11, 2012 by Aureola Link to comment Share on other sites More sharing options...
deranger Posted July 11, 2012 Share Posted July 11, 2012 Those shadows aren't very fe-esque, and the first one's leg still looks too short. Move the far foot a few pixels right and down. Link to comment Share on other sites More sharing options...
Aureola Posted July 12, 2012 Author Share Posted July 12, 2012 (edited) idontevenknow Uh, more plummage, fixed the shadows up, changed the centurion's helmet angle and fixed his back leg some. Moving it a pixel further to the right, however, would make him look really off balance. edit: I think it might be a good idea to just ditch the centurion's current stance and just have him standing up very straight and facing forward at attention. Edited July 12, 2012 by Aureola Link to comment Share on other sites More sharing options...
Sea Lion Posted July 12, 2012 Share Posted July 12, 2012 I actually really like these. The centurion's angles are all over the place though, it looks like his head is facing us, but then we can see all of his plumage stuff somehow, and then his body is angled more toward where the enemy would (which makes sense but not with the head angle). Also, I'm pretty sure most fe sprites have more of a shadow coming in front of them, normally it's like two pixels out I think? Not positive though Link to comment Share on other sites More sharing options...
Aureola Posted July 12, 2012 Author Share Posted July 12, 2012 (edited) The plumage angle was intentional, it was supposed to be like this. However it was pretty poorly done, so I'm just scrapping it for now. Fixing up some angles, though something feels... off about the way the centurion's holding his sword. Hopefully the shadows look about right now, trying to make them more consistent with FE 7 ones, though I'm giving their swords shadow in the same way Amelia's lance does because I think that looks better. Edited July 12, 2012 by Aureola Link to comment Share on other sites More sharing options...
deranger Posted July 12, 2012 Share Posted July 12, 2012 get rid of the sword's shadows. FE7 ones tend to be just circles centered between the character'e legs. Right now, your are more bigger behind. Link to comment Share on other sites More sharing options...
Sea Lion Posted July 13, 2012 Share Posted July 13, 2012 Oh, wow, yeah I've never seen a helmet like that. It works for what you were going for, but I wouldn't suggest doing that style personally, I think it looks cleaner either without the plumage or with the normal style Link to comment Share on other sites More sharing options...
Aureola Posted August 12, 2012 Author Share Posted August 12, 2012 (edited) Endless changeees Revamped the centurion and not-halberdier and continued to endlessly change the colors around. Also gave the standard bearer a significantly better shaded fur hood and remodeled his standard. Much much happier with these guys than the previous versions, though I'm sure there's plenty more to fix. Critique away~ edit: also, deranger, while I realize most FE sprites don't have shadows on their weapons, most also don't hold their weapons down to the ground, and when they do, there frequently is a shadow, so I'll likely keep it on any of them that hold their weapons within a pixel or two of the ground. Hopefully all the rest of the funky shadow business is fixed, besides that. Edited August 12, 2012 by Aureola Link to comment Share on other sites More sharing options...
deranger Posted August 12, 2012 Share Posted August 12, 2012 edit: also, deranger, while I realize most FE sprites don't have shadows on their weapons, most also don't hold their weapons down to the ground, and when they do, there frequently is a shadow, so I'll likely keep it on any of them that hold their weapons within a pixel or two of the ground. Hopefully all the rest of the funky shadow business is fixed, besides that. The new ones don't have large enough circles as shadows, the cape doesn't have a shadow, and I don't think the first guy's sword justifies a 1 pixel wide shadow (at least make it bigger as it gets closer to the ground). Link to comment Share on other sites More sharing options...
Aureola Posted August 12, 2012 Author Share Posted August 12, 2012 (edited) Mmm, noted. Any better? Edited August 12, 2012 by Aureola Link to comment Share on other sites More sharing options...
Jubby Posted August 13, 2012 Share Posted August 13, 2012 (edited) I just want to say that I find your shading style very interesting :P Edited August 13, 2012 by eJubs Link to comment Share on other sites More sharing options...
Aureola Posted August 13, 2012 Author Share Posted August 13, 2012 Interesting in what way? I'd like to make these as authentic as possible, though the shading still does feel... off at times. Link to comment Share on other sites More sharing options...
