Colonel M Posted October 6, 2011 Share Posted October 6, 2011 I don't know like 14? I mean, there have to be a lot to not promote Gilliam to GK. Serious answer: 1? None? Five dollars says every Sage had a Horseslayer too. That's right, SAGES. Also was Lute made into a Sage or Mage Knight? Quote Link to comment Share on other sites More sharing options...
Blasied Posted October 6, 2011 Share Posted October 6, 2011 4 con says she's a sage. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted October 6, 2011 Share Posted October 6, 2011 4 con says she's a sage. Yeah, you're right. Man he's just deathly afraid of those Horseslayer-wielding Sages, isn't he? Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted October 8, 2011 Author Share Posted October 8, 2011 (edited) Chapter 17: The Ghosts of Grado Units Deployed: Ephraim, Eirika, Joshua, Franz, Ross, Artur, Lute, Natasha, Tana, Cormag, Tethys, Rennac Units Acquired: Syrene New Units Syrene: She's decent enough, but her durability is worse than base Cormag's. Is ok filler, but shouldn't be used seriously if you've got other competent fliers. Chapter Summary: Honestly, do you really need a strategy for this map. Here's one: Kill Lyon. Oh, and you can get a dracoshield and brave axe here. [spoiler=To the guys that are complaining about my promo choices]Yeah, yeah, I heard that bill already. Now let me put this in terms you'll understand: Gil went Gen because I felt the +3 spd would be more beneficial than +2 mov. As for why Lute's a sage, I did it because I didn't want her to cap ram mag at Lv5 or something stupid like that. That and this is a CC file, so stat caps kind of matter. It had nothing to do with Horseslayers whatsoever. The scoop was that everyone went east except Hat who basically soloed all the heroes, and Cormag, Ross, and Rennac(and soon Artur and Franz), who went north. I also recruited Syrene on turn 1 thanks to how awesome dancers are. I used Ross and Cornmug to deal with the dracoknights as well as the NW and W reinforcements while Eph and the others did the same with the druids. Rennac draws in the Dshield Berserker, and nabs the shield before Cornmug kills it, while this was happening, I kill the KE swordmaster with Eph and countless reinforcements before killing Lyon with Eirika. In order for the 6 turn to work, Eirika needed to CH 3 times with the KE and dodge one of Lyon's hits(the perfect levelup was simply icing on the cake.) 6 turns. NAME LV1 LV2 MHP POW SKL SPD LCK DEF RES CON SUPPORT Ephraim 20 02 44 22 21 22 19 19 09 10 Eirika 19 02 35 18 22 22 18 14 12 07 Franz 14 03 42 17 12 15 09 15 05 11 Gilliam 18 08 50 26 20 14 11 28 10 16 Ross 15 05 48 25 17 21 22 16 04 13 Artur 14 06 31 20 16 21 07 09 21 07 Lte C Lute 15 04 30 24 13 17 16 08 17 04 Art C Natasha 08 00 23 08 06 11 13 04 13 04 Hat C Josh 14 07 42 20 25 25 11 12 06 09 Nat C Tana 12 03 38 16 14 24 15 11 13 06 Cormag 18 05 47 24 19 17 10 23 03 12 Gerik 16 04 45 23 20 18 11 18 09 15 Syrene 00 01 27 12 13 15 12 10 12 07 Good news is that Eirika and Cornmug got WTF levels. Bad news is that Artur got a lol level. Swag: Dracoshield, Brave axe, Guiding ring, Nosferatu, Rescue Edited October 8, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted October 8, 2011 Share Posted October 8, 2011 Yeah, you're right. Man he's just deathly afraid of those Horseslayer-wielding Sages, isn't he? And Horseslayer Druids. Plus Zanbato Mage Knights and Halberd Gorgons. I mean, there has to be so much of that shit, making retarded choices like promoting Gilliam to General instead of Great Knight doesn't seem so retarded after all! As an aside: Not wanting Lute to capram magic with a 25 cap is the stupidest thing thing I ever heard. It's Creature Campaign. You fight mostly fail enemies and you have infinite stat boosters. Who honestly gives a shit about a higher cap? Nobody, that's who. Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 8, 2011 Share Posted October 8, 2011 You fight mostly fail enemies and you have infinite stat boosters. Who honestly gives a shit about a higher cap? Nobody, that's who. Infinite stat boosters is actually the scenario in which caps MATTER. On the other hand, 25 MAG is soooo inferior to 30 MAG when we're fighting Revenants forever. With a Bishop. And something doesn't jive with DA electing to promote Gilliam for +1 SPD - which can be fixed with infinite boosters from the shop - instead of +1 MOV when Boots aren't buyable. Oh, and to put that in terms YOU understand, sir, Gilliam only gained 1 SPD from his promotion to General. I'll let you hammer out why before I reveal it. And while I'm at it, why do you insist on using absolutely unreadable font colors for all of your character ratings ever? Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted October 11, 2011 Author Share Posted October 11, 2011 Chapter 18: Green Eggs and Gorgons Units Deployed: Ephraim, Eirika, Franz, Gilliam, Ross, Joshua, Gerik, Lute, Artur, Cormag, Tana, Tethys Chapter Summary: This chapter features some REALLY dangerous enemies. Gorgons can have up to 40 attack with Shadowshot, which will 2HKO literally EVERY unit you have up to this point. And I am not shitting you. They also have 38 atk with Demon Surge(which also plain hurts)and have Stone, which causes a unit to be VERY vulnerable to a kill if they get hit(as all attacks hit them regardless of hit/evasion and they face +30 crit NO MATTER WHAT.) There are also 24 eggs on the map that give +50 exp to any unit who kills them. I used the dracoshield on Hat prior to his chapter, as I felt his defense to be a bit low. Also, I found out that Gilliam and Artur can survive 2 and 3 Shadowshots, respectively, if they use Pure Water/get Barrier'd. While I could argue Ross and Cornmug as well, they have absolute balls for res and get 2HKO'd even with Pure Water. I start the battle off by killing some eggs, then doing more or less the same on turn 2. Now, the shadowshot guy was a pain in the ass in the beginning as he can 2-shot everybody even if they use Pure Water(and he one-shots Tethys regardless) I managed to kill it on turn 3, after which point I send my units forward to kill more eggs. Which basically entailed Cormag and Ross going northwest, Hat, Franz, and Tana going southeast and Gil and Eirika going northeast. Gerik took out the eggs east of the midway point. While no one cares what I did to eggs, let's just say that Eirika gets the boss kill and several people level up. 8 turns. NAME LV1 LV2 MHP POW SKL SPD LCK DEF RES CON SUPPORT Ephraim 20 04 46 23 21 23 19 19 09 10 Eirika 19 04 37 19 23 24 19 14 13 07 Franz 14 03 42 17 12 15 09 15 05 11 Gilliam 18 10 52 28 22 14 11 29 10 16 Ross 15 07 50 27 18 21 24 16 05 13 Artur 14 07 32 21 17 21 07 09 22 07 Lte C Lute 15 04 30 24 13 17 16 08 17 04 Art C Natasha 08 00 23 08 06 11 13 04 13 04 Hat C Josh 14 07 42 20 25 25 11 12 06 09 Nat C Tana 12 04 39 16 15 25 15 11 13 06 Cormag 18 08 50 27 20 19 12 24 04 12 Gerik 16 06 47 24 20 19 12 19 09 15 By the way, Cornmug has the honor of being the first unit to have a capped stat in this playthrough. Gerik is close to capping str, and Ephraim is close to capping spd. Gil is also one away from capping str/def. And Artur reached A staves. Swag: Nothing. Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 11, 2011 Share Posted October 11, 2011 Gorgons can have up to 40 attack with Shadowshot, which will 2HKO literally EVERY unit you have up to this point. False. They will 2HKO every unit YOU have right now. Except that's not even really right, as Barrier/Water on Artur or Gilliam would let them handily survive 2x 40 atk Shadowshots. Hell, 2x 40 atk Shadowshots would only kill a Barriered Ephraim, Eirika, Gerik, Tana and several others by less than 4HP - or the damage nullified by a single Talisman or Robe. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted October 11, 2011 Author Share Posted October 11, 2011 (edited) False. They will 2HKO every unit YOU have right now. Except that's not even really right, as Barrier/Water on Artur or Gilliam would let them handily survive 2x 40 atk Shadowshots. Hell, 2x 40 atk Shadowshots would only kill a Barriered Ephraim, Eirika, Gerik, Tana and several others by less than 4HP - or the damage nullified by a single Talisman or Robe. I did mention that Artur and Gil could live two Shadowshot hits with Pure water. It didn't occur to me until after I did this map that I could've used my talismans on Ephraim or Tana so (s)he could survive two Shadowshots with Barrier applied. Ross and Cormag would still be 2HKO'd even with both talismans(Ross takes 24/48 damage from Shadowshot(he spawned with 39 atk)and Cornmug takes 25/47.) Edited October 11, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted October 11, 2011 Share Posted October 11, 2011 Chapter Summary: This chapter features some REALLY dangerous enemies. Gorgons can have up to 40 attack with Shadowshot, which will 2HKO literally EVERY unit you have up to this point. I thought FE8 was supposed to be the easiest FE game in the series so far... Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 11, 2011 Share Posted October 11, 2011 I did mention that Artur and Gil could live two Shadowshot hits with Pure water. It didn't occur to me until after I did this map that I could've used my talismans on Ephraim or Tana so (s)he could survive two Shadowshots with Barrier applied. Ross and Cormag would still be 2HKO'd even with both talismans(Ross takes 24/48 damage from Shadowshot(he spawned with 39 atk)and Cornmug takes 25/47.) So you did, my mistake. Some slight apologies, in that instance. Still, what a generalization :P Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted October 11, 2011 Share Posted October 11, 2011 I thought FE8 was supposed to be the easiest FE game in the series so far... It is. Chapter 18 isn't too bad if you just grab a bunch of fliers or even just mounts and kill all the eggs. Shadowshot and Stone aren't particularly accurate, after all. Dangerous, yes, but there shouldn't be a place where two Shadowshots can even hit you at once if you clear the eggs quickly. ...Just stone has a tendency to hit some really really low hitrates. like 7. :/ Of course, PEMN. It's not actually a difficult chapter if you go about it right. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted October 12, 2011 Author Share Posted October 12, 2011 (edited) Chapter 19: Rausten Castle Defense Units Deployed: Ephraim, Eirika, Gilliam, Franz, Ross, Joshua, Gerik, Lute, Artur, Tana, Cormag, Natasha, Rennac, Colm Chapter Summary: As usual, it is dark in this castle. Also, some swag, but you need to kill Riev to end the map prematurely. The NPC's here are absurdly retarded and die faster than Yamcha against a Saibaman. You can get a prism sword if enough of these bastards survive, but they are, once again, as brain-dead as the NPC paladins from FE4 Chapter 2 and are as weak as the farmer with the shotgun. I had Artur warp my thieves into the chest rooms while my other units did some complementary killing. Since there were three chests per room, this had to drag out for 3 turns. I had Ross, Gerik, and Franz charge into the northern corridor to nick the brave bow guy. I took out most of the enemies in the southern corridor on turn 2, and killed Riev on turn 3, right after I grabbed the last of the swag and got my units a little more exp. Mansel's knights, of course, didn't do shit. 3 turns. NAME LV1 LV2 MHP POW SKL SPD LCK DEF RES CON SUPPORT Ephraim 20 05 47 24 22 23 19 20 10 10 Eirika 19 04 37 19 23 24 19 14 13 07 Franz 14 03 42 17 12 15 09 15 05 11 Gilliam 18 11 53 29 22 15 12 30 10 16 Ross 15 07 50 27 18 21 24 16 05 13 Artur 14 08 32 22 17 21 07 09 23 07 Lte C Lute 15 05 30 25 14 17 16 08 18 04 Art C Natasha 08 00 23 08 06 11 13 04 13 04 Hat C Josh 14 08 43 21 25 26 12 14 07 09 Nat C Tana 12 05 40 16 15 26 16 12 14 06 Cormag 18 08 50 27 20 19 12 24 04 12 Gerik 16 06 47 24 20 19 12 19 09 15 Gilliam capped his str/def so he's basically packaged and ready for delivery. All he needs now is a speed proc and a speedwing and he can double the Goat Demon with Garm. Woot 2 chapters in 1 day. Man I'm good. You will be glad to know I will be doing Eirika mode coverage soon. Swag: Brave sword, Brave lance, Brave bow, 5000G, Fortify, Bolting, Speedwing, Runesword, Fenrir, Aura Edited October 12, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 12, 2011 Share Posted October 12, 2011 Back to Chapter 18. . . This is why I heart Knoll. Quote Link to comment Share on other sites More sharing options...
