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[FE11] Yet another FE:SD Draft


Wen Yang
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You can have a... Hmm... Draco!Midia

Roger shall be my Merc/Hero.

I hereby choose...

Dolph!

Eclipse may have Gordin since I'm feeling generous.

Edited by Kopfjager
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Now... Pre-run team analysis:

My Thief will naturally be Julian, while Lake shall be my ballistician.

Marth: I already finished prologue and had him solo the whole thing, and let's just say that he's entering chapter 1 as a total MONSTER. If his growths keep going the way it has been going, he'll end up capping plenty of stats.

Mage/Sage!Norne: Chip damage, though if she grows Spd well she should be able to ORKO things well. Likely will get a forge on chapter 4. 30/40/40 Mag/Skl/Spd growths are pretty good though, and not that much worse than even Mage!Merric.

Archer/Sniper!Caeda: How useful she'll be depends on whether I get lucky or not with her Str. Other than that, she should double anything she attacks, and will definitely get Parthia. Might need a forge too.

Cleric/Bishop!Wrys: Staffbot that can start spamming from chapter 1 for that ever-important staff rank. And his average stats are not THAT bad either since all the dedicated staffbots in this game kinda sucks.

Knight/General!Bord: Ugh 0 Spd growth. Wall/Chip damage... IF he manages to catch up to the party. Probably going to end up benching him.

Julian: Julian should be good, and should pack a mean punch for a thief.

Peg/Draco!Lena: UGH growths, but good bases. She should start out being able to double things post-class change, but that 10% Str growth is a serious issue... as is the 25% spd growth. Will likely provide chip damage and likely to be promoted early for the class-up bonuses. If I somehow manage to up her axe rank she might get hauteclere to cover that low Str.

Mrym/SM!Navarre: He's Navarre. He should kick butt as long as he's not Str screwed. Will likely get Mercurius.

Merc/Hero!Roger: His growths are actually pretty good (55% Str, 35% Skl, 30% Spd), so it's a matter of whether his bases allow him to be trained or not.

Jake: Ballistician for chip damage.

Fighter/Warrior!Dolph: Awesome growths, so will probably try to get him kills so he can level up and catch up.

Dark Mage/Sorcerer!Macellan: Bench.

Peg/Pally!Est: OMG growths, WAY late jointime. Will probably try to feed her kills especially in 21x, and if she manages to catch up, might even use her.

Xane: A second whoever-my-best-unit-is.

Elice: Aum + another staffbot.

Nagi: Might get to help in final.

Finished Chapter 1. My progress so far:

Prologue 1:

Marth kills some wimps.

Prologue 2:

Marth kills more wimps.

Prologue 3:

Marth kills yet more wimps.

Prologue 4:

Frey and Abel gets fed to the knights w/Silver Lances, Cain becomes the decoy, Gordin and Jagen gets to carry weapon to distribute in chapter 1. Marth solos the entire stage like usual.

Name	Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth	Lord	9.35	24	10	0	7	11	12	10	1

Chapter 1: 9/9 Turns

I visited both villages since I have to recruit Wrys and decided that I could spare 1 turn for the 10k gold (I'll need forges for Lena and Norne post-reclass ASAP). Caeda massacred the thief on turn 1, then took on the pirate coming from the south on water, She dodged a lot of hits too. Gordin gets fed to pirates while Norne spent the level chipping and killing two pirates, getting herself a level. Marth charged and soloed most of the pirates on the west side of the map, gaining and awesome level. Since I still needed to recruit Wrys and an 8-turn clear was impossible anyway (I could kill the boss at turn 8 but needed Marth to do it) I let Caeda with Wrys support take him on. She managed a crit and two dodges, and gained a second level in the chapter. Procced Str too :D: Marth Siezed next turn.

Name	Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth	Lord	10.40	25	11	0	8	12	13	10	1
Caeda	Peg	3.52	17	5	1	6	14	11	7	6
Norne	Archer	2.0	16	5	0	1	6	4	7	0
Wrys	Curate	1.51	16	0	2	5	6	2	3	6

Edited by Kopfjager
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Chapter 2: 6/15 turns

Marth charged (and soloed) the west side of the map, with ease, while Bord, Caeda, and Norne with Wrys support spent the first few turns killing off Darros and his bunch. Caeda procs ANOTHER point of Str as she murders the thieves. Marth on the other hand gets crappy 1 and 2 stat-up levels on his side. I got the 5k gold since Marth can't reach the boss on the turn I get it anyway. Caeda and Norne killed Castor and his hunter friend, Caeda getting another level AND another point of Str... somehow. Wrys levels ups and sucks but he's there for staffbotting. I got lucky with the 6-turn clear since Marth procced a crit with his rapier (he doesn't double Gomer and don't have enough Str to 2RKO him due to the throne heal) on EP5, allowing him to sieze on turn 6.

Name	Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth	Lord	12.22	27	12	0	8	12	13	10	1
Caeda	Peg	5.23	18	7	1	6	15	13	7	6
Norne	Archer	2.76	16	5	0	1	6	4	7	0
Wrys	Curate	2.2	16	0	2	5	7	2	3	6
Bord	Fighter	2.50	20	8	0	4	7	1	5	0

Chapter 3: 7/22 turns

Marth gets the Devil Axe, then charges left to the boss, killing everything on his way except for one hunter (which Bord killed). Caeda, Norne, Wrys, Julian, Lena, and Navarre takes care of the enemies from the top. Marth critblicks the boss on EP6, and seizes on 7, saving me a turn.