Shaman Posted August 13, 2012 Share Posted August 13, 2012 In terms of shading, look at the original sprites, and study the differences. Your work may not be as polished as you'd like, but this comes with time. Keep practicing, because you clearly have talent. Good luck. Link to comment Share on other sites More sharing options...
Jubby Posted August 13, 2012 Share Posted August 13, 2012 Yeah, it seems kind of heavy on the shading or something :P Link to comment Share on other sites More sharing options...
Mercenary Lord Posted August 13, 2012 Share Posted August 13, 2012 My favorite is the standard bearer, although his arm on his hip looks weird, almost like the band on his arm is crushing the entire arm into two separate parts... The rest all look...just a tiny bit off. They don't seem exactly bad...but......yeah. I'll try looking at them a bit more... Link to comment Share on other sites More sharing options...
deranger Posted August 14, 2012 Share Posted August 14, 2012 unless guy's cape touches the ground, the shading probably shouldn't be touching it. Ref other cape wearer's shadows (most don't actually make a noticeable difference on the shadow). Link to comment Share on other sites More sharing options...
BwdYeti Posted August 14, 2012 Share Posted August 14, 2012 A bigger problem is that it goes straight back, when battle sprites are at an angle to match the perspective of the platform Link to comment Share on other sites More sharing options...
Aureola Posted August 14, 2012 Author Share Posted August 14, 2012 (edited) Referenced Hector both promoted and unpromoted and sages for the cape, should make a bit more sense now. Edited August 14, 2012 by Aureola Link to comment Share on other sites More sharing options...
Mercenary Lord Posted August 14, 2012 Share Posted August 14, 2012 But why would a lance-wielding footsoldier on the front lines have a cape anyway? Link to comment Share on other sites More sharing options...
fuzz94 Posted August 14, 2012 Share Posted August 14, 2012 A noblemen of some sort that either wishes to raise the morale of his countrymen by fighting along side of them, or does not want to leave the fighting to just the common soldiers so he helps out, or Ephraim. Link to comment Share on other sites More sharing options...
Mercenary Lord Posted August 14, 2012 Share Posted August 14, 2012 I was under the impression that it was just a generic halberdier of some kind. Link to comment Share on other sites More sharing options...
Aureola Posted August 14, 2012 Author Share Posted August 14, 2012 (edited) Yeah, just a generic halberdier Think of it as a sign of rank, a way to keep warm, whatever. I always thought of promoted classes as being generals or commanders of sorts within their armies. I'm not extremely attached to it or anything, but at the same time we have Lyn charging into battle pantsless and with a giant ponytail, and mages, who need mobility the least of all the classes, wearing zero protection. Also man skirt. Edited August 14, 2012 by Aureola Link to comment Share on other sites More sharing options...
Mercenary Lord Posted August 14, 2012 Share Posted August 14, 2012 (edited) Eh, capes are just hard(ish) to sprite, that's all. Edited August 14, 2012 by Mercenary Lord Link to comment Share on other sites More sharing options...
Aureola Posted August 18, 2012 Author Share Posted August 18, 2012 Ok, in an ongoing attempt to make my sprites look more FE-like, I have two soldiers. The one on the left is a more recent, edited version of the basic soldier, and the one on the right is an older version where I screwed with the shading and outline a lot. Which looks better? Updated the halberdier as well to try to improve the shading. Ignore the repeated pallet changes, I just do that to look at shading in a new light, it sort of helps. And here's a heavily edited Centurion in two colors, with the old one on the far right for comparison. Changed around too many things to list, and referenced the hero heavily because he has the sort of armor I'm going for (also in case it wasn't clear earlier those funky things sticking out of his back are javelins). Link to comment Share on other sites More sharing options...
Jubby Posted August 18, 2012 Share Posted August 18, 2012 The soldier on the left is definitely better :P His shield still looks a bit funky in shading though, if you want some references you can also check out some of the halberdiers people have made (MageKnight404's, AstraLunaSol's, bonestorm's, etc) as well as the original FE soldier :P Other than the shield, though, I seriously like that new soldier and if you sheeted it, I'd use it :3 The halberdier also looks better, although his shield's kinda off too. New centurion looks nice :) Doesn't seem to have much of an issue concerning shading, so that's good. Link to comment Share on other sites More sharing options...
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