Mekkah Posted October 12, 2011 Share Posted October 12, 2011 I just came in here to say I don't care about this playthrough. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted October 12, 2011 Author Share Posted October 12, 2011 (edited) Chapter 20: Battle of Monstergeddon Part I Units Deployed: Ephraim, Eirika, Gilliam, Franz, Ross, Joshua, Gerik, Lute, Artur, Tana, Cormag, Natasha, Duessel, Syrene, Innes, Saleh, Myrrh Chapter Summary: Unless you are good with a warp staff, this map can take a long time. The enemies here aren't horribly strong, well except Morva. But even he can be felled by dragon-killing weapons, bows, and Sacred twins. Also note that Morva's weapon ignores defense, so use high HP units to take him out. Riev's back, but he's still pathetic compared to your dudes. [spoiler=Reply to Mekkah] I just came in here to say I don't care about this playthrough. If you didn't care about this playthrough, or me for that matter, then why did you even post here? [spoiler=Item Allocation] Before I started the map, I used my speedwings on Gilliam, Lute, and Franz. My energy ring went to Hat. I decided not to use the talismans right away as I did not need them. I proceeded as normal, killing monsters while my fliers went west to deal with the shadowshot mogalls. I also had Myrrh pick up some kills(she OHKO's most of the enemies here at base) By around turn 6, I had reached the midway point after killing a huge amount of cyclopes(Gil critblicked all of them) and Cornmug destroyed some deathgoyles, though he had to retreat due to not packing any elixirs on him(Innes had one, so Cornmug's retreat was short lived.) Innes was busy dealing with gargoyles, while Artur and Gerik dealt with the NW deathgoyles. As for Riev, I killed him on turn 8, then rushed towards the gate. After I got my fill of EXP and WEXP, I killed Morva on turn 11, and seized on the same turn. 11 turns. NAME LV1 LV2 MHP POW SKL SPD LCK DEF RES CON SUPPORT Ephraim 20 06 48 25 23 24 19 20 10 10 Eirika 19 05 38 19 24 25 20 14 14 07 Franz 14 04 43 17 12 18 09 16 05 11 Gilliam 18 12 54 29 22 18 12 30 10 16 Ross 15 08 51 27 19 22 25 16 05 13 Artur 14 11 34 24 19 23 07 10 26 07 Lte C Lute 15 07 31 27 14 21 17 08 19 04 Art C Natasha 10 01 28 12 07 13 15 06 17 06 Hat C Josh 14 09 43 24 26 27 12 14 07 09 Nat C Tana 12 07 41 17 17 28 17 12 14 06 Cormag 18 10 52 27 21 20 13 25 04 12 Gerik 16 07 48 25 20 20 13 19 09 15 Not putting in anyone else because IDC. Swag: Steel blade, Steel sword, Elixir, Swordslayer Edited October 12, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Colonel M Posted October 12, 2011 Share Posted October 12, 2011 Anyone have HM CC stats? I just wanted to know how exactly "important" it was to cap stats. Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 12, 2011 Share Posted October 12, 2011 (edited) Gimme five. EDIT: A small sampling from Lagdou 1, since I have to get to school. Besides Dracozombies it's pretty indicative of the whole CC. EDIT: That final image is not a joke. You do still fight REVENANTS. Edited October 12, 2011 by Integrity Quote Link to comment Share on other sites More sharing options...
Colonel M Posted October 12, 2011 Share Posted October 12, 2011 K, these work for now. Thanks man. So in order to ORKO an Elder Bael, Lute would have to be a Sage with Fimbulvetr... then again it's a pretty expensive tome, and IIRC most of the time you want to use Iron weapons as much as possible. Even then, both MageKnight Lute and Sage Lute 2RKO Elder Bael. Sage Lute can ORKO Wights with Fire while it takes Thunder to ORKO them. Still, considering Lute is pretty frail (even at 20/20, 37 HP | 11.7 Def is pretty terrible). Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 12, 2011 Share Posted October 12, 2011 Yeah, I'll push through to Lagdou 7 and Valni 8 and give some better ideas later today. That said, remember the CC has all the shops for Steels/Silvers ever, and Steels are pretty cheap with the Silver Card, so assuming Steels/Thunders/poor lonely dark magic :( for anything that you can 1RKO with them isn't unreasonable IMO. And remember that this is FE8 and you have SO MUCH MONEY. But yeah, I'll throw some real numbers out when I get home. Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 12, 2011 Share Posted October 12, 2011 (edited) Screenshots can go die, here's text and shit: Everything taken from Ephraim Hard Mode, post-game, Lagdou 6. I could have gone on, but I deigned not to because this one has a good enemy density and is pretty indicative of CC's worst (minus dracozombies, granted). Stats'll be the first one I see. ATK will be the worst and best ones I see. LV HP|ST|SK|SP|LK|DF|RS ATK 1x Wight 16 35|12|10|11| 2| 9| 7 17 2x Wight 17 34|13|11| 9| 3| 9| 8 ~19-24 11x Wight 18 36|13|11|10| 3| 9| 8 ~17-23 5x Wight 19 38|13|12|10| 2| 8| 6 ~18-23 3x Wight 20 39|14|11|11| 2|10| 8 ~21-24 1x E. Bael 16 56|19|10|10| 2|14| 8 29 9x E. Bael 17 57|18|11|10| 2|14| 9 ~25-33 4x E. Bael 18 56|19|12|10| 3|14| 7 ~27-32 1x E. Bael 19 64|22|14|11| 3|15|10 32 1x Cyclops 18 61|16|13|13| 2|19| 6 29 1x A.Mogall 18 27|19|10| 9| 4| 5|13 32 w/Shadowshot 3x Gorgon 18 30|22|11|10| 8| 7|17 Stone ---------- So a successful 1RKO on the toughest Wight around (we'll call it an even 40HP, 8RES) would require doubling (utterly trivial) with 28ATK per shot. Fire has a MT of 5. Lute can 1RKO any Wight (ignoring her own durability) without even capramming MAG as a MK with any tome ever. The Baels have a larger HP buffer. The toughest bastard there is 64HP, 10RES. To 1RKO him would require doubling (again) at 42ATK per shot. A capped MK!Lute is looking at 30 ATK with Fire (3HKO) or 35 with Elfire (also 3HKO). I'll ignore Sacred Twins because she'd 1RKO anything ever with X-Cal MK or Sage. A capped Sage!Lute, gaining 5 MAG, is still not 1RKOing with either of these tomes, as Elfire would leave her just shy of the requisite 42. The ONLY difference on the Bael is that a Sage would be able to 1RKO with Fimbulvetr (because that's helpful) while a MK would not. EDIT: The midgrade Baels, actually, would get 1RKOed by Fire!Sage and Elfire!MK. So there's that. The one Cyclops is in almost the same boat as the Bael statistically, with the major difference being an Elfired Sage could 1RKO him while an Elfired MK could not. The Mogall would get 1RKOed by either Lute with no problems, and the Gorgons would get 1RKOed by the Sage but not the MK with Fire and by both with Elfire. Lute's durability! 37/10 or 37/11 for MK and Sage, respectively, with not-great evade. The MANRIEST of the MANRY of the Wights (ignoring Killers) are looking at a rather horrible 3HKO on the poor girl. Baels make this even worse by turning it into a 2HKO. Even if she's facing hitrates hovering around 30, this isn't an optimal situation by any means. ~TRIVIA TIME!~ A capped Bishop!Artur with Lightning has 37 ATK, which lets him 1RKO everything Elfire!Sage!Lute can for cheaper. Throwing Shine on him (analogous price-wise to Elfire but a bit cheaper) brings him to a MANRY 43 - which handily 1RKOs everything here. We can even buy Divines (unlike Fimbulvetrs) to boost his attack to an overkillicious 49, which would 1RKO everything ever except MAYBE Dracozombies, which Lute isn't 1RKOing either. Anything else, M? Edited October 12, 2011 by Integrity Quote Link to comment Share on other sites More sharing options...
Colonel M Posted October 13, 2011 Share Posted October 13, 2011 Gwigyli or whatever the fuck they're called: how fast are they? Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 13, 2011 Share Posted October 13, 2011 (edited) A level 14 one in Lagdou 2 already has 19 SPD, so I suspect Lute wouldn't be able to double the proper leveled ones at SPD 24 (average). He also already has 36 HP and 5 RES, which makes the 1HKO point 41. And he seems to be on the low end of RES, judging by the level 13 one in Lagou 2. Add onto that their attacks of 23 and 24 and - more notably - their HITS of ~120 and Lute isn't dodging them reliably. EDIT: If you're really curious, I can buy a whole shitload of hand axes and have Gerik chew though EVEN MORE Lagdou to get concrete data on real leveled Gangrene (and, incidentally, centaurs and maybe bonewalkers. cause they matter. EDIT2: and by that point, dracozombies for shits and giggles), but that's your call. I have it in my head that units hovering around 18 SPD GET doubled by Gwyglis once the latter reach their upper teens, for the personal experience side. Edited October 13, 2011 by Integrity Quote Link to comment Share on other sites More sharing options...
Colonel M Posted October 13, 2011 Share Posted October 13, 2011 Actually, it'd be cool to at least see what they're like. I'm not forcing you to do it or anything, though. Quote Link to comment Share on other sites More sharing options...
Integrity Posted October 13, 2011 Share Posted October 13, 2011 Not a problem. I have to get Heroes 6 installed on three separate machines anyway, so this'll kill interim time. Quote Link to comment Share on other sites More sharing options...
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