Name	Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth	Lord	13.49	28	13	0	9	13	14	10	1
Caeda	Archer	5.78	18	8	0	4	12	13	8	0
Norne	Mage	3.6	16	0	3	0	6	5	3	3
Wrys	Curate	2.53	16	0	2	5	7	2	3	6
Bord	Knight	2.90	18	9	0	5	0	1	13	0
Julian	Thief	3.90	17	4	0	6	12	7	4	0
Lena	Peg	3.0	16	4	3	11	12	8	7	5
Navarre	Mrym	3.60	19	5	0	9	11	8	6	0

Norne recieves +3mt +15hit +9crit Fire tome forge named Burning Red

Chapter 4: 9/31 turns

Marth goes straight to the boss with Navarre and Bord helping him clean up. Caeda, Norne, Julian, and Lena takes care of the northern enemies. This chapter sees a TON of Str procs, Navarre getting two and Caeda getting another, with Marth picking up a 4th one. Matthis is killed for Exp. Marth kills the boss on turn 8 and seizes on turn 9. I might have taken an extra turn to kill off Jagen/Barst/Ogma/some generics.

Name	Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth	Lord	14.56	28	14	0	9	13	15	10	1
Caeda	Archer	6.41	18	9	0	5	13	13	8	0
Norne	Mage	3.76	16	0	3	0	6	5	3	3
Wrys	Curate	3.21	16	0	2	5	8	3	3	7
Bord	Knight	3.20	19	9	0	6	0	2	14	0
Julian	Thief	4.30	18	4	0	6	13	8	5	0
Lena	Peg	4.37	16	4	3	11	13	9	7	5
Navarre	Mrym	5.53	21	7	0	10	13	9	6	0

Lena receives a +3mt +15hit +9Crit -1wt forged Iron Lance named Dancing Blue.

Edited by Kopfjager
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Considering you're all full on Class A, Jagen can be a Sniper. Linde can be my Myrm/SM, maybe I can rely on her critical hits!

I choose Palla for myself... who has to go Peg/Paladin! It's my only class left! 13th can have Biraku/Vyland. Hey, at least you have Zagaro! Time to comment on my team

Marth - I need to make sure he gets a lot of levels, lest I be doomed like I was in H2.

Julian - Who's the other guy again?

Beck - Wasting a turn's got to be better than messing around with Sheeda.

Pirate/Berserker!Cord - Not bad at all, he should provide some nice early game support.

Mage/Sage!Abel - Level as much as I can before he changes, he needs some defense. Something tells me I deserved this.

Sorcerer!Samson - I chose him to save Wolf, he'll probably be benched.

General!Wolf - Slow yet immensely powerful. Why weren't you good in FE3?

Tiki - Looks like I'll need to pull out Uncle Banban.

Cleric/Bishop!Katua - I probably deserved this as well.

Cav/Draco!Radd - His growths are good, let's hope his bases are up to it.

Sniper!Minerva - Somewhat ironic, but hopefully she'll last.

Myrm/SM!Linde - That was cruel, Eclipse. Again, I probably deserved it.

Peg/Paladin!Palla - Hurrah! You can't put her in a bad class!

Nagi - Who's she again?

Elice - Aum that Tiki!

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HELL YES

CURATE VYLAND

I take Darros, Kay gets Astram |D

UNIT THOUGHTS EVEN THOUGH THIS ISN'T MY RUN

Marth - You're Marth. Please grow strength.

<Ballista> - lol ballista

<THIEF> - FUCK YEAH THIEF

Barst - Owned

Castor - Owned more

Darros - rofl

Matthis - This man had better do a good job

Wendell - LEVIN SWORD

Sedgar - FUCK YEAH

Vyland - WARP

Jeorge - NOOOOOOOOOOOOO parthia

Etzel - Should have made you a general

Ymir - HERO

Elice - lol

Nagi - more lol

13th, you're fucked!

Edited by JBCWKitty
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Thanks everyone~! My team:

Cav/Draco!Hardin - I hope he gains a ton of Strength, 'cause he'll need it. I need to promote him in a hurry.

Curate/Bishop!Cain - Any stats he gains is gravy.

SM!Arran - Insta-Wyrmslayer. Whee.

Cav/Pally!Merric - It's a weird reclass, but it's so funny when it works.

Mage/Sage!Tomas - Intentionally chose him so that someone else couldn't mess with him. He can be good if he feels like it.

Archer/Sniper!Roshea - This is his best class. Go Orange Skittle~!

lol!Bantu - Hey, he can do some random shopping.

Dark Mage/Sorcerer!Caesar - Skittle number 2. I hope he can keep up.

Cav/Pally!Gordin - NORMAL MODE GAGGLES GO~!

Sniper!Jagen - He's hard to mess up~!

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Chapter 5: 6/37 turns.

Marth and Caeda charges left, everyone else goes top to help clean up Wendell&co. Hardin&co unequips weapons and charges to their deaths. Navarre crit-blicks Wendell for a quick kill, while Hardin&Co dies horribly. Marth managed to kill off the boss at turn 5, and everyone else cleaned up the map before Marth Seized in turn 6.

Note: OMGWTF Caeda!? FIVE Str procs in SIX Levels!? I LOVE YOU!

Name	Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth	Lord	15.9	29	14	0	10	13	16	11	1
Caeda	Archer	7.49	18	10	0	6	14	14	8	0
Norne	Mage	4.90	17	0	4	0	6	5	3	3
Wrys	Curate	3.89	16	0	2	5	8	3	3	7
Bord	Knight	3.60	19	9	0	6	0	2	14	0
Julian	Thief	5.4	18	5	0	6	14	8	5	0
Lena	Peg	5.11	16	4	3	12	14	10	7	5
Navarre	Mrym	6.76	22	7	0	11	13	9	6	0

Julian gets a Forged Iron Sword with +3 Mt and +9 Crit named Crying Black

Edit: This is Chapter 5, not 6.

Edited by Kopfjager
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Prologue 1

I assume these aren't turncounted? Marth does his thing.

Prologue 2

Abel turns up! Time to get some levels in before you become a wizard! Frey gives all his stuff to Abel. The pair take on everyone except one archer.

Prologue 3

More action from Marth and Abel. Both have now reached level 4.

Prologue 4

Jagen and Frey sit around unarmed to be murdered by knights. Cain goes off to sacrifice himself too. I actually recruit Gordin, after poking him with a lance.

Unit  Class LV XP HP ST MG SK SP LK DF RS Notable Items
Marth Lord  05 88 22 07 00 05 09 10 09 00 Rapier, Silver Lance
Abel  Cav   05 84 23 07 00 10 09 02 08 00 Javelin

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Chapter 1: Run, Marth, Run! - 8 turns!

Marth and Abel charge again! I'm also greedy and take the village. Abel holds up the pirates, giving Marth a clear run to the castle. Capture on turn 8!

Unit  Class LV XP HP ST MG SK SP LK DF RS Notable Items
Marth Lord  07 37 23 08 00 05 10 11 10 00 Rapier, Silver Lance
Abel  Cav   08 45 24 08 00 11 12 04 08 00 Javelin

8/8

----------------------------------------------------------------------------------

Chapter 2: Enter! Cord! - 6 turns!

I suppose killing a few units off wouldn't hurt. Despite my intentions, I couldn't actually kill anyone. Cord held off the enemies to the east, Marth and Abel did their thing... again! My Marth isn't fast enough either, so I have Abel help out for a turn 6 capture.

Unit Class LV XP HP ST MG SK SP LK DF RS Notable Items
Marth Lord 08 00 24 09 00 05 11 12 11 00 Rapier, Silver Lance, Steel Sword
Abel  Cav  10 45 26 09 00 13 12 04 08 00 Javelin, Steel Sword
Cord Fight 04 10 22 08 00 06 09 06 05 00 Hammer, Hand Axe, Steel Axe

6/14

----------------------------------------------------------------------------------

Chapter 3: The Killing Edge! - 7 turns

Marth and Abel go west, Cord goes up. Barst is sacrificed for the greater good. I actually recruit Navarre for his sword. Go me! Everyone seems to hate Abel, resulting in hm gaining a couple of levels. My Marth's too slow again and misses once, so it's 7 turns for me. Abel gets C Swords, but it's a little late now.

I'll post reclass stats, because now they're more relevant

Unit   Class  LV XP HP ST MG SK SP LK DF RS Notable Items
Marth  Lord   08 35 24 09 00 05 11 12 11 00 Rapier, Silver Lance, Steel Sword
Abel   Mage   12 09 26 06 03 14 09 04 04 03 Javelin, Steel Sword
Cord   Pirate 05 21 21 08 00 06 08 06 06 00 Hammer, Steel Axe, Hand Axe
Julian Thief  03 70 17 04 00 06 12 07 04 00 Iron Sword

Poor Abel! I hope Curate!Cain's just as bad!

7/21

---------------------------------------------------------------------------------

Chapter 4: Matthis Murderin' - 8 turns

Abel gets a +3 MT Fire tome named Falaflame. His defense is awful, hopefully his magic will pick up. Cord doesn't look too bad though. Maybe murdering a few units will make me feel better. Navarre, Gordin and Bord have just volunteered themselves.

The faceless units and the volunteers shield Julian whilst he gets some XP. Marth and his reclassed buddies kill Matthis, recruit Marich, steal Excalibur and get him killed. Julian's guards die just in time for Marth to capture on turn 8. Cord also gets D-rank axes, woo!

Unit  Class   LV XP HP ST MG SK SP LK DF RS Notable Items
Marth  Lord   09 12 24 10 00 06 11 12 11 00 Rapier, Killing Edge, Steel Sword
Abel   Mage   13 93 26 07 03 15 09 05 04 03 Falaflame
Cord   Pirate 06 89 22 08 00 07 08 06 06 00 Hammer, Steel Axe, Hand Axe
Julian Thief  04 74 17 05 00 07 12 08 04 00 Iron Sword

8/29

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Yo Wen. . .that six-turn clear is on Chapter 5!

Prologue - yawn

Did each chapter in under 20 turns (took something like 18 on Prologue 4 in order to kill every single unit). The problem with this many early units is that Marth doesn't get enough experience.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       6.29  22   8    0    5    9    8    8    0
Jagen     Paladin    2.04  Base everything
Cain      Cavalier   3.00  22   8    0    6    6    4    7    0
Gordin    Archer     1.90  Base everything

Chapter 1 - 6/6

Normally, I'd restart, but Gordin and Jagen sorta cooperated. Jagen wound up killing the boss with 1 HP after generally kicking the living daylights out of stuff. Cain. . .ugh. . .

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       7.09  22   8    0    6   10    9    9    0
Jagen     Paladin    3.01  23   8    1   10    9    1   10    6
Cain      Cavalier   4.27  23   8    0    6    6    4    7    0
Gordin    Archer     3.10  19   6    0    3    5    4    6    0

Chapter 2 - 4/10

Jagen's previous level was enough so that he doubled the pirates. This allowed him to get to the boss on turn 3, and his Strength level gave him enough to 2RKO. In short, I made up that turn on this map. I'm also 5000 gold richer!

1. Cain hates me.

2. I am thoroughly amused that despite the amount of killing that happened on this map, no one leveled.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       7.60  22   8    0    6   10    9    9    0
Jagen     Paladin    3.64  23   8    1   10    9    1   10    6
Cain      Cavalier   4.74  23   8    0    6    6    4    7    0
Gordin    Archer     3.60  19   6    0    3    5    4    6    0

Chapter 3 - 6/16

It's Cain's first level that doesn't totally bite! Recruited Navarre for his sword, then had Gordin and Julian team up to kill stuff. The other Altean guys went east and north to beat up the boss. Marth managed to weaken him enough so Jagen could run in and KO on turn 6.

Now we bid farewell to the men we all know and love. When we see them next, they will be completely different. Tee-hee~!

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       8.35  23   9    0    7   10   10    9    0
Jagen     Paladin    4.21  24   8    1   10    9    1   11    6
Cain      Cavalier   5.33  24   8    0    6    7    5    7    0
Gordin    Archer     4.40  19   6    0    4    5    4    6    0
Julian    Thief      4.27  18   4    0    7   12    8    5    0

Chapter 4 - 7/23

Merric cost me a turn, but oh well.

Recruited Matthis because it was faster than killing him. Jagen ran around randomly blicking things and baiting the Horsemen, and Merric accidentally leveled when a thief ran into him. Cain got a little bit of experience in. Marth missed the boss on PP turn 6, but Jagen was around to kill the curate, so it worked out.

Gaggles got a four-stat level up~!

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       9.07  24  10    0    7   11   11    9    0
Jagen     Sniper     4.87  26   8    1   13   11    1   10    3
Cain      Curate     5.67  22   3    1    5    5    5    3    6
Gordin    Cavalier   6.38  22   6    0    5    7    5    8    0
Julian    Thief      5.25  19   5    0    7   12    9    6    0
Merric    Mage       2.40  20   0    3    3    7    4    4    3

Chapter 5 - 5/28

Hardin with Ridersbane is funny. Merric went north to recruit Wendell (it's faster than killing him, and that Barrier staff is so worth it), while Gordin kinda puttered around, doing his best to gain Lance rank. Due to Marth kinda not being his solobot self, I had to have Jagen weaken the boss so Marth could kill him.

I need to kill three units to hit 6x. Wish me luck. CAIN GAINED MAGIC, WHAT ARE YOU GOING TO DO ABOUT IT?

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       9.65  24  10    0    7   11   11    9    0
Jagen     Sniper     5.05  26   8    1   13   11    1   10    3
Cain      Curate     6.17  22   3    2    5    5    5    3    6
Gordin    Cavalier   6.83  22   6    0    5    7    5    8    0
Julian    Thief      5.95  19   5    0    7   12    9    6    0
Merric    Cavalier   3.80  23   5    0    5   11    4   10    1
Roshea    Cavalier   3.60  Base everything
Hardin    Cavalier   6.83  Base everything

Edited by Clipseykitty
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Chapter 6: 9/46

Rush Rush Rush~! Turn 2 EP sees Marth dropping to 10 HP as he gets ganged on by hunters , Knights, and a mage. Said enemies were massacred the following round. Thieves got to the chests, but I managed to block the escape route using a generic Cavalier, allowing Rena to massacre the fleeing Thieves at her leisure. Rena procs Str! All my remaining generics gets sent down to bait the enemies and meatshield, followed by a cleanup by my fighting crew. Rinse and repeat till boss, which Navarre accidentally offed with an armorslayer Crit (had wanted to feed the Exp to Norne too >_<). Rickard gets to rot in his cell. I would've killed him for the exp but that would have likely costed me a turn.

Name	Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth	Lord	15.71	29	14	0	10	13	16	11	1
Caeda	Archer	7.92	18	10	0	6	14	14	8	0
Norne	Mage	6.90	18	0	4	1	8	7	3	3
Wrys	Curate	5.18	16	0	2	5	8	4	3	8
Bord	Knight	4.10	20	9	0	6	0	2	15	0
Julian	Thief	5.80	18	5	0	6	14	8	5	0
Lena	Peg	6.34	16	5	3	12	15	11	7	5
Navarre	Mrym	8.75	24	7	0	13	14	11	6	0

Caeda receives a +3 Mt +9 Crit Iron Bow named Going Ochre.

Chapter 6x:

In this chapter, I took my time and didn't let Marth get a single kill, giving Exp to the rest of my party. Also, I think something might be wrong with my cartridge, because Caeda pulled a HP/Str/Skl/Spd/Lck level up 2 turns into the chapter. That's SIX str procs out of seven levels... If only she wasn't an archer >_< Norne follows this up with an equally beautiful Mag/Skl/Spd/Lck/Res level up. Then Julian breaks the streak with a Lck-only level. >_<

Marth seized on turn 11, after Norne critted the boss for a OHKO, which makes up for the skl-only level she gained just before that.

Name	Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth	Lord	15.71	29	14	0	10	13	16	11	1
Caeda	Archer	8.55	19	11	0	7	15	15	8	0
Norne	Mage	8.88	25	0	5	3	9	8	3	4
Wrys	Curate	7.9	17	0	2	5	8	5	3	9
Bord	Knight	4.50	20	9	0	6	0	2	15	0
Julian	Thief	6.76	18	5	0	6	14	9	5	0
Lena	Peg	7.21	17	5	3	13	15	12	7	5
Navarre	Mrym	9.13	25	7	0	14	15	11	6	0

I decided to give my Seraph Robe to Norne to allow her more exposure during enemy phase.

Norne also recieves a second forged Fire Tome with +3 Mt, +15 hit, and +9 Crt named Ash to Ash.

Chapter 7: 8/54 turns

Bord and Julian massacres the Hunters and mercs on the right for exp, while everyone else heads south, generic meatshields leading the way. Caeda's shot left Minerva with 1 HP, JUST enough for Lena to KO her and lead to Minerva's retreat. Marth weakens the other Draco, allowing Norne to OHKO it. I managed to clean the map except for 2 cavs (3rd wave of reinforcements) before killing the boss with Norne and Seizing with Marth on turn 8.

Name	Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth	Lord	15.71	29	14	0	10	13	16	11	1
Caeda	Archer	8.55	19	11	0	7	15	15	8	0
Norne	Mage	8.88	25	0	5	3	9	8	3	4
Wrys	Curate	7.9	17	0	2	5	8	5	3	9
Bord	Knight	4.50	20	9	0	6	0	2	15	0
Julian	Thief	6.76	18	5	0	6	14	9	5	0
Lena	Peg	7.21	17	5	3	13	15	12	7	5
Navarre	Mrym	9.13	25	7	0	14	15	11	6	0

I created a +3 Mt +15 Hit +9 Crit Iron Sword for Roger, named Dark Knight

Chapter 8: 6/60 turns

Caesar and Radd went shopping, while generic!meatshields leads the way. Insert huge-ass mess as my meatshields and the enemy frontline meets. Marth breaks through the blockade, while everyone else stays and handles the mess that results. At EP5, Marth killed Kannival, surviving his attack with 1 HP. Everyone mops up as best they can on the left before Marth seizes on turn 6.

Name	Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth	Lord	16.67	29	15	0	10	14	17	11	1
Caeda	Archer	11.4	21	11	0	10	17	18	8	0
Norne	Mage	11.78	27	0	6	6	10	9	3	5
Wrys	Curate	9.64	17	0	3	5	8	5	3	11
Bord	Knight	6.41	21	10	0	7	0	2	17	0
Julian	Thief	7.97	19	6	0	7	14	10	5	0
Lena	Peg	8.94	18	5	3	13	15	13	8	5
Navarre	Mrym	10.41	26	8	0	14	15	11	6	0
Roger	Merc	5.34	20	5	0	9	15	2	7	0

Roger has combat stats on par with Julian, which is a good sign. The next gaiden will see him leveling up, and he'll sneak in kills whenever possible.

Chapter 9: 6/66 turns

Julian, Lena, and some meatshields rush right, everyone else rushes down, with Navarre aiming to get the chests using his master key. Marth weakened the boss for Caeda to kill on turn 5, and seized on turn 6. I actually managed to get all the treasures.

Name	Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth	Lord	17.0	30	16	0	10	14	18	11	1
Caeda	Archer	11.96	21	11	0	10	17	18	8	0
Norne	Mage	12.23	27	0	6	7	11	9	3	6
Wrys	Curate	10.49	17	0	4	5	8	5	3	11
Bord	Knight	6.41	21	10	0	7	0	2	17	0
Julian	Thief	9.6	20	8	0	7	16	12	6	0
Lena	Peg	9.74	18	5	3	13	16	14	8	6
Navarre	Mrym	10.41	26	8	0	14	15	11	6	0
Roger	Merc	5.64	20	5	0	9	15	2	7	0

Julian recieves a Goddess Icon.

Chapter 10: 9/75 turns

Navarre is warped next to the Master Seal Hero to kill it, while everyone else heads south. The meatshields form a barricade at the starting point. On Turn 2 Caeda is warped next to Navarre to kill off the Dracos and Peggies heading that way. Navarre chugs a vulnerary. On turn 3 Wrys heals Navarre, who then kills a draco, while Caeda OHKOs the other Draco. Julian kills the thief and gets the Levin Sword, and joins Bord as he goes into the dungeon. Everyone else charges towards the boss. On Turn 4 Wrys heals Navarre again, Caeda kills off Minerva, and Navarre killed the last peggie. After that, Marth's group charged the Boss, while Caeda's group + Julian's group cleaned the inside. Marth seizes on Turn 9, Maria gets to rot in her prison.

Name	Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth	Lord	17.41	30	16	0	10	14	18	11	1
Caeda	Archer	13.46	21	11	0	11	19	20	8	0
Norne	Mage	13.23	28	0	6	8	14	9	3	6
Wrys	Curate	13.32	19	0	4	8	9	5	3	11
Bord	Knight	8.57	22	10	0	7	0	3	18	0
Julian	Thief	9.56	20	8	0	7	16	12	6	0
Lena	Peg	10.15	18	5	3	13	16	15	9	6
Navarre	Mrym	12.8	28	8	0	14	17	12	7	0
Roger	Merc	6.24	21	5	0	9	15	3	7	0

Norne recieves a Speedwing.

Chapter 11: 12/87 turns

Lena soloes the right-hand side mercs with Physic support from Wrys, everyone else heads north-east. Lena visit's Anna's house. Caeda recruits Jake just as Marth seizes on turn 12.

Name	Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth	Lord	17.98	30	16	0	10	14	18	11	1
Caeda	Archer	14.6	22	11	0	12	20	20	8	0
Norne	Mage	13.89	28	0	8	8	14	9	3	6
Wrys	Curate	15.27	19	0	5	8	9	7	3	13
Bord	Knight	8.67	22	10	0	7	0	3	18	0
Julian	Thief	9.83	20	8	0	7	16	12	6	0
Lena	Peg	11.78	18	5	3	13	16	16	9	6
Navarre	Mrym	12.51	28	10	0	14	17	12	7	0
Roger	Merc	7.64	22	6	0	10	15	4	7	0
Jake	Balst	1.0	20	5	0	1	3	3	14	0

Navarre recieves the Energy Drop

Norne recieves the Spirit Dust

Chapter 12: 9/96 turns

Wrys warped Bord next to Heimler, Lena and Roger killed the two thieves, and everyone else charges east. Bord killed Heimler on EP1 and grabbed the boots on turn 2. Bord shops a bit, Navarre kills the enemies by the prisoners (I let Boah and Tomas die), Marth and Julian charge the treasure room. Every treasure is taken, every enemy that is not a reinforcement is killed. Marth killed the boss on turn 8 and seized on turn 9.

Name		Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth		Lord	19.8	31	16	0	10	15	20	11	1
Caeda		Archer	14.44	22	11	0	12	20	20	8	0
Norne		Mage	14.37	29	0	9	9	15	9	3	6
Wrys		Curate	17.43	20	0	5	10	9	8	3	14
Bord		Knight	10.13	24	12	0	8	0	3	19	0
Julian		Thief	10.3	21	9	0	7	16	13	7	0
Lena		Peg	12.38	18	5	3	14	17	17	9	6
Navarre		Mrym	13.28	29	10	0	15	18	12	8	0
Roger		Merc	9.5	24	7	0	12	16	6	7	0
Jake		Balst	1.0	20	5	0	1	3	3	14	0
Dolph		Fighter	4.0	24	7	0	5	12	3	5	0
Macellan	Dk.Mage	3.0	18	2	2	4	6	4	5	3

Used Arms Scroll on Dolph

Used Boots on Marth

Forged a +3 mt +15 hit +9 crit Iron Axe for Dolph named Dark Prison

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I'm picking Jake and Julian for the free thief/ballistician.

Prologue: 5 turns, 6 turns, 13 turns, and 10 turns.

Name    Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth   Lord	6.52	22	8	0	6	11	10	8	0
Frey    Cav     5.85	22	7	0	9	9	4	8	0

Edited by Kay
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Chapter 6 - 9/37

Hardin missed, and this cost me a turn. I didn't want to reset, because. . .well, just look at the chart below. . .

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      11.27  26  11    0    9   11   13   10    0
Jagen     Sniper     5.69  26   8    1   13   11    1   10    3
Cain      Curate     7.13  23   3    2    6    6    5    3    6
Gordin    Cavalier   7.21  23   6    0    6    8    6    8    0
Julian    Thief      6.24  19   5    0    8   13   10    6    0
Merric    Cavalier   4.70  24   5    0    5   11    4   11    1
Roshea    Archer     4.60  21   7    0    7    6    5    6    0
Hardin    Cavalier   8.12  24  10    0    7    9    4    9    1

Chapter 6x - 20

Used this chapter to gain much-needed weapon levels. . .whoops Marth. . .forgot you. . .

Gordin and Merric have D lances. Roshea has D bows. Cain has D and then some staves.

CAIN GAINED MAGIC AGAIN! AND SO DID MERRIC!

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      11.27  26  11    0    9   11   13   10    0
Jagen     Sniper     6.04  26   8    1   14   12    1   10    3
Cain      Curate     9.35  25   3    3    7    7    5    3    6
Gordin    Cavalier   8.19  23   7    0    7    8    7    8    0
Julian    Thief      7.36  20   6    0    8   14   11    6    0
Merric    Cavalier   7.45  26   5    1    8   11    5   12    1
Roshea    Archer     7.06  23   8    0    9    6    6    6    0
Hardin    Cavalier   8.32  24  10    0    7    9    4    9    1

Chapter 7 - 11/48

Ban-Ban's the reason why this turn count is so high. Grabbed him, while Jagen rained arrows on everything that got in Marth's way. Hardin, Merric, Gordin, and Roshea had fun with the initial rush, then Jagen and Roshea teamed up to gain experience off of every single Whitewing. The Ridersbane guy would've been trouble, except that Hardin hit harder and first, so I was able to block that fort. Marth took so long that Jagen and Roshea were able to come south and beat up the armors. Then, Marth critblicked the boss via Armorslayer, thus saving me a headache.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      12.15  26  11    0   10   11   14   10    0
Jagen     Sniper     6.88  26   8    1   14   12    1   10    3
Cain      Curate    10.10  26   3    3    8    8    6    3    7
Gordin    Cavalier   9.26  24   7    0    7    8    8    8    0
Julian    Thief      7.82  20   6    0    8   14   11    6    0
Merric    Cavalier   8.30  27   5    1    9   11    6   12    1
Roshea    Archer     8.89  24   9    0   10    6    6    6    0
Hardin    Cavalier   9.55  25  11    0    7   10    5    9    1
Bantu     Will never, ever see combat

Chapter 8 - 6/54

All was well until I realized that everyone that's not named Marth sucks at killing armors. With a weary sigh, I ate the extra turn. Caesar hit the arena, while everyone else gained some experience. Recruited Roger, because it was faster than killing him.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      12.80  26  11    0   10   11   14   10    0
Jagen     Sniper     7.19  27   8    1   14   12    1   11    3
Cain      Curate    10.85  26   3    3    8    8    6    3    7
Gordin    Cavalier   9.77  24   7    0    7    8    8    8    0
Julian    Thief      8.22  21   7    0    8   15   12    6    0
Merric    Cavalier   8.85  27   5    1    9   11    6   12    1
Roshea    Archer     9.27  25   9    0   10    6    6    6    0
Hardin    Cavalier  10.30  26  12    0    8   10    5    9    1
Bantu     Will never, ever see combat
Caesar    Mercenary  4.17  21   5    0    8   13    6    7    0

Chapter 9 - 5/59

Marth marched down to the throne, three mobile sword users, two bow users, some mage thingy, and a healer in tow. Julian had better things to do with his time. The boss died to a well-placed Killing Edge to the face.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      13.63  27  11    0   10   11   15   11    0
Jagen     Sniper     7.30  27   8    1   14   12    1   11    3
Cain      Curate    11.15  27   3    3    9    9    6    3    7
Gordin    Cavalier  10.00  25   7    0    7    8    9    8    0
Julian    Thief      8.42  21   7    0    8   15   12    6    0
Merric    Cavalier   9.57  27   5    1   10   12    6   12    1
Roshea    Archer     9.36  25   9    0   10    6    6    6    0
Hardin    Cavalier  10.95  26  12    0    8   10    5    9    1
Bantu     Will never, ever see combat
Caesar    Dark Mage  4.37  21   1    2    1    6    6    6    3

Chapter 10 - 9/68

I got the Silver Bow, Levin Sword, Physic, and Master Seal. Bite me.

Marth critblicked the boss on turn 8 EP to finish the map. Hardin got the Master Seal. Julian, Merric, and Caesar, and a lot of bait went inside to murder everything in there. It took two full rounds to kill the Sniper, and Cain took a hit from an Archer in the process. Everyone else that wasn't Bantu stormed forward. Ban-Ban went shopping.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      14.70  28  12    0   11   11   16   11    0
Jagen     Sniper     7.83  27   8    1   14   12    1   11    3
Cain      Curate    11.75  27   3    3    9    9    6    3    7
Gordin    Cavalier  10.09  25   7    0    7    8    9    8    0
Julian    Thief     10.14  23   8    0   10   16   13    6    0
Merric    Cavalier  10.46  28   5    1   10   13    6   12    1
Roshea    Archer     9.89  25   9    0   10    6    6    6    0
Hardin    Cavalier  12.25  27  13    0    8   12    5   10    1
Bantu     Will never, ever see combat
Caesar    Dark Mage  5.64  21   1    2    1    6    6    6    4

Edited by Clipseykitty
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Ch. 1: 6 turns

Caeda sold her Wing Spear. Didn't bother going to either village. Frey got a totally useless crit on the boss, OHKOing him instead of ORKOing, and deprived himself of an extra WEXP point.

Ch. 2: 5 turns

Recruited Castor, since it was easier than killing him, and just ran away from Darros. Marth got a lucky critical on the boss, which probably saved a turn.

Ch. 3: 7 turns

Didn't get the Devil Axe. Julian poked at a few enemies. Navarre got recruited for his Killing Edge. Frey got C rank in swords. Probably I could have sped this up, but oh well.

Name    Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth   Lord	9.35	24	11	0	8	11	11	10	0
Frey    Cav     8.73	24	10	0	12	11	6	8	0
Draug   Knight  3.90    22      8       0       4       4       2       11      0
Ogma    Merc    5.70    23      6       0       11      13      3       6       0
Julian  Thief   3.60    17      4       0       6       12      7       4       0

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Chapter 12x:

Marth takes the right side, Norne gets kills from the middle side including Horace, Caeda is warped to the north east and cleans that side, boss included. Wrys staffspams to reach 20/0. Both villages are visited, and Marth seizes on turn 8.

Wrys is promoted

Norne is promoted

Caeda is promoted

Name		Class	Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res
Marth		Lord	19.56	31	16	0	10	15	20	11	1
Caeda		Sniper	16/1.0	31	13	0	16	25	20	10	3
Norne		Sage	15/1.0	35	3	11	11	17	9	4	8
Wrys		Bishop	20/1.0	26	1	7	11	9	9	3	16
Bord		Knight	10.63	24	12	0	8	0	3	19	0
Julian		Thief	10.50	21	9	0	7	16	13	7	0
Lena		Peg	12.58	18	5	3	14	17	17	9	6
Navarre		Mrym	13.28	29	10	0	15	18	12	8	0
Roger		Merc	9.68	24	7	0	12	16	6	7	0
Jake		Balst	1.0	20	5	0	1	3	3	14	0
Dolph		Fighter	4.80	24	7	0	5	12	3	5	0
Macellan	Dk.Mage	3.0	18	2	2	4	6	4	5	3

Wrys recieves a forged fire tome with +3 Mt, +15 hit, and +9 Crit named Time Diver

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Tee-hee~!

Chapter 11 - 9/77

It was The Hardin Show, with everyone else doing their best to keep up. Merric hit C lances just in time to kill something with Ridersbane. Gordin followed shortly after. Julian and Caesar managed a little bit of experience, as did Roshea (somehow).

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      14.93  28  12    0   11   11   16   11    0
Jagen     Sniper     8.07  27   8    1   14   12    1   11    3
Cain      Curate    11.90  27   3    3    9    9    6    3    7
Gordin    Cavalier  10.50  25   7    0    7    8    9    8    0
Julian    Thief     10.57  23   8    0   10   16   13    6    0
Merric    Cavalier  11.28  29   5    1   11   13    7   12    1
Roshea    Archer    10.26  26  10    0   11    7    6    6    0
Hardin    Cavalier  14.15  29  13    0   10   14    6   10    1
Bantu     Will never, ever see combat
Caesar    Dark Mage  5.97  21   1    2    1    6    6    6    4

Chapter 12 - 7/84

Could've seized on turn 6, but I needed one last generic dead. Gave the Energy Drop to Merric.

My Horses Three charged in, with Gordin on Barrier. On turn 5, Marth got lucky with a Killing Edge blick to take out the Sniper (even if he didn't, I had a generic whose only purpose was to distract that Sniper). Merric came up next, and used a Javelin to murder the Heal staffer. Hardin walked up and used another Javelin to get rid of the Mend dude. Jagen on Barrier traded Hardin his own Silver Lance, then took a serious bite out of the boss' health with a certain Bow I acquired a couple chapters back. Boss decided that Hardin would make a better target on EP (he didn't), then Hardin murdered the Enemy Horses Three by himself. On turn 6, I warped Julian to the Boots.

Moral of the story: Warp is insane.

CAIN AND CAESAR GOT MAGIC. TWICE!

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      15.69  29  12    0   12   11   17   11    0
Jagen     Sniper     8.23  27   8    1   14   12    1   11    3
Cain      Curate    13.35  29   3    5   10   10    8    3    7
Gordin    Cavalier  10.50  25   7    0    7    8    9    8    0
Julian    Thief     10.57  23   8    0   10   16   13    6    0
Merric    Cavalier  11.62  29   7*   1   11   13    7   12    1
Roshea    Archer    10.45  26  10    0   11    7    6    6    0
Hardin    Cavalier  15.75  29  14    0   10   15    6   10    1
Bantu     Will never, ever see combat
Caesar    Dark Mage  7.77  23   1    4    2    8    6    6    4
Tomas     Mage      Hi.

Chapter 12x - 20

Stuff that happened:

- Tomas gained a level

- I'm intentionally trying to level Hardin really fast

- OMG Marth is trying not to suck

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      16.52  30  13    0   13   12   18   11    0
Jagen     Sniper     8.35  27   8    1   14   12    1   11    3
Cain      Curate    15.42  30   4    5   11   10    9    3    7
Gordin    Cavalier  11.46  26   7    0    7    9    9    9    0
Julian    Thief     12.17  25   9    0   11   17   15    6    0
Merric    Cavalier  13.08  30   7*   1   13   13    7   12    2
Roshea    Archer    10.75  26  10    0   11    7    6    6    0
Hardin    Cavalier  17.52  30  15    0   11   16    8   10    1
Bantu     Will never, ever see combat
Caesar    Dark Mage  8.97  24   1    4    2    9    7    6    4
Tomas     Mage       9.60  23   2    3    5    4    4    2    4

Chapter 13 - 4/88

Warp is crazy.

Warped Caesar south so he could do something about the ballista there. Recruited Astram, then promptly killed him. Marth ran forward, and blicked Grigas. I did it that way so I'd be able to catch the Ridersbane thief, who for some weird reason decided to run north. After that, everyone else was let loose to do whatever.

I must promote Hardin by the end of the next chapter, if at all possible. Screw the desert. I might promote Tomas at the first available opportunity, too. Let's see how this pans out.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      16.91  30  13    0   13   12   18   11    0
Jagen     Sniper     8.50  27   8    1   14   12    1   11    3
Cain      Curate    16.34  31   5    5   11   11    9    3    8
Gordin    Cavalier  11.98  26   7    0    7    9    9    9    0
Julian    Thief     12.74  25   9    0   11   17   15    6    0
Merric    Cavalier  13.47  30   7*   1   13   13    7   12    2
Roshea    Archer    10.75  26  10    0   11    7    6    6    0
Hardin    Cavalier  18.11  30  16    0   12   17    8   10    1
Bantu     Will never, ever see combat
Caesar    Dark Mage  9.81  25   2    4    3   10    7    6    4
Tomas     Mage       9.95  23   2    3    5    4    4    2    4

Chapter 14 - 7/95

Extra turn for the Silver Card. I will be spending a ton of money come Endgame.

Hardin's just short of promoting. . .so FML Cavalier for the next chapter. Meanwhile, Marth remembered how to gain levels effectively, and Julian's going nuts in a good way. I think I'll give Tomas a little more time before promoting him.

Name      Class     Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord      17.25  31  14    0   14   13   18   12    0
Jagen     Sniper     8.60  27   8    1   14   12    1   11    3
Cain      Curate    17.52  31   5    5   11   11    9    3    8
Gordin    Cavalier  12.83  26   7    0    7    9    9    9    0
Julian    Thief     13.41  26  10    0   11   18   15    6    0
Merric    Cavalier  13.74  30   7*   1   13   13    7   12    2
Roshea    Archer    11.45  26  10    0   12    7    6    7    0
Hardin    Cavalier  19.69  30  16    0   13   18    8   11    1
Bantu     Will never, ever see combat
Caesar    Dark Mage 11.34  27   2    5    3   10    7    6    4
Tomas     Mage      10.95  24   2    3    6    4    4    2    4

Edited by Clipseykitty
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